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<source>
  <jobs>
    <job>
      <externalid>4f805291-b48</externalid>
      <Title>Data Wrangler</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>EA Create is a collective of content production teams partnering with EA Studios game teams to deliver outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.</p>
<p>The EA Create Capture team partners with development teams to provide motion and performance capture, 3D body and facial scanning, data processing, and virtual cinematography tools. We are looking for a Data Wrangler to join our team of experts at our Burnaby or Montreal studio.</p>
<p>This is a temporary contract position operating in a hybrid model, with at least three days per week in the office.</p>
<p>At EA Create, Data Wranglers are central to the Create Capture team, managing captured data flow through production pipelines and supporting coordination and information exchange between partners. They track shoots from pre-production through delivery and into post-production to maintain continuity across each stage.</p>
<p>Responsibilities:</p>
<ul>
<li>Report to the Data Wrangler Technician and collaborate with, and support, the Create Craft, Production, Acquisition, Animation, Blendshapes, and Tech Art teams.</li>
</ul>
<ul>
<li>Validate and manage production data (ie. shot, talent and prop lists) to ensure accuracy and quality within databases.</li>
</ul>
<ul>
<li>Prepare pre-shoot technical setups and support production activities across motion capture, scanning, and technical development.</li>
</ul>
<ul>
<li>Oversee data workflows across the pipeline, including motion capture and scanning processes, and be an important resource for session setup and data transfer into post-production.</li>
</ul>
<ul>
<li>Be the first contact for pipeline issues, troubleshooting failures and initiating mitigation plans or escalating where required.</li>
</ul>
<ul>
<li>Support game development and animation teams in post-production, including coordination with partner teams.</li>
</ul>
<ul>
<li>Manage data flow workflow and pipeline documentation, and help onboard new team members.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Demonstrated technical skills and a commitment to learning and improving pipeline processes and workflows.</li>
</ul>
<ul>
<li>Knowledge of Monday.com to manage tasks and scheduling.</li>
</ul>
<ul>
<li>At least one year using ShotGrid to manage assets and workflows.</li>
</ul>
<ul>
<li>Comfortable using proprietary tools.</li>
</ul>
<ul>
<li>Understanding of the purpose and effect of custom toolsets within the pipeline, and how they support end-to-end production workflows.</li>
</ul>
<ul>
<li>Current knowledge of industry-standard file formats and best practices.</li>
</ul>
<ul>
<li>Working knowledge of technical dependencies across 3D scanning, motion capture, performance capture, and virtual cinematography.</li>
</ul>
<ul>
<li>Coordinated schedules and dependencies to support smooth data flow through each stage of the pipeline.</li>
</ul>
<ul>
<li>Used judgement to identify potential risks, and support resolution within the pipeline.</li>
</ul>
<ul>
<li>Worked in a production environment with tight turnaround timelines and high asset volume, collaborating across teams.</li>
</ul>
<ul>
<li>Managed large volumes of data and ensured accuracy and consistency.</li>
</ul>
<p>Desirable experience:</p>
<ul>
<li>Understanding of scriptwriting in Python.</li>
</ul>
<ul>
<li>Knowledge of Maya, Adobe Bridge CC or Reality Capture.</li>
</ul>
<ul>
<li>Worked as a Data Wrangler or On-set Digital Imaging Technician within VFX, film &amp; TV Post-production coordination.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$67,000 - $92,700 CAD</Salaryrange>
      <Skills>Monday.com, ShotGrid, Proprietary tools, Custom toolsets, Industry-standard file formats, Technical dependencies, Pipeline management, Python, Maya, Adobe Bridge CC, Reality Capture</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Data-Wrangler/213823?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-25</Postedate>
    </job>
  </jobs>
</source>