{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/title/senior-environment-artist"},"x-facet":{"type":"title","slug":"senior-environment-artist","display":"Senior Environment Artist","count":3},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_88f22cf7-c50"},"title":"Senior Environment Artist","description":"<p><strong>Senior Environment Artist</strong></p>\n<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>\n<p><strong>What you&#39;ll do:</strong></p>\n<ul>\n<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>\n<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>\n<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>\n<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>\n<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>\n<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>\n<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>\n<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>\n<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>\n<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>\n</ul>\n<p><strong>Who you are:</strong></p>\n<ul>\n<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>\n<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>\n<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>\n<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>\n<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>\n</ul>\n<p><strong>About Electronic Arts</strong></p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_88f22cf7-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Level Design","World-building","Terrain Systems","Material Creation","Modular Kits","Set Dressing","Photogrammetry Pipelines"],"x-skills-preferred":["Technical Art","Lighting","VFX","Cinematics"],"datePosted":"2026-03-09T10:59:05.057Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Guildford"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_29b6d2bd-187"},"title":"Senior Environment Artist","description":"<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>\n<p><strong>Day-to-day responsibilities</strong></p>\n<ul>\n<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>\n<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>\n<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>\n<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>\n<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>\n<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>\n<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>\n<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>\n<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>\n<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>\n<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>\n<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>\n<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>\n<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>\n<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>\n<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>\n<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>\n<li>Work options are flexible: remote / hybrid / onsite.</li>\n</ul>\n<p><strong>Nice-to-have</strong></p>\n<ul>\n<li>Houdini experience (procedural kits, scattering, tools).</li>\n<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>\n<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>\n<li>Experience owning a small slice of a level/biome from planning to delivery.</li>\n<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>\n<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>\n</ul>\n<p><strong>Portfolio requirements</strong></p>\n<p>Your portfolio must include:</p>\n<ul>\n<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>\n<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>\n<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>\n<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_29b6d2bd-187","directApply":true,"hiringOrganization":{"@type":"Organization","name":"GameSim","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/B7D991C89A","x-work-arrangement":"remote|hybrid|onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","3DS Max","Blender","Substance Painter","Substance Designer","ZBrush","Unreal Engine 4","Unreal Engine 5","environment art","modeling","texturing","optimization"],"x-skills-preferred":["Houdini","foliage/organic workflows","lighting/post-process experience","scripting/tooling familiarity"],"datePosted":"2026-03-09T10:55:27.600Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando, FL"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_aadd7e66-743"},"title":"Senior Environment Artist","description":"<p>We are recruiting for a Senior Environment Artist to join our growing team. 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