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<source>
  <jobs>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a81a583-388</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>This artist role is the point of contact between the teams. You&#39;ll align the vision &amp; goals with directors while also having direct creative input and planning in that collaboration.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You&#39;ll assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</p>
<ul>
<li>Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</li>
<li>Partner with AD and other departments to improve the art pipeline. R&amp;D art style, adapt new techniques, tools, and workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years experience in AAA game production as character lead or experienced artist.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>human anatomy, hard surface modeling, fabric sculpting, hair creation, texturing, real-time environment creation workflows</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist/212202</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>