{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/title/senior-systems-designer"},"x-facet":{"type":"title","slug":"senior-systems-designer","display":"Senior Systems Designer","count":8},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8abe225f-c2e"},"title":"Senior Systems Designer","description":"<p><strong>Job Overview</strong></p>\n<p>We&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>\n<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>\n<li>Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>\n<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>\n<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>\n<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>\n<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>\n<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>\n<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>\n<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>\n</ul>\n<p><strong>Pay Transparency Information</strong></p>\n<p>The expected annual base pay range(s) for this position are detailed below. 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As a Senior Systems Designer, you will be responsible for designing and implementing key features related to progression, economy, and gameplay balance for a new game project.</p>\n<p><strong>What You Will Do</strong></p>\n<ul>\n<li>Collaborate closely with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision</li>\n<li>Design, document, prototype, and iterate on these systems working with a multidisciplinary team of developers, and oversee their successful implementation from start to finish</li>\n<li>Participate actively in creating scripts, data, and content required by these systems by diving into the engine and leveraging other tools</li>\n<li>Solicit and integrate proactive feedback from the entire team to ensure a fun and engaging experience for players</li>\n<li>Develop and iterate on these systems once they are deployed in live environment to ensure the game remains engaging and fun for players</li>\n</ul>\n<p><strong>What We Are Looking For</strong></p>\n<ul>\n<li>More than 5 years of experience in delivering titles as a systems designer, having worked on progression, economy, game systems, and gameplay balance</li>\n<li>Experience working in multiplayer live service environments and ability to work directly in Unreal Engine, with mobile game experience being a plus</li>\n<li>Demonstrated talent for empathy towards players and a deep understanding of their motivations, play forms, and the effects of progression and objectives on the gaming experience</li>\n<li>Strong interest in game progression and economy, and understanding of their success mechanisms</li>\n<li>Ability to take initiative and react quickly to changing project needs, orient decisions, and assume results and vision</li>\n<li>Player-focused, passionate, solution-oriented, and innovative - these traits are a guarantee of success at Epic and influence everything we do</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% of employee and dependent benefits premiums, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. 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