<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>8dd73712-f8a</externalid>
      <Title>Combat Designer</Title>
      <Description><![CDATA[<p>We are looking for an accomplished and enthusiastic Combat Designer to join our Singapore-based team working on an exciting, new, and unannounced project. This role is based on-site at our Singapore Studio.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design, implement, and iterate on combat systems, features, and content.</li>
<li>Write and maintain documentation for combat systems, features, and content.</li>
<li>Communicate with engineering, art, and other disciplines to produce implementation plans according to design specifications.</li>
<li>Deconstruct broad specifications into actionable tasks for designers, engineers, technical artists, and artists.</li>
<li>Drive and follow-up on the production of features, ensuring communication and collaboration across disciplines to meet deadlines.</li>
<li>Playtests their designs with peers to gather feedback and inform subsequent design iterations and refinements.</li>
<li>Polish the gameplay experience for quality and accessibility to ship amazing products.</li>
<li>Maintain up-to-date knowledge of design principles and trends in the industry.</li>
<li>Learn from and share knowledge with peers on a regular basis.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Unreal, Unity, or Proprietary engines experience.</li>
<li>At least 1 published AAA title in a proven combat, systems, or core features design capacity.</li>
<li>Proficient in gameplay and mission scripting tools and languages (e.g. C#, Lua, visual scripting).</li>
<li>Effective aptitude in basic programming principles, C# knowledge is a plus.</li>
<li>Confident in their technical ability to implement low-fidelity prototypes to prove out ideas.</li>
<li>Effective communicators in both written and verbal mediums.</li>
<li>Receptive to direction and feedback while performing well within a collaborative team environment.</li>
<li>An enthusiastic gamer with an understanding of effective game design methodologies and the ability to clearly and passionately communicate this to others.</li>
<li>Experience or an appetite for 3rd person action-adventure games is an advantage.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Due to the immediate requirements for this role, we are not considering sponsorship and relocation. This opportunity is for Singapore-based residents only.</p>
<p><strong>Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment</strong></p>
<p>Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws.</p>
<p>If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.</p>
<p><strong>Personal Data Protection Policy</strong></p>
<p>By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at <a href="https://www.keywordsstudios.com/en/applicant-privacy-notice">https://www.keywordsstudios.com/en/applicant-privacy-notice</a>.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>mid|senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal, Unity, Proprietary engines, C#, Lua, Visual scripting, 3rd person action-adventure games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7CF3337873</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d6e9b0e4-c08</externalid>
      <Title>Game Designer</Title>
      <Description><![CDATA[<p><strong>Game Designer</strong></p>
<p>DesignHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Game Designer to join our Fable team on a permanent basis.</p>
<p><strong>About us:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the much-loved Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>As a Game Designer you will act as a champion of quality across the team, working with various disciplines to implement key systems and features, and using visual scripting and proprietary tools to build content in Fable.</p>
<p>Our ideal candidate is a technically proficient Designer who is passionate about their craft, skilled in all aspects of Game Design, demonstrates a willingness to be hands on and has the track record to prove it.</p>
<p>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Use tools and scripting within our custom, proprietary engine to implement features and content to the highest standard and deliver on the project’s vision.</li>
</ul>
<ul>
<li>Implement and maintain high-quality feature and system designs.</li>
</ul>
<ul>
<li>Work with a highly motivated, talented cross-discipline team to deliver content to expectations.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Industry experience in game design positions</li>
</ul>
<ul>
<li>Excellent written and verbal communication skills</li>
</ul>
<ul>
<li>Strong ability to design game systems and mechanics and align other disciplines around design intent</li>
</ul>
<ul>
<li>Passion for problem identification and solving</li>
</ul>
<ul>
<li>Demonstrable experience using scripting tools or similar</li>
</ul>
<ul>
<li>Interest in collaborating within a team of diverse perspectives</li>
</ul>
<ul>
<li>A flexible, highly motivated and friendly approach to your work</li>
</ul>
<ul>
<li>A genuine passion for video games</li>
</ul>
<ul>
<li>Text-based scripting ability in C++, C# or similar is desired but not essential</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Game Design, Visual Scripting, Proprietary Tools, C++, C#, Scripting Tools, Collaboration, Problem Solving, Game Systems, Game Mechanics</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes genre-defining games. It is expanding its team to create a new classic in the action RPG genre.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oajPyfwA</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>9338f4bd-2c1</externalid>
      <Title>Senior Technical UI Designer - Battlefield</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical UI Designer like you to join us in our mission to create amazing games and experiences, and to enhance ourselves and our craft. You will report to our Design Line Director. We are considering on-site and hybrid working options for candidates.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Implement HUD components, UI widgets, and UI animations to design specifications using visual scripting in Frostbite</li>
<li>Mentor and review the work of other UI scripters, to grow the team around you</li>
<li>Work with production to triage and estimate tasks for other Technical UI implementers in your group</li>
<li>Define best practices for the Ripple Effect Technical UI group, to ensure efficient and bug-free scripting, and grow the team&#39;s abilities for new challenges and ways of working</li>
<li>Collaborate with Technical UI at other studios within Battlefield and EA, to share insights</li>
<li>Work with other disciplines to ensure technical UI implementation is the best technically, visually, and for usability</li>
<li>Look for opportunities to learn new skills to benefit your growth, your team, and the studio</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience as a technically-oriented web, front-end, or UI scripter, implementer, or engineer</li>
<li>1+ years of experience in a leadership role</li>
<li>Expertise in visual scripting, and working with game editors like Frostbite, Unreal, Unity</li>
<li>An eye for visual quality, and a desire to make UI look and feel the best</li>
<li>Understand best practices for UI and UX</li>
<li>At least one shipped game</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>visual scripting, game editors, UI and UX, leadership, technical UI implementation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-UI-Designer-Battlefield/211207</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-02-18</Postedate>
    </job>
    <job>
      <externalid>4f1d9027-739</externalid>
      <Title>Cinematic Technical Implementation Designer (Star Wars Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Cinematic Technical Implementation Designer to focus on cinematic integration, who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will integrate and maintain Sequencer-driven cinematics into our levels, as well as seamless in-gameplay cinematic moments.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years&#39; experience in the games industry working as a designer, shipping at least one title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3+ years&apos; experience in the games industry working as a designer, shipping at least one title, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Technical-Implementation-Designer-Star-Wars-Jedi/212443</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>7354c9a4-4b7</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical UI Designer to join our team. In this role, you will have a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, game engines, visual scripting, UI performance optimization, Adobe Suite, C++, scripting experience, UI work on 2+ AAA game titles</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They strive to build a collaborative, welcoming, and creative environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5751832004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>4a013f61-5f8</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical UI Designer to join our team. In this role, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
<li>Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI Programmers on what logic will be in blueprint vs native code</li>
<li>Debug blueprints/UMG issues quickly using various tools and techniques</li>
<li>Find ways to assist UX, UI Art, and UI Programming in organization, documentation, and building workflow improvements</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
<li>Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, Unreal Engine, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, game engines, Adobe Suite, engine experience, game industry 3D-package experience, blueprint logic, UMG/Slate/C++/and texture memory, visual scripting, workflow improvements</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784398004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>a0c9edcc-14a</externalid>
      <Title>Lead Technical Artist (W/M/NB) [AAA Project]</Title>
      <Description><![CDATA[<p>As a Lead Technical Artist, you will be responsible for leading a team of technical artists in the creation of high-quality game assets, including models, animations, and textures. Your expertise in performance optimization and workflow will be crucial in ensuring the smooth delivery of the project.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;</li>
<li>Optimize content to improve memory usage and performance;</li>
<li>Contribute to asset development and rendering when needed;</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game;</li>
<li>Strong technical skills in performance, optimization, and workflow;</li>
<li>Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);</li>
<li>Solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;</li>
<li>Significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;</li>
<li>Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;</li>
<li>Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers;</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Technical Art, Performance Optimization, Workflow, 3D Modeling Software, Scripting Skills, Game Engine, Node-based Visual Scripting Languages, Realistic Art Workflows and Pipelines, World-building Challenges, Interpersonal Skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio with a rich history of creating iconic games such as Splinter Cell, Assassin&apos;s Creed, and Steep. With a focus on innovation and excellence, the studio is committed to delivering high-quality gaming experiences that captivate players worldwide.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067735-lead-technical-artist-w-m-nb-aaa-project-</Applyto>
      <Location>Annecy, France</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>febc3a4e-949</externalid>
      <Title>Technical Cinematics Game Designer</Title>
      <Description><![CDATA[<p>As a Technical Cinematics Game Designer, you will create cinematic and augmented reality content for EA Sports FC games. You will collaborate with game designers, art directors and producers on the design of compelling, authentic and exciting experiences that showcase the beautiful game of football to fans around the world.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, prototype and implement various in-game camera sequences within the provided schedule.</li>
<li>Create augmented reality and indicator setups using inhouse visual scripting tools</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Two years experience in a digital art content creation pipeline, ideally in the video game industry.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>cinematography techniques, narrative causality and logic, visual scripting tools, game engines, 3D software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Cinematics-Game-Designer-Temporary-12-month-EA-Sports-FC/212249</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-31</Postedate>
    </job>
    <job>
      <externalid>72feab0d-e1a</externalid>
      <Title>Concepteur sénior en intelligence artificielle</Title>
      <Description><![CDATA[<p>Epic Games is seeking a senior AI designer to join its multidisciplinary development team. In this role, you will be responsible for defining the creative vision for AI-related features and contributing to prototyping and delivering innovative experiences for players.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Define the creative vision for AI-related features</li>
<li>Create high-quality AI behaviors and abilities for players, using behavior trees and visual scripting</li>
<li>Rapidly prototype new ideas and demonstrate their potential directly in-game</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in delivering multiple AAA games as a designer</li>
<li>Experience in developing AI in a highly systemic environment</li>
<li>Experience with creating behavior trees and using visual scripting</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>experience in delivering multiple AAA games as a designer, experience in developing AI in a highly systemic environment, experience with creating behavior trees and using visual scripting, approach to design that can surprise and delight players with new ideas and experiences, ability to understand players, their motivations, and how they interact with the game</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that pushes the boundaries of interactive entertainment. With a focus on innovation and creativity, the company is always looking for talented individuals to join its team.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5737390004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>38d92204-4dc</externalid>
      <Title>Audio Artist II - World - Battlefield 6</Title>
      <Description><![CDATA[<p>Join EA&#39;s Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next season of Battlefield 6, working closely with the Motive team on World Audio.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>As a World Audio Artist, you will help contribute to the game&#39;s overall sound quality, aesthetics and vision. You will work to design and integrate ambience quads, spots, destruction sounds, and much more. You will help give life to the environments our players immerse themselves in.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Two years&#39; experience as an Audio Artist or Sound Designer working in the Games or Film industries</li>
<li>BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>audio theory, sound design practices, audio software, audio plug in software, sound library use and management, visual scripting program, 5.1 surround sound mixes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-II-World-Battlefield-6/211790</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>