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    <job>
      <externalid>d1fcaa5b-196</externalid>
      <Title>Technical Art Director</Title>
      <Description><![CDATA[<p>We are seeking a Technical Art Director to join our team at Ubisoft Annecy. As a key member of our production team, you will be responsible for researching, innovating, and ensuring the technical quality of our productions.</p>
<p>Your main missions will be to elaborate and implement roadmaps tailored to the project&#39;s specific needs, identify potential risks, and communicate effectively with the team.</p>
<p>You will work closely with the producer to ensure the success of the project, and collaborate with other teams to develop and optimize assets, such as models, shaders, and textures.</p>
<p>As a Technical Art Director, you will be expected to stay up-to-date with the latest trends and methodologies in graphics software and hardware, and anticipate the needs for new tools and processes.</p>
<p>If you have a solid experience as a Technical Art Director on AAA or AA productions, and a strong understanding of Unreal Engine, we encourage you to apply.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Technical Art, Roadmap development, Risk management, Communication, Collaboration, Asset development, Optimization, Graphics software, Hardware</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in the video game industry, creating original and memorable gaming experiences across various titles such as Assassin&apos;s Creed, Rainbow Six, and Just Dance.</Employerdescription>
      <Employerwebsite>https://www.ubisoft.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000121808925-technical-art-director-f-h-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c6245af0-e69</externalid>
      <Title>Technical Art Director</Title>
      <Description><![CDATA[<p>Directly reporting to the Producer, the Technical Art Director is responsible for research, innovation, and the technical quality of the production.</p>
<p><strong>Main Responsibilities:</strong> Develop and implement technology roadmaps tailored to the specific needs of the project; Identify potential risks and report them to management; Act as a reference for the team in all matters related to Technical Art and provide solutions to complex issues; Optimize content to improve memory usage and performance; Contribute to asset development and rendering (models, shaders, textures) when necessary; Communicate effectively and encourage open dialogue within the team; Stay up to date with current and emerging trends and methodologies in graphics software and hardware (including generative AI) to anticipate tooling and workflow needs.</p>
<p><strong>Qualifications:</strong> Solid experience as a Technical Art Director on AAA or AA productions, across pre-production, production, and early stages of a multiplayer game developed with Unreal Engine 5; Significant experience with Unreal Engine (Nanite, Chaos, Landscape, Blueprint, Megalights, Insights), along with a strong understanding of realistic art workflows and production pipelines; Experience worked on a wide range of world-building topics such as level art, destruction systems (e.g., Chaos), lighting, props, level design, landscapes, water, etc.; Strong technical skills in performance, optimization, pipelines, and a solid understanding of replication challenges; Proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.) as well as generative AI tools (ComfyUI, MidJourney, NanoBanana, Hunyuan, etc.); Solid scripting skills (Maxscript, Python, etc.);</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, 3D modeling software, Generative AI tools, Scripting skills, Performance optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. Founded in 1996, the company has developed many sagas, including Assassin&apos;s Creed and Splinter Cell.</Employerdescription>
      <Employerwebsite>https://www.ubisoft.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000121811897-technical-art-director-w-m-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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