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  <jobs>
    <job>
      <externalid>bdfc9b42-42e</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a skilled Technical Artist to join our dynamic team. This role is crucial in driving the visual and technical excellence of our social casino titles, ensuring they remain competitive and outstanding in the market.</p>
<p>In this role, you will be the escalation point for all technical art implementation, ensuring guidelines are used in asset creation. You will implement and maintain detailed visual build standards using industry-standard tools like Photoshop and Illustrator.</p>
<p>You will collaborate closely with developers and artists to implement new features and UI designs. You will also be responsible for translating UI designs, implementing them within Unity to be both functional and responsive.</p>
<p>As a Technical Artist, you will have a strong understanding of Unity animation, graphics pipeline, and graphic performance fundamentals. You will also have programming fundamentals in C#, OOP, and software development principles.</p>
<p>You will be proficient in project management, Git, and Git Flow. You will also be able to create art assets, have a good level of ability with VFX/particle effects, and knowledge of shaders.</p>
<p>As a bonus, knowledge of 3D is an advantage. You will have outstanding problem-solving abilities and adaptability to work with ambiguity. You will also have strong communication skills to effectively collaborate across teams.</p>
<p>In this role, you will apply your expertise in Unity, particularly with Unity UI and Unity Animations, to improve our game features. You will manage source control and development tools to ensure efficient project workflows.</p>
<p>You will drive technical solutions to achieve high visual fidelity while balancing the hardware limitations of target mobile platforms. You will identify opportunities for and create custom tooling required to empower the technical art team.</p>
<p>You will support junior TAs onboarding and training. Leadership experience will be considered as an advantage.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>Unity, Photoshop, Illustrator, C#, OOP, Software development principles, Project management, Git, Git Flow, Art assets creation, VFX/particle effects, Shaders, 3D, Unity UI, Unity Animations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Product Madness</Employername>
      <Employerlogo>https://logos.yubhub.co/productmadness.com.png</Employerlogo>
      <Employerdescription>Product Madness is a social casino game developer with a global team of 800 members, creating top-grossing titles such as Heart of Vegas, Lightning Link, and Cashman Casino.</Employerdescription>
      <Employerwebsite>https://www.productmadness.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://aristocrat.wd3.myworkdayjobs.com/en-US/AristocratExternalCareersSite/job/Barcelona-Spain/Tech-Art-Lead_R0020813</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>4d2ebf9b-634</externalid>
      <Title>Video Tutor</Title>
      <Description><![CDATA[<p>As a Video Specialist, you will contribute to xAI&#39;s mission by training and refining Grok&#39;s ability to interpret and generate video content with precision and technical depth.</p>
<p>Key to this role is expertise in video editing, motion graphics, or VFX, a track record of producing high-quality video work, and a strong understanding of how moving images are constructed in post-production.</p>
<p>Responsibilities:</p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving video and multimedia elements.</li>
<li>Deliver high-quality curated data that captures the nuances of motion, timing, transitions, and visual effects, enhancing Grok&#39;s understanding of video as a medium.</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Portfolio displaying excellence in video work - edited shorts, motion graphics, VFX breakdowns, compositing reels, or similar.</li>
<li>Strong skills in video editing, pacing, color grading, and narrative flow.</li>
<li>Hands-on proficiency with tools such as Premiere Pro, DaVinci Resolve, After Effects, Nuke, or similar.</li>
<li>Ability to critically analyze and articulate what makes a video sequence work or fail at a technical level.</li>
<li>Strong communication and analytical skills.</li>
<li>Strong written and verbal English skills.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Experience with compositing, rotoscoping, or motion tracking workflows.</li>
<li>Familiarity with AI video generation tools (Grok Imagine, Runway, Kling, Sora, Veo, or similar).</li>
<li>Experience with 3D integration in video pipelines (matchmoving, CG compositing).</li>
<li>Familiarity with scripting or automation in post-production (Python, plugins, etc.).</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time.</li>
<li>We are unable to provide visa sponsorship.</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p>Compensation and Benefits:</p>
<p>US based candidates: $45/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $75/hour</Salaryrange>
      <Skills>video editing, motion graphics, VFX, Premiere Pro, DaVinci Resolve, After Effects, Nuke, compositing, rotoscoping, motion tracking, AI video generation, scripting, automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5047564007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>95061695-858</externalid>
      <Title>Director of Engineering, Media &amp; Entertainment (M&amp;E)</Title>
      <Description><![CDATA[<p>CoreWeave is seeking a Director of Engineering, Media &amp; Entertainment (M&amp;E) to lead the development of next-generation cloud platforms and tools that power modern content creation workflows. This role will drive the engineering strategy and execution for solutions that support visual effects (VFX), animation, rendering, and post-production pipelines used by studios, artists, and creative teams worldwide.</p>
<p>As a senior engineering leader, you will build and lead high-performing engineering teams responsible for designing scalable infrastructure, developer tools, and user-facing systems that enable creative professionals to run complex production workloads in the cloud. You will collaborate closely with product, design, infrastructure, and customer teams to translate real-world production workflows into reliable, high-performance software platforms.</p>
<p>This role combines deep engineering leadership with domain expertise in M&amp;E workflows, ensuring that the platform delivers exceptional performance, reliability, and usability for demanding creative workloads.</p>
<p><strong>Leadership &amp; Strategy</strong></p>
<p>-Build and scale high-performing engineering teams focused on cloud platforms for media production workloads including rendering, simulation, and content processing. -Recruit, mentor, and develop engineering managers and senior engineers while fostering a culture of innovation, accountability, and collaboration. -Define and execute the long-term engineering strategy for Media &amp; Entertainment products and services. -Partner with Product and Design leaders to translate industry workflows and customer needs into scalable platform capabilities. -Establish engineering best practices for reliability, security, observability, and operational excellence. -Drive roadmap alignment between engineering initiatives and strategic business objectives.</p>
<p><strong>Technical Leadership</strong></p>
<p>-Lead the design and development of scalable backend services, APIs, and developer interfaces that power M&amp;E cloud workflows. -Build platforms that support demanding workloads such as rendering, asset processing, and distributed compute pipelines. -Drive architecture decisions for cloud-native systems leveraging technologies such as Kubernetes, distributed services, and infrastructure-as-code. -Ensure the platform enables self-service provisioning, automation, and repeatable workflows for production pipelines. -Establish engineering standards around performance, scalability, and security for enterprise-grade SaaS/PaaS systems. -Oversee system reliability and operational readiness through clear SLOs, monitoring, and runbook-driven on-call practices.</p>
<p><strong>Product &amp; Workflow Collaboration</strong></p>
<p>-Work closely with product leadership to define technical requirements aligned with real customer workflows in animation, VFX, and media production. -Engage directly with studios, artists, and technical directors to understand pipeline challenges and incorporate feedback into product development. -Translate industry needs into clear engineering priorities and technical roadmaps. -Guide development teams through product milestones including specification, development, testing, and release. -Ensure engineering efforts balance customer requirements, technical feasibility, and business goals.</p>
<p>Customer and industry collaboration is critical in identifying workflow needs and transforming them into actionable development plans for engineering teams.</p>
<p><strong>Operational Excellence</strong></p>
<p>-Implement engineering processes that support scalable development, including CI/CD pipelines, testing strategies, and code review standards. -Manage development timelines and resource allocation across multiple engineering teams. -Track key operational and customer metrics including performance, reliability, and cost efficiency. -Drive continuous improvement in engineering productivity and system performance. -Partner with QA, support, and customer success teams to ensure high-quality releases and strong user satisfaction.</p>
<p><strong>Who You Are:</strong></p>
<p><strong>Required Qualifications</strong></p>
<p>-10+ years of software engineering experience, including leadership of engineering teams and managers -Proven experience building and scaling cloud-based platforms or distributed systems. -Strong understanding of cloud infrastructure, microservices architecture, and automation technologies. -Experience delivering enterprise SaaS or PaaS products used by external customers. -Excellent leadership, communication, and cross-functional collaboration skills. -Ability to operate strategically while remaining deeply technical and hands-on with architecture decisions.</p>
<p><strong>Preferred Qualifications</strong></p>
<p>-Experience building platforms or tools for Media &amp; Entertainment workflows such as VFX, animation, rendering, or post-production pipelines. -Familiarity with industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan. -Experience designing APIs, developer platforms, or automation frameworks used by technical users. -Knowledge of GPU-accelerated compute workloads and distributed rendering systems. -Experience working with Kubernetes, infrastructure-as-code, and large-scale cloud environments.</p>
<p><strong>What Success Looks Like</strong></p>
<p>-Engineering teams delivering reliable, scalable platforms used by media studios and creative teams globally. -Clear alignment between product vision, customer workflows, and engineering execution. -Platforms capable of supporting large-scale production workloads with high performance and reliability. -Strong engineering culture focused on innovation, collaboration, and operational excellence.</p>
<p>Wondering if you’re a good fit? We believe in investing in our people, and value candidates who can bring their own diversified experiences to our teams – even if you aren&#39;t a 100% skill or experience match.</p>
<p><strong>Why CoreWeave?</strong></p>
<p>At CoreWeave, we work hard, have fun, and move fast! We’re in an exciting stage of hyper-growth that you will not want to miss out on. We’re not afraid of a little chaos, and we’re constantly learning. Our team cares deeply about how we build our product and how we work together, which is represented through our core values:</p>
<p>-Be Curious at Your Core -Act Like an Owner -Empower Employees -Deliver Best-in-Class Client Experiences -Achieve More Together</p>
<p>We support and encourage an entrepreneurial outlook and independent thinking. We foster an environment that encourages collaboration and provides the opportunity to develop innovative solutions to complex problems. As we get set for take off, the growth opportunities within the organization are constantly expanding. You will be surrounded by some of the best talent in the industry, who will want to learn from you, too. Come join us!</p>
<p>The base salary range for this role is $206,000 to $303,000. The starting salary will be determined based on job-related knowledge, skills, experience, and market location. We strive for both market alignment and internal equity when determining compensation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$206,000 - $303,000</Salaryrange>
      <Skills>Cloud infrastructure, Microservices architecture, Automation technologies, Enterprise SaaS or PaaS products, Leadership, Communication, Cross-functional collaboration, Strategic decision-making, Media &amp; Entertainment workflows, VFX, animation, rendering, or post-production pipelines, Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan, APIs, developer platforms, or automation frameworks, GPU-accelerated compute workloads and distributed rendering systems, Kubernetes, infrastructure-as-code, and large-scale cloud environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>CoreWeave</Employername>
      <Employerlogo>https://logos.yubhub.co/coreweave.com.png</Employerlogo>
      <Employerdescription>CoreWeave is a cloud computing company that provides a platform for artificial intelligence (AI) and machine learning (ML) workloads.</Employerdescription>
      <Employerwebsite>https://www.coreweave.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/coreweave/jobs/4666156006</Applyto>
      <Location>Livingston, NJ / New York, NY / San Francisco, CA / Sunnyvale, CA / Bellevue, WA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>475cfd72-9b1</externalid>
      <Title>Video Tutor</Title>
      <Description><![CDATA[<p>As a Video Specialist, you will contribute to xAI&#39;s mission by training and refining Grok&#39;s ability to interpret and generate video content with precision and technical depth.</p>
<p>Key to this role is expertise in video editing, motion graphics, or VFX, a track record of producing high-quality video work, and a strong understanding of how moving images are constructed in post-production.</p>
<p>Responsibilities:</p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving video and multimedia elements.</li>
<li>Deliver high-quality curated data that captures the nuances of motion, timing, transitions, and visual effects, enhancing Grok&#39;s understanding of video as a medium.</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Portfolio displaying excellence in video work - edited shorts, motion graphics, VFX breakdowns, compositing reels, or similar.</li>
<li>Strong skills in video editing, pacing, color grading, and narrative flow.</li>
<li>Hands-on proficiency with tools such as Premiere Pro, DaVinci Resolve, After Effects, Nuke, or similar.</li>
<li>Ability to critically analyze and articulate what makes a video sequence work or fail at a technical level.</li>
<li>Strong communication and analytical skills.</li>
<li>Strong written and verbal English skills.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Experience with compositing, rotoscoping, or motion tracking workflows.</li>
<li>Familiarity with AI video generation tools (Grok Imagine, Runway, Kling, Sora, Veo, or similar).</li>
<li>Experience with 3D integration in video pipelines (matchmoving, CG compositing).</li>
<li>Familiarity with scripting or automation in post-production (Python, plugins, etc.).</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time.</li>
<li>We are unable to provide visa sponsorship.</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p>Compensation and Benefits:</p>
<p>US based candidates: $45/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $75/hour</Salaryrange>
      <Skills>video editing, motion graphics, VFX, Premiere Pro, DaVinci Resolve, After Effects, Nuke, compositing, rotoscoping, motion tracking, AI video generation, scripting, automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5047564007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>b8a5332b-ee7</externalid>
      <Title>Senior Product Engineer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Full Stack Product Engineer who thrives at the intersection of product and engineering. As a player coach, you&#39;ll own product features end-to-end,from ideation through to building responsive, user-centric web apps and backend generative AI services and APIs. You&#39;ll also collaborate closely with our research team to bring cutting-edge AI research to life in real-world applications.</p>
<p>Responsibilities:</p>
<ul>
<li>Work as a Sr. Product Engineer to develop and ship products with a user-centric approach.</li>
<li>Develop and optimize web-based 3D graphics tools and applications.</li>
<li>Participate in all phases of the software development lifecycle, from design to deployment, including working directly with early testers and design partners to solicit user feedback.</li>
</ul>
<p>Key Qualifications:</p>
<ul>
<li>Strong track record in developing and shipping successful products.</li>
<li>6+ years of engineering experience and proven ability to operate effectively in startup environments as an early-stage engineer or founder, demonstrating adaptability and ownership.</li>
<li>Experience in building user-focused web applications.</li>
<li>Proficiency in modern web application technologies for frontend (e.g., TypeScript, React, Node.js) and backend services, and a strong understanding of web architecture.</li>
<li>Experience and strong curiosity in working with AI tools.</li>
<li>Excellent problem-solving abilities and a strong foundation in computer science principles.</li>
<li>Strong communication and collaboration skills, with a focus on delivering high-quality, impactful solutions.</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Experience in 3D graphics programming and shader development, particularly web frameworks such as WebGL and three.js. Experience building applications around generative image, video, or 3D models is particularly valuable.</li>
<li>Experience working with generative AI, machine learning, neural rendering, etc.</li>
<li>Contributions to open-source graphics or machine learning projects.</li>
<li>Experience building real-time collaborative tools and applications.</li>
<li>Experience working in VFX, gaming, 3D design, or other industries that focus on high-fidelity visual outputs.</li>
</ul>
<p>Who You Are:</p>
<ul>
<li>Player coach: We are looking for strong product engineers who have played pivotal roles in successful product development and launch cycles.</li>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>Experience Level: senior
Employment Type: full-time
Workplace Type: onsite
Category: Engineering
Industry: Technology
Salary Range: $250,000 - $325,000 base salary
Required Skills: TypeScript, React, Node.js, web architecture, AI tools, problem-solving, computer science principles, communication, collaboration
Preferred Skills: 3D graphics programming, shader development, WebGL, three.js, generative AI, machine learning, neural rendering, open-source graphics, real-time collaborative tools, VFX, gaming, 3D design</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$250,000 - $325,000 base salary</Salaryrange>
      <Skills>TypeScript, React, Node.js, web architecture, AI tools, problem-solving, computer science principles, communication, collaboration, 3D graphics programming, shader development, WebGL, three.js, generative AI, machine learning, neural rendering, open-source graphics, real-time collaborative tools, VFX, gaming, 3D design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://worldlabs.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4089337009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>41eac7a4-9f9</externalid>
      <Title>Technical Artist - Runtime</Title>
      <Description><![CDATA[<p>We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.</p>
<p>In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.</li>
<li>Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.</li>
<li>Providing technical expertise and guidance to artists and designers to help them achieve their goals.</li>
<li>Analyzing complex data and providing actionable feedback to content creators to help them improve their work.</li>
</ul>
<p>To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.</p>
<p>We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.</p>
<p>If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>May, Frostbite engine, VFX, Procedural content workflows, Shaders, Scripting (Python and C#), Content performance, Asset management, Lighting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a portfolio of popular franchises such as Battlefield.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/212943</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>59cc8f2d-0ae</externalid>
      <Title>Full Stack Videographer / Creative</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Full Stack Videographer / Creative to join Fuse for a 3 month internship with the possibility to transition to full time. You&#39;ll work closely with the founder and leadership team, contributing real creative output that ships publicly. You&#39;ll be involved end-to-end — from ideas to final delivery — and gain exposure to how a fast-growing, venture-backed startup builds its brand.</p>
<p>Responsibilities:</p>
<ul>
<li>Support and execute high-impact video and photography projects across brand, product and culture.</li>
<li>Assist with end-to-end video production: concepting, scripting, shooting, lighting, editing and delivery.</li>
<li>Shoot video content across office, studio and on-location environments.</li>
<li>Edit fast-paced, high-quality video content using Premiere Pro, with light motion graphics and VFX in After Effects.</li>
<li>Capture photography including product, lifestyle, brand and team content.</li>
<li>Help write scripts, hooks, captions and short-form copy for social and digital platforms.</li>
<li>Translate Fuse&#39;s mission, technology and ambition into engaging visual stories.</li>
<li>Contribute creative ideas and help raise the bar for Fuse&#39;s visual output.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>A student, recent graduate or early-career creative with strong interest in videography, photography and storytelling.</li>
<li>A portfolio (or showreel) that demonstrates strong visual taste and creative thinking — personal projects welcome.</li>
<li>Comfortable editing in Premiere Pro.</li>
<li>Basic to strong working knowledge of After Effects (motion graphics / light VFX).</li>
<li>Confident shooting video and photos, with a good eye for lighting and composition.</li>
<li>Interest in startups, technology, climate or consumer brands is a plus.</li>
<li>Self-motivated, curious, detail-oriented and eager to learn.</li>
<li>Access to your own camera kit is a plus, but not required.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Premiere Pro, After Effects, video production, photography, storytelling, motion graphics, light VFX, startups, technology, climate, consumer brands</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Fuse Energy</Employername>
      <Employerlogo>https://logos.yubhub.co/view.com.png</Employerlogo>
      <Employerdescription>Fuse Energy is building the world&apos;s first vertically integrated renewable energy major, combining energy generation, real-time power trading and consumer products that reward users for smart energy usage.</Employerdescription>
      <Employerwebsite>https://jobs.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.workable.com/view/9heJ9JaM87e3gPnKj8Kv2f/full-stack-videographer-%2F-creative-in-london-at-fuse-energy</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>88f22cf7-c50</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p><strong>Senior Environment Artist</strong></p>
<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>
<p><strong>What you&#39;ll do:</strong></p>
<ul>
<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>
<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>
<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>
<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>
<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>
<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>
<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>
<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>
<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>
<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>
</ul>
<p><strong>Who you are:</strong></p>
<ul>
<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>
<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>
<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>
<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>
<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c52d39d9-8ba</externalid>
      <Title>VFX Artist</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for AAA, experienced VFX Artists to join our team in South East Asia. This is a permanent, full-time position. As a VFX Artist at Keywords Studios, you will make a significant and direct contribution to the creation of bespoke, original and industry-leading VFX for AAA console titles.</p>
<p>Your work will be seen across many of the top-selling titles on console and PC. You will partner closely with the technical teams to deliver an efficient, stable, state-of-the-art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.</p>
<p>Responsibilities</p>
<ul>
<li>Creates set piece events, ambient and gameplay-related VFX that give each product unique character.</li>
<li>Pre-visualises and prototypes cutting-edge VFX techniques.</li>
<li>Documents and communicates clear technical guidelines for VFX creation and real-time implementation to the team.</li>
<li>Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.</li>
</ul>
<p>Requirements</p>
<ul>
<li>At least 2+ years&#39; production experience as a VFX artist in the games industry working on cutting-edge AAA console titles.</li>
<li>Advanced skills in games development software such as Maya &amp; games engines.</li>
<li>Understanding of shaders and the rendering pipeline as it relates to VFX.</li>
<li>Previous experience with or understanding of Houdini, a distinct advantage.</li>
<li>In-depth knowledge of VFX principals and good sense of timing and staging.</li>
<li>To be a creative thinker and problem solver with excellent communication skills.</li>
<li>Have the ability and willingness to accept and follow directions, and to collaborate productively with others.</li>
</ul>
<p>Benefits</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>VFX, Maya, games engines, shaders, rendering pipeline, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/C16C4C6CF7</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c45ffafd-eaf</externalid>
      <Title>Experience UI / UX Designer - Creative Innovation</Title>
      <Description><![CDATA[<p>We are looking for an experienced, creative, and collaborative UX Designer to help shape the tools that empower our global teams to build world-class characters and player experiences across EA titles. You will partner with product, engineering, and content teams to design intuitive, efficient workflows that allow end-users to work across complex pipelines.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on complex design challenges and guide new research projects to help solve them.</li>
<li>Establish, document, and maintain a set of design standards and principles for the design system, ensuring product visual quality and consistency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>At least 3+ years of experience designing for complex applications, such as creative tools, game engines, or 3D software.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>UX design, prototyping, usability testing, Technical Artist, 3D software, VFX or Video Games</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-UI-UX-Designer-Creative-Innovation/212483</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>11c692e0-372</externalid>
      <Title>Development Director II - Creative Innovation</Title>
      <Description><![CDATA[<p>The Creative Innovation team is the driving force behind EA&#39;s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you&#39;ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Reporting to a Senior Development Director, the Development Director II role oversees all aspects of people leadership and project management within the team. You will have experience leading and developing teams, driving them to deliver high-quality products to customers. You will be the lead DD on multiple tools teams, including Audio and Foundations, partnering to deliver innovative technologies that enable audio and developer workflows for our game team partners.</p>
<p><strong>What you need</strong></p>
<ul>
<li>7+ years of project management experience on technical projects and 5+ years of team development experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>project management, team development, leadership, experience in a central tools team in the game development/animation/VFX industry, experience surfacing and taking action from analytics and metrics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Director-II-Creative-Innovation/212351</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>9197f191-92e</externalid>
      <Title>VFX Artist (Apex Legends)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a VFX Artist with the skills and experience to help us create the Apex universe.  We are looking for someone who is passionate about their craft and the art they create.  We want you to bring your techniques and expertise to our Legends, their stories, their weapons, and their world.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Breathe life into our Legends and the Apex universe with your VFX creation and implementation.</li>
<li>Elevate our seasonal content with VFX that bring energy and power to our weapons and character animations</li>
<li>Coordinate with Art, Design and Animation to create exhilarating experiences and support gameplay.</li>
<li>Solve VFX problems and help fix VFX related bugs, including performance and budget issues.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years industry experience as a real time effects.</li>
<li>Demonstrable ability to create quality real time VFX.</li>
<li>Proficient in relevant software packages such as Photoshop and Maya.</li>
<li>Strong communication and collaboration skills.</li>
<li>Passion for making and playing games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$40 - $62 USD</Salaryrange>
      <Skills>real time effects, quality real time VFX, Photoshop, Maya, communication and collaboration skills, passion for making and playing games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/VFX-Artist-Apex-Legends/212408</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-10</Postedate>
    </job>
    <job>
      <externalid>de88eff6-d90</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Technical Artist to join our team at Epic Games. As a Technical Artist, you will be responsible for creating high-quality materials for characters and other cosmetics in the Fortnite game. You will work closely with artists, engineers, and other technical artists to create scalable solutions that support the game&#39;s visual style across multiple platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality materials for characters and other cosmetics</li>
<li>Work closely with artists, engineers, and other technical artists to create scalable solutions</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of PBR workflows and real-time rendering restrictions</li>
<li>Experience with Substance Designer and Substance Painter for texture generation and asset creation</li>
<li>Familiarity with the Unreal Engine 5 material pipeline and asset management</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PBR workflows, Substance Designer, Substance Painter, Unreal Engine 5, Blueprints, Python, modeling, lighting, VFX</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, they have developed games and technology that have won numerous awards and have been adopted by creators in various industries.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784848004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
</source>