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    <job>
      <externalid>4ff3ea29-d99</externalid>
      <Title>Principal Rendering Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&amp;D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.</li>
</ul>
<ul>
<li>Be a champion for technology that meets high performance expectations and technical constraints.</li>
</ul>
<ul>
<li>Test and validate new rendering systems, set best practices, and train content teams on their use.</li>
</ul>
<ul>
<li>Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.</li>
</ul>
<ul>
<li>Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional game development experience.</li>
</ul>
<ul>
<li>Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.</li>
</ul>
<ul>
<li>High level of proficiency with shader programming in HLSL, GLSL, or similar languages.</li>
</ul>
<ul>
<li>Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.</li>
</ul>
<ul>
<li>Broad knowledge of modern real-time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.</li>
</ul>
<ul>
<li>Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.</li>
</ul>
<ul>
<li>Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.</li>
</ul>
<ul>
<li>Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$141,400 - $204,400 CAD \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$165,000 - $256,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$141,400 - $256,000&quot;,   &quot;salaryMin&quot;: 141400,   &quot;salaryMax&quot;: 256000,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>shader programming, HLSL, GLSL, real-time lighting techniques, asset authoring, performance optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, responsible for critically acclaimed games such as Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principal-Rendering-Technical-Artist-Apex-Legends/213153</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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