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    <job>
      <externalid>d8ab9aea-841</externalid>
      <Title>Senior Client Engineer - Rendering</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivalled authenticity.</p>
<p>We invite you to join our passionate and dynamic team as we pioneer the future of football fandom. As a Senior Client Engineer - Rendering, you will be responsible for using our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance. You will implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.</p>
<p>Responsibilities:</p>
<ul>
<li>Use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.</li>
<li>Implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.</li>
<li>Develop new tools and improve existing ones based on our existing toolchain.</li>
<li>Identify performance bottlenecks within games and improve them.</li>
<li>Communicate with game designers and artists, ensuring that program functionality aligns with design requirements.</li>
<li>Help create technical specifications and software architecture documents.</li>
<li>Communicate project progress and risks to superiors promptly.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of professional experience in real-time graphics or rendering development for games.</li>
<li>Experience with 3D mathematics and algorithms, GPU architectures, and graphics APIs (such as Metal, Vulkan, or DirectX).</li>
<li>Experience in profiling and optimizing rendering performance on iOS and Android platforms.</li>
<li>Expert in C++ and master at least one shader language (such as HLSL or GLSL).</li>
<li>Hands-on experience developing in-house game engines or modifying at least one commercial game engine (such as Unreal Engine or Unity).</li>
<li>A collaborative mindset for working with art, design, and QA teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Real-time graphics, Rendering development, Game engine development, Shader languages włsl, Metal, Vulkan, DirectX, 3D mathematics, GPU architectures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles such as EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/213520-Rendering-Engineer-III/213520?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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