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  <jobs>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>a87a3843-fa8</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>Electronic Arts is looking for an Associate Environment Artist to join their team. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.</p>
<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Utilise 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</li>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>Required Qualifications:</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
<li>Experience working with game engines such as Unreal or Unity is a plus.</li>
<li>Ability to effectively manage time and meet deadlines.</li>
<li>Ability and desire to work in creative and collaborative teams.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>Hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Substance, Zbrush, Photoshop, Unreal, Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global game developer with a long-standing reputation in the industry, creating next-level entertainment experiences that inspire players and fans around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212137</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eddc388c-892</externalid>
      <Title>Environment Artist - EA Sports UFC</Title>
      <Description><![CDATA[<p><strong>Environment Artist - EA SPORTS UFC</strong></p>
<p>We&#39;re seeking an Environment Artist to join our team at EA Sports UFC. As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces</li>
<li>Build cinematic, physically authentic environments that enhance gameplay and presentation</li>
<li>Translate concept art and real-world reference into modular, production-ready assets</li>
<li>Execute high-poly to low-poly workflows with strong optimization awareness</li>
<li>Craft realistic PBR materials, including authoring your own materials when needed</li>
<li>Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>6+ years of experience in Film, entertainment or relevant industries</li>
<li>Strong proficiency in Maya</li>
<li>Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)</li>
<li>Advanced skills in Substance Painter</li>
<li>Experience with ZBrush and Photoshop</li>
<li>Understanding of realistic PBR workflows</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</li>
</ul>
<p><strong>Artistic &amp; Creative Strength</strong></p>
<ul>
<li>High Quality high poly modelling and materials</li>
<li>Ability to create believable physical wear, surface breakup, and environmental storytelling</li>
<li>Exceptional eye for lighting, composition, scale, and material realism</li>
<li>Strong sense of cinematic presentation and broadcast authenticity</li>
</ul>
<p><strong>Ownership &amp; Collaboration</strong></p>
<ul>
<li>Ability to own and drive features independently with environment and team support when needed</li>
<li>Proactive communicator with leads and teammates</li>
<li>Self-organized, capable of tracking tasks and delivering on schedule</li>
</ul>
<p><strong>Mindset</strong></p>
<ul>
<li>Positive, consistent, and adaptable</li>
<li>Passionate about your craft and pushing visual quality</li>
<li>Open to feedback and continuous improvement</li>
<li>Curious, growth-oriented, and proactive in solving challenges</li>
</ul>
<p><strong>Portfolio</strong></p>
<ul>
<li>High-fidelity environment work with strong material execution</li>
<li>Examples demonstrating ownership from concept to final</li>
<li>Cinematic composition and believability</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>Maya, Unreal, Frostbite, Unity, Substance Painter, ZBrush, Photoshop, PBR workflows, Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic brands, including EA Sports UFC. The company has a global presence with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-2/212819</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a5a2671-1cb</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>
<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>
<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>
<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>
<li>Write documentation on technical art creation processes and guide artists on best practices</li>
<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>
<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>
<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>
<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>
<li>Participate in project planning and estimation processes</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>
<li>Proficiency in one or more programming languages, ideally Python</li>
<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>
<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>
<li>Experience with art production pipelines and workflows for game development</li>
<li>Experience with version control systems, such as P4, Git, or SVN</li>
<li>Experience with multiple game genres and platforms</li>
<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>
<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>
<li>Fluent in English</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
<li>EAP Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global technology company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DAF8862DBF</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e0065c69-a36</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, Substance 3D, Zbrush, Unreal Engine 4 or 5, optimization knowledge, clear written and verbal communication, collaboration habits, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/AE0329A4E2</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f3e8aad3-e26</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for a passionate Art Director who is comfortable moving from style to style and identifying the key stylistic characteristics across a variety of projects. As Art Director, you will work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p><strong>Duties and Responsibilities</strong></p>
<p><strong>Understand client’s requirements and artistic style of various projects</strong></p>
<p>You will be responsible for understanding the client&#39;s requirements and artistic style of various projects. This includes providing art guidance for the Chinese production team and ensuring that the visual direction and quality control of work meet the client&#39;s expectations.</p>
<p><strong>Building rapport, trust, and clear lines of communication with clients</strong></p>
<p>You will be responsible for building rapport, trust, and clear lines of communication with clients. This includes establishing a good working relationship with clients and ensuring that their needs are met.</p>
<p><strong>Help with estimation, team feedback and pipeline development</strong></p>
<p>You will be responsible for helping with estimation, team feedback, and pipeline development. This includes assisting with project timelines, communicating client art feedback, and establishing processes.</p>
<p><strong>Leading teams of artists by instruction and setting example</strong></p>
<p>You will be responsible for leading teams of artists by instruction and setting example. This includes guiding and mentoring artists to ensure that they meet the required standards.</p>
<p><strong>Define and communicate the key components of the project style and design</strong></p>
<p>You will be responsible for defining and communicating the key components of the project style and design. This includes identifying the key elements of the project and ensuring that they are communicated effectively to the team.</p>
<p><strong>Collaborate with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios</strong></p>
<p>You will be responsible for collaborating with different 3D Art teams, coordinating resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game production work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Art leadership, Game industry experience, Excellent Chinese and English skills, Strong game production work experience, Ability to work in multiple software packages and game engines, Expert understanding of industry standard techniques and tools, Excellent communication skills, Team Player, Quick learner and self-motivated, 3DS Max, Maya, Zbrush, Unreal, Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global provider of services to the video game industry. The company has a large team of artists, designers, and developers working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DCF8B531E3</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a1a0f31-fa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D animation and has a strong understanding of art direction. The ideal candidate will be able to work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p>As Art Director, you will be responsible for understanding client&#39;s requirements and animation style of various projects, providing guidance for Animation production team, and responsible/answer to the client for the visual animation direction and QC of work. You will also be building rapport, trust, and clear lines of communication with clients, helping with estimation, team feedback and pipeline development, leading teams of animators by instruction and setting example, defining and communicating the key components of the animation project style and design, and collaborating with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements:</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game animation production related work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D animation, art direction, game development, localization, testing, 3DS Max, Maya, Zbrush, Unreal, Unity, game engines, animation production, pipeline development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services such as game development, localization, and testing.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DEA330CB6E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a07a88e0-bb4</externalid>
      <Title>3D Environment Artist</Title>
      <Description><![CDATA[<p>Job Duties Lead the team in developing the background, layout, and style of the environment within games. Create prototypes and mock-ups in the early stages of production. Use computer software to design and sculpt the 3D backdrop where characters, vehicles, weapons, objects, and other elements operate and interact. Work closely with Level Designers and Animators to ensure each sequence or level&#39;s action framework includes all necessary assets for gameplay. Model and texture elements. Collaborate with designers and programmers to implement game features. Map out and create scenery elements and props that help drivethe game&#39;s story. Complete designs within the constraints of the game engine so that it doesn&#39;t impede the game experience. Design landscapes for game levels, adding complexity and variety as necessary to keep gameplay engaging and interesting. Possess knowledge of lighting techniques on both technical and practical levels. Ability to create light levels from scratch using engine tools.  Job Requirements Master&#39;s degree in 3D Animation or a related field, or a foreign degree equivalent, and 8 years of experience working as a 3D animator. Experience must include the following: - 8 years of experience using Maya, Zbrush, 3D Studio Max, Photoshop; - 8 years of experience using the texturing tools Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, and Speed Tree; - 8 years of experience using mesh particle system tools, including MASH, Xgen, PET, Cascade, Shuriken, and Visual Effect Graph; and engines, including IDTech, Blender, or Unity; and - 4 years of experience using Unreal Engine. Experience may be gained concurrently. Employer will accept an additional 4 years of experience working as a 3D animator in lieu of a Master&#39;s degree. Employer will accept any suitable combination of education, training, or experience.  SALARY: $225,000 to $250,000 per year.  BENEFITS: Flexible schedule in support of families and domestic partnerships, exceptional health insurance coverage, unrivaled employer match for our 401(k) retirement plan, generous vacation and family leave, on-site amenities in support of health and efficiency, fertility and adoption assistance, and reimbursement for childcare during interviews.  What We Offer - An organisation where 100% of time is dedicated as groups see fit - The opportunity to collaborate with experts across a range of disciplines - A work environment and flexible schedule in support of families and domestic partnerships - A culture eager to become stronger through diversity of all forms - Exceptional health insurance coverage - Unrivaled employer match for our 401(k) retirement plan - Generous vacation and family leave - On-site amenities in support of health and efficiency - Fertility and adoption assistance - Reimbursement for child care during interviews  Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, colour, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.  You&#39;re applying! Name Email address How did you discover this opportunity at Valve? Please select oneLinkedInZipRecruiterGlassdoorOther Recruiting WebsiteEvent (GDC, GDoC, GHC/AnitaB., etc.)Steam: I&#39;m a User!Employee ReferralWeb SearchI went straight to Valvesoftware.comOther So interesting! Please share a bit more if you&#39;re willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc &amp; .docx files.) Choose files. No files chosen. reCAPTCHA Recaptcha requires verification. I&#39;m not a robot reCAPTCHA [Privacy](https://www.google.com/intl/en/policies/privacy/) \- [Terms](https://www.google.com/intl/en/policies/terms/) #### Submit your application. reCAPTCHA</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$225,000 to $250,000 per year</Salaryrange>
      <Skills>Maya, Zbrush, 3D Studio Max, Photoshop, Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, Speed Tree, MASH, Xgen, PET, Cascade, Shuriken, Visual Effect Graph, IDTech, Blender, Unity, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a multinational technology company that specializes in the development of video games and related technologies. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=118</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>aadd7e66-743</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We are recruiting for a Senior Environment Artist to join our growing team. As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.</li>
<li>Create highly detailed and realistic textures/materials.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years professional experience as a Senior Environment Artists for games or similar roles.</li>
<li>Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Maya, Blender, Substance, ZBrush, Photoshop, Unreal Engine, UE5</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Star-Wars-Jedi/212272</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>6b8bc029-510</externalid>
      <Title>Houdini Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Houdini Technical Artist to join our team. As a Houdini Technical Artist, you will help define and create, support and maintain the procedural content generation pipeline and tools. You will create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation)) and iterate with the various teams to create tools linking the game engine to Houdini processes.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation))</li>
<li>Iterate with the various teams to create tools linking the game engine to Houdini processes</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Well advanced Houdini knowledge</li>
<li>Familiar with VEX and ideally with Python</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Houdini, VEX, Python, USD knowledge, 3DSMax/Zbrush/Motion Builder /Photoshop</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067145-houdini-technical-artist-w-m-nb</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>414a2ab5-313</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Utilize 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</p>
<ul>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software., Experience working with game engines such as Unreal or Unity is a plus., Ability to effectively manage time and meet deadlines., Ability and desire to work in creative and collaborative teams.</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212091</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-29</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>