Senior VFX Artist · Electronic Arts

Fri, 24 Apr 2026 13:14:23 GMT
Engineering

Electronic Arts · Guildford · hybrid

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We're looking for a Senior VFX Artist with the skill and vision to help bring intense combat, large-scale destruction, and environments to life.

As part of the VFX team, you'll shape the atmosphere of land, sea, and air across some of the most VFX-packed levels in gaming. Working with artists, designers, and engineers, you'll help create impactful combat effects, environmental storytelling, and systemic destruction that reinforces gameplay clarity and immersion.

This is a hands-on role where you'll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. You will report to the VFX Lead and Art Director, ensuring your work aligns with the creative vision and technical goals of the project. Your work will immerse millions of players in the chaos, scale, and spectacle that you can only find in Battlefield.

Responsibilities:

Bring vast worlds to life. Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield's atmosphere.

Shape unforgettable player experiences collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact.

Demonstrate an artistic eye with technical depth, mastering timing, composition, and believability while applying expertise in particles, shaders, and procedural workflows.

Improve scalable VFX systems, shaders, materials, and reusable libraries while establishing best practices and workflows for large-scale productions.

Lead by example through mentoring other artists, providing constructive feedback, documenting pipelines, and improving visual quality and progress.

Qualifications:

5+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games, with a portfolio that shows ambition and polish.

Experience working with modern game engines such as Unreal Engine or Unity.

Portfolio demonstrating high-quality real-time VFX for gameplay, destruction, environmental effects, and in-game cinematics.

Experience with particle systems, shaders, materials, and real-time rendering constraints.

Experience with procedural and simulation tools like Houdini and EmberGen, along with production tools such as Adobe Photoshop and Autodesk Maya.

Strong collaborator with a team-first mindset, prioritising collective success and working across multiple teams.