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      <externalid>f35d0662-f1e</externalid>
      <Title>Senior Level Designer</Title>
      <Description><![CDATA[<p>Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? Criterion Games is seeking a Senior Level Designer to lead the creation of large-scale Battlefield player-vs-player experiences.</p>
<p>This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You&#39;ll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross-disciplinary teams to ensure every element feels cohesive and player-first.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own and drive level design from early paper designs to post-launch refinement, maintaining consistent quality and vision.</li>
<li>Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly.</li>
<li>Partner with narrative, gameplay, and technical teams to deliver integrated, player-first experiences.</li>
<li>Champion the design vision, balancing moment-to-moment intensity, long-term engagement, and strategic depth.</li>
<li>Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision.</li>
<li>Leverage player feedback, data, and iteration to ensure the best experiences for our players.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of level design experience, with multiple shipped AAA shooter/action titles.</li>
<li>Deep knowledge of the gaming industry, with a particular focus on player-vs-player multiplayer design.</li>
<li>Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams.</li>
<li>Strong proficiency in blockout tools, iteration workflows, and industry-standard or proprietary editors.</li>
<li>Exceptional communication skills, with a proactive, collaborative, and ambitious mindset.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>level design, AAA shooter/action titles, player-vs-player multiplayer design, blockout tools, iteration workflows, industry-standard or proprietary editors, competitive insights, innovation, ambition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Level-Designer/212964</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
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