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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5cd82bdc-cac"},"title":"Rendering Software Engineer","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re looking for a Rendering Software Engineer to join our team at Respawn Entertainment.  As a Rendering Software Engineer, you will work on the full rendering tech stack, from top to bottom, developing, optimizing, and maintaining rendering features and tools in a live game environment. You will collaborate with a diverse set of stakeholders, including engineers, artists, technical artists, designers, producers, and QA, to deliver impressive, high-performance visuals.  Responsibilities:  <em> Work on the full rendering tech stack, top to bottom </em> Develop, optimize, and maintain rendering features and tools in a live game environment <em> Create, architect, and document technical designs for rendering features </em> Collaborate with stakeholders to deliver high-performance visuals <em> Contribute to healthy team morale and culture </em> Share and receive opinions about the game as a whole  Qualifications:  <em> Local to Vancouver or LA, or willing to relocate </em> Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools <em> Strong understanding of the graphics rendering pipeline </em> Expertise in several areas, including shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling, and GPU-driven rendering <em> Excellent 3D math skills </em> Comfortable in a mature codebase <em> Console programming experience </em> 5+ years experience in games programming <em> Humble, open-mindedness; welcoming of discussion and feedback  Pay Transparency - North America  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  Pay Ranges \\\\\\</em> California (depending on location e.g. Los Angeles vs. San Francisco) \\\\*$143,800 - $217,200 USD  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  About Electronic Arts  We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. 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