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  <jobs>
    <job>
      <externalid>65b98624-374</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Systems Designer to join our team and contribute to the development of Rocket League.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Systems Designer, you will design, develop, implement, and/or improve systems in accordance with Rocket League design principles. You will work with development teams of Artists, Programmers, Designers, Producers, and Product Managers to develop features and content to entertain and delight the Rocket League player base.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design, develop, implement, and/or improve systems in accordance with Rocket League design principles.</li>
<li>Develop game systems that drive match feedback, player analytics, and matchmaking.</li>
<li>Create clear and concise design documentation and lead design projects for Rocket League.</li>
<li>Work with Design, Development, Production, and Product leadership across Epic to guide the tactical execution of initiatives related to Rocket League.</li>
<li>Partner with the Production team to provide a clear timeline regarding design tasks, priorities, and status.</li>
<li>Drive alignment across multiple stakeholders and guide implementation efforts on features, systems, and/or designs you are responsible for.</li>
<li>Monitor community feedback, identify player needs, evaluate what&#39;s actionable, and create a plan of action to address.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passion for Rocket League and similar esports-based titles.</li>
<li>Familiarity and interest in Fortnite Ecosystem features and mechanics.</li>
<li>Advanced level of professional game design experience (7+ years) with an emphasis in systems design on shipped competitive multiplayer and/or live &#39;as a service&#39; games.</li>
<li>Advanced level of professional technical design experience (5+ years) with an emphasis technical implementation on shipped competitive multiplayer games.</li>
<li>Demonstrable proficiency in written communication and a track record of effectively conveying your design through documentation.</li>
<li>Exceptional verbal communication skills with experience guiding collaboration across diverse disciplines.</li>
<li>A passion for active self-growth and the growth of the colleagues around you.</li>
<li>Experience with Unreal Editor + Blueprints.</li>
<li>Professional experience with a high-level programming language (e.g., C++, C#, Swift, JavaScript, Python, Verse, etc.).</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>100% paid benefits for employees and dependents.</li>
<li>Supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance.</li>
<li>Weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match.</li>
<li>Employee assistance program (EAP) and a robust mental well-being program through Modern Health.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$152,967—$224,352 CAD</Salaryrange>
      <Skills>game design, systems design, Rocket League, Fortnite Ecosystem, Unreal Editor, Blueprints, C++, C#, Swift, JavaScript, Python, Verse</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5696293004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>05010202-343</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We&#39;re looking for a skilled Senior Systems Designer to join our team and help shape the future of interactive entertainment.</p>
<p><strong>What We Do</strong></p>
<p>As a Senior Systems Designer, you will be responsible for designing and implementing key progression, economy, and gameplay balance-related features for our new game project. This includes working closely with project leads and directors to shape and evolve complex design systems, designing and documenting prototypes, and overseeing their successful implementation from start to finish.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Collaborate with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines</li>
<li>Get hands-on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Solicit and integrate feedback from across the team on your own initiative, ensuring we&#39;re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they&#39;re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a comprehensive benefits package, including 100% paid benefits for employees and dependents, supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance, and a retirement savings plan with a competitive employer match.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range for this position is $139,061,$203,957 CAD.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$139,061—$203,957 CAD</Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Game Progression, Economy, Mobile Game Development, Live-Service Multiplayer Environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher that creates immersive and engaging experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5806447004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>bb06bd1f-aa8</externalid>
      <Title>Technical Game Designer - Madden Live</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Technical Game Designer on EA SPORTS Madden NFL Football, you&#39;ll be a hands-on creator who builds new presentation features and complex systems. You&#39;ll partner closely with design, engineering, and content teams to prototype, implement, iterate, and polish,from early concept through live tuning.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with designers, engineers and other creatives to develop the vision and innovate on compelling gameplay systems.</li>
<li>Implement and drive gameplay systems and/or modes from concept to ship quality.</li>
<li>Align and collaborate with multiple disciplines and communicate the vision of gameplay features.</li>
<li>Ensure a high-quality release by bug fixing, balancing, and creating a fun gameplay experience.</li>
<li>Pitch ideas, provide feedback and rapid iteration with the team</li>
<li>Quick prototype building of new features</li>
<li>Create robust scripting-driven implementations (logic, state machines, event flows, data setup) that are scalable and maintainable.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience with scripting languages (such as Lua, Python, Javascript, and/or other scripting languages).</li>
<li>Worked on multiple shipped titles as a Technical Designer</li>
<li>Passion for crafting gameplay systems, mechanics and game modes.</li>
<li>Familiarity, passion and knowledge of American Football and football products.</li>
<li>Expertise in comprehending the game design process, specifically with game mechanics and design theory.</li>
<li>Experience with content-driven game engines (Unreal, Frostbite, Unity, GtkRadiant).</li>
<li>Ability to read and understand C++</li>
<li>Experience developing and in a multiplayer live service environment</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary Employee</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Lua, Python, Javascript, C++, Unreal, Frostbite, Unity, GtkRadiant</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Game-Designer-Madden-Live/212934</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a84faa19-26d</externalid>
      <Title>Software Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>You would join DRE supporting The Sims franchise as a Software Engineer. The position is hybrid (3 days in office) and you will report to the DRE Technical Director.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Work with our internal customers to design, and implement new automated workflows</li>
<li>Monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners</li>
<li>Identify gaps/toil within our workflows and implement automated scalable, reliable and repeatable solutions</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>3+ years of experience as a software engineer</li>
<li>Object-oriented/scripting languages (e.g. Python, Groovy, C#, Java, or Ruby)</li>
<li>Implement CI/CD pipelines (e.g. Jenkins, GitLab CI)</li>
<li>Source control management tools (e.g. Perforce, Git)</li>
<li>Configuration management tools (e.g. Chef, Ansible, Terraform, or Packer)</li>
<li>Cloud platforms (e.g. Azure, AWS, GCP)</li>
<li>Containerization technologies (e.g. Docker, Kubernetes)</li>
<li>Secrets management tools (e.g Vault, AKeyless)</li>
<li>Artifact repositories (e.g. Artifactory, NPM, NuGet)</li>
<li>Virtualization environments and tools (e.g. VMs, vSphere)</li>
<li>Data and Observability tools (e.g. Splunk, Grafana, Open Telemetry)</li>
<li>Commercial Game Engine (e.g. Unity, Unreal)</li>
<li>Agile familiarity</li>
<li>Collaboration skills</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<p>British Columbia (depending on location e.g. Vancouver vs. Victoria) $104,500 - $142,800 CAD</p>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>Python, Groovy, C#, Java, Ruby, Jenkins, GitLab CI, Perforce, Git, Chef, Ansible, Terraform, Packer, Azure, AWS, GCP, Docker, Kubernetes, Vault, AKeyless, Artifactory, NPM, NuGet, VMs, vSphere, Splunk, Grafana, Open Telemetry, Unity, Unreal, Agile, Collaboration</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Build-Software-Engineer/213710</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>6d7c5a10-755</externalid>
      <Title>Software Engineer: AdTech</Title>
      <Description><![CDATA[<p>As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA&#39;s success. The AdTech team within EA&#39;s Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Architect and build a Video Ads SDK for HD gaming platforms, including PlayStation, Xbox, Switch, and PC.</li>
<li>Champion the SDK&#39;s integration with leading game engines like Frostbite, Unreal, and Unity.</li>
<li>Cultivate partnerships with EA Game Studios and serve as a technical expert to lead the SDK&#39;s adoption.</li>
<li>Foster a developer community by ensuring our technology is a seamless part of their game development workflow.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>7+ years of professional software engineering experience, with expert-level proficiency in C++</li>
<li>Expertise in streaming protocols (HLS, DASH) and knowledge of video codecs (H.264, VP9) for efficient HD video delivery</li>
<li>Expertise in at least one major game engine (Unreal Engine, Unity, or Frostbite), with an ability to integrate SDKs while maintaining a high frame rate in AAA games</li>
<li>Experience with network programming, including HTTP, RESTful APIs, and implementing communication protocols between the SDK and ad servers</li>
<li>Experience building and maintaining a single SDK that works across multiple platforms (PC, console, mobile)</li>
</ul>
<p>This is a hybrid remote/in-office role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Streaming protocols (HLS, DASH), Video codecs (H.264, VP9), Game engines (Frostbite, Unreal, Unity), Network programming (HTTP, RESTful APIs)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-AdTech/212114</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>36178315-df1</externalid>
      <Title>Senior AI Programmer for Special Projects</Title>
      <Description><![CDATA[<p>We are seeking a senior AI programmer to join our special projects team at Epic Games. As a member of this team, you will play a key role in developing cutting-edge projects that push the boundaries of technology and explore new approaches. Your primary responsibility will be to design and implement AI systems for interactive projects, working closely with programming, art, and design teams to create immersive experiences.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Designing, creating, and maintaining main AI systems for special projects, adopting a systemic approach to build a solid and performant structure</li>
<li>Experimenting with game design and using rapid prototyping while ensuring robust structural and algorithmic decisions</li>
<li>Prototyping and iterating on features, welcoming constructive feedback and ensuring high-quality code and system stability</li>
<li>Collaborating closely with art, animation, and design teams to create and evolve AI-related gameplay features</li>
<li>Collaborating with Fortnite and Unreal Engine teams to improve base AI systems and integrate them into games</li>
<li>Optimizing code and fixing bugs in existing game systems</li>
<li>Actively contributing to idea generation and evolution of all aspects of game development and production</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Professional experience in game development, particularly with Unreal Engine, including publication of AAA titles integrating AI-related gameplay systems</li>
<li>Experience with AI gameplay systems, such as behavior trees, finite state machines, hierarchical task networks, and pathfinding</li>
<li>Solid C++ skills for designing and developing AI gameplay systems</li>
<li>Ability to navigate complex systems and large codebases</li>
<li>Excellent understanding of game design, with the ability to objectively evaluate strengths and weaknesses of existing games, particularly online games</li>
<li>Excellent communication and collaboration skills, autonomy, and strong personal motivation</li>
<li>Creativity in problem-solving and ability to propose innovative approaches</li>
<li>Knowledge of machine learning (ML/AI) and its potential applications</li>
</ul>
<p>We offer a competitive salary, comprehensive benefits package, and a collaborative work environment. If you&#39;re passionate about game development and AI, we encourage you to apply.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, AI gameplay systems, Behavior trees, Finite state machines, Hierarchical task networks, Pathfinding, Machine learning, Game design, Collaboration, Problem-solving</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company responsible for creating popular games such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704021004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>0617621a-d2d</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p><strong>Senior Technical Animator</strong></p>
<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team.</p>
<p><strong>Key Responsibilities:</strong></p>
<ul>
<li>Rig characters, props and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
<li>Work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high quality assets</li>
<li>Assist and build pipeline tools and work with engine and project leads on continuous improvement of those engine tools</li>
<li>Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers</li>
<li>Provide support and optimization for Animation Team, including performance/speed optimizations, engine stability, control rig/constraint bug issues, and animation workflows</li>
<li>Design UI Pickers for the Animation team</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
<li>Attention to aesthetic detail, especially with regards to character deformation and physics movement</li>
<li>Familiarity with the Unreal Engine 5 art pipeline</li>
<li>Positive individual with strong written communication and teamwork skills</li>
<li>Exceptional problem-solver</li>
<li>Experience developing character pipelines and tools</li>
</ul>
<p><strong>Benefits:</strong></p>
<p>Epic Games offers a comprehensive benefits package, including 100% paid benefits for employees and dependents, as well as a retirement savings plan with a competitive employer match.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, Unreal Engine, character animation, pipeline tools, technical animation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5699957004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e15c4476-f2c</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We are seeking a highly skilled Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Key Responsibilities:</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, exceptional problem-solving ability, strong written communication and teamwork skills, familiarity with gameplay animation tools and concepts, blend trees and state machines, Unreal Engine Animation Blueprints, AAA game development, large team using an established game engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ee41e32b-df7</externalid>
      <Title>Sound Design Intern</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p>We’re looking for a talented Sound Design Intern to join our team at DICE in Stockholm. As a Sound Design Intern, you will work under the guidance of a Lead sound designer to create high-quality sound effects and music for our games. You will be responsible for implementing sound assets into the game using the Frostbite game engine, and refining them through playtesting and feedback sessions.</p>
<p>Responsibilities:</p>
<ul>
<li>Work under a Lead sound designer to create high-quality sound effects and music for our games</li>
<li>Implement sound assets into the game using the Frostbite game engine</li>
<li>Refine sound assets through playtesting and feedback sessions</li>
<li>Provide and respond to audio feedback and be an active mixer for your assets</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience of designing sounds for interactive or linear media</li>
<li>Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX</li>
<li>Desire to develop your game audio production, implementation, and engineering skills</li>
<li>Outstanding &#39;critical listening&#39; skills</li>
<li>Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential</li>
<li>Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial</li>
</ul>
<p>Eligibility:</p>
<ul>
<li>Currently enrolled at university or education provider with a planned internship period planned into the education plan</li>
<li>Eligible to work in Stockholm, Sweden, without the need for visa/relocation support</li>
<li>Available to commence a full-time 6-month placement in autumn 2026</li>
</ul>
<p>If you&#39;re passionate about creating immersive audio experiences and want to join a talented team of sound designers, apply now with an up-to-date CV and show-reel (sound design skills in linear or interactive media) in English, explaining why you would like to join EA for this internship position.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience of designing sounds for interactive or linear media, Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX, Desire to develop your game audio production, implementation, and engineering skills, Outstanding &apos;critical listening&apos; skills, Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential, Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Sound-Design-Intern/213544</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a0cfaed9-dae</externalid>
      <Title>Screenshot Artist</Title>
      <Description><![CDATA[<p><strong>Screenshot Artist - Contract</strong></p>
<p>We are seeking a creative and technically skilled Screenshot Artist to join our Community &amp; Media team. You will play a key role in producing high-impact visual content that engages our player community across social platforms, trailers and in-game promotional assets.</p>
<p><strong>About the role:</strong></p>
<ul>
<li>Develop storyboards, visual concepts, and 2D art assets for social media and marketing efforts</li>
<li>Capture and edit high-quality game footage and screenshots from various platforms (Console, PC, in-engine).</li>
<li>Apply strong graphic design principles to all visual outputs, ensuring clarity, consistency, and brand alignment.</li>
<li>Work with the team to define and maintain the visual style of marketing and community assets.</li>
<li>Collaborate closely with the directors, capture artists, and developers to stage, compose, and capture compelling game material.</li>
<li>Edit and produce engaging video content using Adobe Premiere Pro and After Effects for both internal and external purposes.</li>
<li>Review and refine video, motion, and graphic content based on feedback from stakeholders, ensuring high standards of quality and alignment with creative vision.</li>
<li>Stay up-to-date with industry trends and best practices in motion design, gaming, and digital media.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Proven experience of creating high-quality 2D marketing art for games or entertainment, including social assets, thumbnails, channel branding, promotional graphics and video/trailers</li>
<li>Skilled in capturing gameplay screenshots and footage. An interest in photography or similar would be a plus.</li>
<li>Strong proficiency in the Adobe suite - including Photoshop and Premiere Pro</li>
<li>Strong graphic design fundamentals - composition, typography, visual storytelling - with the ability to adapt and evolve to an established art style</li>
<li>Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder, etc.) is a plus.</li>
<li>Ability to take constructive feedback and incorporate it into revisions.</li>
<li>A portfolio showcasing graphic design and 2D artwork relevant to gaming or entertainment.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Premiere Pro, Adobe Photoshop, Graphic design, Storyboarding, Visual concept development, Gameplay screenshot capture, Video editing, Cinematic or sequencing tools (Unreal, Unity, Motion Builder, etc.), Photography or similar</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/playgroundgames.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for consoles and PCs.</Employerdescription>
      <Employerwebsite>https://www.playgroundgames.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oicVzfwI</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>37372ab6-2e7</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p>&quot;&quot; ### Job Summary  We are seeking a Senior Systems Designer to join our team at Psyonix, a subsidiary of Epic Games. As a key member of our design team, you will be responsible for designing, developing, implementing, and directing game systems for Rocket League. You will work closely with cross-functional teams, including artists, programmers, designers, producers, and product managers, to create engaging features and content that delight our community of players.  ### Responsibilities  <em> Design, develop, implement, and improve systems in accordance with Rocket League&#39;s design principles </em> Create game systems that support match feedback, player analysis, and automatic matchmaking (matchmaking) <em> Write clear and concise design documentation and lead design initiatives for Rocket League </em> Collaborate with design, development, production, and product management teams at Epic to guide the tactical implementation of Rocket League initiatives <em> Work with the production team to establish clear schedules for tasks, priorities, and statuses related to design </em> Ensure alignment between multiple stakeholders and oversee the implementation of features, systems, and designs you are responsible for <em> Monitor community feedback, identify player needs, evaluate what is feasible, and develop a plan of action to address them  ### Requirements  </em> Passion for Rocket League and esports games <em> Familiarity and interest in Fortnite&#39;s features and mechanics </em> Advanced experience (7+ years) in game design, with a focus on system design for competitive multiplayer games and/or live-service games <em> Advanced experience (5+ years) in technical design, focused on implementing systems for published competitive multiplayer games </em> Excellent written communication skills and demonstrated experience in effectively conveying design ideas through documentation <em> Strong oral communication skills and experience in collaborative multidisciplinary work </em> Passion for personal development and mentoring colleagues <em> Experience with Unreal Editor and Blueprints </em> Professional experience with a high-level programming language (e.g., C++, C#, Swift, JavaScript, Python, etc.) &quot;&quot;</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>&quot;,   &quot;salaryMin&quot;: 95000,   &quot;salaryMax&quot;: 140000,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>game design, system design, competitive multiplayer games, live-service games, Unreal Editor, Blueprints, high-level programming languages, Fortnite, esports games, technical design, implementation, game systems, match feedback, player analysis, automatic matchmaking</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates immersive experiences for players worldwide. With a portfolio of successful titles such as Fortnite and Rocket League, Epic Games has established itself as a major player in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5691875004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>80c763fe-fc3</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We are seeking a skilled Senior Systems Designer to join our team at Epic Games. As a Senior Systems Designer, you will be responsible for designing, developing, implementing, and improving systems in accordance with Rocket League design principles.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Design and develop game systems that drive match feedback, player analytics, and matchmaking</li>
<li>Create clear and concise design documentation and lead design projects for Rocket League</li>
<li>Work with Design, Development, Production, and Product leadership across Epic to guide the tactical execution of initiatives related to Rocket League</li>
<li>Partner with the Production team to provide a clear timeline regarding design tasks, priorities, and status</li>
<li>Drive alignment across multiple stakeholders and guide implementation efforts on features, systems, and/or designs you are responsible for</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passion for Rocket League and similar esports-based titles</li>
<li>Familiarity and interest in Fortnite Ecosystem features and mechanics</li>
<li>Advanced level of professional game design experience (7+ years) with an emphasis in systems design on shipped competitive multiplayer and/or live “as a service” games</li>
<li>Advanced level of professional technical design experience (5+ years) with an emphasis on technical implementation on shipped competitive multiplayer games</li>
<li>Demonstrable proficiency in written communication and a track record of effectively conveying your design through documentation</li>
<li>Exceptional verbal communication skills with experience guiding collaboration across diverse disciplines</li>
<li>A passion for active self-growth and the growth of the colleagues around you</li>
<li>Experience with Unreal Editor + Blueprints</li>
<li>Professional experience with a high-level programming language (e.g., C++, C#, Swift, JavaScript, Python, Verse, etc.)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary range: $158,988,$233,182 USD (CA) or $144,535,$211,984 USD (WA)</li>
<li>Opportunity to work on exciting projects and contribute to the growth of Epic Games</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>Location</strong></p>
<p>This role is open to multiple locations in North America (including CA &amp; WA).</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed above. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$158,988—$233,182 USD (CA) or $144,535—$211,984 USD (WA)</Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Editor, Blueprints, High-Level Programming Language, Written Communication, Verbal Communication</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Rocket League.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5696290004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c4ee2dce-18f</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>WHAT MAKES THIS ROLE EPIC?</strong></p>
<p>We&#39;re looking for an experienced Senior AI Programmer to join our Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine.</p>
<p><strong>RESPONSIBILITIES</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Projects, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>WHAT WE&#39;RE LOOKING FOR</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>PAY TRANSPARENCY INFORMATION</strong></p>
<p>The expected annual base pay range(s) for this position are:</p>
<p>California Base Pay Range: $190,010,$278,682 USD Washington Base Pay Range: $172,736,$253,347 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$190,010—$278,682 USD</Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, ML/AI, Problem-solving, Communication, Interpersonal skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform and popular games such as Fortnite and Unreal Tournament.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5703984004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a4df0b92-908</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Animator to join our Cinematics team. As a key member of this talented team, you will collaborate with internal teams and external partners to create high-quality cinematic experiences for Fortnite and other Epic Games properties. Your expertise will be crucial in solving complex problems, collaborating with other artists, and continuously improving character models, movements, and tools.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Create character rigs, accessories, and vehicle rigs</li>
<li>Configure elements in Unreal Engine 5, including tissue simulations, physics, and visual plans (Blueprints)</li>
<li>Collaborate with modelers and animators to ensure a smooth production workflow and deliver high-quality elements</li>
<li>Develop and improve production process tools in collaboration with engine and project leads to continuously optimize internal tools</li>
<li>Supervise technical animation work for cinematic trailers, both internal and external</li>
<li>Provide support and optimization solutions to the animation team, including performance improvement, stability of the engine, bug fixes related to control structures and constraints, and method optimization</li>
<li>Design selection interfaces for the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Extensive experience in creating character rigs in Unreal Engine</li>
<li>Portfolio demonstrating character rig creation for a variety of characters, bipeds, and creatures, including faces</li>
<li>A keen eye for aesthetic detail, particularly in deformation and physical movement of characters</li>
<li>Good knowledge of the artistic production process in Unreal Engine 5</li>
<li>Positive person with excellent written communication and teamwork skills</li>
<li>Strong problem-solving abilities</li>
<li>Experience in developing processes and tools related to character creation</li>
</ul>
<p>Benefits:</p>
<ul>
<li>We pay 100% of employee and dependent benefits premiums</li>
<li>Additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or disability insurance, and long-term disability insurance</li>
<li>Weekly invalidity benefit and employer-matched retirement savings plan</li>
<li>Comprehensive well-being program through Modern Health, providing free therapy and coaching services to employees and dependents</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>character rigging, Unreal Engine 5, tissue simulations, physics, visual plans, Blueprints, modeling, animation, production process tools, engine, project leads, technical animation, cinematic trailers, selection interfaces</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its popular titles such as Fortnite. The company has a global presence with a talented team of artists, designers, and developers.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5699968004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>0f2eefd7-c4f</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance related features for a new game project.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
<li>Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Epic Job + Epic Benefits = Epic Life</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Game Progression, Economy, Mobile Game Development, Live-Service Multiplayer Environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher known for its award-winning titles such as Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5736318004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ee005def-39f</externalid>
      <Title>Experience Designer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>
<p>You will use your creativity, passion, and knowledge of experience design, branding, and modern UI/UX practices to develop leading-edge experiences for highly engaged Football Club fans. With a focus on designing elegant, intuitive experiences across consumer-facing marketplaces and creator tools, you will work closely with the experience design team, game design, and our partners to create experiences that surprise, delight, and inspire millions of players around the world to play.</p>
<p>Your role will involve:</p>
<p>Creating designs for features to deliver all phases of production from concept to completion with a balance of interaction clarity, system understanding, and visual polish (e.g. layouts, information organization, typography, color theory).</p>
<p>Creating well-crafted, high-fidelity compositions aligned with product experience goals, usability, accessibility standards, and brand guidelines.</p>
<p>Leveraging established FC Design System and Visual Identity when crafting visual and interactive solutions.</p>
<p>Developing and maintaining collaborative partnerships across disciplines such as Game Design, production and engineering to help further develop the game experience and visual language.</p>
<p>Excellent verbal and written communication skills, with the ability to articulate, rationalize, and empathize with user needs effectively.</p>
<p>Finding opportunities to improve implementation standards, innovation of experiences and collaborative workflows.</p>
<p>Being a mentor and fostering a culture of growth and education within the XD team while being a champion for UX UI within the organization.</p>
<p>Requirements:</p>
<p>6+ years of experience as a UI designer, interaction designer, product designer, or similar role.</p>
<p>Strong portfolio demonstrating systems thinking, user-centered problem solving, and data-informed decision-making, paired with strong design instincts.</p>
<p>Strong expertise in layout systems, information architecture, typography, and a deep understanding of user behaviors and interaction patterns.</p>
<p>Visual design expertise, including visual brand identity expression, layout, composition, iconography, and typography;</p>
<p>Proficient in Figma, Adobe Suite, and prototyping software.</p>
<p>Advocate for players through strong UX rationale grounded in research, usability findings, and player feedback.</p>
<p>Proactive, outcome-oriented, and solution-driven.</p>
<p>You inspire optimism and positivity within your team and thrive in collaborative environments that value the exchange of ideas and concepts.</p>
<p>Empathetic and collaborative team player.</p>
<p>Passion for playing games.</p>
<p>Nice to have:</p>
<p>Experience with working and implementing designs into game engines like Unreal or proprietary engines.</p>
<p>Design skills such as iconography and typography.</p>
<p>Experience with game design.</p>
<p>Knowledge of Football.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>UI design, Interaction design, Product design, Figma, Adobe Suite, Prototyping software, Layout systems, Information architecture, Typography, User behaviors, Interaction patterns, Visual brand identity expression, Composition, Iconography, Game design, Game engines, Unreal engine, Proprietary engines</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-II/212987</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ec81fbb4-f04</externalid>
      <Title>Experience Designer II - UI Motion</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Experience Designer II, UI Motion at EA SPORTS FC Companion App</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!</p>
<p>Role:</p>
<p>We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum. The team is passionate and committed to developing an immersive player experience within FC.</p>
<p>You will use your creativity, passion and knowledge of motion and interactive design, branding, and modern UI/UX practices to create leading-edge interactive motion and visual experiences for highly engaged Football Club fans, helping translate the core FC experience into an elegant and intuitive mobile experience that seamlessly integrates into the broader FC ecosystem. You will craft motion flows, interaction moments, and broader visual motion experiences that enhance usability, feedback, and emotional engagement, creating delightful player experiences across the FC ecosystem.</p>
<p>You will work closely with Production and your partners across the Experience Design Team, Engineering, Game Design, Research, Art Direction and Creative Direction to create experiences that surprise, delight and inspire millions of players around the world to play.</p>
<p>We value designers who care deeply about craft and take pride in building polished, high-quality interactive experiences that ship to real players.</p>
<p>This is an opportunity to do career-defining work and be a part of EA&#39;s most successful franchise – EA SPORTS FC.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with other Experience Designers and report to your Experience Design Manager to craft high-quality interactive motion flows and interaction moments that enhance player engagement and emotion, contributing to FC&#39;s high standards for visual excellence.</li>
</ul>
<ul>
<li>Partner with the UI/UX team, Game Designers, Producers, Art Directors, and Software Engineering teams to balance user needs, team goals, and project timelines while upholding high standards of motion and design quality.</li>
</ul>
<ul>
<li>Work fluidly across 2D &amp; 3D motion contexts, creating motion mockups and interaction explorations that support our product and feature vision, guiding development from concept to design reviews and implementation, and collaborating with engineers to bring motion to life in real-time.</li>
</ul>
<ul>
<li>Leverage and expand our UI Design System to build cohesive user experiences, introducing motion patterns and interaction behaviors where valuable.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>A strong portfolio showcasing motion design work with a focus on user-centered, visually engaging animations and interactions, demonstrating how motion enhances usability, feedback, and emotional engagement in real interactive experiences.</li>
</ul>
<ul>
<li>5+ years of experience creating high-quality UI motion design in collaboration with cross-disciplinary teams.</li>
</ul>
<ul>
<li>Expertise with both 2D and 3D motion design tools (such as After Effects, Maya, Cinema4D), with experience working within design systems and interface design tools like Figma to support interactive motion design.</li>
</ul>
<ul>
<li>Exceptional visual design skills in layout, composition, typography, and color theory, with an understanding of motion, timing and accessibility principles.</li>
</ul>
<ul>
<li>Experience presenting and justifying interaction design decisions to diverse audiences, incorporating feedback to refine designs.</li>
</ul>
<ul>
<li>You are comfortable working with varying levels of the organization and collaborating with team leaders across the franchise.</li>
</ul>
<ul>
<li>Understanding of design considerations within mobile environments, including responsiveness, touch interaction, and continuity across visual and interactive states.</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience implementing motion using industry-standard engines or tools (such as React Native, Rive, Unity, Unreal, or similar) within game, mobile or other digital interactive product environments.</li>
</ul>
<ul>
<li>Understanding of technical constraints, performance considerations, and optimization when designing motion for production environments.</li>
</ul>
<ul>
<li>Experience contributing to motion systems, UI patterns, or interaction guidelines within a product design system.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>Motion design, UI/UX, 2D and 3D motion design tools, Figma, Visual design, Layout, Composition, Typography, Color theory, Motion, Timing, Accessibility principles, Mobile environments, Responsiveness, Touch interaction, Continuity, Industry-standard engines or tools, React Native, Rive, Unity, Unreal, Motion systems, UI patterns, Interaction guidelines</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-II-Motion-Graphics/213072</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>25d187c4-ae4</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology. In collaboration with the Unreal Engine team, we strive to put our technology and knowledge into the hands of users, empowering developers and content creators with the most powerful suite of real-time tools in the world.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>Epic Games is looking for an experienced Senior AI Programmer to join the Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine. As a Senior AI Programmer, you will define and implement the AI aspects of interactive projects and systems while collaborating with engineering teams, artists and designers to create cutting-edge interactive experiences.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Project, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game’s production and development</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Epic Job + Epic Benefits = Epic Life</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5695406004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>58f986ef-882</externalid>
      <Title>Senior Technical Designer - 18 Month Temp (Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Senior Technical Game Designer who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p>Deliver impressive player experiences of large-scale game moments involving design leadership, design team, production, artists, engineers, and animators.</p>
<p>Assess the current quality of scripted moments and execute an efficient plan for bringing them to shippable quality through collaboration with all departments.</p>
<p>Be an expert at all implementation aspects of the game and engine, able to tackle any issue large or small.</p>
<p>Solve complicated technical problems and design smart solutions in an efficient manner that does not compromise on player experience.</p>
<p>Ship bug-free, highly polished experiences that push the industry standard for AAA quality.</p>
<p>Become an extremely helpful wealth of knowledge for other team members to query on the inner-workings of the game and engine.</p>
<p>Ideally, you will have 7+ years&#39; experience in the games industry working as a designer, shipping at least two titles.</p>
<p>Expert-level understanding of Unreal Engine 5 including its tools and systems such as Sequencer, World Partition, AI, and more.</p>
<p>Experience with text-based scripting, visual scripting, and/or programming languages.</p>
<p>Computer Science or related degree.</p>
<p>A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments.</p>
<p>A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games.</p>
<p>An understanding of the Jedi franchise and how to deliver an elevated player experience within its framework.</p>
<p>C++ proficiency is a bonus.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$114,300 - $156,200 CAD</Salaryrange>
      <Skills>Unreal Engine 5, Sequencer, World Partition, AI, text-based scripting, visual scripting, programming languages, Computer Science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a portfolio of games and experiences, locations around the world, and opportunities across EA.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Designer-18-Month-Temp-Star-Wars-Jedi/213671</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>5d4d1693-932</externalid>
      <Title>Technical Artist, UI - EA SPORTS FC</Title>
      <Description><![CDATA[<p>As a Technical UI Designer at EA SPORTS FC, you will create UI content for the game, partnering with game designers, programmers, and artists to develop features using the Frostbite engine.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with the team to structure, plan, estimate, and implement features that align with the game&#39;s goals, accessibility, and technical standards.</li>
<li>Collaborate with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.</li>
<li>Use visual programming language to implement UI logic.</li>
<li>Improve implementation based on feedback, design requirements, art, and creative direction.</li>
<li>Report to technical directors and project managers.</li>
<li>Have a collaborative and inclusive attitude.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of professional game development experience working with game engines.</li>
<li>Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.</li>
<li>Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own.</li>
<li>Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.</li>
<li>Bonus experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Frostbite engine, Visual programming language, UI design, Game development, Collaboration, Unity UI, Unreal UI, ImGui, WPF, Qt</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. EA SPORTS is one of the most iconic entertainment brands, connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-UI-EA-SPORTS-FC/213658</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>952f93d2-326</externalid>
      <Title>Experience Designer - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Experience Designer II at EA SPORTS FC</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>
<p>After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.</p>
<p>With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!</p>
<p>The Role:</p>
<p>We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum. The team is passionate and committed to developing an immersive player experience within FC. You will use your creativity, passion and knowledge of experience design, branding, and modern UI/UX practices to develop leading-edge experiences for highly engaged Football Club fans. You will work closely with the Game Design Director and your partners from the Experience Design Team, Engineering, Game Design, Production, Researchers, Art Direction and Creative Direction to create experiences that surprise, delight and inspire millions of players around the world to play. In this role, you will focus on high-quality execution, working within an established direction and collaborating closely with senior team members to bring concepts to life. This is an opportunity to do career-defining work and be a part of EA&#39;s most successful franchise – EA SPORTS FC.</p>
<p>Responsibilities:</p>
<ul>
<li>Create visual and interactive design solutions using the FC Design System, with ownership over defined features or areas.</li>
<li>Drive the design of player flows, interaction patterns, and UI experiences, ensuring clarity, usability, and cohesion across the experience.</li>
<li>Collaborate with Design System owners and team members to ensure consistency and quality across designs.</li>
<li>Work closely with Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to drive feature development from concept to delivery</li>
<li>Contribute to usability-focused design thinking by considering player needs, behaviour patterns, and product goals in design solutions.</li>
<li>Present design work to peers and stakeholders, and incorporate feedback into iterations.</li>
<li>Actively participate in team discussions and contribute to improving design outcomes.</li>
<li>Share work, documentation, and learnings to support team collaboration.</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Motion design experience (After Effects)</li>
<li>AR, VR, or 3D design experience (Maya, Blender, C4D, KeyShot)</li>
<li>Experience working with UI in game engines (Unity, Unreal)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>UI/UX design, Experience design, Branding, Modern UI/UX practices, Game design, User research, Art direction, Creative direction, Motion design, AR/VR design, 3D design, After Effects, Maya, Blender, C4D, KeyShot, Unity, Unreal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher based in the United States. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/B82B30-Experience-Designer-II/213579</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>0c2945c5-ab5</externalid>
      <Title>(Senior) Engine Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our team as we pioneer the future of football fandom.</p>
<p>As a team, we are passionate about creating high-quality games and experiences worldwide. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That&#39;s why we promote and support maintaining a healthy work-life balance.</p>
<p>This is an onsite role in EA Shanghai Studio where you will report directly to the team Lead Engineer.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>You will use and enhance existing game engines by developing on top of the current framework, improving functionality and performance.</li>
<li>You will conduct in-depth research into mobile platform engine architectures, infrastructure, and primary technologies to support cross-platform development.</li>
<li>You will improve and fine-tune game performance to ensure peak operation across multiple release platforms.</li>
<li>You will develop new tools and refine existing ones based on our current toolchain to improve development efficiency.</li>
<li>You will collaborate with game designers and art teams, ensuring that program functionality aligns with design requirements.</li>
<li>You will help create technical specifications and software architecture documents.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Over 5 years of experience in game client or engine development.</li>
<li>Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#，Python, MySQL and use P4 or Git in daily development.</li>
<li>Experience with a commercial game engine such as Unreal or Unity.</li>
<li>Experience in engine-related tool development and game engine optimization.</li>
<li>Experience in Android and iOS platform development and debugging.</li>
<li>Good at communication and ability to collaborate within a team.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C/C++, C#, Python, MySQL, P4, Git, Unreal, Unity, Android, iOS</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles including EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/213188-Engine-Engineer-III/213188</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f2e4495f-9d7</externalid>
      <Title>Client Engineer - Engine</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our team as we pioneer the future of football fandom.</p>
<p>This is an onsite role in EA Shanghai Studio where you will report directly to the team Lead Engineer.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>You will use and enhance existing game engines by developing on top of the current framework, improving functionality and performance.</li>
<li>You will conduct in-depth research into mobile platform engine architectures, infrastructure, and primary technologies to support cross-platform development.</li>
<li>You will improve and fine-tune game performance to ensure peak operation across multiple release platforms.</li>
<li>You will develop new tools and refine existing ones based on our current toolchain to improve development efficiency.</li>
<li>You will collaborate with game designers and art teams, ensuring that program functionality aligns with design requirements.</li>
<li>You will help create technical specifications and software architecture documents.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Over 3 years of experience in game client or engine development.</li>
<li>Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#, Python, MySQL and use P4 or Git in daily development.</li>
<li>Has development experience using commercial game engines such as Unreal or Unity.</li>
<li>Experience in engine-related tool development and game engine optimization.</li>
<li>Experience in Android and iOS platform development and debugging.</li>
<li>Good at communication and ability to collaborate within a team.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C/C++, C#, Python, MySQL, P4, Git, Unreal, Unity, Android, iOS</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/213180-Engine-Engineer-II/213180</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>786f0629-c0f</externalid>
      <Title>Asst. Audio Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are EA</p>
<p>And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.</p>
<p>The Challenge Ahead: The Localization Audio Artist and team are accountable for managing audio and video assets in different languages, from recording to bug fixing, delivering the highest quality assets into the game and meeting development projects deadlines. You will be co-working with different territories and development studios around the world as well as being part of a complete project design-technical-audio team in Madrid.</p>
<p>What a Loc. Associated Audio Artist does at EA:</p>
<p>As a Localization Associated Audio Artist, your primary focus will be to manage recording assets and, if required, assist external recording studios when needed to guarantee EA’s quality standards. Also, you will analyze, schedule and follow up the project plan while tracking project’s schedules and predict issues and risks.</p>
<p>You will be focused on supporting the lead/s of the project in any particular actions required. Bug fixing of audio, being responsible of the final audio quality of all integrated languages in a Title and the integration of the localized audio in the game with EA internal tools or third-party ones as well as being responsible of an audio project oriented to banks, contexts, events, parameters. You will use your skills to map samples to banks and assign design information to them.</p>
<p>You will also spend time checking localized audio files in depth and master them as close as the English audio using batch processes, massive renaming, sometimes up to 15 guagelans and thousands of files.</p>
<p>Handle the audio integration, checking and adjusting levels in different languages and having legacy behaviors.</p>
<p>The next great EA Loc. Audio Artist also needs:</p>
<ul>
<li>University Degree and/or Audio Degree (+2 year) or equivalent experience.</li>
<li>High knowledge in audio recordings.</li>
<li>Build solid relationships and communication within the team and other team peers.</li>
<li>Proficiency in DAWs like Reaper and Pro Tools and knowledge in audio plugins management.</li>
<li>Experience in dialogue or voice over processing and editing.</li>
<li>Experience in studio recordings.</li>
<li>Manage a huge amount of audio files.</li>
<li>Good organization and project management skills.</li>
<li>Cinematic mixing.</li>
<li>Game engines experience desired (Unreal Engine with Wwise).</li>
<li>Good knowledge of interactive entertainment and sports games.</li>
<li>Experience in localization recordings or voice treatment.</li>
<li>Fluency in English.</li>
<li>Perfect knowledge of MS Office.</li>
<li>Minimum programming knowledge desired (Python, Java Script, C#).</li>
<li>Intermediate-advanced knowledge in Access databases, Excel and Power Query or SQL.</li>
<li>Experience in working under pressure and with tight deadlines.</li>
</ul>
<p>EA Attributes</p>
<ul>
<li>Adaptable</li>
<li>Collaborative</li>
<li>Curious and proactive</li>
<li>Eager to learn</li>
<li>Good attention to detail</li>
<li>Driven to achieve</li>
<li>Passionate about audio and video games</li>
<li>Smart problem solver</li>
</ul>
<p>About Electronic Arts</p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>University Degree and/or Audio Degree (+2 year) or equivalent experience, High knowledge in audio recordings, Proficiency in DAWs like Reaper and Pro Tools and knowledge in audio plugins management, Experience in dialogue or voice over processing and editing, Experience in studio recordings, Manage a huge amount of audio files, Good organization and project management skills, Cinematic mixing, Game engines experience desired (Unreal Engine with Wwise), Good knowledge of interactive entertainment and sports games, Experience in localization recordings or voice treatment, Fluency in English, Perfect knowledge of MS Office, Minimum programming knowledge desired (Python, Java Script, C#), Intermediate-advanced knowledge in Access databases, Excel and Power Query or SQL, Experience in working under pressure and with tight deadlines</Skills>
      <Category></Category>
      <Industry></Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. It has an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Asst-Audio-Artist/213124</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>0245e908-640</externalid>
      <Title>Senior UI Programmer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior UI Programmer, you will play a critical role on a small and focused team. You will be responsible for core UI features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Envision, plan, refactor and implement new features with a systemic approach like hud widgets, hud markers, minimap, mission flow, activity feed, conversation/interaction menus and more</li>
</ul>
<ul>
<li>Write robust, maintainable code with a focus on generic modularization and the future</li>
</ul>
<ul>
<li>Optimize and fix bugs in new and legacy systems</li>
</ul>
<ul>
<li>Integrate backend systems in support of the player experience</li>
</ul>
<ul>
<li>Collaborate with the cross-disciplinary team on cutting-edge features that support player experiences in our game and potentially across the Fortnite ecosystem</li>
</ul>
<ul>
<li>Work closely with backend developers to align on service and client goals</li>
</ul>
<ul>
<li>Work closely with art and design leads to ensure that UI meets aesthetic and functional requirements</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Exceptional C++ programming skills</li>
</ul>
<ul>
<li>Experience developing features for games across multiple platforms</li>
</ul>
<ul>
<li>Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component</li>
</ul>
<ul>
<li>Interest in social, frontend, and gameplay-adjacent areas of game development</li>
</ul>
<ul>
<li>Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind</li>
</ul>
<ul>
<li>Keen analytical mind and mature problem-solving skills</li>
</ul>
<ul>
<li>Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback</li>
</ul>
<ul>
<li>Unreal Engine development experience preferred</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Online multiplayer games, Interactive real-time technology applications, Social, frontend, and gameplay-adjacent areas of game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform and popular titles such as Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5761011004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>34a8f50e-9f4</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We&#39;re looking for a skilled Senior Systems Designer to join our team and help shape the future of interactive entertainment at Epic.</p>
<p><strong>What We Do</strong></p>
<p>As a Senior Systems Designer, you will be responsible for designing and implementing key progression, economy, and gameplay balance-related features for a new game project. This includes working closely with project leads and directors to shape and evolve complex design systems, designing and documenting prototypes, and overseeing their successful implementation from start to finish.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
<li>Get hands-on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Live Service Multiplayer Environments, Mobile Game Experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5736320004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>13645f8d-674</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Systems Designer to join our team and help shape the future of interactive entertainment. As a key member of our Audio &amp; Design department, you will work closely with our team to design and develop systems that support engagement, gameplay, and creative vision.</p>
<p>Our ideal candidate has over 5 years of experience in delivering titles as a systems designer, with a strong background in progression, economy, game systems, and gameplay balance. You should have experience working in multiplayer environments and be proficient in Unreal Engine. A passion for player empathy and understanding of player motivations, playstyles, and the effects of progression and objectives on the gaming experience is essential.</p>
<p>As a Senior Systems Designer, you will collaborate with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision. You will design, document, prototype, and iterate on these systems, working with a cross-disciplinary team of developers, and oversee their successful implementation from start to finish.</p>
<p>Your responsibilities will also include participating actively in the creation of scripts, data, and content required by these systems, diving into the engine, and leveraging other tools. You will solicit and integrate proactive feedback from the entire team to ensure an engaging and renewed experience for players.</p>
<p>Once deployed in live environments, you will develop and iterate on these systems to ensure the game remains engaging and exciting for players.</p>
<p>We offer a competitive salary and benefits package, including 100% paid premiums for social benefits, medical, dental, and vision coverage, critical illness, telemedicine, life insurance, death or disability insurance, and long-term disability insurance. We also provide a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to our employee assistance program, we offer a comprehensive mental well-being program through Modern Health, which provides free therapy and coaching services to employees and their dependents.</p>
<p>If you&#39;re passionate about creating engaging and innovative gaming experiences, we encourage you to apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, game development, systems design, progression, economy, game systems, gameplay balance, player empathy, player motivations, playstyles, game engines, scripting languages</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company that creates immersive gaming experiences. With a focus on innovation and quality, the company has established itself as a major player in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5806405004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>cfdae105-685</externalid>
      <Title>Senior UI Programmer</Title>
      <Description><![CDATA[<p><strong>Senior UI Programmer</strong></p>
<p>We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior UI Programmer, you will play a critical role on a small and focused team. You will be responsible for core UI features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Envision, plan, refactor and implement new features with a systemic approach like HUD widgets, HUD markers, minimap, mission flow, activity feed, conversation/interaction menus and more</li>
<li>Write robust, maintainable code with a focus on generic modularization and the future</li>
<li>Optimize and fix bugs in new and legacy systems</li>
<li>Integrate backend systems in support of the player experience</li>
<li>Collaborate with the cross-disciplinary team on cutting-edge features that support player experiences in our game and potentially across the Fortnite ecosystem</li>
<li>Work closely with backend developers to align on service and client goals</li>
<li>Work closely with art and design leads to ensure that UI meets aesthetic and functional requirements</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Exceptional C++ programming skills</li>
<li>Experience developing features for games across multiple platforms</li>
<li>Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component</li>
<li>Interest in social, frontend, and gameplay-adjacent areas of game development</li>
<li>Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind</li>
<li>Keen analytical mind and mature problem-solving skills</li>
<li>Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback</li>
<li>Unreal Engine development experience preferred</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Online multiplayer games, Interactive real-time technology, Social, frontend, and gameplay-adjacent areas of game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5837450004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>d6a59bb3-fd4</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>Programming - Special Projects</strong></p>
<p>The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior AI Programmer, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine. You will define and implement the AI aspects of interactive projects and systems while collaborating with programming teams, artists and designers to create cutting-edge interactive experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Project, taking a systems-level approach to building strong performant systems</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong systems-level and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong systems-level and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to design and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$182,815,$268,128 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>The expected annual base pay range(s) for this position are detailed below.</Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform and popular games such as Fortnite and Unreal Tournament.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704006004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>03251af0-5ab</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We are seeking a highly skilled Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p>This role is open to multiple locations in North America (excluding CA, NY, MA &amp; WA).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, gameplay animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving, written communication, teamwork, game development, AAA game development, Unreal Engine Animation Blueprints</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for creating award-winning games such as Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814003004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>82204971-d9d</externalid>
      <Title>Senior VFX Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We&#39;re looking for a Senior VFX Artist with the skill and vision to help bring intense combat, large-scale destruction, and environments to life.</p>
<p>As part of the VFX team, you&#39;ll shape the atmosphere of land, sea, and air across some of the most VFX-packed levels in gaming. Working with artists, designers, and engineers, you&#39;ll help create impactful combat effects, environmental storytelling, and systemic destruction that reinforces gameplay clarity and immersion.</p>
<p>This is a hands-on role where you&#39;ll author AAA real-time effects, set new quality benchmarks, and push the boundaries of what our tools and workflows can achieve. You will report to the VFX Lead and Art Director, ensuring your work aligns with the creative vision and technical goals of the project. Your work will immerse millions of players in the chaos, scale, and spectacle that you can only find in Battlefield.</p>
<p>Responsibilities:</p>
<ul>
<li>Bring vast worlds to life. Design and author real-time VFX for destruction, ambient war effects, weather systems, fire, smoke, and epic set pieces that define Battlefield&#39;s atmosphere.</li>
</ul>
<ul>
<li>Shape unforgettable player experiences collaborate with Environment Art, Level Design, Audio, Tech Art, and Lighting to ensure effects enhance immersion, readability, and emotional impact.</li>
</ul>
<ul>
<li>Demonstrate an artistic eye with technical depth, mastering timing, composition, and believability while applying expertise in particles, shaders, and procedural workflows.</li>
</ul>
<ul>
<li>Improve scalable VFX systems, shaders, materials, and reusable libraries while establishing best practices and workflows for large-scale productions.</li>
</ul>
<ul>
<li>Lead by example through mentoring other artists, providing constructive feedback, documenting pipelines, and improving visual quality and progress.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years creating real-time VFX for AAA or large-scale titles, or similar experience within games, with a portfolio that shows ambition and polish.</li>
</ul>
<ul>
<li>Experience working with modern game engines such as Unreal Engine or Unity.</li>
</ul>
<ul>
<li>Portfolio demonstrating high-quality real-time VFX for gameplay, destruction, environmental effects, and in-game cinematics.</li>
</ul>
<ul>
<li>Experience with particle systems, shaders, materials, and real-time rendering constraints.</li>
</ul>
<ul>
<li>Experience with procedural and simulation tools like Houdini and EmberGen, along with production tools such as Adobe Photoshop and Autodesk Maya.</li>
</ul>
<ul>
<li>Strong collaborator with a team-first mindset, prioritising collective success and working across multiple teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>real-time VFX, Unreal Engine, Unity, particle systems, shaders, materials, procedural workflows, Houdini, EmberGen, Adobe Photoshop, Autodesk Maya</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-VFX-Artist/212927</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>10f1f942-fcc</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.</p>
<p><strong>Responsibilities</strong></p>
<p>As a Senior Technical Designer in Animation (TDiA), you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, gameplay animation systems, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, exceptional problem-solving ability, strong written communication and teamwork skills, familiarity with gameplay animation tools and concepts, blend trees and state machines, Unreal Engine Animation Blueprints, AAA game development, large team using an established game engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814007004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>474a3947-3eb</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p><strong>Senior Technical Animator</strong></p>
<p>We&#39;re seeking a skilled Senior Technical Animator to join our Cinematics team at Epic Games. As a key member of our team, you&#39;ll be responsible for rigging characters, props, and vehicles, setting up assets in Unreal Engine 5, and working closely with modelers and animators to ensure a smooth development pipeline and workflow.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Rig characters, props, and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
<li>Work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high-quality assets</li>
<li>Assist and build pipeline tools and work with engine and project leads on continuous improvement of those engine tools</li>
<li>Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers</li>
<li>Provide support and optimization for Animation Team, including performance/speed optimizations, engine stability, control rig/constraint bug issues, and animation workflows</li>
<li>Design UI Pickers for the Animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
<li>Attention to aesthetic detail, especially with regards to character deformation and physics movement</li>
<li>Familiarity with the Unreal Engine 5 art pipeline</li>
<li>Positive individual with strong written communication and teamwork skills</li>
<li>Exceptional problem-solver</li>
<li>Experience developing character pipelines and tools</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our benefits package includes:</p>
<ul>
<li>100% medical, dental, and vision insurance premiums paid for you and your dependents</li>
<li>Long-term disability and life insurance</li>
<li>401(k) with competitive match</li>
<li>Unlimited PTO and sick time</li>
<li>Paid sabbatical after 7 years of service</li>
<li>Robust mental well-being program through Modern Health</li>
<li>Company-wide paid breaks and celebrations throughout the year</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, Unreal Engine, character animation, pipeline tools, UI Pickers</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher that creates award-winning games such as Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5691788004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a4d59b39-fca</externalid>
      <Title>Senior User Interface Programmer</Title>
      <Description><![CDATA[<p>Join our growing team at Epic Games, where we&#39;re pushing the boundaries of real-time entertainment. As a Senior User Interface Programmer, you&#39;ll play a key role in creating innovative experiences and technologies. You&#39;ll work closely with a small, agile team to design and implement key features of the user interface, collaborating with developers, designers, and artists to deliver high-quality experiences.</p>
<p>Your responsibilities will include:</p>
<ul>
<li>Designing, planning, reworking, and implementing new features using a systemic approach, such as widgets and HUD markers, mini-map, mission flow, activity feed, conversation or interaction menus, and more</li>
<li>Writing robust and maintainable code, focusing on generic modularity and evolvability</li>
<li>Optimizing existing systems and correcting bugs in new features as well as in legacy systems</li>
<li>Integrating backend systems to support the gaming experience</li>
<li>Collaborating with a multidisciplinary team on cutting-edge features that enrich the player experience in our game and potentially across the entire Fortnite ecosystem</li>
<li>Working closely with backend developers to align service and client objectives</li>
<li>Working closely with artistic and design leads to ensure the interface meets aesthetic and functional requirements</li>
</ul>
<p>We&#39;re looking for:</p>
<ul>
<li>Excellent C++ programming skills</li>
<li>Experience in developing game features across multiple platforms</li>
<li>Significant experience in developing multiplayer online games or other interactive real-time technologies with a strong online component</li>
<li>Interest in social aspects, menus, and adjacent gameplay elements</li>
<li>Ability to understand user needs and weigh necessary compromises to offer high-quality experiences</li>
<li>A keen analytical spirit and strong problem-solving abilities</li>
<li>Strong teamwork and collaboration skills, including the ability to formulate and receive constructive feedback</li>
<li>Experience with Unreal Engine is preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, game development, multithreading, networking, database management, game design, user experience, team leadership, mentoring, technical writing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its Unreal Engine game engine and popular games such as Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5837461004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a7dde42b-e36</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>At Epic Games, we&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p>Key responsibilities include: Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems Design and implement animation state machines/behaviors and runtime solutions Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</p>
<p>Requirements include: A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset Exceptional problem-solving ability with strong written communication and teamwork skills Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus Self-motivation, a strong work ethic, and the ability to work independently Coding knowledge or experience with C++ is not required</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$145,844—$213,905 CAD</Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, animation state machines, gameplay animation tools, Unreal Engine, AAA game development, Unreal Engine Animation Blueprints, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814005004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f8f37d6d-5fa</externalid>
      <Title>Design Director, Battle Pass</Title>
      <Description><![CDATA[<p>At Epic Games, we&#39;re seeking a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products. As a key member of our team, you will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UX/UI, Production, Art, and QA to ensure overall product success.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach</li>
<li>Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UX/UI and Product partners</li>
<li>Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play</li>
<li>Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system</li>
<li>Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team&#39;s work</li>
</ul>
<p>We&#39;re looking for someone with 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus. You should be highly analytical, eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$197,654—$289,893 CAD</Salaryrange>
      <Skills>game design, pass-type engagement systems, subscription experience, data analysis, UX/UI, product management, Unreal Editor for Fortnite (UEFN), progression systems, monetization structures, XP system</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5820696004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>9d23c8ba-686</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p>&quot;&quot; ## What Makes Us Epic?  Epic Games is a cutting-edge company that challenges the norm. We pride ourselves on creating a collaborative, welcoming, and creative environment. Our success is built on talented, passionate people who continually strive to innovate and push the boundaries of game development.  ## Design  ### What We Do  As a Senior Systems Designer at Epic Games, you will play a crucial role in shaping the future of interactive entertainment. You will work on designing and prototyping key progression, economy, and gameplay balance-related features for a new game project. This includes collaborating with a cross-disciplinary development team to implement these features and ensuring they meet the project&#39;s creative vision.  ### Responsibilities  <em> Work closely with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision </em> Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines <em> Get hands-on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools </em> Solicit and integrate feedback from across the team on your own initiative, ensuring a fun and fresh experience for players <em> Expand and iterate on those systems once they&#39;re in the live environment, ensuring the game remains exciting and engaging to players  ### Requirements  </em> 5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content <em> Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred </em> Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play <em> Strong interest in game progression and economies, and an understanding of what makes them work </em> Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision * You&#39;re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do  ## Pay Transparency Information  The expected annual base pay range for this position in California is $158,988-$233,182 USD, and in Washington, it is $144,535-$211,984 USD. &quot;&quot;</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>&quot;,   &quot;salaryMin&quot;: 158988,   &quot;salaryMax&quot;: 233182,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Live-Service Multiplayer Environments, Game Progression and Economies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Unreal Engine.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5806397004</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e3dba27e-286</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer Role</strong></p>
<p>We are seeking a highly skilled Senior Systems Designer to join our team at Epic Games. As a Senior Systems Designer, you will be responsible for designing, developing, implementing, and improving systems in accordance with Rocket League design principles.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Design, develop, implement, and/or improve systems in accordance with Rocket League design principles.</li>
<li>Develop game systems that drive match feedback, player analytics, and matchmaking.</li>
<li>Create clear and concise design documentation and lead design projects for Rocket League.</li>
<li>Work with Design, Development, Production, and Product leadership across Epic to guide the tactical execution of initiatives related to Rocket League.</li>
<li>Partner with the Production team to provide a clear timeline regarding design tasks, priorities, and status.</li>
<li>Drive alignment across multiple stakeholders and guide implementation efforts on features, systems, and/or designs you are responsible for.</li>
<li>Monitor community feedback, identify player needs, evaluate what&#39;s actionable, and create a plan of action to address.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passion for Rocket League and similar esports-based titles.</li>
<li>Familiarity and interest in Fortnite Ecosystem features and mechanics.</li>
<li>Advanced level of professional game design experience (7+ years) with an emphasis in systems design on shipped competitive multiplayer and/or live &#39;as a service&#39; games.</li>
<li>Advanced level of professional technical design experience (5+ years) with an emphasis on technical implementation on shipped competitive multiplayer games.</li>
<li>Demonstrable proficiency in written communication and a track record of effectively conveying your design through documentation.</li>
<li>Exceptional verbal communication skills with experience guiding collaboration across diverse disciplines.</li>
<li>A passion for active self-growth and the growth of the colleagues around you.</li>
<li>Experience with Unreal Editor + Blueprints.</li>
<li>Professional experience with a high-level programming language (e.g., C++, C#, Swift, JavaScript, Python, Verse, etc.).</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a comprehensive benefits package, including 100% coverage for benefits for both employees and dependents, and a range of additional perks such as supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance, and a retirement savings plan with a competitive employer match.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Blueprints, C++, C#, Swift, JavaScript, Python</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher known for its popular titles such as Fortnite and Rocket League.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5691873004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>18514a94-dff</externalid>
      <Title>Concepteur.rice de qualité – Fonctionnalité - Quality Designer - Functionality</Title>
      <Description><![CDATA[<p>&quot;&quot; Our Quality Verification and Standards (QVS) team is an important part of our development process, consistently delivering actionable insights that support our game teams to optimize software performance and elevate gameplay.</p>
<p>As a Quality Designer, you will work closely with the Battlefield Franchise to improve the existing test methodology, identifying new capabilities. You will oversee and implement the quality plan for the North American Functionality Team and will report to the Software Quality &amp; Tech (SQT) Engineering Manager and partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.</p>
<p>Responsibilities: Implement automated build verification and reporting processes Research and propose solutions for increasing test coverage efficiency Document reproduction steps, gather test data, and assist in debugging</p>
<p>Quality and Data Analysis: Implementation of test automation features and scripts making sure we have robust automated testing Observe and debug automated test execution workflows, ensuring that quality data is actively generated from the test farm Use development tools to guide issue identification upstream and promote defect prevention Analyze automated testing processes for areas of improvements and optimization</p>
<p>Collaboration and Communication: Collect testing requirements from our NA stakeholders for the features and domains, ensure implementation addresses stakeholder concerns Coordinate with other NA SQT members on testing coverage, challenges and progress Represent the QV perspective effectively in meetings, ensuring quality standards are prioritized</p>
<p>Requirements: 2+ Years of games or software development QV experience An understanding of programming concepts, multiplayer games architecture, and scripting Experience working with game engines and associated tool sets In-depth knowledge of current generation console testing and software development kits</p>
<p>Skills and Abilities: Experience with visual programing (e.g., Unreal blueprints) Understand concepts of defect prevention and containment Experience with Grey/White box testing in development environments Plus: Experience with game mode development Plus: Programming experience&quot;&quot;</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>&quot;,   &quot;salaryMin&quot;: &quot;&quot;,   &quot;salaryMax&quot;: &quot;&quot;,   &quot;salaryCurrency&quot;: &quot;&quot;,   &quot;salaryPeriod&quot;: &quot;</Salaryrange>
      <Skills>programming concepts, multiplayer games architecture, scripting, game engines, console testing, software development kits, visual programing, defect prevention, Grey/White box testing, Unreal blueprints, game mode development, programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game publisher and developer. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Quality-Designer-Functionality-BFQV/213136</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f12e4cac-049</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Animator to join our team working on multiple animation systems. As a Senior Technical Animator, you will leverage your animation sense and technical understanding of character animation to design and create playability animation systems that enable engaging and high-quality character movements. You will be the primary point of contact for animation implementation and technical animation challenges, working closely with animation, design, and programming teams to ensure smooth and efficient animation processes. You will also contribute to identifying potential issues and deploying appropriate solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches to create complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with animation, design, and programming teams to analyze, diagnose, and resolve animation implementation issues and technical animation challenges</li>
<li>Work closely with animation leadership to maintain visual style and quality standards for game animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose technical animation solutions, including team training and documentation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and team spirit</li>
<li>Knowledge of animation playability tools and concepts, such as blend trees and state machines; experience with Unreal Engine animation visualization plans, a plus</li>
<li>Experience in AAA game development, ideally within a large team using an established game engine (internal or commercial); experience with Unreal Engine, a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, content creation tools, problem-solving skills, written communication skills, team spirit, animation playability tools, state machines, Unreal Engine, Unreal Engine animation visualization plans, AAA game development, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its popular titles such as Fortnite. The company has a global presence with a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5814015004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>dd8ce0e8-c11</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p><strong>WHAT MAKES THIS ROLE EPIC?</strong></p>
<p>At Epic Games, we&#39;re looking for an experienced Senior AI Programmer to join our Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine.</p>
<p><strong>RESPONSIBILITIES</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Projects, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
<li>Prototype and iterate on features and be willing to accept and respond to critical feedback while ensuring that strong architectural and algorithmic decisions are made; write robust, maintainable code</li>
<li>Work closely with art, animation and design to create and iterate on gameplay AI features</li>
<li>Collaborate with Fortnite and Unreal Engine teams to improve core AI systems and how they are used in games</li>
<li>Optimize code and fix bugs in existing gameplay systems</li>
<li>Contribute ideas toward all aspects of the game&#39;s production and development</li>
</ul>
<p><strong>REQUIREMENTS</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (e.g. Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
<li>Strong C++ skills to architect and build gameplay AI systems and tools</li>
<li>Fearless when it comes to diving into complex systems and existing code bases</li>
<li>Well-versed in games, with the ability to articulate what is strong/weak about the design of existing games (especially online games)</li>
<li>Excellent communication and interpersonal skills, self-motivated, and able to work independently</li>
<li>Creativity in problem-solving and the ability to think outside of the established solutions</li>
<li>Knowledge of ML/AI and its potential applications</li>
<li>Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>BENEFITS</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Behavior Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its Unreal Engine game development platform.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5704013004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>96356697-27a</externalid>
      <Title>Screenshot Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. At Ripple Effect, we are a studio where you can do the best work of your career. We&#39;re driven by quality - in the games we create, and in the studio we&#39;ve built.</p>
<p>Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone&#39;s ideas are heard.</p>
<p>We&#39;re looking for a Screenshot Artist to create stunning photo and video materials for Battlefield. You will help introduce the world to the next entry in our franchise through eye-catching photographs of moments only possible in Battlefield. Photo and video assets created by our UI Artist - Capture will live both in-game and marketing materials. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.</p>
<p>Responsibilities: Create screenshots in debug game build and in Frostbite. Create lighting gyms in-engine to accelerate image creation pipeline. Explore new ways to photograph game content. Implement feedback from creative leads and partnering teams. Organize, archive, and back up assets. Troubleshoot technical issues with development software and hardware. Create &amp; maintain onboarding documentation for the craft, tracking best practices, current workflows, and bottlenecks.</p>
<p>Requirements: 3+ years of experience with composition, lighting, and color theory. Working knowledge of cameras and terminology (exposure triangle, depth of field, raw processing, bracketing and compositing). Expert knowledge of Adobe Photoshop, Lightroom and Premiere Pro. Experience working with Unreal Engine, Unity, or Blender/Cinema4D. An appetite for troubleshooting PC software and console hardware. Portfolio of relevant photography or artwork.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$92,900 - $129,200 CAD</Salaryrange>
      <Skills>composition, lighting, color theory, Adobe Photoshop, Lightroom, Premiere Pro, Unreal Engine, Unity, Blender/Cinema4D</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Screenshot-Artist/213062</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e6db08de-c50</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>
<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>
<p>This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>
<p>As a Senior Technical Artist, you will establish and maintain project art pipelines from inception and throughout the project life-cycle. You will support the art and animation team requirements and assist with resolving technical issues. You will create and integrate in-house toolsets and creation of materials/shaders. You will ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</p>
<p>You will collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity. You will be able to take ownership of specific features of the game. You will ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc. You will keep up to date with industry advancements and technologies and share knowledge with the art team.</p>
<p>You will add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues. You will work with a professional and organised approach, adhering to schedules and promptly feedback concerns regarding any aspects of the project.</p>
<p>You will ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables. You will advise the Technical Art Leadership of resourcing concerns and production risks. You will encourage and mentor other members of the Technical Art Team.</p>
<p>You will be self-driven, autonomous and confident, demonstrating responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.</p>
<p>Essential Skills:</p>
<ul>
<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>
<li>Must be performance and quality focused.</li>
<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>
<li>Excellent communication and organisation skills and confident working within a multidisciplinary art team.</li>
<li>Evidence of being an enthusiastic leader or role model in intermediate art role.</li>
<li>Able to create materials/shaders and a good understanding of a PBR workflow.</li>
<li>Excellent understanding of the technical limitations of current console hardware.</li>
<li>Practical and methodical approach to technical and creative problem-solving.</li>
<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>
<li>Flexible and calm approach with the ability to adapt to change.</li>
<li>Ability to deliver quality work within fixed time constraints.</li>
<li>Strong knowledge of modern game engines such as Unreal Engine Or Unity.</li>
<li>Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.</li>
</ul>
<p>Desirable Skills:</p>
<ul>
<li>Knowledge of other scripting languages is advantageous.</li>
<li>Knowledge of the Maya API and programming in C++ or C# is advantageous.</li>
<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>
<li>Experience of working within game development for at least 4 years At least three published titles.</li>
<li>At least two full project cycles in an Intermediate Art position.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>real-time game art, modern rendering, shading, lighting techniques, Maya, 3DS Max, Python, communication, organisation, multidisciplinary art team, PBR workflow, console hardware, problem-solving, dependability, commitment, quality work, fixed time constraints, Unreal Engine, Unity, game development practices, terminology, scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, game development, published titles, project cycles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/9DD73BE3E4</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>25ebc5b3-a6a</externalid>
      <Title>Senior Programmer d3t - 6 Month Contract</Title>
      <Description><![CDATA[<p>We are looking for a Senior Programmer to join our world-class Engineering Team. As a Senior Programmer at d3t, you will be a key role in our balanced engineering and mixed discipline teams. You will collaborate with teams internally and with high-profile external clients across the world to own and deliver systems and tech on a variety of games, platforms, and engines.</p>
<p>Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include:</p>
<ul>
<li>Being open to working on a variety of programming disciplines (e.g., gameplay, core tech, low-level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>
<li>Writing code to a high and performant standard by following expected coding standards, profiling, and optimizing and collaborating with embedded QA.</li>
<li>Collaborating with internal and global teams to plan, implement, review, and test code and systems.</li>
<li>Gathering requirements from multiple disciplines and writing technical documentations to ensure features and systems are completed to a high standard and on time.</li>
<li>Ownership of work and updating tech leads, production, and designers on progress.</li>
<li>Working in sub-teams together with other programmers, other disciplines.</li>
<li>Lead small sub- or feature teams as the need arises.</li>
<li>Taking part in team support and knowledge sharing through code reviews, calls, and documentation.</li>
<li>Continually updating own knowledge and skill sets.</li>
</ul>
<p>Essential Skills + Experience:</p>
<ul>
<li>Languages: Multiple including C++ expertise</li>
<li>Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary</li>
<li>Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>
<li>Technology: Experienced with IDEs, source control</li>
<li>Enthusiasm: Will take on any challenge or responsibility</li>
<li>Growth: Driven to learn and improve</li>
<li>Role Model: Confident supporting junior teammates</li>
<li>Teamwork: Enjoy working as part of a team and supporting others</li>
<li>Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines</li>
<li>Experience: 6+ years</li>
</ul>
<p>Desirable Skills + Experience:</p>
<ul>
<li>Released games</li>
<li>Console and/or Mobile development</li>
<li>Full development cycle</li>
<li>Porting games</li>
<li>Remasters, Remakes</li>
<li>Tools development</li>
<li>Build and infrastructure</li>
<li>Sub-team leadership</li>
<li>Profiling</li>
</ul>
<p>This opportunity will be a 6-month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Languages: Multiple including C++ expertise, Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary, Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.), Technology: Experienced with IDEs, source control, Enthusiasm: Will take on any challenge or responsibility, Growth: Driven to learn and improve, Role Model: Confident supporting junior teammates, Teamwork: Enjoy working as part of a team and supporting others, Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines, Experience: 6+ years, Released games, Console and/or Mobile development, Full development cycle, Porting games, Remasters, Remakes, Tools development, Build and infrastructure, Sub-team leadership, Profiling</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide. It is part of the global Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/66F5CF398F</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c7e1f7cd-446</externalid>
      <Title>Principal Level Designer</Title>
      <Description><![CDATA[<p>We are seeking a Principal Level Designer to join our team. As a Principal Level Designer, you will confidently own and champion the Level Design discipline within the Design team overall, acting as a central nexus of knowledge and skill. You will mentor and develop other designers, including more junior Level Designers, within the team as an experienced discipline expert within the craft.</p>
<p>Design and create world-class videogame spaces at AAA scale and fidelity, across a wide variety of genres, styles, and approaches. This is a co-development role, and a high degree of adaptability is required. Represent and champion Level Design both internally and with external clients, on fast-moving and complex projects.</p>
<p>Exhibit good overall Design know-how outside of pure level design, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it. Become a key part of ideation, prototyping, pitching and testing of game spaces, levels, encounters and related experiences as part of early-stage development.</p>
<p>Work to design, iterate, test and balance levels and related work to shipping quality across PC and Console, maintaining a high degree of quality throughout. Lead the end-to-end creation of levels from blockout to ship, by partnering with engineering, art, lighting and other departments.</p>
<p>Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations. Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.</p>
<p>Collaborate with production and leadership to provide accurate task estimations and schedule balancing. As a Co-Developer, good time management and prioritisation is a must. Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Level Design, Mentoring, Communication, Time Management, Prioritization, Client-Facing Roles, Unity, Decima, Frostbite, Custom Engines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide. It is part of the global Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/359364E298</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>5d302008-113</externalid>
      <Title>Mid-Level Programmer d3t - 6 Month Contract</Title>
      <Description><![CDATA[<p>We are seeking a Mid-Level Programmer to join our team on a 6-month fixed term contract (with possible extension). As a Mid-Level Programmer at d3t, you will work on a variety of programming disciplines under the guidance of our experienced programming Leads and TDs. You will work directly on features, systems, and tools for our high-profile global clients on a variety of games, platforms, and engines.</p>
<p>Responsibilities:</p>
<ul>
<li>Be open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>
<li>Write code to a high and performant standard by following expected coding standards and taking part in code reviews.</li>
<li>Collaborate and communicate with mixed discipline internal and global teams to implement, review, and test code and systems.</li>
<li>Own work including planning, time estimations, and updating tech leads, production, and designers on progress.</li>
<li>Write documentation to plan and support your work.</li>
<li>Continually update own knowledge and skill sets.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Languages: C++</li>
<li>Engines: Professional experience in at least one of the following: Unreal, Unity, Frostbite, Proprietary</li>
<li>Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>
<li>Technology: Experience with IDEs and source control</li>
<li>Enthusiasm: Will take on any challenge</li>
<li>Growth: A desire to learn and improve</li>
<li>Teamwork: Enjoy working as part of a team and supporting others</li>
<li>Communication: Clear, enthusiastic, and able to discuss technical ideas and updates with multiple disciplines</li>
<li>Experience: 2+ years (can be inclusive of internships)</li>
</ul>
<p>This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice. We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal, Unity, Frostbite, Proprietary, gameplay, UI, physics, networking, memory, animation, core tech, graphics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company delivering co-development services to AAA clients worldwide. It is part of the global Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/166CBD2F1E</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>e0823ae0-d9b</externalid>
      <Title>Technical Artist d3t - 12 Month Contract</Title>
      <Description><![CDATA[<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>
<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>
<p>This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>
<p>d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle,from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.</p>
<p>The Role - Technical Artist:</p>
<ul>
<li>Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.</li>
<li>Support the art and animation team requirements and assist with resolving technical issues.</li>
<li>Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.</li>
<li>Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</li>
<li>Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.</li>
<li>Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.</li>
<li>Keep up to date with industry advancements and technologies and share knowledge with the art team.</li>
<li>Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.</li>
<li>Advise the Senior Technical Artist of resourcing concerns and production risks.</li>
<li>Encourage and mentor other members of the Technical Art Team.</li>
</ul>
<p>Requirements:</p>
<p>Essential skills:</p>
<ul>
<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>
<li>Must be performance and quality focused.</li>
<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>
<li>Strong communication and organisation skills and confidence working within a multidisciplinary art team.</li>
<li>Good understanding of the technical limitations of current console hardware.</li>
<li>Practical and methodical approach to technical and creative problem-solving.</li>
<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>
<li>Flexible and calm approach with the ability to adapt to change.</li>
<li>Ability to deliver quality work within fixed time constraints.</li>
<li>Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques</li>
</ul>
<p>Desirable skills:</p>
<ul>
<li>Knowledge of other scripting languages is advantageous.</li>
<li>Knowledge of the Maya API and programming in C++ or C# is advantageous</li>
<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>
<li>Knowledge of Unreal Engine or Unity is advantageous.</li>
<li>Knowledge of materials/shaders and a good understanding of a PBR workflow.</li>
<li>Experience of working within game development for at least 2 years.</li>
<li>At least 1 published title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Python, real-time game art, modern rendering, shading, lighting techniques, performance profiling, visual fidelity, texture layering structures, naming conventions, other scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, Unreal Engine, Unity, materials/shaders, PBR workflow, game development, published title</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company that delivers co-development services to AAA clients worldwide. It is part of the global Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/51B44B05DC</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>60f87d67-8f1</externalid>
      <Title>Lead Combat Designer</Title>
      <Description><![CDATA[<p>d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>
<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>
<p>The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne &amp; Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded &#39;Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 &amp; 2024.</p>
<p>This opportunity will be based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>
<p>The Design team at d3t is an agile and close-knit group of cross-discipline designers, geared fully for Co-Development: we work across a broad array of exciting projects and own core design on the full spectrum of game types and genres, from the first sketches to the final shipped design. Our expertise covers everything from broad feature design, fast-moving creative ownership, and specialist design expertise in areas like technical design, level design, combat, systems, narrative, and much more.</p>
<p>We’re currently expanding, and are seeking a Lead Combat Designer to join the crew.</p>
<p><strong>The Role:</strong></p>
<p>We are looking for a confident and experienced Lead Combat Designer to join our team. As a Lead Combat Designer, you will be responsible for owning and championing the Combat Design discipline within the Design team overall, acting as a central nexus of knowledge and skill.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Design and spearhead world-class combat experiences at AAA scale, across a wide variety of genres, styles, and approaches.</li>
<li>Lead, mentor, and develop other designers within the team, as both a line manager and an experienced discipline expert.</li>
<li>Strong confidence and experience working with Unreal Engine and, ideally, other mainstream engines or bespoke/in-house engines.</li>
<li>Good overall Design know-how outside of combat, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it.</li>
<li>Represent and champion Combat Design both internally and with external clients, on fast-moving and complex projects.</li>
<li>Become a key part of ideation, prototyping, pitching and testing of Combat and related experiences as part of early-stage development.</li>
<li>Work to design, iterate, test and balance Combat to shipping quality across PC and Console, maintaining a high degree of quality throughout.</li>
<li>Lead the end-to-end creation of combat features and encounters by partnering with engineering, art, and animation departments to ensure seamless integration and playability.</li>
<li>Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations.</li>
<li>Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.</li>
<li>Collaborate with production and leadership to provide accurate task estimations and schedule balancing.</li>
</ul>
<p>As a Co-Developer, good time management and prioritisation is a must.</p>
<p>Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.</p>
<p><strong>Requirements:</strong></p>
<p>Essential skills:</p>
<ul>
<li>Strong demonstrable background in Combat Design in a senior role and above, ideally 5+ years in a Senior or Lead Designer role on multiple AAA titles.</li>
<li>Demonstrable experience designing Combat for first and third-person action games and similar, including encounter design, balancing, progression, and so on.</li>
<li>Confident proficiency with Unreal Engine, from rapid prototyping to shipping quality.</li>
<li>Excellent written and verbal communication skills including some presentation skill.</li>
<li>Ability to organize and structure your own work and that of the team.</li>
<li>Ability to adapt to changing situations with a flexible and professional attitude.</li>
<li>Hungry to learn and expand your areas of expertise.</li>
<li>A calm, positive and professional attitude alongside excellent time-management and organisational skills.</li>
<li>Team player, with the ability to work as part of a diverse, fast-moving team.</li>
<li>Passion, energy, and infectious enthusiasm for videogames and development.</li>
<li>Great attitude: we value cultural fit, creativity, and positivity here.</li>
</ul>
<p>Desirable skills:</p>
<ul>
<li>Experience in client-facing roles, including pitching experience.</li>
<li>Ability to ideate around and design Combat experiences outside of big action games, for example turn-based combat, fighting games, simulations, and beyond.</li>
<li>Ability to work in other engines outside of Unreal: Unity, Decima, Frostbite, or custom in-house engines for example.</li>
<li>2D design experience.</li>
</ul>
<p>We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice).</p>
<p>We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>
<p><strong>Benefits:</strong></p>
<p>Studio Benefits &amp; Perks:</p>
<ul>
<li>25 days holiday (+ bank holidays + up to 5 days extra for length of service)</li>
<li>Company Pension Scheme</li>
<li>Flexible working hours</li>
<li>Private Medical Insurance Scheme (including dental)</li>
<li>BUPA</li>
<li>Eye Care Scheme</li>
<li>Anti-crunch ethos – a professional, fun and supportive working environment!</li>
<li>Income Protection</li>
<li>Discretionary Annual Bonus</li>
<li>Free Parking</li>
<li>Tech, Bike + Console Scheme</li>
<li>Company Socials, Monthly Lunches + Annual d3t Events</li>
<li>Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.</li>
</ul>
<p>First interviews will be help by video call, followed by second interviews on-site.</p>
<p>Don&#39;t meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don&#39;t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Combat Design, Unreal Engine, Game Development, Leadership, Mentoring, Communication, Time Management, Prioritization, Client-Facing Roles, Pitching Experience, Turn-Based Combat, Fighting Games, Simulations, Unity, Decima, Frostbite, Custom In-House Engines, 2D Design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>d3t</Employername>
      <Employerlogo>https://logos.yubhub.co/d3t.co.uk.png</Employerlogo>
      <Employerdescription>d3t is a videogame technology and creativity company delivering co-development services to AAA clients worldwide. It is part of the Keywords Studios Group.</Employerdescription>
      <Employerwebsite>https://www.d3t.co.uk/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/57489D69EF</Applyto>
      <Location>Gateshead</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>60cf2db4-97d</externalid>
      <Title>Associate Producer - GameSim</Title>
      <Description><![CDATA[<p>Job Title: Associate Producer</p>
<p>We&#39;re looking for an Associate Producer to join our team at GameSim. As a core coordinator for our production team, you&#39;ll be responsible for maintaining the organizational framework of our projects, facilitating cross-disciplinary communication, and ensuring that our project management tools accurately reflect real-time progress.</p>
<p>Responsibilities:</p>
<ul>
<li>Project Tracking: Manage the scheduling, assignment, and tracking of art assets through the development pipeline to ensure on-time delivery to clients.</li>
</ul>
<ul>
<li>Operational Maintenance: Update and audit task management software (e.g., Jira, Shotgrid) to maintain data integrity and project transparency.</li>
</ul>
<ul>
<li>Meeting Facilitation: Schedule and attend internal and client-facing meetings; distribute clear, actionable notes and follow-up on outstanding items.</li>
</ul>
<ul>
<li>Milestone Support: Collaborate with project leadership to execute against milestones and assist in scoping and scheduling discussions.</li>
</ul>
<ul>
<li>Process Improvement: Identify workflow inefficiencies and assist in implementing solutions to improve team productivity.</li>
</ul>
<ul>
<li>Documentation: Create and maintain comprehensive studio documentation, internal wikis, and project presentations.</li>
</ul>
<ul>
<li>Client Coordination: Act as a secondary point of contact for external clients under the oversight of senior production staff.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Professional Experience: 1-3+ years of experience in a production or project coordination role within the Games, Tech, or Creative Media industries.</li>
</ul>
<ul>
<li>Methodologies: Foundational knowledge of Agile, Scrum, and Waterfall project management frameworks.</li>
</ul>
<ul>
<li>Technical Proficiency: Demonstrated experience with task management software (Jira, Trello, Shotgrid, or equivalent) and standard office suites (Microsoft/Google).</li>
</ul>
<ul>
<li>Communication: Strong written and verbal communication skills with a high degree of professional discretion and attention to detail.</li>
</ul>
<ul>
<li>Problem Solving: Ability to remain organized and productive in a fast-paced, multi-client environment.</li>
</ul>
<p>Nice to Haves:</p>
<ul>
<li>Basic Art Pipeline Knowledge: Experience working with or along teams creating 3D models, rigs, and animations.</li>
</ul>
<ul>
<li>Software: Experience with Adobe Creative Suite (Photoshop, Illustrator, or Premiere Pro).</li>
</ul>
<ul>
<li>Game Development: Basic familiarity with Unreal Engine or Unity.</li>
</ul>
<ul>
<li>Global Logistics: Experience working across multiple time zones and diverse cultural environments.</li>
</ul>
<ul>
<li>Automation: Foundational understanding of task automation and cross-platform documentation tools.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Opportunity to work on different projects</li>
</ul>
<ul>
<li>3 weeks of paid leave</li>
</ul>
<ul>
<li>Benefits package including medical, dental and vision</li>
</ul>
<ul>
<li>Sick Leave</li>
</ul>
<ul>
<li>Disability Coverage</li>
</ul>
<ul>
<li>Corporate holidays</li>
</ul>
<ul>
<li>Professional Development</li>
</ul>
<p>GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$70,000 to $75,000 CAD</Salaryrange>
      <Skills>Project management, Task management software, Agile, Scrum, Waterfall, Jira, Trello, Shotgrid, Microsoft Office, Google Suite, Communication, Problem solving, Basic art pipeline knowledge, Adobe Creative Suite, Unreal Engine, Unity, Global logistics, Automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/game-sim.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and various art styles.</Employerdescription>
      <Employerwebsite>https://www.game-sim.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/6361850023</Applyto>
      <Location>British Columbia</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>d1fcaa5b-196</externalid>
      <Title>Technical Art Director</Title>
      <Description><![CDATA[<p>We are seeking a Technical Art Director to join our team at Ubisoft Annecy. As a key member of our production team, you will be responsible for researching, innovating, and ensuring the technical quality of our productions.</p>
<p>Your main missions will be to elaborate and implement roadmaps tailored to the project&#39;s specific needs, identify potential risks, and communicate effectively with the team.</p>
<p>You will work closely with the producer to ensure the success of the project, and collaborate with other teams to develop and optimize assets, such as models, shaders, and textures.</p>
<p>As a Technical Art Director, you will be expected to stay up-to-date with the latest trends and methodologies in graphics software and hardware, and anticipate the needs for new tools and processes.</p>
<p>If you have a solid experience as a Technical Art Director on AAA or AA productions, and a strong understanding of Unreal Engine, we encourage you to apply.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Technical Art, Roadmap development, Risk management, Communication, Collaboration, Asset development, Optimization, Graphics software, Hardware</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in the video game industry, creating original and memorable gaming experiences across various titles such as Assassin&apos;s Creed, Rainbow Six, and Just Dance.</Employerdescription>
      <Employerwebsite>https://www.ubisoft.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000121808925-technical-art-director-f-h-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c6245af0-e69</externalid>
      <Title>Technical Art Director</Title>
      <Description><![CDATA[<p>Directly reporting to the Producer, the Technical Art Director is responsible for research, innovation, and the technical quality of the production.</p>
<p><strong>Main Responsibilities:</strong> Develop and implement technology roadmaps tailored to the specific needs of the project; Identify potential risks and report them to management; Act as a reference for the team in all matters related to Technical Art and provide solutions to complex issues; Optimize content to improve memory usage and performance; Contribute to asset development and rendering (models, shaders, textures) when necessary; Communicate effectively and encourage open dialogue within the team; Stay up to date with current and emerging trends and methodologies in graphics software and hardware (including generative AI) to anticipate tooling and workflow needs.</p>
<p><strong>Qualifications:</strong> Solid experience as a Technical Art Director on AAA or AA productions, across pre-production, production, and early stages of a multiplayer game developed with Unreal Engine 5; Significant experience with Unreal Engine (Nanite, Chaos, Landscape, Blueprint, Megalights, Insights), along with a strong understanding of realistic art workflows and production pipelines; Experience worked on a wide range of world-building topics such as level art, destruction systems (e.g., Chaos), lighting, props, level design, landscapes, water, etc.; Strong technical skills in performance, optimization, pipelines, and a solid understanding of replication challenges; Proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.) as well as generative AI tools (ComfyUI, MidJourney, NanoBanana, Hunyuan, etc.); Solid scripting skills (Maxscript, Python, etc.);</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, 3D modeling software, Generative AI tools, Scripting skills, Performance optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. Founded in 1996, the company has developed many sagas, including Assassin&apos;s Creed and Splinter Cell.</Employerdescription>
      <Employerwebsite>https://www.ubisoft.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000121811897-technical-art-director-w-m-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ff087cf1-365</externalid>
      <Title>Senior Digital Modeler</Title>
      <Description><![CDATA[<p>We are looking for a Senior Digital Modeler to join our team. As a Senior Digital Modeler, you will operate independently and collaboratively with multidisciplinary design and engineering teams to execute a full range of digital modeling tasks aligned with program and organisational objectives.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Utilising excellent knowledge/understanding of design/styling concepts and modeling skills/techniques to interpret design sketches, drawings and layouts to confirm engineering requirements/styling intent and creatively visualises design concepts into three dimensional scale, full-size forms and digital models, incorporating accurate visual proportions, line character, weight, directional quality and total harmony of the design.</li>
</ul>
<ul>
<li>Utilising excellent digital modeling skills to create package models of proposed vehicles/components in area of specialty, including applying engineering specifications to produce digital model design/styling data, building and issuing 3-D data model and verifying “prove out” model meets design engineering specification while capturing design styling intent.</li>
</ul>
<ul>
<li>As PIC interfaces with design, fabrication and project teams in all phases of development, clarifying design concept/styling intent, producing finished models/package model data per project schedule, reviewing design/styling issues and conducting problem-solving to determine and/or propose styling solutions, altering/modifying models and reissuing package model data to meet project goals/technical requirements and summarising/presenting project status/updates as needed.</li>
</ul>
<ul>
<li>Identifying potential styling concerns that may impact product safety, quality and manufacturability, interfacing with designers to review styling issues and recommending styling changes to promote design feasibility while maintaining design concept/styling intent.</li>
</ul>
<ul>
<li>Participating in project meetings, activities, and discussions, providing information and general project support as needed.</li>
</ul>
<ul>
<li>Supporting process improvement efforts in area of specialty, evaluating existing modeling processes and recommending changes/improvements to support current/future business operations.</li>
</ul>
<ul>
<li>Expanding knowledge/understanding of design development process and project cycles as well as SED organisation/functions and identifying opportunities to promote department services.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$70,100.00 - $87,600.00</Salaryrange>
      <Skills>Alias, Rhino, CATIA, ICEM Surf, Class-A surfaces, G2–G4 continuity, Curvature analysis, Real-time visualization tools, VRED, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>Honda</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.honda.com.png</Employerlogo>
      <Employerdescription>Honda is a multinational corporation that designs, manufactures, and markets automobiles, motorcycles, and power equipment.</Employerdescription>
      <Employerwebsite>https://careers.honda.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.honda.com/us/en/job/8995/Senior-Digital-Modeler</Applyto>
      <Location>Raymond, Ohio</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>73f04783-b19</externalid>
      <Title>Robotics Engineer, Maritime</Title>
      <Description><![CDATA[<p>As a Robotics Engineer in Anduril&#39;s Maritime Division, you will contribute to the delivery of vehicle perception and planning capability integrated into our products. This includes systems analysis, sensor selection and integration, perception architecture and implementation, motion planning, health management, behavior analysis, simulation and test infrastructure, and interfaces with lower- and higher-level systems.</p>
<p>We expect Robotics Engineers to demonstrate end-to-end ownership of their projects, contributing as a member of a team to the rapid architecting, design, delivery, support, and evolution of next-generation autonomous platforms through their entire product life-cycle.</p>
<p>Key responsibilities include:</p>
<p>Implementing trusted safe navigation, collision avoidance, and situational awareness systems that balance constraints, restrictions, and requirements in a multi-stakeholder environment Implementing scalable sub-systems including sensor processing, perception, tracking, motion planning, health management, anomaly detection, simulation, testing fixtures, and vehicle interfaces Contributing to the development of existing software components across Anduril, with the aim of developing components that are re-usable across multiple Anduril product lines Utilizing advanced techniques in computer vision, sensor fusion, and machine learning to enhance perception and planning capabilities of Anduril vehicles Conducting thorough testing and validation of perception and planning algorithms through development and use of simulation and analysis of data from real-world experiments, including evolving the data analysis tooling Collaborating with cross-functional teams, including software engineers, mechanical engineers, and systems engineers, to ensure effective system integration and testing Traveling to co-locate with end-users and/or other teams up to 20% of the time</p>
<p>Required qualifications include:</p>
<p>Bachelor&#39;s degree in Robotics, Mechatronics, Computer Science, Engineering, or a relevant field Experienced and proficient in C++ and/or Python software development Familiarity with autonomous vehicle hardware and sensors such as radar, sonar, LIDAR, and cameras Demonstrated knowledge of at least one of: computer vision, sensor fusion, SLAM, motion planning, machine learning Experience in a senior perception or planning role for the delivery of a robotic system Capacity to act as the technical owner for a system, including stakeholder engagement, requirements definition, roadmap management, team coordination, design, implementation, sustainment, and evolution Ability to collaborate with stakeholders to define and implement robust validation and verification strategies for perception and planning modules Capacity to learn and grow individually, while mentoring junior team members effectively, building team cohesion and capacity Eligibility to obtain and maintain an active U.S. Secret security clearance</p>
<p>Preferred qualifications include:</p>
<p>Experience with autonomous systems in the ground, air, maritime, or space domains Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for algorithm validation and testing Knowledge of safety standards and certification processes for autonomous systems Familiarity with System Engineering concepts</p>
<p>US Salary Range: $191,000-$253,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$191,000-$253,000 USD</Salaryrange>
      <Skills>C++, Python, Autonomous vehicle hardware, Sensor fusion, SLAM, Motion planning, Machine learning, Simulation tools, Gazebo, Unity, Unreal Engine, Safety standards, Certification processes, System Engineering</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril Industries</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril Industries is a defense technology company that designs, builds, and sells advanced military systems using AI-powered operating systems.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/5091916007</Applyto>
      <Location>Boston, Massachusetts, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>081f72e0-fe0</externalid>
      <Title>World Builder Intern</Title>
      <Description><![CDATA[<p><strong>Job Title: World Builder Intern</strong></p>
<p><strong>Location: San Francisco</strong></p>
<p><strong>Department: Front-End &amp; Design</strong></p>
<p><strong>Job Description:</strong></p>
<p>At World Labs, we&#39;re building Large World Models,AI systems that understand, reason about, and interact with the physical world. Our work sits at the frontier of spatial intelligence, robotics, and multimodal AI, with the goal of enabling machines to perceive and operate in complex real-world environments.</p>
<p>We&#39;re assembling a global team of researchers, engineers, and builders to push beyond today&#39;s limitations in artificial intelligence. If you&#39;re excited to work on foundational technology that will redefine how machines understand the world,and how people interact with AI,this role is for you.</p>
<p><strong>About World Labs:</strong></p>
<p>World Labs is an AI research and development company focused on creating spatially intelligent systems that can model, reason, and act in the real world. We believe the next generation of AI will not live only in text or pixels, but in three-dimensional, dynamic environments,and we are building the core models to make that possible.</p>
<p>Our team brings together expertise across machine learning, robotics, computer vision, simulation, and systems engineering. We operate with the urgency of a startup and the ambition of a research lab, tackling long-horizon problems that demand creativity, rigor, and resilience.</p>
<p><strong>Role Overview:</strong></p>
<p>We&#39;re looking for a passionate artist who lives and breathes the creation of rich immersive 3D worlds. You are an expert in both 3D and 2D design, never satisfied with the tools at hand, and are able to describe how to build better ones.</p>
<p>In this role you&#39;ll be using our products everyday to create 3D worlds, working with users, generating feedback and evaluations for researchers, and developing prototypes with the product team.</p>
<p>You&#39;ll also collaborate closely with our marketing team to share your work and communicate what our tools enable.</p>
<p>All in all, you&#39;re deeply excited and involved in state-of-the-art generative tools and the future of creative technology.</p>
<p><strong>What You Will Do:</strong></p>
<ul>
<li>Use your creative skill as a World Builder to develop 3D environments with internal and external tools.</li>
<li>Create sample projects and marketing materials from the 3D worlds you develop.</li>
<li>Identify and help develop integrations between our product and external applications (game engines and 3D authoring tools).</li>
<li>Participate in all phases of product development, from prototyping, working directly with early testers and design partners to solicit feedback.</li>
<li>Documenting model outputs and creating evaluations for the model research team.</li>
</ul>
<p><strong>Key Qualifications:</strong></p>
<ul>
<li>Strong track record of independently developing beautiful realtime or pre-rendered 3D environments in Blender, Unreal, or Unity.</li>
<li>Fiercely independent and self-reliant, a problem solver that cares about the process as much as the finished product, and can communicate these needs well.</li>
<li>Have work experience in video games, VFX, CGI animation or comparable roles with proven ability to operate effectively in a professional studio setting.</li>
<li>Portfolio that demonstrates understanding of a wide range of experience in 2D and 3D workflows with strong aesthetic consistency.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Understanding of product development, bonus if you have developed creative tools or scripts.</li>
<li>Experience and strong curiosity of generative AI tools.</li>
<li>Will go above and beyond being simply a user, willing to jump in and become a technical artist and collaborate on integrations and product features.</li>
</ul>
<p><strong>Who You Are:</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p><strong>Equal Opportunity &amp; Pay Transparency</strong></p>
<p>World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law.</p>
<p>We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.</p>
<p><strong>California Pay Transparency</strong></p>
<p>In accordance with California law, we disclose the following:</p>
<ul>
<li>Pay Range: $75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</li>
<li>Total Compensation: Base salary plus equity awards and annual performance bonus</li>
<li>Salary History: We do not request or consider prior compensation in making offers</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>internship</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>3D modeling, 2D design, Blender, Unreal, Unity, Product development, Generative AI tools, Creative tools, Scripting, Technical artistry</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.com.png</Employerlogo>
      <Employerdescription>World Labs is an AI research and development company focused on creating spatially intelligent systems that can model, reason, and act in the real world.</Employerdescription>
      <Employerwebsite>https://worldlabs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4169594009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>6d4e84e5-9fa</externalid>
      <Title>Pipeline Engineer (3D Data)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a 3D Data Pipeline Engineer to design, build, and operate the core systems that enable high-quality 3D data processing, synthetic data generation, and rendering across our products.</p>
<p>This is a hands-on role for someone who is passionate about large-scale 3D data, system performance, and delivering reliable data pipelines to power our product features.</p>
<p>You&#39;ll work closely with product engineers, 3D artists, and research scientists to design efficient, robust, and scalable data pipeline capabilities,while keeping data integrity and performance high in a fast-moving startup environment.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design, build, and operate automated pipelines for 3D data ingestion, cleaning, processing, validation, and delivery that sit on the critical path for model training.</li>
<li>Own foundational capabilities for synthetic data generation, including developing tools, workflows, and quality metrics to produce high-fidelity training data at scale.</li>
<li>Develop and optimize high-performance rendering systems and services for real-time visualization and asset generation.</li>
<li>Architect and operate distributed data systems for handling massive volumes of 3D models, textures, and associated metadata, ensuring data consistency and robust failure recovery.</li>
<li>Own data quality and production readiness end-to-end: defining data schemas, implementing quality checks, capacity planning, observability, and continuous improvement for the 3D pipeline.</li>
<li>Improve developer and researcher velocity by building shared abstractions, tooling, and guardrails that reduce the operational and cognitive load of working with 3D assets.</li>
<li>Collaborate with cross-functional teams to integrate the 3D data pipeline with other core product platforms and services.</li>
<li>Set technical direction, mentor engineers, and raise the data engineering bar across the product org with a focus on 3D data.</li>
</ul>
<p><strong>Key Qualifications:</strong></p>
<ul>
<li>6+ years of experience building and operating large-scale data pipelines, especially with a focus on 3D, graphics, or simulation data, with deep experience designing scalable, distributed services in production.</li>
<li>Strong programming skills in Python and/or C++, and a solid foundation in data engineering principles and distributed systems architecture.</li>
<li>Hands-on experience with 3D data processing libraries, game engines (e.g., Unity, Unreal), or rendering APIs (e.g., OpenGL, Vulkan).</li>
<li>Experience with cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses).</li>
<li>Experience working in fast-moving or startup environments, ideally having led systems or products from early design through production and growth.</li>
<li>A high bar for ownership and execution: you’re comfortable with ambiguity, take responsibility for outcomes, and drive work forward without waiting for perfect clarity.</li>
<li>A product-first mindset: you care about data quality, pipeline reliability, and performance as core product features, not afterthoughts.</li>
<li>Enjoy collaborating with a small, high-ownership team and raising the quality bar through code, data design, and example.</li>
</ul>
<p><strong>Who You Are:</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$250k-$350k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>Python, C++, 3D data processing, Game engines (e.g., Unity, Unreal), Rendering APIs (e.g., OpenGL, Vulkan), Cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4110240009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>abf9f7d7-c98</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Animator to join our team in Beijing. As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. You will also guide and train junior animators, review assets, and ensure project quality control.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality animation, including action, expression, and prop animation, for various game projects</li>
<li>Work closely with project managers and senior management to estimate timelines and ensure project quality control</li>
<li>Guide and train junior animators</li>
<li>Review assets and ensure project quality control</li>
<li>Research new technology and software to facilitate the development of the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3 years+ animation experience in the game or film industry</li>
<li>Solid animation skills, familiar with animation principles, such as timing and rhythm</li>
<li>Proficiency in Maya, knowledge of 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred</li>
<li>Good time management and communication skills</li>
<li>Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity, mocap clean-up, rigging/skinning, animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art services to the video game and media industries.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2CD7BA78ED</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eddc388c-892</externalid>
      <Title>Environment Artist - EA Sports UFC</Title>
      <Description><![CDATA[<p><strong>Environment Artist - EA SPORTS UFC</strong></p>
<p>We&#39;re seeking an Environment Artist to join our team at EA Sports UFC. As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces</li>
<li>Build cinematic, physically authentic environments that enhance gameplay and presentation</li>
<li>Translate concept art and real-world reference into modular, production-ready assets</li>
<li>Execute high-poly to low-poly workflows with strong optimization awareness</li>
<li>Craft realistic PBR materials, including authoring your own materials when needed</li>
<li>Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>6+ years of experience in Film, entertainment or relevant industries</li>
<li>Strong proficiency in Maya</li>
<li>Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)</li>
<li>Advanced skills in Substance Painter</li>
<li>Experience with ZBrush and Photoshop</li>
<li>Understanding of realistic PBR workflows</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</li>
</ul>
<p><strong>Artistic &amp; Creative Strength</strong></p>
<ul>
<li>High Quality high poly modelling and materials</li>
<li>Ability to create believable physical wear, surface breakup, and environmental storytelling</li>
<li>Exceptional eye for lighting, composition, scale, and material realism</li>
<li>Strong sense of cinematic presentation and broadcast authenticity</li>
</ul>
<p><strong>Ownership &amp; Collaboration</strong></p>
<ul>
<li>Ability to own and drive features independently with environment and team support when needed</li>
<li>Proactive communicator with leads and teammates</li>
<li>Self-organized, capable of tracking tasks and delivering on schedule</li>
</ul>
<p><strong>Mindset</strong></p>
<ul>
<li>Positive, consistent, and adaptable</li>
<li>Passionate about your craft and pushing visual quality</li>
<li>Open to feedback and continuous improvement</li>
<li>Curious, growth-oriented, and proactive in solving challenges</li>
</ul>
<p><strong>Portfolio</strong></p>
<ul>
<li>High-fidelity environment work with strong material execution</li>
<li>Examples demonstrating ownership from concept to final</li>
<li>Cinematic composition and believability</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>Maya, Unreal, Frostbite, Unity, Substance Painter, ZBrush, Photoshop, PBR workflows, Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic brands, including EA Sports UFC. The company has a global presence with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-2/212819</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ddc1aad-675</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Character Artist with AAA game development experience to join our team working on an exciting, new and unannounced project. As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>
<p>Responsibilities:</p>
<ul>
<li>Creation of 3D Character, Vehicle and Environment assets</li>
<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>
<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>
<li>Actively participate in technical and aesthetic problem-solving discussions</li>
<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>
<li>Provide guidance and assistance whenever required to outsourcing vendors</li>
<li>Maintain a consistent quality of work while staying on schedule</li>
<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>
<li>Maintain visibility of progress and where areas of production need assistance</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>
<li>Strong portfolio demonstrating Character art fundamentals</li>
<li>Good anatomical and proportions knowledge</li>
<li>Organic and hard surface modelling</li>
<li>Able to work from concepts</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>
<li>Sponsorship and relocation is not being offered as part of this package</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Asia</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, working on top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/1A851A0286</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>96d1ef08-90d</externalid>
      <Title>Quality Designer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a passionate Quality Designer to join the EA China QV team in Shanghai. You will combine deep testing expertise and quality leadership to define how you develop quality into our mobile live-service games, applying tooling, automation, data insights, and AI-enabled solutions.</p>
<p>As the voice of quality across the development lifecycle, you will increase early detection, risk-based testing strategies, and continuous improvement— delivering measurable impact on product quality and player experience.</p>
<p><strong>Role Overview</strong></p>
<p>Manage end-to-end test plan for mobile game systems, across functional, performance, and compatibility to ensure game quality. Represent QV within the dev team—visible, vocal, and integrated—to align on risks and release readiness. Improve adoption of automation, diagnostics, workflow improvements to increase efficiency, reliability, and defect discovery. Explore and apply AI-driven QA solutions for practical workflow improvements. Share best practices with partner teams to strengthen quality culture and execution consistency.</p>
<p><strong>Qualifications</strong></p>
<p>3+ years in QA/QV or quality-focused roles (mobile/game industry preferred). Experience across the QA lifecycle, with understanding of SDLC (Agile/Scrum/Waterfall) QA integration. Hands-on experience with automation or advanced testing methodologies. Curious about AI-assisted testing, able to turn experiments into workflow improvements. Bonus: Graphics testing knowledge (rendering pipeline/shaders/GPU bottlenecks); experience with Unreal/Unity and graphics debugging/performance profiling tools. Proficient in written and spoken English.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Automation, Data Insights, AI-enabled Solutions, Agile/Scrum/Waterfall QA integration, Graphics testing knowledge, Unreal/Unity, Graphics testing knowledge, Unreal/Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/212845-Quality-Designer-Nova/212845</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ffbc1237-9c6</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>As a technical artist at Keywords Studios, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client&#39;s technical requirements are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Provide support and create tools and workflows for working with game engines and project pipelines.</li>
<li>Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.</li>
<li>Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.</li>
<li>Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.</li>
<li>Maintaining, improving, and documenting new or existing tools.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.</li>
<li>Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.</li>
<li>A strong ability to think creatively and overcome technical challenges.</li>
<li>Experiences using in the following softwares, tools are preferred:<ul>
<li>Unreal/Unity</li>
<li>Maya/Blender/3D Max</li>
<li>Substance Designer</li>
<li>General Automation</li>
<li>Shaders (Setup or authoring)</li>
<li>Perforce</li>
<li>Python (or C, C++, C#, etc)</li>
</ul>
</li>
<li>English communication skills are preferred but not required.</li>
<li>An interest in video games.</li>
</ul>
<p><strong>Behavioural Skills</strong></p>
<ul>
<li>Excellent communication and interpersonal skills.</li>
<li>Excellent attention to detail; a quick learner.</li>
<li>Ability to multi-task with projects and resources.</li>
<li>Ability to work independently.</li>
<li>Problem solving attitude with experience in working in a dynamic environment.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc), Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry. It has a large team of professionals working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B00BA7E456</Applyto>
      <Location>Chaoyang, Beijing, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f69dfb0e-9b3</externalid>
      <Title>Outsourced Art Account Manager - Japan</Title>
      <Description><![CDATA[<p>We are looking for an Account Manager to create long-term, trusting relationships with our Japanese Clients. The Account Manager’s role is to answer client queries and identify, qualify, and secure new business opportunities among existing clients, driving revenue growth for Keywords Art Studios. The candidate should have an excellent understanding of Japanese &amp; English but also a deep understanding of the Japanese games industry and Japanese business etiquette. In this role, you will be able to talk credibly about art services with the client and work with internal stakeholders to improve the entire client experience. You are expected to be a champion of the company as well as the client; selling the vision and goals and skills of both parties to each other, and striving to ensure both parties grow &amp; succeed together. You are also expected to nurture and expand the client business as well as identify and pro-actively manage potential risks with the relationship.</p>
<p>■Roles and Responsibilities</p>
<ul>
<li>Effectively manages the relationship between existing Japanese clients and Keywords Art Studios. </li>
<li>Serve as the link of communication between the clients and internal teams to effectively translate complex client creative feedback or artistic direction into clear, actionable briefs and instructions for the global Art Production teams. </li>
<li>Acts as the “face” of Keywords Art Studios to Japanese Clients and is client’s primary representative and contact point for Keywords Art Studios </li>
<li>As an account manager, you are expected to be a champion of the company as well as the client; selling the vision, goals and the skills of both parties to each other, and striving to ensure both parties succeed. </li>
<li>Proactively seek opportunities to up-sell and cross-sell Keywords Art Studios&#39; full range of services (e.g., Concept Art, 3D Modeling, Animation, UI/UX) to current clients. </li>
<li>Build and maintain strong, long-lasting customer relationships with both current and new clients, across various levels of the client organization. </li>
<li>Actively listens to the Client in order to clearly understand their requirements, and uses skillful investigation and questioning in order to uncover the Client’s latent needs. </li>
<li>Works with LKeywords Art Studios PMs in India, China, US and other locations to ensure that the Production Team has a full understanding of the client’s requirements, so that they are well positioned to deliver a positive, happy and satisfying experience to the Client in order to not only secure regular business from them, but also in order to grow the account and procure new or additional business. </li>
<li>Help to bridge any cultural issues that may crop up between the Client and the Keywords Art Studio’s Production teams. </li>
<li>Works with the Production Team, Key Stakeholders and Internal and External Experts in order to solve Client’s / project problems. </li>
<li>Meets with Clients regularly – in person or virtually – in order to keep them updated about the project status, and any potential challenges that the Production Team might be facing. </li>
<li>Captures Client’s plans, feedback and concerns and conveys them to the team. Uses such occasions to also gather client feedback and concerns. </li>
<li>Secures feedback and testimonials from the Client at the conclusion of the project. </li>
<li>Builds the Keywords brand by actively participating in marketing and brand building channels/exercises </li>
<li>Work closely with Japanese leadership team and executives at Keyword’s Art Studios to create strategies to expand and increase work both from current clients and new clients; In short – actively support Keyword’s Japanese growth strategy for its Art Studios and overall growth targets. </li>
<li>Maintain accurate records of client interactions, opportunities, sales activities, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Fluent Japanese and high degree of English language proficiency, Prior experience in the video gaming industry is a very strong advantage, Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan, Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules, Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization, Excellent listening, negotiation and presentation skills, Self-motivated and able to thrive in a results-driven environment, Natural relationship builder with integrity, reliability and maturity, A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)., Maya, Blender, Unity/Unreal</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides game art services. It has a global presence with offices in various locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/135A66BBD4</Applyto>
      <Location>Suginami City, Tokyo, Japan</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c475c23c-2a7</externalid>
      <Title>Technical Animation Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>
<p><strong>Collaboration &amp; Support</strong></p>
<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>
<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>
<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>
<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>
<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>
<li>Understanding of runtime animation systems, rig solvers, and physics components</li>
<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Character &amp; Creature Rigging</li>
<li>Cloth / Hair / Ragdoll / Physics Setup</li>
<li>Animation Pipeline Development</li>
<li>Procedural Animation &amp; Secondary Motion</li>
<li>Performance Profiling &amp; Optimisation</li>
<li>Motion Capture Integration</li>
</ul>
<p><strong>Software / Tools</strong></p>
<ul>
<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>
<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>
<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>
<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character &amp; Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation &amp; Secondary Motion, Performance Profiling &amp; Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Singapore</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B22F523F85</Applyto>
      <Location>Malaysia, Indonesia (Remote)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a5a2671-1cb</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>
<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>
<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>
<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>
<li>Write documentation on technical art creation processes and guide artists on best practices</li>
<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>
<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>
<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>
<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>
<li>Participate in project planning and estimation processes</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>
<li>Proficiency in one or more programming languages, ideally Python</li>
<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>
<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>
<li>Experience with art production pipelines and workflows for game development</li>
<li>Experience with version control systems, such as P4, Git, or SVN</li>
<li>Experience with multiple game genres and platforms</li>
<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>
<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>
<li>Fluent in English</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
<li>EAP Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global technology company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DAF8862DBF</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cc9a2042-aaf</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>As a Senior Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.</p>
<p>Your main responsibilities will include creating and debugging character/prop rigs for various projects, character skinning or skinning direction, coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content, collaborating with technical team for scripting/plugin help when needed, character/animation project planning, staying up to date on latest rigging/animation methods/workflow, and animator efficiency, helping develop and maintain character facial rigs to support facial animation pipelines, and participating in and supervising integration of the animation assets into the game engine.</p>
<p>To be successful in this role, you must be proficient in Maya &amp; Max, have experience with IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging (joint based &amp; blendshapes), animation clip &amp; pose library creation/sharing, and have a passion for animation, be organized, and have a team player spirit. It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip &amp; pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6079F4897</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>040668eb-e1c</externalid>
      <Title>Level Designer</Title>
      <Description><![CDATA[<p>We are looking for an accomplished, enthusiastic and self-motivated Level Designer to join our Singapore-based team working on an exciting, new and unannounced project. As a Level Designer, you will be responsible for finding the fun, injecting personality and adding narrative into our games through their levels. You will prototype innovative level and gameplay concepts via 3D modelling, scripting and other tricks of the trade. You will also work in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.</p>
<p>Responsibilities:</p>
<ul>
<li>Find the fun, inject personality and add narrative into our games through their levels.</li>
<li>Prototype innovative level and gameplay concepts via 3D modelling, scripting and other tricks of the trade.</li>
<li>Employ various modelling techniques to block out environments with level progression and the overall game experience in mind.</li>
<li>Work in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.</li>
<li>Assist in the continued improvement of production pipelines and workflows within the studio.</li>
<li>Conduct regular playtesting sessions to gather user feedback and subsequent action points.</li>
<li>Iterate on the gameplay experience to fine-tune it for maximum quality and optimum performance to ultimately ship an incredible product.</li>
<li>Maintain strong knowledge of trending level design techniques and the capabilities/limitations of these techniques as they relate to project objectives.</li>
<li>Willingly and regularly share your expertise with peers and expect the same in return.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Unreal, Unity or Proprietary engines experience.</li>
<li>At least 1 published AAA title in a proven level design capacity.</li>
<li>Confident 3D level prototyping &amp; modelling skills across a range of packages i.e. Max. Maya, Unreal etc.</li>
<li>Experience with gameplay and level/mission design scripting tools akin to Kismet, Unreal Editor, Lua.</li>
<li>Effective aptitude in basic programming principles, C# knowledge a plus.</li>
<li>Firm technical ability relative to game engine technologies.</li>
<li>Expertise in level design concepts and 2D level layouts.</li>
<li>Be very receptive to direction and feedback while performing well within a collaborative team environment.</li>
<li>An enthusiastic gamer with an understanding of both level design and effective game design methodologies, with the ability to clearly and passionately communicate this to others.</li>
<li>Experience or an appetite for 3rd person action adventure games is an advantage</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal, Unity, Proprietary engines, 3D level prototyping &amp; modelling, Gameplay and level/mission design scripting, C#, Kismet, Unreal Editor, Lua, Level design concepts, 2D level layouts</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global organisation providing complete outsourced game art, engineering, testing, audio and localization services to the biggest names in games and interactive entertainment. The company has 70+ studios across 5 continents and 26 countries, with 12,000+ employees.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/06BDA56E6C</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2519cf36-6ef</externalid>
      <Title>Lead Game Developer</Title>
      <Description><![CDATA[<p>As a Lead Game Developer at Keywords Studios, you will be at the forefront of shaping the technical vision and driving the success of our development projects. You won&#39;t just lead a team—you&#39;ll build, inspire, and empower a world-class group of engineers to push the boundaries of what&#39;s possible in gaming.</p>
<p>Responsibilities ---------------</p>
<p><strong>Technical Leadership</strong></p>
<ul>
<li>Define, implement, and uphold cutting-edge technical standards and best practices.</li>
<li>Partner closely with game designers and producers to ensure innovative ideas are technically achievable.</li>
<li>Stay ahead of the curve by monitoring emerging technologies and industry trends to keep our games competitive and future-ready.</li>
</ul>
<p><strong>Project Management</strong></p>
<ul>
<li>Lead the planning, execution, and successful delivery of complex engineering projects.</li>
<li>Manage timelines, budgets, and resources to ensure smooth production cycles.</li>
<li>Proactively identify risks and develop smart, actionable solutions.</li>
<li>Confidently present technical strategies and updates to both technical and non-technical audiences.</li>
</ul>
<p><strong>Team Management</strong></p>
<ul>
<li>Play a key role in hiring and growing a high-performing Game Dev team, in partnership with the business and recruitment teams.</li>
<li>Provide hands-on technical leadership while mentoring and developing team members to reach their full potential.</li>
<li>Guide your team through mission-critical projects with clarity, motivation, and vision.</li>
</ul>
<p><strong>Problem-Solving</strong></p>
<ul>
<li>Diagnose and resolve complex technical challenges quickly and effectively.</li>
<li>Drive continuous improvement by refining workflows, tools, and processes.</li>
</ul>
<p><strong>Communication</strong></p>
<ul>
<li>Foster clear, transparent communication across teams, stakeholders, and departments.</li>
<li>Present technical concepts in simple, compelling terms to non-technical audiences.</li>
<li>Collaborate with the Studio Head to develop new business leads and contribute to long-term growth strategies.</li>
</ul>
<p>Requirements ------------</p>
<ul>
<li>Proven experience in software engineering, including 4+ years in a leadership role (desirable).</li>
<li>Expert-level proficiency in C++ and C#.</li>
<li>Hands-on experience with Unreal Engine 4/5, AWS, and console platforms (Steam/PlayStation/Xbox).</li>
<li>Proven success in shipping 2–3 console titles or 4–5 PC titles.</li>
<li>Track record of delivering projects on time, on budget, and at the highest quality standards.</li>
<li>Skilled in analyzing technical risks and making data-driven, strategic recommendations.</li>
<li>Exceptional ability to communicate ideas to both technical and non-technical audiences.</li>
<li>Strong collaboration, organization, and problem-solving skills, thriving in a team-oriented environment.</li>
</ul>
<p>Benefits --------</p>
<ul>
<li>Competitive salary</li>
<li>Law Benefits</li>
<li>Schedule: From Monday – Friday</li>
<li>After 3 months: Major and minor medical expenses insurance</li>
<li>Saving funds</li>
<li>Grocery vouchers</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Unreal Engine 4/5, AWS, Steam, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry, with a presence in multiple locations around the world.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/01C5F9D2CC</Applyto>
      <Location>Mexico</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ecdd9cf3-3e2</externalid>
      <Title>Environment Artist (Lighting Focus)</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>
<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>
<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>
<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>
<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>
<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>
<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>
<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>
<li>Experience with PBR workflows and optimisation for real-time environments.</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>
<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F7BA637EB0</Applyto>
      <Location>South East Asia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8dd73712-f8a</externalid>
      <Title>Combat Designer</Title>
      <Description><![CDATA[<p>We are looking for an accomplished and enthusiastic Combat Designer to join our Singapore-based team working on an exciting, new, and unannounced project. This role is based on-site at our Singapore Studio.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design, implement, and iterate on combat systems, features, and content.</li>
<li>Write and maintain documentation for combat systems, features, and content.</li>
<li>Communicate with engineering, art, and other disciplines to produce implementation plans according to design specifications.</li>
<li>Deconstruct broad specifications into actionable tasks for designers, engineers, technical artists, and artists.</li>
<li>Drive and follow-up on the production of features, ensuring communication and collaboration across disciplines to meet deadlines.</li>
<li>Playtests their designs with peers to gather feedback and inform subsequent design iterations and refinements.</li>
<li>Polish the gameplay experience for quality and accessibility to ship amazing products.</li>
<li>Maintain up-to-date knowledge of design principles and trends in the industry.</li>
<li>Learn from and share knowledge with peers on a regular basis.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Unreal, Unity, or Proprietary engines experience.</li>
<li>At least 1 published AAA title in a proven combat, systems, or core features design capacity.</li>
<li>Proficient in gameplay and mission scripting tools and languages (e.g. C#, Lua, visual scripting).</li>
<li>Effective aptitude in basic programming principles, C# knowledge is a plus.</li>
<li>Confident in their technical ability to implement low-fidelity prototypes to prove out ideas.</li>
<li>Effective communicators in both written and verbal mediums.</li>
<li>Receptive to direction and feedback while performing well within a collaborative team environment.</li>
<li>An enthusiastic gamer with an understanding of effective game design methodologies and the ability to clearly and passionately communicate this to others.</li>
<li>Experience or an appetite for 3rd person action-adventure games is an advantage.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Due to the immediate requirements for this role, we are not considering sponsorship and relocation. This opportunity is for Singapore-based residents only.</p>
<p><strong>Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment</strong></p>
<p>Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws.</p>
<p>If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.</p>
<p><strong>Personal Data Protection Policy</strong></p>
<p>By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at <a href="https://www.keywordsstudios.com/en/applicant-privacy-notice">https://www.keywordsstudios.com/en/applicant-privacy-notice</a>.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal, Unity, Proprietary engines, C#, Lua, Visual scripting, 3rd person action-adventure games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7CF3337873</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8b82d370-9f7</externalid>
      <Title>Open Application</Title>
      <Description><![CDATA[<p>At Varjo, we are pioneers in the immersive computing revolution. Our mixed reality solutions redefine realism, creating virtual experiences that match the authenticity of the real world. We are not just a company; we are a team of talents from around the globe, where diversity fuels innovation and drives results.</p>
<p>Join a multicultural team where English is our daily working language, providing an inclusive and collaborative atmosphere. At Varjo, we believe in the power of different experiences, backgrounds, and ideas coming together to shape the future of immersive computing.</p>
<p>We are seeking the best and brightest to join us on this exhilarating journey. As we continue to set new standards in technology, we invite you to be a part of our vision for the future. When we are done, computers will look nothing like what they do right now.</p>
<p>Areas and Technologies We Work With:</p>
<ul>
<li>C++/C Programming</li>
<li>Embedded C/C++</li>
<li>SLAM and Computer Vision (image processing, object recognition and detection)</li>
<li>Algorithm Design and Optimization</li>
<li>GPU/CPU Programming</li>
<li>Unity and Unreal Development</li>
<li>Sensor Fusion</li>
<li>ROS (Robot Operating System)</li>
<li>ADAS (Advanced Driver Assistance Systems)</li>
<li>3D Reconstruction</li>
<li>CUDA</li>
<li>Optics and Cameras</li>
<li>Audio and Video Streaming</li>
</ul>
<p>Apply Now
Submit an open application, including your CV, a link to your LinkedIn profile, and details of projects that make you particularly proud. If you have connections at Varjo, feel free to drop some names. Join Varjo and play a crucial role in shaping the future of immersive computing.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++/C Programming, Embedded C/C++, SLAM and Computer Vision, Algorithm Design and Optimization, GPU/CPU Programming, Unity and Unreal Development, Sensor Fusion, ROS (Robot Operating System), ADAS (Advanced Driver Assistance Systems), 3D Reconstruction, CUDA, Optics and Cameras, Audio and Video Streaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Varjo</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Varjo is a Finnish mixed and virtual reality technology company founded in 2016. It has rapidly expanded its global footprint and currently operates in several locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B64F9C1C64</Applyto>
      <Location>Helsinki</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>d3f7efba-55c</externalid>
      <Title>Simulation Environments Engineer</Title>
      <Description><![CDATA[<p><strong>Simulation Environments Engineer</strong></p>
<p><strong>About the Team</strong></p>
<p>Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors. We strive to seamlessly blend high-level AI capabilities with the constraints of physical systems to improve peoples’ lives.</p>
<p><strong>About the Role</strong></p>
<p>We are hiring a <strong>Simulation Environments Engineer</strong> to build the tooling and infrastructure that enable high-coverage, realistic virtual environments for robotics research and evaluation. This role is focused on _creating the systems_ (not necessarily hand-crafting every asset) that let researchers and engineers describe, visualize, generate, and validate task environments at scale. You will design pipelines for importing and vetting 3rd-party content, author procedural and randomized scenario generators, and ship ergonomic tools that make environment creation fast, repeatable, and testable. This role sits at the intersection of game-engine practice, asset engineering, and large-scale simulation infrastructure.</p>
<p><strong>This role is based in San Francisco, CA, and requires in-person 3 days a week.</strong></p>
<p><strong>In this role, you will:</strong></p>
<ul>
<li>Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.</li>
</ul>
<ul>
<li>Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.</li>
</ul>
<ul>
<li>Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.</li>
</ul>
<ul>
<li>Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions.</li>
</ul>
<ul>
<li>Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals.</li>
</ul>
<ul>
<li>Connect environment tooling to CI/CD, presubmit checks, large-scale simulation farms and model-eval pipelines so environments can be tested automatically and run at scale. (You’ll partner with sim-pipelines and sim-realism owners.)</li>
</ul>
<ul>
<li>Create processes and templates to onboard new object libraries and contracted asset work; provide clear acceptance tests and automation for vendor deliverables.</li>
</ul>
<p><strong>You might thrive in this role if you:</strong></p>
<ul>
<li>Enjoy building ergonomic tooling that empowers other engineers and researchers to produce high-quality environments quickly.</li>
</ul>
<ul>
<li>Have practical experience with modern world engines (NVIDIA Isaac Sim, Unity, Unreal Engine, Omniverse) or equivalent production pipelines and can choose and integrate the right platform for each use case.</li>
</ul>
<ul>
<li>Are comfortable with the full content pipeline: CAD/asset import, USD/GLTF/FBX/texture workflows, collision mesh generation, LODs, and material/physics metadata.</li>
</ul>
<ul>
<li>Have built or used procedural generation and domain randomization systems to produce broad, task-relevant variability.</li>
</ul>
<ul>
<li>Care about quality control and validation — you like to design automated checks and visual/quantitative diagnostics that ensure environments are correct and performant.</li>
</ul>
<ul>
<li>Can collaborate across functions — you’ll work closely with researchers, physics/realism engineers, SWE/RE, and vendors to ensure environments are both realistic and actionable for ML training and evaluation.</li>
</ul>
<p><strong>About OpenAI</strong></p>
<p>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$230K – $385K</Salaryrange>
      <Skills>modern world engines, NVIDIA Isaac Sim, Unity, Unreal Engine, Omniverse, procedural generation, domain randomization, CAD/asset import, USD/GLTF/FBX/texture workflows, collision mesh generation, LODs, material/physics metadata, game-engine practice, asset engineering, large-scale simulation infrastructure</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>OpenAI</Employername>
      <Employerlogo>https://logos.yubhub.co/openai.com.png</Employerlogo>
      <Employerdescription>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. It is a private company with a large team of researchers and engineers.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/openai/39cd0dd8-520d-4932-80bf-7495a1d1d11b</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>3f964c52-425</externalid>
      <Title>Capture Artist - Contract</Title>
      <Description><![CDATA[<p><strong>Capture Artist - Contract</strong></p>
<p>DesignHybrid Remote,</p>
<p>Leamington Spa,</p>
<p>United Kingdom</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p><strong>Playground Games is seeking an Experienced Capture Artist to join the media team on Fable on a contract basis.</strong></p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>
<p><strong>About the role:</strong></p>
<p>Your expertise will encompass a broad range of key areas, including game capture, cinematography and video editing. You should possess strong skills in storytelling, cinematic theory, lighting, framing, and composition, along with a deep understanding of contemporary marketing video trends.</p>
<p>This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.</p>
<p><strong>What you’ll do:</strong></p>
<ul>
<li>Capture high-quality game footage and screenshots from various platforms including Console, PC, and directly from the game engine.</li>
<li>Collaborate closely with content teams to stage, compose, sequence, and capture compelling game material.</li>
<li>Edit and produce engaging content using game footage for both internal presentations and external marketing purposes.</li>
<li>Work with content teams to concept and develop the visual style of marketing assets, ensuring consistency and alignment with brand standards.</li>
<li>Create a variety of external materials, including promotional videos, trailers, social media content, and other marketing assets.</li>
<li>Review and refine video content based on feedback from stakeholders, ensuring high standards of quality and alignment with creative vision.</li>
<li>Stay up-to-date with industry trends and best practices to continuously improve the quality of our video content.</li>
</ul>
<p><strong>What you’ll bring:</strong></p>
<ul>
<li>Proven experience in post-production within the game or film industry.</li>
<li>Deep knowledge of video editing terminology, workflows, and best practices.</li>
<li>Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.</li>
<li>Experience with video compositing and motion graphics is preferred.</li>
<li>Highly skilled in game capture, cinematography, lighting &amp; editorial.</li>
<li>Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)</li>
<li>Strong ability to take constructive feedback and incorporate it into revisions, ensuring final assets meet all project requirements.</li>
</ul>
<p>This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>£Competitive salary and benefits package</Salaryrange>
      <Skills>Post-production, Video editing, Adobe Creative Suite, Game capture, Cinematography, Video compositing, Motion graphics, Cinematic theory, Lighting, Framing, Composition, Unreal, Unity, Motion Builder</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio that makes games for the Xbox console. It is based in the United Kingdom.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/oV8Oyfw9</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>b9169446-789</externalid>
      <Title>AI Enablement Engineer</Title>
      <Description><![CDATA[<p>As an AI Solutions Engineer for EA Experiences, you will be an innovator and creator of cutting-edge AI solutions, solutions that keep our fans at the center of everything we do. You will collaborate closely with teams across EA Experiences, developing and understanding of their business, their challenges, and their opportunities. You will rapidly create innovative AI solutions using cutting-edge AI technologies that provide increased efficiency and help our teams focus on what matters most, our fans.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Implement AI solutions to enable efficiency, expansion, and transformation across EA Experiences, directly aligned with EA Experiences&#39; goals. You will:</p>
<ul>
<li>Stay informed on the evolution of AI technologies and opportunities to drive efficiency, expansion, and transformation</li>
<li>Have a deep understanding of AI technologies and solutions, specifically focusing on how they can be integrated into business processes and systems to enhance efficiency</li>
<li>Collaborate EA Experiences teams to understand their business, processes, opportunities, and challenges.</li>
<li>Identify opportunities for developing creative AI solutions that enable our teams to focus on creative and innovative work that keeps our fans at the center of what we do</li>
<li>Be an AI evangelist, promoting the use of AI as a force-multiplier</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years experience rapidly prototyping and deploying robust production solutions incorporating software engineering, infrastructure, architectural, and security best practices</li>
<li>Excellent Python development skills are required, C#, JavaScript, HTML, and CSS are strongly preferred</li>
<li>Experience using agentic AI software engineering solutions such as Cursor, GitHub CoPilot, or Claude Code</li>
<li>Extensive experience engineering AI solutions and excellent working knowledge of:</li>
<li>Prompt and context engineering</li>
<li>AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP)</li>
<li>AI assistants, RAG, embeddings, and vector databases</li>
<li>Model tuning, evaluation, benchmarking, and guardrails</li>
<li>An excellent understanding of architecture, design principles, and cloud services, such as:</li>
<li>AWS (Azure, and GCP cloud services are optional)</li>
<li>Enterprise architecture and microservices design</li>
<li>Observability and telemetry</li>
<li>Infrastructure as code and CI/CD</li>
<li>Data science experience is beneficial</li>
<li>Content production (e.g. marketing) is strongly beneficial</li>
<li>Experience navigating the legal, ethical, and security implications for AI</li>
<li>Thrive working both collaboratively and independently</li>
<li>Excellent creative, critical thinking, and problem solving skills</li>
<li>Enjoy and prioritize continual learning- and staying up to date with the newest technologies and solutions and can understand how they can benefit EA Experiences</li>
<li>Demonstrated ability to clearly and succinctly articulate complex concepts at a senior level</li>
<li>Experience integrating AI solutions specifically with AAA Console/PC games and businesses is beneficial</li>
<li>Experience with game engines is beneficial (Unity, Unreal)</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>This role is a key part of our EA Experiences team, and will help us to create innovative AI solutions that keep our fans at the center of everything we do. As an AI Solutions Engineer, you will be working closely with teams across EA Experiences to develop and implement cutting-edge AI solutions that provide increased efficiency and help our teams focus on what matters most, our fans.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>Python, AI software engineering, agentic AI software engineering solutions, prompt and context engineering, AI agents, agentic architectures, tool calling, Model Context Protocol (MCP), AI assistants, RAG, embeddings, vector databases, model tuning, evaluation, benchmarking, guardrails, architecture, design principles, cloud services, AWS, enterprise architecture, microservices design, observability, telemetry, infrastructure as code, CI/CD, data science, content production, marketing, legal, ethical, security implications for AI, C#, JavaScript, HTML, CSS, Cursor, GitHub CoPilot, Claude Code, Unity, Unreal</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/AI-Enablement-Engineer/211565</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>fa7fcb6f-abe</externalid>
      <Title>Senior Data Scientist</Title>
      <Description><![CDATA[<p>Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>This Senior Data Scientist role will focus on designing and developing advanced AI-driven solutions for game developers and gamers. The ideal candidate will have strong expertise in Reinforcement Learning (RL), Generative AI agents, and Retrieval-Augmented Generation (RAG) to create intelligent gaming tools and experiences.</p>
<ul>
<li>Research, design, and implement rewards-based agents using Reinforcement Learning (RL) for testing gaming applications.</li>
<li>Develop and optimize agents and advanced RAG-based solutions for dynamic game content creation, adaptive player interactions, and enhanced gaming experiences.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong background in Reinforcement Learning (RL), Generative AI agents, and RAG (Retrieval-Augmented Generation).</li>
<li>Proficiency in Python and experience with PyTorch or TensorFlow for deep learning.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Reinforcement Learning (RL), Generative AI agents, RAG (Retrieval-Augmented Generation), Python, PyTorch or TensorFlow for deep learning, game engines such as Unity and Unreal Engine, LLMs, transformers, diffusion models, and self-learning AI systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Razer</Employername>
      <Employerlogo>https://logos.yubhub.co/razer.com.png</Employerlogo>
      <Employerdescription>Razer is a global gaming company that creates cutting-edge products and experiences that define the ultimate gameplay. They are guided by their mission &apos;For Gamers. By Gamers.&apos; and are relentlessly pushing boundaries and leading the charge in AI for gaming, shaping the future of the industry.</Employerdescription>
      <Employerwebsite>https://razer.wd3.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://razer.wd3.myworkdayjobs.com/en-US/Careers/job/Singapore/AI-Data-Scientist_JR2025005484</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>c1347478-78f</externalid>
      <Title>Praktikum virtuelle Gesamtfahrzeugvalidierung</Title>
      <Description><![CDATA[<p><strong>What you&#39;ll do</strong></p>
<p>You&#39;ll be responsible for developing a VR-Visualisierungsanwendung (Virtual Reality) in Unity3D or Unreal Engine. Your tasks will include Aufbereitung and Integration of Content in bestehende VR-Visualisierungsanwendungen, Erweiterung der VR-Visualisierungsanwendung anhand der Anforderungen aus den Fachbereichen der Fahrzeugentwicklung, and Virtuelle Gesamtfahrzeugerprobung or sonstige Probandenstudien.</p>
<p><strong>What you need</strong></p>
<p>To succeed in this role, you&#39;ll need a Studienplatz with Schwerpunkt Programmierung or Mediengestaltung or a vergleichbarer Studiengang (mindestens im 3. Semester or im Gap Year zwischen Bachelor und Master). You should also have Kenntnisse in der Softwareentwicklung mit Game-Engines wie Unity3D or Unreal Engine, Programmiererfahrung in den objektorientierten Programmier-Sprachen C# or C++, and Erfahrung in der Erstellung von 3D-Content in gängigen 3D-Grafiksoftware, idealerweise Cinema4D.</p>
<p><strong>Why this matters</strong></p>
<p>This role is a great opportunity to work with a leading company in the motorsport industry and to develop your skills in virtual reality and software development. You&#39;ll have the chance to work on exciting projects and to contribute to the company&#39;s success.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Softwareentwicklung, Unity3D, Unreal Engine, C#, C++, 3D-Content, Cinema4D, Game-Engine, VR-Technologie</Skills>
      <Category>Engineering</Category>
      <Industry>Motorsport</Industry>
      <Employername>Dr. Ing. h.c. F. Porsche AG</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.porsche.com.png</Employerlogo>
      <Employerdescription>Porsche is a renowned automobile manufacturer with a rich history of innovation and excellence. The company is committed to pushing the boundaries of performance, design, and technology. As a leader in the motorsport industry, Porsche has a strong reputation for delivering high-quality products and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.porsche.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.porsche.com/index.php?ac=jobad&amp;id=18304</Applyto>
      <Location>Weissach</Location>
      <Country></Country>
      <Postedate>2025-12-08</Postedate>
    </job>
  </jobs>
</source>