<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>34566519-beb</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Senior Software Engineer to lead our efforts in building and scaling infrastructure service for game development. This is a high-impact role focused on designing, implementing and managing scalable, reliable infrastructure solutions that power GPS tools and services used by game production teams across the company.</p>
<p>As part of Game Production Solutions (GPS), you&#39;ll have a direct impact on empowering game developers and improving how games are built and played around the world. You&#39;ll work with talented, creative, and driven individuals who are passionate about games and technology.</p>
<p>Key responsibilities include:
Architect Orchestration Tools: Assist designing and implementing a unified service for large-scale virtualization, managing provisioning, scaling and monitoring across hybrid environments (Azure/AWS/On-prem)
API Development and Launch: Help drive the production launch of a new VM creation API, ensuring high availability through rigorous load testing and integration validation.
Infrastructure as Code: Build and maintain modular IaC patterns to automate the lifecycle of compute resources at scale
Observability and Reliability: Establish robust monitoring, logging and alerting frameworks (SLIs/SLOs) to provide deep visibility into API health and infrastructure performance
Cross-functional Leadership: Drive defect resolution and performance by collaborating with IT, Security and other partner teams.
Release Management: Manage phased rollouts, including lighthouse customer pilots, production deployment validation and go-live execution.
Documentation: Author high-quality technical specs, production runbooks and troubleshooting guides for our engineering team.</p>
<p>Technical skills required include:
Programming Languages: scripting and programming languages such as Powershell, GoLang.
Infrastructure as Code: infrastructure-as-code, configuration-as-code automation tools, such as Packer, Terraform, Pulumi, Ansible, Chef, etc.
Infrastructure background: Extensive experience managing large-scale compute environments on-premise (vSphere, OpenShift, etc.) and in the public cloud (Azure, etc.)
Version Control &amp; CI/CD: Deep understanding of Git-based workflows (GitHub/GitLab) and CI/CD pipeline construction.
Containerization: Kubernetes, Docker.
Bonus: Experience with Prometheus, Grafana, ELK, CloudBolt, SQL.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>Powershell, GoLang, Packer, Terraform, Pulumi, Ansible, Chef, vSphere, OpenShift, Azure, Git, CI/CD, Kubernetes, Docker, Prometheus, Grafana, ELK, CloudBolt, SQL</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/212286</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>2d29b93a-388</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>We are seeking an experienced Software Engineer skilled in Python and/or Golang to build and maintain automation, APIs, and services that manage the lifecycle of our infrastructure platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, develop, and maintain scalable APIs and automation services in Python and/or Go to manage platform operations (e.g., provisioning, configuration, access control, DNS updates).</li>
<li>Automate infrastructure lifecycle workflows across Kubernetes/OpenShift and related systems.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of professional software engineering experience using Python and/or Go (Golang).</li>
<li>Proven experience designing and implementing RESTful or gRPC APIs.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>Python, Golang, Kubernetes, OpenShift, GitOps, CI/CD pipelines, containerization, Linux-based systems, PKI, certificate management, secrets automation, infrastructure-as-code, policy-as-code, DNS automation, RBAC, access control systems, observability stacks</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/212100</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-24</Postedate>
    </job>
    <job>
      <externalid>ce201584-893</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Software Engineer III to join our team. As a Software Engineer III, you will be responsible for administering and scaling Perforce Helix Core, troubleshooting syncs, changelists, stream access, queues, and replication delays, supporting users of all technical levels with source control issues, analysing Perforce logs and infrastructure telemetry to resolve system issues, tuning and maintaining Linux servers across VM, bare metal, and cloud environments, automating systems using Ansible or similar tools, contributing to CI/CD pipelines for both internal tooling and game teams, building dashboards and alerts with KQL, Grafana, or similar observability tools, and extending and maintaining the .NET-based Perforce management application.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Administer and scale Perforce Helix Core (commit/edge servers, replication, streams)</li>
<li>Troubleshoot syncs, changelists, stream access, queues, and replication delays</li>
<li>Support users of all technical levels with source control issues (p4 sync, p4 unlock, etc.)</li>
<li>Analyse Perforce logs and infrastructure telemetry to resolve system issues</li>
<li>Tune and maintain Linux servers across VM, bare metal, and cloud environments</li>
<li>Automate systems using Ansible or similar tools (Terraform optional)</li>
<li>Contribute to CI/CD pipelines for both internal tooling and game teams</li>
<li>Build dashboards and alerts with KQL, Grafana, or similar observability tools</li>
<li>Extend and maintain the .NET-based Perforce management application</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of Linux (tuning, mounting, troubleshooting, scripting)</li>
<li>3+ years of DevOps automation with tools like Ansible, Terraform, or similar</li>
<li>3+ years with client-server source control systems (e.g., Perforce, ClearCase); Perforce preferred</li>
<li>Strong understanding of source control commands and workflows(p4 sync, changelists, streams, queues)</li>
<li>Experience analysing logs and resolving infrastructure-level issues</li>
<li>Familiarity with VM, bare metal, and cloud infrastructure in scaled environments</li>
<li>2+ years of .NET full stack (C#, ASP.NET, HTML/JavaScript)</li>
<li>Experience with CI/CD pipeline systems</li>
<li>Proficiency with monitoring tools such as KQL, Grafana, or equivalent</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Linux, DevOps automation, client-server source control systems, source control commands and workflows, log analysis, infrastructure-level issues, .NET full stack, CI/CD pipeline systems, monitoring tools, Ansible, Terraform, Perforce, ClearCase, KQL, Grafana</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/211769</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>1f7a733f-3d3</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, reporting to the Director of AI for Quality Verification Services (QVS), you will design and develop the platforms that power next-generation agentic systems.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, develop, and maintain Citadel, ATOM’s internal platform for agent development and evaluation — including backend systems, microservices, event-driven components, and cloud/Kubernetes infrastructure.</li>
<li>Own and evolve Citadel’s game abstraction layer, ensuring reliable access to Xbox and PlayStation development kits, and providing unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.</li>
<li>Support the technical maturation of ATOM prototypes, such as our agentic playtesting bots.</li>
<li>Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>BSc in Computer Science, Engineering, or equivalent experience.</li>
<li>5+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.</li>
<li>Proficiency in Python, C++, or other backend languages.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>backend development, distributed systems, Python, C++, game development workflows, game engines, console platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/211389</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>