<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>d2c309f4-824</externalid>
      <Title>Senior Director, Design - Model Experience</Title>
      <Description><![CDATA[<p>Microsoft Superintelligence team&#39;s mission is to empower every person and every organization on the planet to achieve more.</p>
<p>As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.</p>
<p>This role is part of Microsoft AI&#39;s Superintelligence Team. The MAIST is a startup-like team inside Microsoft AI, created to push the boundaries of AI toward Humanist Superintelligence , ultra-capable systems that remain controllable, safety-aligned, and anchored to human values.</p>
<p>We are looking for a design leader who is obsessed with how AI feels , not just how it looks. You&#39;ll own the end-to-end design quality of our model&#39;s personality, tone, and user-facing experiences across MM Labs, Playground, marketing surfaces, and model personality specification.</p>
<p>This is a player-coach role: you&#39;ll spend roughly 80% of your time doing hands-on IC work (model personality design, UX prototyping, interaction design) and 20% coaching and growing a small team of model and UX designers.</p>
<p>Your team includes model designers with linguistics backgrounds who shape how the model speaks, responds, and behaves , and UX designers who translate that into product surfaces. You set the creative bar for both disciplines.</p>
<p>The right person for this role has exceptional design taste and craft, a deep intuition for language and personality, and the drive to personally produce work that sets the standard for the team.</p>
<p>This is a small team where everyone builds. There is no room for armchair leadership , you will be in the work daily, reviewing SFT data quality alongside your model designers, critiquing interaction flows with your UX designers, and prototyping experiences yourself.</p>
<p>You will ship regularly, and your work will directly shape how millions of people experience our AI.</p>
<p>Responsibilities:</p>
<p>Own the creative vision for model experience: Define and evolve how our AI models look, feel, speak, and interact across all surfaces , establishing a coherent design language that spans personality, tone, visual design, and interaction patterns.</p>
<p>Do the work yourself: Personally produce high-quality IC output , whether that’s crafting model personality specifications, designing interaction prototypes, defining prompt taxonomies, or building evaluation frameworks for response quality.</p>
<p>Shape model personality and tone: Work directly with model researchers to define and refine the model’s character, voice, and communication style.</p>
<p>Translate abstract personality goals into concrete SFT data strategy, quality rubrics, and evaluation criteria.</p>
<p>Drive UX for key product surfaces: Own the experience design for MM Labs, Playground, marketing pages, and model specification tools.</p>
<p>Ensure every surface reflects world-class design craft and a deep understanding of how users interact with AI.</p>
<p>Coach and grow a small team: Manage 4-5 direct reports across model design and UX design.</p>
<p>Set direction, run rigorous critiques, unblock your team, and raise the quality bar , while keeping your own hands in the work.</p>
<p>Bridge linguistics and design: Serve as the connective tissue between model behavior (how the model responds) and product experience (how users perceive and interact with those responses).</p>
<p>Ensure linguistic quality and design craft reinforce each other.</p>
<p>Partner across research and engineering: Collaborate closely with model researchers, product managers, and engineers to influence model training priorities, evaluation rubrics, and user-facing capabilities from the earliest stages of development.</p>
<p>Build evaluation systems for design quality: Define what “good” looks like for model personality and UX.</p>
<p>Build rubrics, run evaluations, and create feedback loops that connect user experience insights back to model training.</p>
<p>Qualifications:</p>
<p>Bachelor’s Degree in Product Design, Human-Computer Interaction, Interaction Design, Communication Design, Linguistics, or related field AND 8+ years experience in product design, experience design, or a related creative discipline OR Master’s Degree in a related field AND 6+ years experience OR equivalent experience (e.g., demonstrated track record of shipping design work that shaped product identity and user experience)</p>
<p>2+ years of experience managing or mentoring designers, with a strong preference for player-coach roles where you remained deeply hands-on</p>
<p>A portfolio that demonstrates exceptional craft in interaction design, visual design, or content/personality design , with evidence of personal IC contribution, not just direction-setting</p>
<p>Experience designing for AI, LLM, or conversational systems , or a demonstrated deep understanding of how language, tone, and personality affect user trust and experience</p>
<p>Comfort working across disciplines: you can review SFT data quality with a linguist in the morning and critique a Figma prototype in the afternoon</p>
<p>Track record of shipping products end-to-end in ambiguous, fast-moving environments where you owned both the vision and the details</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$163,000 – $296,400 per year</Salaryrange>
      <Skills>Product Design, Human-Computer Interaction, Interaction Design, Communication Design, Linguistics, Model Personality Design, UX Prototyping, Figma, SFT Data Quality, Linguistic Quality, Design Craft</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Microsoft AI</Employername>
      <Employerlogo>https://logos.yubhub.co/microsoft.ai.png</Employerlogo>
      <Employerdescription>Microsoft AI is a technology company that develops and markets software products and services. It is one of the largest and most successful technology companies in the world.</Employerdescription>
      <Employerwebsite>https://microsoft.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://microsoft.ai/job/senior-director-design-model-experience-2/?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Mountain View</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ca29ca88-3a9</externalid>
      <Title>Senior Director, Design - Model Experience</Title>
      <Description><![CDATA[<p>Microsoft Superintelligence team&#39;s mission is to empower every person and every organization on the planet to achieve more.</p>
<p>As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.</p>
<p>This role is part of Microsoft AI&#39;s Superintelligence Team. The MAIST is a startup-like team inside Microsoft AI, created to push the boundaries of AI toward Humanist Superintelligence , ultra-capable systems that remain controllable, safety-aligned, and anchored to human values.</p>
<p>We are looking for a design leader who is obsessed with how AI feels , not just how it looks. You&#39;ll own the end-to-end design quality of our model&#39;s personality, tone, and user-facing experiences across MM Labs, Playground, marketing surfaces, and model personality specification.</p>
<p>This is a player-coach role: you&#39;ll spend roughly 80% of your time doing hands-on IC work (model personality design, UX prototyping, interaction design) and 20% coaching and growing a small team of model and UX designers.</p>
<p>Your team includes model designers with linguistics backgrounds who shape how the model speaks, responds, and behaves , and UX designers who translate that into product surfaces. You set the creative bar for both disciplines.</p>
<p>The right person for this role has exceptional design taste and craft, a deep intuition for language and personality, and the drive to personally produce work that sets the standard for the team.</p>
<p>This is a small team where everyone builds. There is no room for armchair leadership , you will be in the work daily, reviewing SFT data quality alongside your model designers, critiquing interaction flows with your UX designers, and prototyping experiences yourself.</p>
<p>You will ship regularly, and your work will directly shape how millions of people experience our AI.</p>
<p>Responsibilities:</p>
<p>Own the creative vision for model experience: Define and evolve how our AI models look, feel, speak, and interact across all surfaces , establishing a coherent design language that spans personality, tone, visual design, and interaction patterns.</p>
<p>Do the work yourself: Personally produce high-quality IC output , whether that’s crafting model personality specifications, designing interaction prototypes, defining prompt taxonomies, or building evaluation frameworks for response quality.</p>
<p>Shape model personality and tone: Work directly with model researchers to define and refine the model’s character, voice, and communication style.</p>
<p>Translate abstract personality goals into concrete SFT data strategy, quality rubrics, and evaluation criteria.</p>
<p>Drive UX for key product surfaces: Own the experience design for MM Labs, Playground, marketing pages, and model specification tools.</p>
<p>Ensure every surface reflects world-class design craft and a deep understanding of how users interact with AI.</p>
<p>Coach and grow a small team: Manage 4-5 direct reports across model design and UX design.</p>
<p>Set direction, run rigorous critiques, unblock your team, and raise the quality bar , while keeping your own hands in the work.</p>
<p>Bridge linguistics and design: Serve as the connective tissue between model behavior (how the model responds) and product experience (how users perceive and interact with those responses).</p>
<p>Ensure linguistic quality and design craft reinforce each other.</p>
<p>Partner across research and engineering: Collaborate closely with model researchers, product managers, and engineers to influence model training priorities, evaluation rubrics, and user-facing capabilities from the earliest stages of development.</p>
<p>Build evaluation systems for design quality: Define what “good” looks like for model personality and UX.</p>
<p>Build rubrics, run evaluations, and create feedback loops that connect user experience insights back to model training.</p>
<p>Qualifications:</p>
<p>Bachelor’s Degree in Product Design, Human-Computer Interaction, Interaction Design, Communication Design, Linguistics, or related field AND 8+ years experience in product design, experience design, or a related creative discipline OR Master’s Degree in a related field AND 6+ years experience OR equivalent experience (e.g., demonstrated track record of shipping design work that shaped product identity and user experience)</p>
<p>2+ years of experience managing or mentoring designers, with a strong preference for player-coach roles where you remained deeply hands-on</p>
<p>A portfolio that demonstrates exceptional craft in interaction design, visual design, or content/personality design , with evidence of personal IC contribution, not just direction-setting</p>
<p>Experience designing for AI, LLM, or conversational systems , or a demonstrated deep understanding of how language, tone, and personality affect user trust and experience</p>
<p>Comfort working across disciplines: you can review SFT data quality with a linguist in the morning and critique a Figma prototype in the afternoon</p>
<p>Track record of shipping products end-to-end in ambiguous, fast-moving environments where you owned both the vision and the details</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$163,000 – $296,400 per year</Salaryrange>
      <Skills>Product Design, Human-Computer Interaction, Interaction Design, Communication Design, Linguistics, Model Personality Design, UX Prototyping, Coaching and Mentoring, AI, LLM, or Conversational Systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Microsoft AI</Employername>
      <Employerlogo>https://logos.yubhub.co/microsoft.ai.png</Employerlogo>
      <Employerdescription>Microsoft AI is a technology company that specializes in artificial intelligence and machine learning. It is a subsidiary of Microsoft Corporation.</Employerdescription>
      <Employerwebsite>https://microsoft.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://microsoft.ai/job/senior-director-design-model-experience/?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Redmond</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
  </jobs>
</source>