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  <jobs>
    <job>
      <externalid>ff087cf1-365</externalid>
      <Title>Senior Digital Modeler</Title>
      <Description><![CDATA[<p>We are looking for a Senior Digital Modeler to join our team. As a Senior Digital Modeler, you will operate independently and collaboratively with multidisciplinary design and engineering teams to execute a full range of digital modeling tasks aligned with program and organisational objectives.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Utilising excellent knowledge/understanding of design/styling concepts and modeling skills/techniques to interpret design sketches, drawings and layouts to confirm engineering requirements/styling intent and creatively visualises design concepts into three dimensional scale, full-size forms and digital models, incorporating accurate visual proportions, line character, weight, directional quality and total harmony of the design.</li>
</ul>
<ul>
<li>Utilising excellent digital modeling skills to create package models of proposed vehicles/components in area of specialty, including applying engineering specifications to produce digital model design/styling data, building and issuing 3-D data model and verifying “prove out” model meets design engineering specification while capturing design styling intent.</li>
</ul>
<ul>
<li>As PIC interfaces with design, fabrication and project teams in all phases of development, clarifying design concept/styling intent, producing finished models/package model data per project schedule, reviewing design/styling issues and conducting problem-solving to determine and/or propose styling solutions, altering/modifying models and reissuing package model data to meet project goals/technical requirements and summarising/presenting project status/updates as needed.</li>
</ul>
<ul>
<li>Identifying potential styling concerns that may impact product safety, quality and manufacturability, interfacing with designers to review styling issues and recommending styling changes to promote design feasibility while maintaining design concept/styling intent.</li>
</ul>
<ul>
<li>Participating in project meetings, activities, and discussions, providing information and general project support as needed.</li>
</ul>
<ul>
<li>Supporting process improvement efforts in area of specialty, evaluating existing modeling processes and recommending changes/improvements to support current/future business operations.</li>
</ul>
<ul>
<li>Expanding knowledge/understanding of design development process and project cycles as well as SED organisation/functions and identifying opportunities to promote department services.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$70,100.00 - $87,600.00</Salaryrange>
      <Skills>Alias, Rhino, CATIA, ICEM Surf, Class-A surfaces, G2–G4 continuity, Curvature analysis, Real-time visualization tools, VRED, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>Honda</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.honda.com.png</Employerlogo>
      <Employerdescription>Honda is a multinational corporation that designs, manufactures, and markets automobiles, motorcycles, and power equipment.</Employerdescription>
      <Employerwebsite>https://careers.honda.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.honda.com/us/en/job/8995/Senior-Digital-Modeler</Applyto>
      <Location>Raymond, Ohio</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>73f04783-b19</externalid>
      <Title>Robotics Engineer, Maritime</Title>
      <Description><![CDATA[<p>As a Robotics Engineer in Anduril&#39;s Maritime Division, you will contribute to the delivery of vehicle perception and planning capability integrated into our products. This includes systems analysis, sensor selection and integration, perception architecture and implementation, motion planning, health management, behavior analysis, simulation and test infrastructure, and interfaces with lower- and higher-level systems.</p>
<p>We expect Robotics Engineers to demonstrate end-to-end ownership of their projects, contributing as a member of a team to the rapid architecting, design, delivery, support, and evolution of next-generation autonomous platforms through their entire product life-cycle.</p>
<p>Key responsibilities include:</p>
<p>Implementing trusted safe navigation, collision avoidance, and situational awareness systems that balance constraints, restrictions, and requirements in a multi-stakeholder environment Implementing scalable sub-systems including sensor processing, perception, tracking, motion planning, health management, anomaly detection, simulation, testing fixtures, and vehicle interfaces Contributing to the development of existing software components across Anduril, with the aim of developing components that are re-usable across multiple Anduril product lines Utilizing advanced techniques in computer vision, sensor fusion, and machine learning to enhance perception and planning capabilities of Anduril vehicles Conducting thorough testing and validation of perception and planning algorithms through development and use of simulation and analysis of data from real-world experiments, including evolving the data analysis tooling Collaborating with cross-functional teams, including software engineers, mechanical engineers, and systems engineers, to ensure effective system integration and testing Traveling to co-locate with end-users and/or other teams up to 20% of the time</p>
<p>Required qualifications include:</p>
<p>Bachelor&#39;s degree in Robotics, Mechatronics, Computer Science, Engineering, or a relevant field Experienced and proficient in C++ and/or Python software development Familiarity with autonomous vehicle hardware and sensors such as radar, sonar, LIDAR, and cameras Demonstrated knowledge of at least one of: computer vision, sensor fusion, SLAM, motion planning, machine learning Experience in a senior perception or planning role for the delivery of a robotic system Capacity to act as the technical owner for a system, including stakeholder engagement, requirements definition, roadmap management, team coordination, design, implementation, sustainment, and evolution Ability to collaborate with stakeholders to define and implement robust validation and verification strategies for perception and planning modules Capacity to learn and grow individually, while mentoring junior team members effectively, building team cohesion and capacity Eligibility to obtain and maintain an active U.S. Secret security clearance</p>
<p>Preferred qualifications include:</p>
<p>Experience with autonomous systems in the ground, air, maritime, or space domains Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for algorithm validation and testing Knowledge of safety standards and certification processes for autonomous systems Familiarity with System Engineering concepts</p>
<p>US Salary Range: $191,000-$253,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$191,000-$253,000 USD</Salaryrange>
      <Skills>C++, Python, Autonomous vehicle hardware, Sensor fusion, SLAM, Motion planning, Machine learning, Simulation tools, Gazebo, Unity, Unreal Engine, Safety standards, Certification processes, System Engineering</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril Industries</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril Industries is a defense technology company that designs, builds, and sells advanced military systems using AI-powered operating systems.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/5091916007</Applyto>
      <Location>Boston, Massachusetts, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>f32c8b7e-a13</externalid>
      <Title>Staff Motion Designer</Title>
      <Description><![CDATA[<p>The Marketing Team at Shield AI is hiring a Motion Designer focused on creating dynamic, high-impact motion graphics and animations that bring our brand, technology, and mission to life.</p>
<p>You are a creative problem solver with strong design and animation skills, capable of translating complex concepts into visually engaging, story-driven motion content. You&#39;ll collaborate closely with designers, and video editors to develop assets for marketing campaigns, product launches, and social channels.</p>
<p>You have a solid foundation in design fundamentals including composition, typography, color, and timing, and you are skilled in Adobe After Effects, Illustrator, and Premiere Pro. You build and own motion templates that uphold brand consistency, and optimize workflows across creative teams. You balance multiple projects, respond effectively to feedback, and deliver refined, on-brand motion assets under tight timelines.</p>
<p>This role may occasionally include light video editing or 3D animation. You bring a passion for design, a strong eye for detail, and a deep understanding of how animation enhances storytelling and engagement.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and animate high-quality motion graphics for videos, campaigns, product explainers, and digital channels.</li>
<li>Work closely with Marketing leadership to define Shield AI’s motion and video brand across platforms.</li>
<li>Collaborate across marketing, creative, and product teams to bring ideas from concept through delivery.</li>
<li>Maintain Shield AI’s visual identity through consistent motion design standards and templates.</li>
<li>Create assets optimized for multiple platforms and aspect ratios including 16:9, 9:16, and 1:1.</li>
<li>Support video editors with animated elements, transitions, and branded graphics.</li>
<li>Manage multiple concurrent projects and deliver on tight production schedules.</li>
<li>Prepare files, organize assets, and ensure version control and quality control of deliverables.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8-10 years of professional experience in motion design, animation, or a related field.</li>
<li>Expert proficiency in Adobe After Effects, Illustrator, and Premiere Pro.</li>
<li>Strong design fundamentals in layout, composition, color, and typography.</li>
<li>Proven ability to create visually engaging content across formats and platforms.</li>
<li>Strong communication, organization, and project management skills.</li>
<li>Ability to work collaboratively in a fast-paced, iterative environment.</li>
</ul>
<p><strong>Preferences</strong></p>
<ul>
<li>Experience with 3D animation in Cinema 4D, Blender, or Unreal Engine.</li>
<li>Familiarity with sound design, compositing, and visual effects.</li>
<li>Experience developing and maintaining motion systems or brand toolkits.</li>
<li>Understanding of creative production for aerospace, defense, or technology sectors.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,000 - $182,000 a year</Salaryrange>
      <Skills>Adobe After Effects, Illustrator, Premiere Pro, Motion design, Animation, Design fundamentals, Composition, Typography, Color, Timing, Cinema 4D, Blender, Unreal Engine, Sound design, Compositing, Visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission to protect service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/7a33b55f-47e4-4f25-b993-fb40694aa634</Applyto>
      <Location>San Francisco, California / San Diego, California / Dallas, Texas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a5a2671-1cb</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>
<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>
<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>
<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>
<li>Write documentation on technical art creation processes and guide artists on best practices</li>
<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>
<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>
<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>
<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>
<li>Participate in project planning and estimation processes</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>
<li>Proficiency in one or more programming languages, ideally Python</li>
<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>
<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>
<li>Experience with art production pipelines and workflows for game development</li>
<li>Experience with version control systems, such as P4, Git, or SVN</li>
<li>Experience with multiple game genres and platforms</li>
<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>
<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>
<li>Fluent in English</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
<li>EAP Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global technology company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DAF8862DBF</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f222ca5f-8ab</externalid>
      <Title>Lead Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Lead Programmer experienced in both technical and commercial aspects to play a pivotal role in the regional team to develop our engineering service capability in China. This is a high-impact role that combines technical leadership and client management. You will be the key partner to the Regional Director, responsible for designing optimal service plans, engaging with potential clients, and leading pilot projects. Success in this role will see you transition into the leadership position for the full-scale engineering team you help to build.</p>
<p>Duties and Responsibilities:</p>
<p><strong>Strategic Service Design &amp; Optimization (30%)</strong></p>
<ul>
<li>Partner with the Regional Director to analyze market needs and define the strategic roadmap for game engineering services in China.</li>
<li>Develop and optimize standardized yet flexible service plans, pricing models, and technical offerings for potential clients.</li>
<li>Identify and vet potential technical partners and talent within the region to support service delivery.</li>
</ul>
<p><strong>Business Development &amp; Client Engagement (30%)</strong></p>
<ul>
<li>Act as a key technical representative in customer meetings, pitches, and discussions for new business opportunities.</li>
<li>Translate client vision and requirements into actionable technical proposals and scopes of work.</li>
<li>Work with the team to build strong, trusted relationships with potential and existing clients by demonstrating deep technical and production knowledge.</li>
</ul>
<p><strong>Pilot Production Leadership (30%)</strong></p>
<ul>
<li>Lead the end-to-end execution of pilot projects, serving as the primary point of contact for the client and internal stakeholders.</li>
<li>Manage project scope, timeline, budget, and resources to successfully prove our service capabilities and secure long-term contracts.</li>
<li>Build and manage a small, core team of engineers and technical artists for pilot delivery.</li>
</ul>
<p><strong>Team Building &amp; Leadership (10%)</strong></p>
<ul>
<li>Partner with the regional director for recruitment, hiring, and onboarding of a full-scale engineering team.</li>
<li>Establish team processes, best practices, and a culture of technical excellence and client focus.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven track record in the games industry.</li>
<li>Strong technical background with a deep understanding of game development pipelines, architecture, and technical challenges.</li>
<li>Hands-on experience with both Unreal Engine (UE) and Unity.</li>
<li>Prior experience directly managing or leading an engineering team.</li>
<li>Demonstrated experience in client-facing roles, such as presenting to partners, managing outsourcers, or working with publishers.</li>
<li>Communication skills in both English and Mandarin.</li>
<li>Degree in Computer Science, Engineering, or a related technical field, or equivalent practical experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Unity, Game development pipelines, Game architecture, Technical challenges, Business development, Project management, Team leadership, Client engagement</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global service provider in the video games industry with studios in multiple locations. The company has over 13,000 employees.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6A745F91E</Applyto>
      <Location>Guangzhou</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2519cf36-6ef</externalid>
      <Title>Lead Game Developer</Title>
      <Description><![CDATA[<p>As a Lead Game Developer at Keywords Studios, you will be at the forefront of shaping the technical vision and driving the success of our development projects. You won&#39;t just lead a team—you&#39;ll build, inspire, and empower a world-class group of engineers to push the boundaries of what&#39;s possible in gaming.</p>
<p>Responsibilities ---------------</p>
<p><strong>Technical Leadership</strong></p>
<ul>
<li>Define, implement, and uphold cutting-edge technical standards and best practices.</li>
<li>Partner closely with game designers and producers to ensure innovative ideas are technically achievable.</li>
<li>Stay ahead of the curve by monitoring emerging technologies and industry trends to keep our games competitive and future-ready.</li>
</ul>
<p><strong>Project Management</strong></p>
<ul>
<li>Lead the planning, execution, and successful delivery of complex engineering projects.</li>
<li>Manage timelines, budgets, and resources to ensure smooth production cycles.</li>
<li>Proactively identify risks and develop smart, actionable solutions.</li>
<li>Confidently present technical strategies and updates to both technical and non-technical audiences.</li>
</ul>
<p><strong>Team Management</strong></p>
<ul>
<li>Play a key role in hiring and growing a high-performing Game Dev team, in partnership with the business and recruitment teams.</li>
<li>Provide hands-on technical leadership while mentoring and developing team members to reach their full potential.</li>
<li>Guide your team through mission-critical projects with clarity, motivation, and vision.</li>
</ul>
<p><strong>Problem-Solving</strong></p>
<ul>
<li>Diagnose and resolve complex technical challenges quickly and effectively.</li>
<li>Drive continuous improvement by refining workflows, tools, and processes.</li>
</ul>
<p><strong>Communication</strong></p>
<ul>
<li>Foster clear, transparent communication across teams, stakeholders, and departments.</li>
<li>Present technical concepts in simple, compelling terms to non-technical audiences.</li>
<li>Collaborate with the Studio Head to develop new business leads and contribute to long-term growth strategies.</li>
</ul>
<p>Requirements ------------</p>
<ul>
<li>Proven experience in software engineering, including 4+ years in a leadership role (desirable).</li>
<li>Expert-level proficiency in C++ and C#.</li>
<li>Hands-on experience with Unreal Engine 4/5, AWS, and console platforms (Steam/PlayStation/Xbox).</li>
<li>Proven success in shipping 2–3 console titles or 4–5 PC titles.</li>
<li>Track record of delivering projects on time, on budget, and at the highest quality standards.</li>
<li>Skilled in analyzing technical risks and making data-driven, strategic recommendations.</li>
<li>Exceptional ability to communicate ideas to both technical and non-technical audiences.</li>
<li>Strong collaboration, organization, and problem-solving skills, thriving in a team-oriented environment.</li>
</ul>
<p>Benefits --------</p>
<ul>
<li>Competitive salary</li>
<li>Law Benefits</li>
<li>Schedule: From Monday – Friday</li>
<li>After 3 months: Major and minor medical expenses insurance</li>
<li>Saving funds</li>
<li>Grocery vouchers</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C#, Unreal Engine 4/5, AWS, Steam, PlayStation, Xbox</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry, with a presence in multiple locations around the world.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/01C5F9D2CC</Applyto>
      <Location>Mexico</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ecdd9cf3-3e2</externalid>
      <Title>Environment Artist (Lighting Focus)</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>
<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>
<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>
<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>
<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>
<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>
<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>
<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>
<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>
<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>
<li>Experience with PBR workflows and optimisation for real-time environments.</li>
<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>
<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F7BA637EB0</Applyto>
      <Location>South East Asia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e0065c69-a36</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, Substance 3D, Zbrush, Unreal Engine 4 or 5, optimization knowledge, clear written and verbal communication, collaboration habits, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/AE0329A4E2</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c49d3fb5-aa6</externalid>
      <Title>Narrative Designer H/F</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are currently working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>We are looking for a Narrative Designer to join our team and help create exceptional interactive experiences for our players. As a Narrative Designer, you will be responsible for designing and implementing the narrative elements of our games, including dialogue, animations, and interactions with non-playable characters (NPCs).</p>
<p>You will work closely with our writers, level designers, artists, animators, and coders to ensure that the narrative elements are integrated seamlessly into the game. You will also be responsible for ensuring that the narrative is consistent and cohesive throughout the game.</p>
<p>The ideal candidate will have a strong background in game development, with experience in narrative design and implementation. You will have a deep understanding of game mechanics and how to integrate narrative elements into the game. You will also have excellent communication and collaboration skills, with the ability to work effectively with a team.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement narrative elements, including dialogue, animations, and interactions with NPCs</li>
<li>Work closely with writers, level designers, artists, animators, and coders to ensure that narrative elements are integrated seamlessly into the game</li>
<li>Ensure that narrative is consistent and cohesive throughout the game</li>
<li>Collaborate with team members to ensure that narrative elements are aligned with game mechanics and overall game design</li>
</ul>
<p>Requirements:</p>
<ul>
<li>2+ years of experience in game development, with a focus on narrative design and implementation</li>
<li>Strong understanding of game mechanics and how to integrate narrative elements into the game</li>
<li>Excellent communication and collaboration skills, with the ability to work effectively with a team</li>
<li>Proficiency in game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with game development tools, such as Unity or Unreal Engine</li>
<li>Strong understanding of narrative design principles and best practices</li>
<li>Experience with game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p>Salary Range: Not specified</p>
<p>Experience Level: Mid</p>
<p>Employment Type: Full-time</p>
<p>Workplace Type: Onsite</p>
<p>Category: Design</p>
<p>Industry: Technology</p>
<p>Required Skills:</p>
<ul>
<li>Narrative design</li>
<li>Game development</li>
<li>Unity or Unreal Engine</li>
<li>Game development pipelines and processes</li>
<li>Narrative design principles and best practices</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Game development tools, such as Unity or Unreal Engine</li>
<li>Narrative design principles and best practices</li>
<li>Game development pipelines and processes</li>
<li>Strong communication and collaboration skills, with the ability to work effectively with a team</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Narrative design, Game development, Unity or Unreal Engine, Game development pipelines and processes, Narrative design principles and best practices, Game development tools, such as Unity or Unreal Engine, Narrative design principles and best practices, Game development pipelines and processes, Strong communication and collaboration skills, with the ability to work effectively with a team</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/da4ee74a-8804-4364-8c18-3ec5fe462c3c</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9e005c2d-75f</externalid>
      <Title>Mid/Senior Narrative Designer</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio based in Bordeaux, France. We are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations. We are a team of over 300 collaborators working on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, our XR department.</p>
<p>Our infallible goal is to create exceptional, memorable interactive experiences for our players. To achieve this, we are looking for a Mid/Senior Narrative Designer to join our team.</p>
<p>As a Mid/Senior Narrative Designer, you will be responsible for creating and implementing the narrative experience on multiple levels of our new project. You will work closely with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience.</p>
<p>Responsibilities:</p>
<ul>
<li>Create and implement the narrative experience on multiple levels</li>
<li>Collaborate with the Level Designer, Level Artist, and Level Builder to ensure a cohesive and engaging narrative experience</li>
<li>Work with the writers to iterate on dialogue and scene design</li>
<li>Ensure the narrative experience is consistent with the game&#39;s overall story and tone</li>
</ul>
<p>Requirements:</p>
<ul>
<li>4 years of experience in game development, preferably in a narrative design role</li>
<li>Proficiency in a scripting language</li>
<li>Experience with integrating narrative elements into a game engine</li>
<li>Strong understanding of narrative design principles and game development pipelines</li>
<li>Excellent communication and collaboration skills</li>
<li>Ability to work in a fast-paced environment and meet deadlines</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with Unreal Engine or Unity</li>
<li>Knowledge of game development pipelines and tools</li>
<li>Strong understanding of game design principles and mechanics</li>
</ul>
<p>If you are passionate about creating engaging and memorable interactive experiences, we encourage you to apply for this role. Please submit your CV, cover letter, and portfolio to the application form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of our HR team (remote)</li>
<li>Technical interview with the project leads (onsite, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about Asobo Studio, check out our LinkedIn page. We look forward to hearing from you!</p>
<p>Asobo Studio is an equal opportunities employer and welcomes applications from all qualified candidates without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other protected characteristic. We are also committed to providing reasonable accommodations for individuals with disabilities. If you require an accommodation, please let us know during your interview with the recruitment team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>narrative design, game development, scripting language, game engine, narrative design principles, game development pipelines, Unreal Engine, Unity, game development pipelines, game design principles, mechanics</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has created 25 games for PC and consoles over 20 years, including well-known licenses, original games, and innovative creations.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/81659e8e-1bff-4013-b6cc-a96b6535ae46</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8abe225f-c2e</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Job Overview</strong></p>
<p>We&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
<li>Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>California Base Pay Range</p>
<p>$158,988—$233,182 USD</p>
<p>Washington Base Pay Range</p>
<p>$144,535—$211,984 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$158,988—$233,182 USD (California) or $144,535—$211,984 USD (Washington)</Salaryrange>
      <Skills>Systems Design, Progression, Economy, Gameplay System, Gameplay Balance, Unreal Engine, Mobile Game Experience, Player Motivations, Forms of Play, Progression and Goal Setting, Game Development, Engine Technology</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806397004</Applyto>
      <Location>Bellevue, United States</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>5eeb40ae-165</externalid>
      <Title>Lead Engine Programmer</Title>
      <Description><![CDATA[<p><strong>Lead Engine Programmer</strong></p>
<p>At Epic Games, we&#39;re looking for a talented Lead Engine Programmer to join our Unreal Engine team. As a key member of our team, you&#39;ll be responsible for leading a group that maintains, optimises, and enhances workflows and tooling behind Unreal Editor for Fortnite.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Lead a team that maintains, optimises, and enhances workflows and tooling behind UEFN.</li>
<li>Be a vision holder for our medium and long-term UEFN pipeline development strategy.</li>
<li>Design the systems and approaches to making large-scale changes incrementally in a live product.</li>
<li>Work closely with game teams to gather and satisfy stakeholders&#39; requirements.</li>
<li>Actively contribute to the codebase, troubleshoot issues, and ensure their timely resolution.</li>
<li>Plan, schedule, and prioritise work with and for your team, identify risks, and determine mitigations.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Proven experience leading a programming team</li>
<li>Strong C++ programming skills</li>
<li>Proven experience in architecting, developing, and releasing large systems</li>
<li>Can drive forward long-term development goals whilst delivering on short-term wins, holding a team accountable for their output</li>
<li>Demonstrates a passion for improving developer workflows and user experience</li>
<li>Ability to communicate and work across organisations, networks, build relationships, and coordinate with other teams</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a comprehensive benefits package, including 100% coverage for benefits for both employees and dependents, as well as a retirement savings plan with a competitive employer match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Team Leadership, System Design, Code Review, Cloud Computing, Containerisation, DevOps</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809435004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>b097450e-e0f</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are seeking a Lead Animator to join our team working on Fortnite, responsible for developing concepts of Emotes and animations for our wide variety of IP and original content partners. The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>
<p>As a Lead Animator, you will:</p>
<ul>
<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>
<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>
<li>Collaborate with various art areas within Epic, as well as external partner teams</li>
<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>A reel of animation demonstrating character and creature animations with keyframes</li>
<li>Solid experience with Maya and game systems, such as Unreal Engine</li>
<li>Good perception to achieve realistic and stylized movements</li>
<li>Strong communication and leadership skills</li>
<li>Related skills, such as modeling, skinning, and rigging</li>
<li>Experience with motion capture data</li>
<li>Experience in leadership, with participation in the launch of at least one title</li>
<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p>About Us:</p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>
<p>If you liked what you heard, come join something Epic!</p>
<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>
<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and technology. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790834004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>45c1eb43-dbc</externalid>
      <Title>Lead Engine Programmer</Title>
      <Description><![CDATA[<p><strong>Lead Engine Programmer</strong></p>
<p>At Epic Games, we&#39;re looking for a talented Lead Engine Programmer to join our Unreal Engine team. As a key member of our team, you&#39;ll be responsible for leading a group responsible for the entire technology stack behind Unreal Editor for Fortnite, empowering creators to build bigger and better experiences while pushing the boundaries of the state of the art in dynamic content authoring and delivery.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Lead a team that maintains, optimises, and enhances workflows and tooling behind UEFN.</li>
<li>Be a vision holder for our medium and long-term UEFN pipeline development strategy.</li>
<li>Architect the systems and approaches to making large-scale changes incrementally in a live product</li>
<li>Work closely with game teams to gather and satisfy stakeholders’ requirements.</li>
<li>Actively contribute to the codebase, troubleshoot issues, and ensure their timely resolution .</li>
<li>Plan, schedule, and prioritise work with and for your team, identify risks, and determine mitigations.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Proven experience leading an engineering team</li>
<li>Strong C++ engineering skills</li>
<li>Proven experience in architecting, developing, and releasing large systems</li>
<li>Can drive forward long-term development goals whilst delivering on short-term wins, holding a team accountable for their output</li>
<li>Demonstrates a passion for improving developer workflows and user experience</li>
<li>Ability to communicate and work across organisations, networks, build relationships, and coordinate with other teams</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We offer a comprehensive benefits package, including:</p>
<ul>
<li>100% paid benefits except for PMI (for dependents)</li>
<li>Pension</li>
<li>Private medical insurance</li>
<li>Health care cash plan</li>
<li>Dental insurance</li>
<li>Disability and life insurance</li>
<li>Critical illness</li>
<li>Cycle to work scheme</li>
<li>Flu shots</li>
<li>Health checks</li>
<li>Meals</li>
<li>A robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Team leadership, System architecture, Code contribution, Agile development, Cloud computing, DevOps</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809412004</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a6232d00-126</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, large team, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814009004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>62a23861-538</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
<li>Get hands on creating the scripting, data, and content required by those systems, diving into the engine and leveraging other tools</li>
<li>Be responsible for soliciting and integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players</li>
<li>Expand and iterate on those systems once they’re in the live environment, ensuring the game remains exciting and engaging to players</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of progression and goal setting on play</li>
<li>Strong interest in game progression and economies, and an understanding of what makes them work</li>
<li>Ability to take initiative and react quickly to changing project needs, drive decisions, then owning the outcome and vision</li>
<li>You’re player-focused, passionate, solutions-focused, and innovative; These traits equal success at Epic and influence everything we do</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$139,061—$203,957 CAD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$139,061—$203,957 CAD</Salaryrange>
      <Skills>Systems Design, Progression, Economy, Gameplay Balance, Unreal Engine, Mobile Game Experience, Live-Service Multiplayer Environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806447004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7f2922d4-ca7</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, Unreal Engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814007004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9cea4dd1-515</externalid>
      <Title>Chef d&apos;équipe artistique, environnements</Title>
      <Description><![CDATA[<p><strong>Art &amp; Animation</strong></p>
<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>
<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>
<p>As an Art Director, you will be responsible for:</p>
<ul>
<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>
<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>
<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>
<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>
<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>
<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>
<li>Experience in close collaboration with designers to support main gameplay loops</li>
<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>
<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>
<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>
<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>
<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>
<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>
<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite and Unreal Engine franchises.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793668004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7356343a-15e</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p><strong>Pay Transparency Information</strong></p>
<p>The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).</p>
<p>British Columbia Base Pay Range</p>
<p>$145,844—$213,905 CAD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$145,844—$213,905 CAD</Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, animation behavior tools, problem-solving ability, gameplay animation tools, AAA game development, Unreal Engine, C++, Unreal Engine Animation Blueprints</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814005004</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9c573812-23d</externalid>
      <Title>Lead Engine Programmer</Title>
      <Description><![CDATA[<p><strong>Lead Engine Programmer</strong></p>
<p>At Epic Games, we&#39;re looking for a talented Lead Engine Programmer to join our Unreal Engine team. As a key member of our team, you&#39;ll be responsible for leading a group responsible for the entire technology stack behind Unreal Editor for Fortnite, empowering creators to build bigger and better experiences while pushing the boundaries of the state of the art in dynamic content authoring and delivery.</p>
<p><strong>In this role, you will</strong></p>
<ul>
<li>Lead a team that maintains, optimises, and enhances workflows and tooling behind UEFN.</li>
<li>Be a vision holder for our medium and long-term UEFN pipeline development strategy.</li>
<li>Architect the systems and approaches to making large-scale changes incrementally in a live product.</li>
<li>Work closely with game teams to gather and satisfy stakeholders’ requirements.</li>
<li>Actively contribute to the codebase, troubleshoot issues, and ensure their timely resolution.</li>
<li>Plan, schedule, and prioritise work with and for your team, identify risks, and determine mitigations.</li>
</ul>
<p><strong>What we&#39;re looking for</strong></p>
<ul>
<li>Proven experience leading a programming team.</li>
<li>Strong C++ programming skills.</li>
<li>Proven experience in architecting, developing, and releasing large systems.</li>
<li>Can drive forward long-term development goals whilst delivering on short-term wins, holding a team accountable for their output.</li>
<li>Demonstrates a passion for improving developer workflows and user experience.</li>
<li>Ability to communicate and work across organisations, networks, build relationships, and coordinate with other teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Team leadership, Architecting, Developing, Releasing, Improving developer workflows, User experience, Communication, Relationship building</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809423004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>29471b86-b93</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>At Epic Games, we&#39;re looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a Senior Systems Designer, you will work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project. You will design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Work with project leads &amp; directors to shape and evolve complex design systems</li>
<li>Design, document, prototype, and iterate on systems, working with a cross-disciplinary team</li>
<li>Get hands-on creating the scripting, data, and content required by those systems</li>
<li>Solicit and integrate feedback from across the team on your own initiative</li>
<li>Expand and iterate on systems once they&#39;re in the live environment</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine</li>
<li>Demonstrated talent for empathizing with players and a deep understanding of player motivations</li>
<li>Strong interest in game progression and economies</li>
<li>Ability to take initiative and react quickly to changing project needs</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match.</p>
<p><strong>Why Work at Epic Games?</strong></p>
<p>At Epic Games, we&#39;re passionate about creating a collaborative, welcoming, and creative environment that allows our employees to grow and thrive. We&#39;re committed to doing right by our community and users, and we&#39;re always innovating to raise the bar of engine and game development.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Game Progression, Economy, Mobile Game Experience, Game Balance, Player Motivations</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5736320004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c8f0e7f7-f04</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behaviour tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviours and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyse, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>This role is open to multiple locations in North America (excluding CA, NY, MA &amp; WA).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig toolset, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, blend trees, state machines, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814003004</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9ac0df08-2c2</externalid>
      <Title>Senior AI Gameplay Programmer, Game Foundation</Title>
      <Description><![CDATA[<p>We are looking for a senior AI gameplay programmer to join our team at Epic Games. As a senior AI gameplay programmer, you will be responsible for designing and implementing AI systems for our games, including Fortnite. You will work closely with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and implement AI systems for our games, including Fortnite</li>
<li>Analyze and improve existing AI systems to make them more efficient and effective</li>
<li>Collaborate with other developers and engineers to ensure that our games are of the highest quality and meet the needs of our players</li>
<li>Ensure that our games are optimized for performance and stability</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in game development, including experience with AI systems</li>
<li>Strong understanding of AI concepts and techniques, including machine learning and behavior trees</li>
<li>Experience with C++ programming language</li>
<li>Strong communication and collaboration skills</li>
<li>Ability to work independently and as part of a team</li>
<li>Experience with game engines such as Unreal Engine</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>100% paid health, dental, and vision insurance</li>
<li>100% paid life insurance</li>
<li>401(k) matching program</li>
<li>Flexible work hours and remote work options</li>
<li>Access to the latest game development tools and technologies</li>
<li>Opportunities for professional growth and development</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p><strong>What We Offer</strong></p>
<ul>
<li>A competitive salary and benefits package</li>
<li>Opportunities for professional growth and development</li>
<li>A collaborative and dynamic work environment</li>
<li>Access to the latest game development tools and technologies</li>
<li>Flexible work hours and remote work options</li>
<li>A fun and supportive team environment</li>
<li>Opportunities to work on exciting and challenging projects</li>
<li>A chance to make a real impact on the gaming industry</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and experienced game developer looking for a new challenge, please submit your resume and cover letter to our careers page. We can&#39;t wait to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, AI, game development, Unreal Engine, machine learning, behavior trees, game engines, game development tools, professional growth and development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates popular games such as Fortnite. The company has a large team of developers and engineers working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5775913004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>f0fa3085-a35</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Designer in Animation to join our team working on different animation systems. As a Senior Technical Designer in Animation, you will use your knowledge of animation and technical understanding of character animation to create animation systems that facilitate attractive and high-quality character movement. You will be the primary point of contact for animation implementation issues and any related technical challenges, working closely with animation, design, and programming teams to ensure the animation pipeline runs smoothly and efficiently. You will also help identify potential issues and implement correct solutions, using your technical knowledge to help connect and facilitate communication between the animation team and other departments.</p>
<p>You will create tools, techniques, and animation behavior philosophies that enable the construction of complex movement systems. You will design and implement state machines and animation behaviors, as well as execution solutions. You will work closely with the animation, design, and programming teams to analyze, diagnose, and solve animation implementation issues in the game and related technical challenges. You will collaborate closely with the animation leadership to maintain the style and quality of animations in the game. You will seek opportunities to improve the animation pipeline and help provide solutions to animation technical issues, including training and creating documentation for the animation team.</p>
<p>We are looking for someone with a strong sensitivity to animation, with a clear understanding of realistic and stylized character movement and how to achieve it through modern animation methods. You should have experience in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, using our Control Rig toolset. You should demonstrate exceptional problem-solving skills, with strong written communication and teamwork skills. Familiarity with animation gameplay tools, such as blend trees and state machines, and experience with Unreal Engine Animation Blueprints is a plus. Experience with AAA game development, preferably in large teams using established game engines (internal or commercial), and experience with Unreal Engine is a plus. You should demonstrate self-motivation, a strong work ethic, and the ability to work independently.</p>
<p>Note: Programming experience in C++ is not required.</p>
<p>Benefits:</p>
<p>We pay 100% of benefits for employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.onclick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, character animation, animation pipelines, Maya, MotionBuilder, Unreal Engine, Control Rig, problem-solving, written communication, teamwork, animation gameplay tools, blend trees, state machines, Unreal Engine Animation Blueprints, C++, AAA game development, large teams, established game engines, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814026004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7b9633d8-269</externalid>
      <Title>Senior Technical Animation Designer</Title>
      <Description><![CDATA[<p>We are looking for a talented Senior Technical Animation Designer to join our team working on multiple animation systems. As a Senior Technical Animation Designer, you will be responsible for designing and implementing animation systems that enable character movements that are both attractive and of high quality. You will be the primary point of contact for animation-related issues and technical challenges, and will work closely with the animation, design, and programming teams to ensure the smooth operation and efficiency of the animation process. You will also contribute to identifying potential problems and deploying solutions, using your technical expertise to facilitate communication between the animation team and other disciplines.</p>
<p>Responsibilities:</p>
<ul>
<li>Design tools, techniques, and animation behavior approaches that enable the creation of complex movement systems</li>
<li>Design and implement state machines, animation behaviors, and real-time execution solutions</li>
<li>Collaborate closely with the animation, design, and programming teams to analyze, diagnose, and resolve animation-related issues in the game and technical challenges in animation</li>
<li>Work closely with the animation leadership to maintain the visual style and quality standards of the game&#39;s animations</li>
<li>Identify opportunities to improve animation processes and methods, and propose solutions to technical animation problems, including team training and documentation creation</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent animation sense and deep understanding of realistic and stylized character movements, as well as modern methods for achieving them</li>
<li>Expertise in animation pipelines, including content creation tools such as Maya, MotionBuilder, and Unreal Engine, with the use of the entire Control Rig toolset</li>
<li>Strong problem-solving skills, excellent written communication skills, and a team spirit</li>
<li>Knowledge of animation gameplay tools, such as blend trees and state machines; experience with Unreal Engine&#39;s animation visualization plans is a plus</li>
<li>Experience in AAA game development, ideally in a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Autonomy, strong work ethic, and ability to work independently</li>
<li>No C++ programming knowledge required</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of the associated benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illnesses, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, content creation tools, state machines, animation behaviors, real-time execution solutions, problem-solving skills, written communication skills, team spirit, animation gameplay tools, blend trees, Unreal Engine, Unreal Engine, AAA game development, large team, established game engine, C++ programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite game. The company has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5814015004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>5750da01-34d</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p><strong>Senior Systems Designer</strong></p>
<p>We are seeking a highly skilled Senior Systems Designer to join our team at Epic Games. As a Senior Systems Designer, you will be responsible for designing and implementing key features related to progression, economy, and gameplay balance for a new game project.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate closely with project leads and directors to shape and evolve complex design systems that support engagement, gameplay, and creative vision</li>
<li>Design, document, prototype, and iterate on these systems working with a multidisciplinary team of developers, and oversee their successful implementation from start to finish</li>
<li>Participate actively in creating scripts, data, and content required by these systems by diving into the engine and leveraging other tools</li>
<li>Solicit and integrate proactive feedback from the entire team to ensure a fun and engaging experience for players</li>
<li>Develop and iterate on these systems once they are deployed in live environment to ensure the game remains engaging and fun for players</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>More than 5 years of experience in delivering titles as a systems designer, having worked on progression, economy, game systems, and gameplay balance</li>
<li>Experience working in multiplayer live service environments and ability to work directly in Unreal Engine, with mobile game experience being a plus</li>
<li>Demonstrated talent for empathy towards players and a deep understanding of their motivations, play forms, and the effects of progression and objectives on the gaming experience</li>
<li>Strong interest in game progression and economy, and understanding of their success mechanisms</li>
<li>Ability to take initiative and react quickly to changing project needs, orient decisions, and assume results and vision</li>
<li>Player-focused, passionate, solution-oriented, and innovative - these traits are a guarantee of success at Epic and influence everything we do</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of employee and dependent benefits premiums, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, game design, game development, game systems, game balance, progression, economy, mobile game development, multidisciplinary team collaboration, scripting, data creation, content creation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company that creates immersive and interactive entertainment experiences. With a portfolio of successful titles, including Fortnite, Epic Games has established itself as a major player in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5806405004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>41179743-354</externalid>
      <Title>Chef d&apos;équipe, programmation moteur</Title>
      <Description><![CDATA[<p><strong>Engineering</strong></p>
<p><strong>What We Do</strong></p>
<p>Unreal Engine has been at the forefront of real-time entertainment for over 20 years. Our team of expert programmers innovates constantly to improve the tools and technology designed to give developers incredible means to create content on a global scale.</p>
<p><strong>What You&#39;ll Do</strong></p>
<p>As a member of the Unreal Engine team, you will lead a group responsible for the entire technological infrastructure behind Unreal Editor for Fortnite (UEFN). Your mission will be to enable creators to build ever-larger and higher-quality experiences, while pushing the limits of content creation and delivery. In addition to evolving our tools for user-generated content, you will participate in adapting this technology to meet the needs of our titles, such as Battle Royale, LEGO Fortnite, and more. Our work will redefine the design of these products and transform Fortnite into a true open metaverse platform. Most importantly, you will work with a creative, energetic, and passionate team to continue making Unreal the best game development engine on the market.</p>
<p><strong>What You&#39;ll Be Responsible For</strong></p>
<ul>
<li>Lead a team that ensures the maintenance, optimization, and improvement of processes and tools behind UEFN</li>
<li>Ensure strategic direction of UEFN production chain development in the medium and long term</li>
<li>Design systems and approaches that enable progressive, large-scale changes to a product in continuous service</li>
<li>Collaborate closely with game teams to gather and meet partner requirements</li>
<li>Actively contribute to the codebase, diagnose problems, and ensure rapid resolution</li>
<li>Manage team priorities and delivery schedules, anticipating risks and developing contingency plans</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Proven experience in leading a programming team</li>
<li>Solid C++ programming skills</li>
<li>Confirmed experience in designing, developing, and launching complex systems</li>
<li>Ability to drive long-term development objectives while achieving tangible results in the short term, holding the team accountable for their objectives</li>
<li>Marked passion for optimizing developer workflow methods and user experience</li>
<li>Ability to collaborate across the company, building relationships and coordinating efforts with other teams</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of employee and dependent benefits premiums, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or disability insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, a provider that offers free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, programming, leadership, system design, team management, codebase contribution, problem diagnosis, risk anticipation, game development, Unreal Engine, Fortnite, Battle Royale, LEGO Fortnite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that has been creating innovative games for over 20 years. The company is known for its Unreal Engine, a powerful game development platform used by developers around the world.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5809450004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>63b09a2b-4b3</externalid>
      <Title>Lead Technical Producer</Title>
      <Description><![CDATA[<p><strong>What We Do</strong></p>
<p>As a Lead Technical Producer at Epic Games, you will be part of a team that creates high-quality products and experiences, driving a vision from start to finish and collaborating with teams to deliver Epic-quality projects.</p>
<p><strong>What You Will Do</strong></p>
<p>We are looking for a Lead Producer to join our Core Tech team at Fortnite and lead one of our main R&amp;D programs in technology, involving large inter-team and multi-functional groups. This will include low-complexity game and engine systems, including workflows and internal development processes. Possible options include internal DevOps and stability, technology-related initiatives to the editor, and reducing game time.</p>
<p>In this role, you will work with the broader Fortnite organization and specific team leaders across the company to manage goals, execution, and results of the program. We are looking for people who excel at managing multiple fronts simultaneously, thrive in chaos, have excellent communication skills, and feel comfortable managing roadmaps and schedules for a set of initiatives with little structured scope. Ideal candidates have experience in game development, engines, or hardware frameworks, as well as direct experience with engineers and the systems they develop.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Partner with Engineering Directors, Product Owners, and executive stakeholders to define strategies and initiatives for the program</li>
<li>Develop a feedback loop for the roadmap that addresses health, risks, and progress, consolidating this information for the organization as a whole</li>
<li>Help size operations to support the broader metaverse vision</li>
<li>Directly manage producers or operate individually, influencing other teams in what they do and how they execute</li>
<li>Act 50% at a high level and 50% in details, managing technical work</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>Solid experience working with engineers and technical projects</li>
<li>Ability to drive high-level goals and vision, as well as dive into technical details</li>
<li>Experience managing program results and sufficient knowledge to validate the underlying plan</li>
<li>Understanding of complex systems, what they do, and why they do it. Demonstrate curiosity about how everything works</li>
<li>Strong ability to organize unstructured work and manage multiple competing demands</li>
<li>Experience with DevOps, game engines, platforms, and tools is highly desirable</li>
<li>Robust experience managing roadmaps for large teams, mobilizing teams around common objectives</li>
<li>Experience managing and growing organizational structures to scale with demand</li>
<li>Experience working with strong personalities and still achieving desired results</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p><strong>About Us</strong></p>
<p>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but also is a tool adopted by creators in various industries, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form world-class talent teams.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, engines, hardware frameworks, DevOps, game engines, platforms, tools, project management, communication, team leadership, Unreal Engine, game development, engine development, hardware development, DevOps, game engines, platforms, tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5810812004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>677fdf3f-183</externalid>
      <Title>Senior Technical Designer in Animation</Title>
      <Description><![CDATA[<p><strong>Senior Technical Designer in Animation</strong></p>
<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>
<li>Design and implement animation state machines/behaviors and runtime solutions</li>
<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>
<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>
<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>
<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>
<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>
<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>
<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>
<li>Self-motivation, a strong work ethic, and the ability to work independently</li>
<li>Coding knowledge or experience with C++ is not required</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation sense, animation pipelines, animation state machines, problem-solving ability, written communication skills, teamwork skills, gameplay animation tools, Unreal Engine Animation Blueprints, AAA game development, established game engine, C++, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793613004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>9afeb7c1-971</externalid>
      <Title>UI Production Artist</Title>
      <Description><![CDATA[<p>We are seeking a UI Production Artist to support the creation, implementation, and optimization of user interface assets for our console game titles. In this role, you will collaborate closely with UI/UX designers, engineers, and production teams to ensure our interfaces are visually compelling, technically sound, and seamlessly integrated into the game.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>You will be responsible for the ownership of UI asset implementation, from preparation to integration.</li>
<li>You will work within Unreal Engine 5 to import, set up, and maintain UI assets, ensuring consistent quality and performance.</li>
<li>You will collaborate with engineering and production teams to troubleshoot visual issues, refine layouts, and support UI functionality.</li>
<li>You will maintain asset libraries, naming conventions, and documentation to support scalable workflows.</li>
<li>You will ensure UI assets meet technical constraints for console platforms and conform to the overall art direction.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience working in Unreal Engine 5; understanding of UMG and Blueprint workflows.</li>
<li>Proficient in Unreal Engine UI implementation, including menus, HUDs, and interactive interfaces.</li>
<li>Ability to work within existing style guidelines while contributing creative solutions.</li>
<li>Excellent communication and organizational skills, with a detail-oriented and collaborative mindset.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Skilled in Figma for interface design, component creation, and design system management</li>
<li>Experience shipping a console or PC game.</li>
<li>Familiarity with UI optimization techniques and best practices for console hardware.</li>
<li>Basic understanding of UX principles and player-centric design.</li>
<li>Interest in Racing</li>
<li>Minimum of 3 years of similar experience</li>
</ul>
<p><strong>Benefits &amp; Compensation:</strong></p>
<ul>
<li>Health, dental, vision, and life insurance</li>
<li>Voluntary life insurance, pet insurance, pet discount plan, and legal insurance</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p><strong>Location, Working Conditions, &amp; Eligibility:</strong></p>
<ul>
<li>This position is a full-time remote within the United States.</li>
<li>Candidates must be legally authorized to work in the United States at the time of application.</li>
<li>We are unable to sponsor visas or work permits for this role.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 5, UMG, Blueprint, UI implementation, menus, HUDs, interactive interfaces, Figma, interface design, component creation, design system management, UI optimization techniques, console hardware</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing is a global leader in motorsport racing simulations and games, developing and publishing authentic and realistic racing simulations and games for a wide range of audiences.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/ui-production-artist/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>1dda7b5b-0a8</externalid>
      <Title>Production Assistant</Title>
      <Description><![CDATA[<p>We are looking for a Production Assistant to join our team full-time in Northfield, Minnesota, and help take our products to the next level. The Production Assistant supports the Production team in planning, coordinating, and executing tasks to develop and deliver high-quality console games. This role is ideal for someone highly organized, proactive, and motivated in game development. You will work closely with Producers, Designers, Artists, Engineers, and QA to ensure day-to-day operations run smoothly and project milestones are met.</p>
<p>Responsibilities include:</p>
<ul>
<li>Assisting the team with daily project coordination and development tasks.</li>
<li>Using Unreal to create and validate game data.</li>
<li>Performing QA tasks to test and evaluate features.</li>
<li>Coordinating build submissions and playtests.</li>
<li>Helping monitor project tasks and escalating them to Producers as needed.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Experience contributing to a game development team in a production-focused role.</li>
<li>Hands-on experience with Unreal Engine 5, including working with Blueprint systems.</li>
<li>Background in QA testing for console game titles.</li>
<li>Strong organizational and communication skills with great attention to detail.</li>
<li>Ability to multitask in a demanding environment and manage shifting priorities.</li>
<li>An initiative-taking mindset with the ability to anticipate needs and solve problems quickly.</li>
</ul>
<p>Preferred qualifications include:</p>
<ul>
<li>Previous experience in production, coordination, or administrative support roles in gaming, entertainment, or software development.</li>
<li>Familiarity with game console development workflows (Xbox, PlayStation).</li>
<li>Experience managing assets, documentation, or pipelines.</li>
<li>Interest in Racing.</li>
<li>Bachelor’s Degree.</li>
</ul>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$60,000 - $80,000 per year</Salaryrange>
      <Skills>Unreal Engine 5, Blueprint systems, QA testing, Organizational skills, Communication skills, Multitasking, Initiative-taking mindset, Game development, Production coordination, Administrative support, Game console development workflows, Asset management, Documentation management, Pipeline management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing is a global leader in motorsport racing simulations and games, developing and publishing the most authentic and realistic racing simulations and games in the world.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/console-production-assistant/</Applyto>
      <Location>Northfield, Minnesota</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>d3f7efba-55c</externalid>
      <Title>Simulation Environments Engineer</Title>
      <Description><![CDATA[<p><strong>Simulation Environments Engineer</strong></p>
<p><strong>About the Team</strong></p>
<p>Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors. We strive to seamlessly blend high-level AI capabilities with the constraints of physical systems to improve peoples’ lives.</p>
<p><strong>About the Role</strong></p>
<p>We are hiring a <strong>Simulation Environments Engineer</strong> to build the tooling and infrastructure that enable high-coverage, realistic virtual environments for robotics research and evaluation. This role is focused on _creating the systems_ (not necessarily hand-crafting every asset) that let researchers and engineers describe, visualize, generate, and validate task environments at scale. You will design pipelines for importing and vetting 3rd-party content, author procedural and randomized scenario generators, and ship ergonomic tools that make environment creation fast, repeatable, and testable. This role sits at the intersection of game-engine practice, asset engineering, and large-scale simulation infrastructure.</p>
<p><strong>This role is based in San Francisco, CA, and requires in-person 3 days a week.</strong></p>
<p><strong>In this role, you will:</strong></p>
<ul>
<li>Build interactive and programmatic tooling to describe, preview, and validate scenes and tasks so researchers can author scenarios quickly and repeatedly.</li>
</ul>
<ul>
<li>Create content pipelines to curate, convert, optimize and quality-check assets (visual + collision) from third-party collections and internal sources; define standards so assets behave predictably across engines and tasks.</li>
</ul>
<ul>
<li>Implement robust importers and adapters that bring environments and setups from Isaac/Unity/Unreal/Omniverse/other repos into our sim pipelines while preserving fidelity and ensuring performance.</li>
</ul>
<ul>
<li>Build frameworks for procedural generation and controlled randomization (visual, physical, kinematic) so models see a systematic, measurable variety of conditions.</li>
</ul>
<ul>
<li>Define and enforce quality gates for environments (visual fidelity, collision correctness, physical plausibility) and instrument validation tooling so environments meet realism/coverage goals.</li>
</ul>
<ul>
<li>Connect environment tooling to CI/CD, presubmit checks, large-scale simulation farms and model-eval pipelines so environments can be tested automatically and run at scale. (You’ll partner with sim-pipelines and sim-realism owners.)</li>
</ul>
<ul>
<li>Create processes and templates to onboard new object libraries and contracted asset work; provide clear acceptance tests and automation for vendor deliverables.</li>
</ul>
<p><strong>You might thrive in this role if you:</strong></p>
<ul>
<li>Enjoy building ergonomic tooling that empowers other engineers and researchers to produce high-quality environments quickly.</li>
</ul>
<ul>
<li>Have practical experience with modern world engines (NVIDIA Isaac Sim, Unity, Unreal Engine, Omniverse) or equivalent production pipelines and can choose and integrate the right platform for each use case.</li>
</ul>
<ul>
<li>Are comfortable with the full content pipeline: CAD/asset import, USD/GLTF/FBX/texture workflows, collision mesh generation, LODs, and material/physics metadata.</li>
</ul>
<ul>
<li>Have built or used procedural generation and domain randomization systems to produce broad, task-relevant variability.</li>
</ul>
<ul>
<li>Care about quality control and validation — you like to design automated checks and visual/quantitative diagnostics that ensure environments are correct and performant.</li>
</ul>
<ul>
<li>Can collaborate across functions — you’ll work closely with researchers, physics/realism engineers, SWE/RE, and vendors to ensure environments are both realistic and actionable for ML training and evaluation.</li>
</ul>
<p><strong>About OpenAI</strong></p>
<p>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$230K – $385K</Salaryrange>
      <Skills>modern world engines, NVIDIA Isaac Sim, Unity, Unreal Engine, Omniverse, procedural generation, domain randomization, CAD/asset import, USD/GLTF/FBX/texture workflows, collision mesh generation, LODs, material/physics metadata, game-engine practice, asset engineering, large-scale simulation infrastructure</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>OpenAI</Employername>
      <Employerlogo>https://logos.yubhub.co/openai.com.png</Employerlogo>
      <Employerdescription>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. It is a private company with a large team of researchers and engineers.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/openai/39cd0dd8-520d-4932-80bf-7495a1d1d11b</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>a07a88e0-bb4</externalid>
      <Title>3D Environment Artist</Title>
      <Description><![CDATA[<p>Job Duties Lead the team in developing the background, layout, and style of the environment within games. Create prototypes and mock-ups in the early stages of production. Use computer software to design and sculpt the 3D backdrop where characters, vehicles, weapons, objects, and other elements operate and interact. Work closely with Level Designers and Animators to ensure each sequence or level&#39;s action framework includes all necessary assets for gameplay. Model and texture elements. Collaborate with designers and programmers to implement game features. Map out and create scenery elements and props that help drivethe game&#39;s story. Complete designs within the constraints of the game engine so that it doesn&#39;t impede the game experience. Design landscapes for game levels, adding complexity and variety as necessary to keep gameplay engaging and interesting. Possess knowledge of lighting techniques on both technical and practical levels. Ability to create light levels from scratch using engine tools.  Job Requirements Master&#39;s degree in 3D Animation or a related field, or a foreign degree equivalent, and 8 years of experience working as a 3D animator. Experience must include the following: - 8 years of experience using Maya, Zbrush, 3D Studio Max, Photoshop; - 8 years of experience using the texturing tools Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, and Speed Tree; - 8 years of experience using mesh particle system tools, including MASH, Xgen, PET, Cascade, Shuriken, and Visual Effect Graph; and engines, including IDTech, Blender, or Unity; and - 4 years of experience using Unreal Engine. Experience may be gained concurrently. Employer will accept an additional 4 years of experience working as a 3D animator in lieu of a Master&#39;s degree. Employer will accept any suitable combination of education, training, or experience.  SALARY: $225,000 to $250,000 per year.  BENEFITS: Flexible schedule in support of families and domestic partnerships, exceptional health insurance coverage, unrivaled employer match for our 401(k) retirement plan, generous vacation and family leave, on-site amenities in support of health and efficiency, fertility and adoption assistance, and reimbursement for childcare during interviews.  What We Offer - An organisation where 100% of time is dedicated as groups see fit - The opportunity to collaborate with experts across a range of disciplines - A work environment and flexible schedule in support of families and domestic partnerships - A culture eager to become stronger through diversity of all forms - Exceptional health insurance coverage - Unrivaled employer match for our 401(k) retirement plan - Generous vacation and family leave - On-site amenities in support of health and efficiency - Fertility and adoption assistance - Reimbursement for child care during interviews  Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, colour, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.  You&#39;re applying! Name Email address How did you discover this opportunity at Valve? Please select oneLinkedInZipRecruiterGlassdoorOther Recruiting WebsiteEvent (GDC, GDoC, GHC/AnitaB., etc.)Steam: I&#39;m a User!Employee ReferralWeb SearchI went straight to Valvesoftware.comOther So interesting! Please share a bit more if you&#39;re willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc &amp; .docx files.) Choose files. No files chosen. reCAPTCHA Recaptcha requires verification. I&#39;m not a robot reCAPTCHA [Privacy](https://www.google.com/intl/en/policies/privacy/) \- [Terms](https://www.google.com/intl/en/policies/terms/) #### Submit your application. reCAPTCHA</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$225,000 to $250,000 per year</Salaryrange>
      <Skills>Maya, Zbrush, 3D Studio Max, Photoshop, Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, Speed Tree, MASH, Xgen, PET, Cascade, Shuriken, Visual Effect Graph, IDTech, Blender, Unity, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a multinational technology company that specializes in the development of video games and related technologies. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=118</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>feaf1088-640</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team. As a Senior Technical Animator, you will be responsible for creating high-quality animations and working closely with other artists to ensure a smooth and efficient pipeline.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality animations for our games and other projects</li>
<li>Work closely with other artists to ensure a smooth and efficient pipeline</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong experience in animation and rigging</li>
<li>Proficiency in Maya and other animation software</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Senior Technical Animator, you will play a critical role in bringing our games and other projects to life. Your attention to detail and ability to work collaboratively with other artists will ensure that our animations are of the highest quality and meet the needs of our players.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, rigging, Maya,  Unreal Engine,  animation software</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that allows others to create interactive experiences. The company is known for its innovative approach to game development and its commitment to creating a collaborative and inclusive work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699960004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>5fd124fc-bdd</externalid>
      <Title>Visualisation Assistant</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>McLaren Special Operations are looking for a talented Visualisation Assistant at their Woking office. This role sits at the heart of visualisation, turning client&#39;s ideas into reality through the provision of bespoke rendering services. You&#39;ll work directly with the visualisation team to deliver high-quality visualisation stills and real-time assets to support and enhance the customer journey.</p>
<p><strong>About the Role</strong></p>
<p>As a Visualisation Assistant, you will be responsible for ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs. You will support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail. You will also liaise with the MSO paint team to take bespoke livery designs from concept to execution, including delivery of accurate vector formats from artwork.</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>Ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs</li>
<li>Support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>Educated to degree level in Automotive design, 3D Product Design or similar, with relevant experience (ideally automotive)</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>Thorough knowledge of VRED, Adobe Photoshop, Illustrator and InDesign</li>
<li>Working knowledge of UV mapping, modelling and texturing</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>Professional and credible ambassador for the McLaren Brand, able to mix confidently with senior dealership personnel, executive management and UHNW customers</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Structured career development framework</li>
<li>25 days&#39; holiday, plus bank holiday. Annual buy &amp; sell up to five days</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>VRED, Adobe Photoshop, Illustrator, InDesign, UV mapping, modelling, texturing, Unreal Engine 4/5, Blender, Alias, Maya, 3D Studio Max</Skills>
      <Category>Design</Category>
      <Industry>Automotive</Industry>
      <Employername>McLaren Special Operations</Employername>
      <Employerlogo>https://logos.yubhub.co/mclarencareers.mclaren.com.png</Employerlogo>
      <Employerdescription>McLaren Automotive exists to create breath-taking performance road cars. It takes a community to do what we do. A diverse group of people with many areas of expertise, united by their passion to deliver visionary products and set new benchmarks.</Employerdescription>
      <Employerwebsite>https://mclarencareers.mclaren.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://mclarencareers.mclaren.com/careers/JobDetail/Visualisation-Assistant-MSO/58973</Applyto>
      <Location>Woking</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>4f1d9027-739</externalid>
      <Title>Cinematic Technical Implementation Designer (Star Wars Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Cinematic Technical Implementation Designer to focus on cinematic integration, who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will integrate and maintain Sequencer-driven cinematics into our levels, as well as seamless in-gameplay cinematic moments.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years&#39; experience in the games industry working as a designer, shipping at least one title.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3+ years&apos; experience in the games industry working as a designer, shipping at least one title, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages, A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments, A strong knowledge of Unreal Engine 5. Ideally the sequencer tool and implementation workflows, Proficiency in at least one animation tool (i.e. Maya, Motion Builder, Blender), Experience with text-based scripting, visual scripting, and/or programming languages</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Technical-Implementation-Designer-Star-Wars-Jedi/212443</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>aadd7e66-743</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We are recruiting for a Senior Environment Artist to join our growing team. As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.</li>
<li>Create highly detailed and realistic textures/materials.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years professional experience as a Senior Environment Artists for games or similar roles.</li>
<li>Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Maya, Blender, Substance, ZBrush, Photoshop, Unreal Engine, UE5</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Star-Wars-Jedi/212272</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>5be928eb-c51</externalid>
      <Title>Senior Systems Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance related features for a new game project. This includes designing and prototyping the features, working with a cross-disciplinary development team to implement them, and ultimately seeing them through to ship and beyond, maintaining and evolving them in a live game environment, and above all, making sure our players are having fun.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work in close collaboration with project leads &amp; directors to shape and evolve various complex design systems that support the engagement, gameplay, and creative vision of the project</li>
<li>Design, document, prototype, and iterate on these systems, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of experience shipping titles as a Systems Designer, working on progression, economy, gameplay system, and gameplay balance features and content</li>
<li>Experience working on live-service multiplayer environments and ability to get your hands dirty in Unreal Engine is preferred, bonus points for mobile game experience</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Systems Design, Game Development, Unreal Engine, Mobile Game Development, Live-Service Multiplayer Environments</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5736318004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>8ddd967f-661</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you&#39;ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetics.</li>
<li>Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong reel or portfolio demonstrating game materials, ideally with character or cosmetic-focused examples.</li>
<li>Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>material creation, Unreal Engine, industry-standard texturing tools, procedural textures, custom material logic, PBR workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784462004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>64224bf3-54b</externalid>
      <Title>Senior Platform Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Senior Platform Programmer to join our team. As a Senior Platform Programmer, you will be responsible for ensuring the stability of various games on multiple platforms, including PC, consoles, and mobile devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyse and optimise memory and performance in systems that need to be scaled from small systems to mobile systems.</li>
<li>Ensure that the technical approach proposed for a specific feature meets both surface-level requirements and deeper programming requirements.</li>
<li>Propose and develop necessary changes to the system to ensure reliability and work with game teams to integrate these changes.</li>
<li>Create tools to automate and validate performance in systems where performance is critical.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in professional game development and launching AAA titles.</li>
<li>A sharp analytical mind with strong problem-solving skills.</li>
<li>Strong skills in C++ and the ability to code and create game systems and tools.</li>
<li>Familiarity with scripting systems such as Blueprint, Lua, Python, etc.</li>
<li>Experience with console and mobile devices is preferred.</li>
<li>Experience in profiling and optimising performance.</li>
<li>Experience with the Unreal Engine is highly preferred.</li>
<li>Experience with live service games is preferred.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for both employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer complementary benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games has a global presence with 25 countries, 46 studios, and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also a tool adopted by content creators in various industries, such as media and entertainment, automotive, and architecture.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Scripting systems, Console and mobile devices, Profiling and optimising performance, Live service games, Game development and launching AAA titles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative games and technology. The company has a strong focus on creating a collaborative and creative work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5776067004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>3acc26e9-250</externalid>
      <Title>Lead Community Manager (UEFN)</Title>
      <Description><![CDATA[<p>We are looking for a Lead Community Manager to inspire and grow our developer community for Unreal Engine, Fortnite creators, and Fab. The ideal candidate will have experience with game engines and user-generated content (UGC), with a preference for Unreal Engine and Unreal Editor for Fortnite (UEFN).</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Initiate positive and supportive conversations with the community around content, information, and other opportunities while staying up to date with the latest community trends for Unreal Engine and Fortnite</li>
<li>Manage our Epic Developer Community Forums, Discord Channels, Twitch, and YouTube, and monitor and respond to conversations in those channels</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of experience in Community Management or other disciplines with strong community interaction</li>
<li>Extensive experience with software development communities, with a strong understanding of game engine development and UGC</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>community management, game engine development, UGC, Unreal Engine, Unreal Editor for Fortnite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diversity and inclusivity in its teams and strives to build a collaborative and welcoming work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5778573004</Applyto>
      <Location>Cary, United States</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>de88eff6-d90</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Technical Artist to join our team at Epic Games. As a Technical Artist, you will be responsible for creating high-quality materials for characters and other cosmetics in the Fortnite game. You will work closely with artists, engineers, and other technical artists to create scalable solutions that support the game&#39;s visual style across multiple platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality materials for characters and other cosmetics</li>
<li>Work closely with artists, engineers, and other technical artists to create scalable solutions</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of PBR workflows and real-time rendering restrictions</li>
<li>Experience with Substance Designer and Substance Painter for texture generation and asset creation</li>
<li>Familiarity with the Unreal Engine 5 material pipeline and asset management</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PBR workflows, Substance Designer, Substance Painter, Unreal Engine 5, Blueprints, Python, modeling, lighting, VFX</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, they have developed games and technology that have won numerous awards and have been adopted by creators in various industries.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784848004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>faacf993-753</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5741046004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>755cb316-3ea</externalid>
      <Title>Senior Platform Programmer</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Senior Platform Programmer to own the stability of multiple games across Epic. You will have a critical role in identifying and preventing live issues across all platforms, including PC, consoles, and mobile.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyze and optimize both memory and performance in systems that have to scale from high-end to mobile systems.</li>
<li>Ensure the technical approach being proposed for a given feature satisfies both the surface-level and deeper programming-specific requirements.</li>
<li>Propose and develop system changes needed to support reliability and work with game teams to integrate these changes.</li>
<li>Build tools to automate and validate performance in systems that are performance-critical</li>
<li>Be a primary hub for communication and information that other disciplines can come to for guidance.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally and shipping AAA titles</li>
<li>A keen analytical mind, with strong problem-solving skills</li>
<li>Strong C++ skills and the ability to code and create game systems and tools</li>
<li>Familiarity with scripting systems like Blueprint, Lua, Python, etc.</li>
<li>Console experience and mobile experience is preferred</li>
<li>Performance profiling and optimization experience</li>
<li>Experience with Unreal Engine is highly preferred</li>
<li>Experience working on a live service game is preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, game development, problem-solving skills, scripting systems, Unreal Engine, live service game experience, console experience, mobile experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5776032004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>2fd01546-05b</externalid>
      <Title>Senior Technical UI Designer</Title>
      <Description><![CDATA[<p>Epic Games is looking for talented, experienced Senior Technical UI designers to work on Rocket League. In this position, you will have a role as a collaborative team member implementing UI systems design in Unreal engine, building rapid prototypes, layouts, visual scripting, and leveling up our workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on UI Systems Design, break down feature/wireframe into necessary widgets, materials, and input navigation; increase UI performance by ensuring best practices are being followed by colleagues</li>
<li>Ensure assets/UI are within memory and CPU constraints. Learn to profile performance and the costs of UMG/Slate/C++/and texture memory</li>
<li>Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behaviour. Consult with UI Programmers on what logic will be in blueprint vs native code</li>
<li>Debug blueprints/UMG issues quickly using various tools and techniques</li>
<li>Find ways to assist UX, UI Art, and UI Programming in organization, documentation, and building workflow improvements</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles). Or similar experiences that have transferable years of experience</li>
<li>Experience shipping updates and new features to a user base on a regular cadence. Or similar experiences that have transferable years of experience</li>
<li>Professional experience using Adobe Suite (especially Photoshop, Illustrator a plus), have engine experience (Custom engine, Unity, Unreal Engine, Lumberyard, Snowdrop, etc.), and an understanding of game industry 3D-package experience (3D Studio, Maya, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in building UI and experiences in game engines and across multiple platforms, Experience shipping updates and new features to a user base on a regular cadence, Professional experience using Adobe Suite, Experience with Unreal Engine, Experience with C++, Experience with game industry 3D-package experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5751830004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>7d9f1b78-31e</externalid>
      <Title>Senior Programmer - Fortnite Online</Title>
      <Description><![CDATA[<p>We are looking for a passionate Senior Programmer on the Fortnite Online team, who can implement functionality across a variety of online features that power Fortnite game modes such as Battle Royale, LEGO, Rocket Racing, and Disney experiences. You will also build the tools and APIs for creators using the Unreal Engine Editor for Fortnite (UEFN). You will help improve the Unreal Engine by building new tools and APIs that will be utilized by AAA game developers to add online features to their games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design and build new client APIs for online features that power various Fortnite experiences</li>
<li>Utilize online services effectively in Fortnite across all platforms and that all certification requirements are met</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ knowledge and debugging skills</li>
<li>Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, debugging skills, self-starter, online services, Fortnite, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company is known for its collaborative and creative environment, and it prides itself on being a part of a team that continually strives to do right by its community and users.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5780002004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>5c1ff4cc-ca5</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
<li>Collaborate across various art disciplines here at Epic, as well as Vendor teams</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication, problem-solving</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5741048004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>eb78e9a4-dd3</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are searching for a Lead Animator to join our team working on Fortnite, to develop Emote concepts and animation for our wide variety of IP partners and Epic Original Content. A successful candidate should have a great understanding of the fundamentals of animation and how they relate to acting, rhythm, and game animation. A strong understanding of the Unreal editor, including how to implement animations, is strongly desired.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Oversee and supervise/lead character-specific animations such as dances and emotes in Maya and Unreal, using our ART tools set</li>
<li>Guide emotes from initial concept, through animation, and final implementation, in Unreal Engine</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have an animation reel showing key-framed character and creature animations</li>
<li>Strong experience with Maya and gameplay systems such as Unreal Engine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, Unreal Engine, leadership, communication</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787586004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>acfcd576-f1c</externalid>
      <Title>Artiste technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking an Artiste technique to join its team in Montreal. As an Artiste technique, you will be responsible for creating high-quality materials for characters and other cosmetic elements in Fortnite. You will work closely with artists, programmers, and other technical artists to design and implement visually rich and performant materials using Unreal Engine and industry-standard texturing tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetic elements</li>
<li>Design materials that exploit procedural textures and custom material logic to achieve distinctive visual effects</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong demo or portfolio showcasing expertise in game materials, ideally with character or cosmetic-focused examples</li>
<li>Advanced understanding of physically-based rendering, real-time rendering constraints, and best practices in material creation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>material creation, texturing, Unreal Engine, Substance Designer, Substance Painter, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive gaming experiences that bring people together.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784808004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>e16a3ae8-e45</externalid>
      <Title>Concepteur UI technique sénior</Title>
      <Description><![CDATA[<p>Epic Games is seeking a senior UI technical designer to join its team in Montreal, Canada. As a senior UI technical designer, you will be responsible for designing and implementing user interface elements and experiences for Rocket League. You will work closely with the UX, art, and programming teams to deliver high-quality user experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design and implement user interface elements and experiences for Rocket League</li>
<li>Collaborate with the UX, art, and programming teams to deliver high-quality user experiences</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in creating user interfaces and experiences for games and other interactive applications</li>
<li>Strong understanding of game development principles and practices</li>
<li>Proficiency in C++ and other programming languages</li>
<li>Experience with Unreal Engine and other game development tools</li>
<li>Strong communication and collaboration skills</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a senior UI technical designer at Epic Games, you will have the opportunity to work on a highly visible and engaging project, and contribute to the development of a world-class game. You will also have the chance to work with a talented team of designers, artists, and programmers, and learn from their expertise and experiences.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, game development, user interface design, user experience design, game development, user interface design, user experience design, C++, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game developer and publisher, known for its popular titles such as Fortnite and Rocket League. The company is headquartered in Cary, North Carolina, and has a strong presence in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784394004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>fedfaf27-109</externalid>
      <Title>Chef d’équipe, animation</Title>
      <Description><![CDATA[<p>We are seeking a talented Animation Team Lead to join our team working on Fortnite. As a key member of our animation team, you will be responsible for developing concepts for emotes and animations for a variety of intellectual property partners as well as original Epic content.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Supervise and direct the creation of character-specific animations, such as dances and emotes, in Maya and Unreal, using our ART toolset</li>
<li>Collaborate with various artistic disciplines at Epic as well as external partner teams</li>
<li>Lead and evolve our growing library of cosmetic animations and emotes offered to players, while contributing to defining and advancing the style and identity of Fortnite&#39;s animation</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A demo reel showcasing a solid expertise in character animation and creature animation in keyframe</li>
<li>Excellent experience with Maya and Unreal Engine&#39;s gameplay systems</li>
<li>A good instinct for realistic and stylized movements</li>
<li>Strong communication and leadership skills, with a proven track record in a leadership role</li>
<li>Relevant skills such as modeling, skinning, and rigging</li>
<li>Experience working with motion capture data</li>
<li>Experience in leadership that contributed to the delivery of at least one title</li>
<li>User-focused, passionate, solution-oriented, and innovative</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, leadership, communication, Maya, Unreal Engine, modeling, skinning, rigging, motion capture, user-focused</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games. With a strong focus on creativity and community, Epic Games has become a household name in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787592004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>56bf8f27-d9d</externalid>
      <Title>Tech Art Intern</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Tech Art Intern to join their dev teams and help push the boundaries of gaming and interactive technology. As part of the Quixel team, the Tech Art Intern will build C++ editor tools, plugins, and pipeline systems that enable artists to create photorealistic real-time content for games, film, and virtual production.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Develop editor tools and plugins in C++ for Unreal Engine to streamline asset processing workflows</li>
<li>Create and maintain Python and Blueprint-based automation tools that integrate with engine systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>C++ programming skills with object-oriented design principles</li>
<li>Hands-on experience with Unreal Engine 5 editor and engine systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++ programming skills, Unreal Engine 5 experience, Python scripting background, Blueprint experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5762638004</Applyto>
      <Location>Manchester</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>55b95158-19d</externalid>
      <Title>Tech Art Intern</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Tech Art Intern to join its dev teams and help push the boundaries of gaming and interactive technology. As part of the Quixel team, the Tech Art Intern will build C++ editor tools, plugins, and pipeline systems that enable artists to create photorealistic real-time content for games, film, and virtual production.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Develop editor tools and plugins in C++ for Unreal Engine to streamline asset processing workflows</li>
<li>Create and maintain Python and Blueprint-based automation tools that integrate with engine systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>C++ programming skills with object-oriented design principles</li>
<li>Hands-on experience with Unreal Engine 5 editor and engine systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++ programming skills, Unreal Engine 5 editor and engine systems, Python scripting background, Blueprint experience for rapid tool prototyping</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699945004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>e9ac1bc8-b23</externalid>
      <Title>Stagiaire en conception de jouabilité</Title>
      <Description><![CDATA[<p>Epic Games is seeking a stagiaire to join its Audio &amp; Design team. As a stagiaire, you will be responsible for participating in the design and creation of new objects for Fortnite Battle Royale, examining and correcting bugs related to features, and learning to take ownership of objects and features in their entirety.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in the design and creation of new objects for Fortnite Battle Royale</li>
<li>Examine and correct bugs related to features</li>
<li>Learn to take ownership of objects and features in their entirety</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A passion for games and extensive knowledge of the gaming industry</li>
<li>Excellent communication skills and the ability to receive feedback and directives</li>
<li>Experience with Unreal Engine and UEFN is required</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a stagiaire at Epic Games, you will have the opportunity to work on exciting projects and gain valuable experience in the gaming industry. You will be part of a team that is passionate about creating innovative and engaging games, and you will have the chance to make a real impact on the company&#39;s products.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, UEFN, communication skills, game development, gaming industry knowledge</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading entertainment company that pushes the boundaries of interactive entertainment. With a focus on innovation and creativity, the company is constantly looking for talented individuals to join its team.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5665470004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>6defbc3e-c88</externalid>
      <Title>Senior Platform Programmer</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Senior Platform Programmer to own the stability of multiple games across Epic. You will have a critical role in identifying and preventing live issues across all platforms, including PC, consoles, and mobile.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyze and optimize both memory and performance in systems that have to scale from high-end to mobile systems.</li>
<li>Ensure the technical approach being proposed for a given feature satisfies both the surface-level and deeper programming-specific requirements.</li>
<li>Propose and develop system changes needed to support reliability and work with game teams to integrate these changes.</li>
<li>Build tools to automate and validate performance in systems that are performance-critical</li>
<li>Be a primary hub for communication and information that other disciplines can come to for guidance.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally and shipping AAA titles</li>
<li>A keen analytical mind, with strong problem-solving skills</li>
<li>Strong C++ skills and the ability to code and create game systems and tools</li>
<li>Familiarity with scripting systems like Blueprint, Lua, Python, etc.</li>
<li>Console experience and mobile experience is preferred</li>
<li>Performance profiling and optimization experience</li>
<li>Experience with Unreal Engine is highly preferred</li>
<li>Experience working on a live service game is preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, game development, problem-solving skills, scripting systems, Unreal Engine, live service game experience, console experience, mobile experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5760972004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>cd1e54b7-20e</externalid>
      <Title>Programmeur plateforme sénior</Title>
      <Description><![CDATA[<p>We are seeking a senior platform programmer to join our team and contribute to the development of our games. As a senior platform programmer, you will be responsible for ensuring the stability and performance of our games across various platforms, including PC, consoles, and mobile devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyse and optimise the use of memory and performance of systems that need to function on both high-end platforms and mobile devices</li>
<li>Ensure that technical approaches proposed for each feature respond to both visible needs and deeper requirements related to programming</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in game development, including the delivery of AAA titles</li>
<li>Excellent analytical skills and solid problem-solving abilities</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Game development, Blueprint, Lua, Python</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates immersive and engaging experiences for players around the world. With a strong focus on innovation and quality, the company has established itself as a leader in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5776028004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>db7b4744-24e</externalid>
      <Title>Gameplay Design Intern</Title>
      <Description><![CDATA[<p>Epic Games is on the lookout for dynamic interns to join our dev teams in 2026. Whether you work on Fortnite, Unreal Engine, or any of our other games, products, and services, you&#39;ll join a team that&#39;s pushing the limits of interactive entertainment. Our Interns are given challenging projects throughout the work term and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in the ideation and brainstorming of new items for upcoming seasons of Fortnite Battle Royale</li>
<li>Investigate and fix bugs with features in a way that grows your overall knowledge of Fortnite design and technical implementation</li>
<li>Learn how to own items and features as a vision holder, creating documentation and owning the outcome</li>
<li>Work in the Unreal Engine to implement your designs in Blueprint in close collaboration with other designers, engineers, QA analysts, animators, VFX artists, sound artists, UI designers, and others</li>
<li>Attend playtests, provide feedback, and help identify practical solutions to problems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Finished student projects or indie games with experience through the entire development cycle</li>
<li>Passion for games with a wide breadth of game knowledge</li>
<li>Strong interest in multiplayer games with an understanding of what makes them successful</li>
<li>Exceptional communication skills and the ability to take feedback and direction on assigned tasks</li>
<li>Some experience in scripting with items worked on in a completed project</li>
<li>Unreal Engine and UEFN experience is required</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, design, scripting, UEFN, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5665471004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>fd36881c-61a</externalid>
      <Title>Gameplay Design Intern</Title>
      <Description><![CDATA[<p>Epic Games is looking for a dynamic intern to join their dev teams in 2026. The Gameplay Design Intern will participate in the ideation and brainstorming of new items for upcoming seasons of Fortnite Battle Royale, investigate and fix bugs with features, and learn how to own items and features as a vision holder.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in the ideation and brainstorming of new items for upcoming seasons of Fortnite Battle Royale</li>
<li>Investigate and fix bugs with features</li>
<li>Learn how to own items and features as a vision holder</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Finished student projects or indie games with experience through the entire development cycle</li>
<li>Passion for games with a wide breadth of game knowledge</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, design, problem-solving, scripting, unreal engine, uefn</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5665469004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-23</Postedate>
    </job>
    <job>
      <externalid>e1ec49df-79b</externalid>
      <Title>Senior Technical Artist - Tech</Title>
      <Description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will drive asset development by defining how EA&#39;s internal game engines enable high-quality content production through pipelines and toolchains.</p>
<ul>
<li>You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Shipped at least one title using Unreal Engine or Unity</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Unity, 3D art pipelines and tools, Perforce or Git, C++ development and GPU programming, Python, C#, Lua, HLSL / GLSL shader skills, solid graphics fundamentals</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/212251-Senior-Technical-Artist/212251</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-09</Postedate>
    </job>
    <job>
      <externalid>f1bc98ae-09f</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will rig characters, props, and vehicles, set up assets in Unreal Engine 5, and work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high-quality assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props, and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging characters in Unreal Engine, portfolio demonstrating rigging for a range of characters, attention to aesthetic detail, familiarity with Unreal Engine 5 art pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5704373004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>9329b094-5e2</externalid>
      <Title>Senior UI Programmer</Title>
      <Description><![CDATA[<p>We are looking for a Senior UI Programmer to join our team and help create engaging and accessible experiences in the frontend for all players. You&#39;ll bring your own unique perspective to the role and contribute to defining the future of gaming, as you learn and grow alongside a collaborative, supportive, and skilled team.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Contribute to the design and implementation of new and existing UI and its intersections with gameplay features and services</li>
<li>Optimize and fix bugs in existing systems</li>
<li>Build relationships with adjacent teams including Art, Design, Product, and Performance, while working on cutting edge features that support player experiences across the Fortnite ecosystem</li>
<li>Collaborate effectively with peers, share knowledge, and support others&#39; success as well as your own</li>
<li>Write and document reliable, maintainable code, with extensibility in mind</li>
<li>Maintain strong attention to detail, especially with regard to functionality, readability and compliance</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of C++ &amp; technical fundamentals</li>
<li>Experience developing UI features for mobile platforms</li>
<li>Unreal Engine development experience</li>
<li>General experience with web services</li>
<li>A commitment to delivering quality work with a collaborative, solutions-focused approach, and a willingness to explore and learn unfamiliar systems</li>
<li>Ability to communicate clearly and respectfully in a remote, cross-disciplinary team environment</li>
<li>An interest in games or interactive experiences, and UI/UX design principles</li>
<li>Strong analytical and problem-solving skills</li>
<li>UMG and Slate experience is a plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, UI features for mobile platforms, Unreal Engine development experience, Web services, UMG and Slate experience, UI/UX design principles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5658563004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>3c1921ed-58c</externalid>
      <Title>Senior UI Engineer, Fortnite</Title>
      <Description><![CDATA[<p>We are looking for a Senior UI Engineer to join our team. In this role, you will be responsible for architecting, planning, and implementing new features with a systemic approach. You will write robust, maintainable code with a focus on the future and optimize and fix bugs in new and legacy systems.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Architect, plan, and implement new features with a systemic approach</li>
<li>Write robust, maintainable code with a focus on the future</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Exceptional C++ programming skills</li>
<li>Experience developing features for games across multiple platforms</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, game development, Unreal Engine, social, frontend, and gameplay-adjacent areas of game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5571995004</Applyto>
      <Location>London</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>22a15da2-ea6</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will rig characters, props, and vehicles, set up assets in Unreal Engine 5, and work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high-quality assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props, and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>extensive experience rigging characters in the Unreal Engine, portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces, attention to aesthetic detail, especially with regards to character deformation and physics movement, familiarity with the Unreal Engine 5 art pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699957004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>5982bf14-59c</externalid>
      <Title>Engine Programmer</Title>
      <Description><![CDATA[<p>As an Engine Programmer at Epic Games, you will be part of the team responsible for developing and maintaining the Unreal Engine, a leading game engine used by developers around the world. Your primary focus will be on improving the performance and stability of the engine, as well as contributing to the development of new features and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Improve the player experience by optimizing systems for latency, bandwidth, CPU, and memory usage</li>
<li>Contribute to the management of server versions, improving and automating the process along the way</li>
<li>Research, architect, and develop real-time technology to enable new gaming experiences</li>
<li>Act as a point of contact and expert between game developers and the Unreal Engine&#39;s network technology</li>
<li>Create tools and workflows to enable developer efficiency and autonomy</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in launching multiplayer games on the network</li>
<li>Excellent skills in C++, with familiarity in scripting systems such as Blueprint, Lua, Python, etc.</li>
<li>Experience in an interdisciplinary development environment, with excellent communication skills</li>
<li>Strong understanding of game network concepts</li>
<li>Experience in developing on a large codebase at an accelerated pace, making trade-offs between usability, performance, and memory</li>
<li>Self-motivated, strong work ethic, and ability to work independently</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, scripting systems, game network concepts, real-time technology, Unreal Engine, game development, network programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative games and technology. With a team of talented individuals, Epic Games strives to create a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5737413004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>59bebba1-305</externalid>
      <Title>UI Artist</Title>
      <Description><![CDATA[<p>As a UI Artist, you will collaborate with UX designers to design features and UX/UI systems by generating high-fidelity mockups, prototypes, design systems, and style guides. You will assist the UI Technical Designers and UI Engineers to build out the designs into rapid prototypes and shippable UI to players.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work collaboratively with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences</li>
<li>Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>You have 2+ years of experience working collaboratively to create UI from concept to completion</li>
<li>Excellent visual design skills with a strong portfolio</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, UX design, Visual design, Figma, Adobe Suite, Unreal Engine</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710556004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>86860699-742</externalid>
      <Title>Programador sênior de renderização</Title>
      <Description><![CDATA[<p>We are looking for a senior rendering programmer to join our team and help us improve the rendering performance of Fortnite on PC. The ideal candidate will have a strong background in C++ and experience with rendering in real-time. The role will involve working with other programmers to identify and fix performance issues, as well as collaborating with other teams to improve the overall quality of the game.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Analyze and resolve performance issues in Fortnite on PC</li>
<li>Work with other programmers to identify and fix bugs</li>
<li>Collaborate with other teams to improve the overall quality of the game</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong background in C++</li>
<li>Experience with rendering in real-time</li>
<li>Good communication skills</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, rendering in real-time, good communication skills, experience with Unreal Engine, knowledge of graphics programming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive experiences. The company has a strong focus on innovation and creativity, and is committed to making a positive impact on the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710274004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>692f7d7a-b43</externalid>
      <Title>Senior UI Programmer, Fortnite</Title>
      <Description><![CDATA[<p>The Fortnite Player Journey team is looking for a Senior UI Programmer passionate about games and well-versed in C++, creating and maintaining systems for a live-service product, integrating with backend services, and driving UI with reusable data paradigms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Architect, plan, and implement new features with a systemic approach</li>
<li>Write robust, maintainable code with a focus on the future</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Exceptional C++ programming skills</li>
<li>Experience developing features for games across multiple platforms</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$182,255—$267,307 USD (California Base Pay Range)</Salaryrange>
      <Skills>C++ programming skills, Experience developing features for games across multiple platforms, Unreal Engine development experience, Social, frontend, and gameplay-adjacent areas of game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5568503004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>31602ae9-8a9</externalid>
      <Title>Senior UI Engineer, Fortnite</Title>
      <Description><![CDATA[<p>The Fortnite Player Journey team is looking for a Senior UI Engineer passionate about games and well-versed in C++, creating and maintaining systems for a live-service product, integrating with backend services, and driving UI with reusable data paradigms.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Senior UI Engineer will work on impactful systems to help players socialize with their friends and find their new favorite game in Fortnite, all while promoting a safe, fun experience for all.</p>
<ul>
<li>Architect, plan, and implement new features with a systemic approach</li>
<li>Write robust, maintainable code with a focus on the future</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Exceptional C++ programming skills</li>
<li>Experience developing features for games across multiple platforms</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, game development, Unreal Engine, UI design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5568501004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>1b741365-c93</externalid>
      <Title>UI Programmer</Title>
      <Description><![CDATA[<p>We are looking for a talented UI Programmer to join our team. In this role, you will work closely with artists, designers, and other programmers to create cutting-edge features that support player experiences across Fortnite.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with art and design to ensure that UI meets aesthetic and functional requirements</li>
<li>Attend to every detail, especially with regard to compliance, layout, and design</li>
<li>Optimize and fixing bugs in existing UI systems</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Firm grasp of C++ / tech fundamentals</li>
<li>Unreal Engine development experience</li>
<li>Profiling and optimization skills for mobile</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Mobile development, Profiling and optimization skills, Web services experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company prides itself on creating a collaborative and welcoming environment for its employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5633423004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>ebb93313-77b</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging characters, Unreal Engine 5, extensive experience, problem-solving, teamwork</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5691788004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>3748986c-19e</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p>Epic Games is looking for an experienced Senior AI Programmer to join the Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries, explore new technology, and help define the future of Unreal Engine. As a Senior AI Programmer, you will define and implement the AI aspects of interactive projects and systems while collaborating with programming teams, artists and designers to create cutting-edge interactive experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Drive, create and maintain core AI systems for Special Project, taking a systems-level approach to building strong performant systems</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong systems-level and algorithmic decisions are made</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (eg Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$182,815—$268,128 USD</Salaryrange>
      <Skills>game development, Unreal Engine, gameplay AI, AI systems, C++, game design, rapid prototyping</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They strive to build a collaborative and welcoming environment for their employees and aim to continually innovate and push the boundaries of game development.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5704006004</Applyto>
      <Location>Vancouver, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>7facf357-27a</externalid>
      <Title>Engine Programmer</Title>
      <Description><![CDATA[<p>As part of the Fortnite Core Technology team, you will be innovating and pushing the limits of what&#39;s possible and delivering the best possible networked experience for our players. You will problem-solve server performance and stability, and guide developers in creating new industry leading features.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Improve player experience by optimizing systems for latency, bandwidth, CPU usage, and memory</li>
<li>Contribute to managing server releases while improving and automating the process along the way</li>
<li>Research, design, and develop real-time technology to enable new game experiences</li>
<li>Act as a bridge and subject matter expert between game developers and Unreal Engine networking tech</li>
<li>Build tools and workflows to enable developer efficiency and autonomy</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience shipping networked multiplayer games</li>
<li>Excellent C++ skills, with a familiarity of scripting systems like Blueprint, Lua, Python, etc.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, networked multiplayer games, scripting systems, real-time technology, game development, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5657909004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>6fe90a62-685</externalid>
      <Title>Senior AI Programmer, Special Projects</Title>
      <Description><![CDATA[<p>We are looking for a skilled Senior AI Programmer to join our Special Projects team. As a member of our team, you will play a critical role in driving future projects that push boundaries and explore new technology. Your primary responsibility will be to define and implement the AI aspects of interactive projects and systems while collaborating with programming teams, artists, and designers to create cutting-edge interactive experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Drive, create, and maintain core AI systems for Special Projects, taking a systems-level approach to building a strong performant architecture</li>
<li>Experiment with game design and use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience developing games professionally, especially with Unreal Engine, including shipping AAA titles that feature gameplay AI</li>
<li>Experience working with gameplay AI systems (e.g., Behaviour Trees, Finite State Machines, Hierarchical Task Networks, Pathfinding, etc.)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Unreal Engine, Gameplay AI, Machine Learning, Artificial Intelligence</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company is known for its collaborative and creative environment, and it prides itself on making a positive impact on the gaming community.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5704013004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>d11e0bf6-2f3</externalid>
      <Title>Programador de UI Senior</Title>
      <Description><![CDATA[<p>We are looking for a UI Senior Programmer to join our team and help create engaging and accessible front-end experiences for all players. You will contribute to the design and implementation of new and existing user interfaces and their intersections with gameplay resources and services.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Contribuir para o design e a implementação de interfaces de usuário novas e existentes e suas interseções com recursos e serviços de jogabilidade</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Forte entendimento de C++ e fundamentos técnicos</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, fundamentos técnicos, desenvolvimento de jogos na Unreal Engine, desenvolvimento de recursos de interface do usuário para plataformas móveis</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that empowers developers to create interactive experiences. The company values diversity and inclusivity in its workplace culture.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5677103004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>4e7fc4dd-0cd</externalid>
      <Title>Principal Engenheiro de Pesquisa</Title>
      <Description><![CDATA[<p>We are seeking a Principal Research Engineer to join our team. As a Principal Research Engineer, you will be responsible for researching and developing new technologies and techniques to improve the Unreal Engine and other Epic Games products.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Research and develop new technologies and techniques to improve the Unreal Engine and other Epic Games products</li>
<li>Collaborate with other engineers and researchers to develop and implement new technologies and techniques</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>PhD in Computer Science, Machine Learning, Mathematics, or related field</li>
<li>Strong programming skills in languages such as Python and C++</li>
<li>Experience with machine learning and computer vision</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PhD in Computer Science, Machine Learning, Mathematics, or related field, Strong programming skills in languages such as Python and C++, Experience with machine learning and computer vision, Experience with Unreal Engine, Experience with computer graphics and animation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive experiences. With over 25 years of experience, the company has developed several award-winning games and the Unreal Engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5555328004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>93d67895-5aa</externalid>
      <Title>Diretor de arte técnica</Title>
      <Description><![CDATA[<p>We are seeking a talented Director of Technical Art to join our team and help shape the visual and technical direction of our mobile experiences. As a key member of our Art &amp; Animation team, you will be responsible for leading and guiding a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and guide a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</li>
<li>Develop and maintain pipelines for materials, lighting, and rendering that support mobile and high-end platforms.</li>
<li>Create tools and workflows that enable efficient iteration and validation across various device profiles.</li>
<li>Establish and maintain standards for asset optimization, texture compression, and draw call management.</li>
<li>Collaborate with gameplay, animation, and visual effects teams to ensure that visual resources contribute to gameplay legibility and responsiveness.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience in leading or directing technical art for real-time projects in mobile or multi-platform pipelines.</li>
<li>Deep knowledge of Unreal Engine rendering pipelines, materials, and profiling tools.</li>
<li>Strong technical foundation in shaders, lighting, performance optimization, and asset validation.</li>
<li>Experience with advanced rendering techniques (e.g., dynamic lighting, post-processing, material layers, and virtualized geometry).</li>
<li>Ability to develop tools and workflows that vary from stylized to realistic objectives.</li>
<li>Familiarity with mobile GPU architectures, memory constraints, and performance considerations across platforms.</li>
<li>Strong collaboration and communication skills in all areas.</li>
<li>Ability to lead and develop technical art teams, promoting creative and technical excellence.</li>
<li>Experience with Unreal Engine 5 (Lumen, Nanite, virtual shadow maps) and strategies for scaling them across various hardware levels.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Technical Art, Leadership, Collaboration, Communication, Shaders, Lighting, Performance Optimization, Asset Validation, Mobile GPU Architectures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, the company has developed numerous award-winning games and the Unreal Engine technology that powers them.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710691004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>3707e17f-42d</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, ability to develop tools and workflows that scale from stylized to realistic visual goals, familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710681004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>075a3949-642</externalid>
      <Title>Senior UI Programmer, Fortnite</Title>
      <Description><![CDATA[<p>We are seeking a Senior UI Programmer to join our team in Montreal, Canada. As a Senior UI Programmer, you will be responsible for designing, implementing, and maintaining the user interface for Fortnite. This includes creating new features, optimizing existing ones, and collaborating with other teams to ensure a seamless player experience.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>As a Senior UI Programmer, you will be responsible for the following tasks:</p>
<ul>
<li>Designing and implementing new features for the user interface</li>
<li>Optimizing existing features to improve performance and user experience</li>
<li>Collaborating with other teams to ensure a seamless player experience</li>
</ul>
<p><strong>What you need</strong></p>
<p>To be successful in this role, you will need the following skills:</p>
<ul>
<li>Exceptional programming skills in C++</li>
<li>Experience with game development and user interface design</li>
<li>Strong problem-solving skills and attention to detail</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Senior UI Programmer at Epic Games, you will have the opportunity to work on some of the most popular games in the industry and contribute to the creation of immersive and engaging experiences for players around the world.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Game development, User interface design, Unreal Engine, Game development, User interface design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates immersive and engaging experiences for players around the world. With a focus on innovation and creativity, the company has developed some of the most popular games in the industry, including Fortnite.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5572027004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>7dc8502e-fdd</externalid>
      <Title>Director, Consumer Insights &amp; UXR</Title>
      <Description><![CDATA[<p>As the Director, Consumer &amp; UXR, you will be responsible for leading, growing, and championing a team made up of three main teams, each with their own manager: the User Experience Research Team, the User Experience Data Research Team, and the User Experience Playtest Research Team. Via your experience and deep methodological understanding you will lead these teams in producing the highest quality and actionable research possible.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Leading the User Experience Research team in creating accurate, legally compliant, quick, and actionable research insights for all products at Epic</li>
<li>Guiding the methodology and processes of the User Experience Research team, including growing the capabilities and skills of the team, while also reviewing and being deeply aware of the Insights coming from your team</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>8+ years of leadership experience</li>
<li>9+ years of User Experience Research experience in the games industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>research methodology, UX Research, survey design, analysis, SQL, Tableau, Market Research/Consumer Insights Experience, Unreal Engine Experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company is known for its collaborative and creative environment, and it prides itself on being a part of a team that continually strives to do right by its community and users.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5472566004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>22da127b-3d7</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and programming to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and programming to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710612004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>4e6570b5-d42</externalid>
      <Title>Directeur, art technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Director, Art Technical to define the visual and technical direction of the next generation of mobile experiences. In this role, you will be the link between art and programming to offer exceptional, performant, and fluid visuals on a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Direct and lead a team of technical artists focused on creating optimized and high-quality visuals for mobile and multi-platform experiences; collaborate with art, design, and programming teams to find the right balance between visual fidelity, performance, and production efficiency</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Director, Art Technical, you will play a critical role in shaping the visual direction of Epic Games&#39; mobile experiences, ensuring that they are engaging, immersive, and of the highest quality.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms, Excellent understanding of the rendering process, materials, and Unreal Engine profiling tools, Solid technical expertise in nuance, lighting, performance optimization, and resource validation, Experience with advanced rendering techniques (dynamic lighting, post-processing, material superposition, and virtual geometry), Ability to develop tools and production processes tailored to various visual styles from stylized to realistic, Good knowledge of mobile GPU frameworks, memory constraints, and multi-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710678004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>faaae116-c4e</externalid>
      <Title>Concepteur sénior de systèmes</Title>
      <Description><![CDATA[<p>We are seeking a senior systems designer to join our team at Epic Games. As a senior systems designer, you will be responsible for designing, developing, and implementing game systems for Rocket League. You will work closely with our development team to create engaging and immersive gameplay experiences.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design, develop, and implement game systems for Rocket League</li>
<li>Collaborate with the development team to create engaging and immersive gameplay experiences</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>7+ years of experience in game design, with a focus on designing systems for competitive multiplayer games</li>
<li>Strong understanding of game design principles and mechanics</li>
<li>Excellent communication and collaboration skills</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game design, system design, collaboration, Unreal Engine, Blueprints, C++</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. With a global presence and a team of over 4,500 employees, Epic Games is committed to building diverse teams and fostering an inclusive work culture.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5691875004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>db0ae4b6-894</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5701293004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>eb2fe93f-130</externalid>
      <Title>Animateur technique sénior</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Animateur technique sénior to join our team in Montreal, Canada. As an Animateur technique sénior, you will be responsible for creating high-quality animations and visual effects for our games and other projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create complex animations and visual effects using Unreal Engine 5</li>
<li>Collaborate with other artists and designers to ensure a smooth and efficient workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Unreal Engine 5 and other relevant software</li>
<li>Strong understanding of animation principles and techniques</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 5, animation, visual effects, rigging, modeling, texturing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and immersive gaming experiences. With a strong focus on creativity and technical excellence, the company has established itself as a leader in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699968004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>67dc2960-9b2</externalid>
      <Title>Artista de UI</Title>
      <Description><![CDATA[<p>As an Artista de UI at Epic Games, you will collaborate with designers to create high-fidelity mockups, prototypes, and design systems. You will help transform designs into interactive UIs for players.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work with UX Design, Tech UI Design, and Engineering teams to create AAA-quality UI experiences</li>
<li>Participate in the creation and implementation of design systems, menus, HUD elements, iconography, materials, and shaders</li>
<li>Create new material effects, implement basic logic in projects, and/or create 2D effects</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Over two years of experience in collaborative work to create UI from concept to completion</li>
<li>Excellent visual design skills with a strong portfolio</li>
<li>Experience with Figma, Adobe Suite, or equivalent software</li>
<li>Strong portfolio showing skills and process</li>
<li>Experience with implementing UI art in Unreal Engine (UMG) or equivalent game engine</li>
<li>Experience with building UI materials and shaders for game engines or 3D packages and FX tools</li>
<li>Ability to see projects through to completion and adapt quickly to changing information</li>
<li>Passion for gaming and strong empathy for players</li>
<li>Proactive, takes ownership of results, and can handle ambiguity and adapt to changing plans</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, Visual design, Figma, Adobe Suite, Unreal Engine, Motion design, Animation, Game development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates innovative games and technology. With a team of talented individuals, they strive to create immersive experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710558004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>fa7fcb6f-abe</externalid>
      <Title>Senior Data Scientist</Title>
      <Description><![CDATA[<p>Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>This Senior Data Scientist role will focus on designing and developing advanced AI-driven solutions for game developers and gamers. The ideal candidate will have strong expertise in Reinforcement Learning (RL), Generative AI agents, and Retrieval-Augmented Generation (RAG) to create intelligent gaming tools and experiences.</p>
<ul>
<li>Research, design, and implement rewards-based agents using Reinforcement Learning (RL) for testing gaming applications.</li>
<li>Develop and optimize agents and advanced RAG-based solutions for dynamic game content creation, adaptive player interactions, and enhanced gaming experiences.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong background in Reinforcement Learning (RL), Generative AI agents, and RAG (Retrieval-Augmented Generation).</li>
<li>Proficiency in Python and experience with PyTorch or TensorFlow for deep learning.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Reinforcement Learning (RL), Generative AI agents, RAG (Retrieval-Augmented Generation), Python, PyTorch or TensorFlow for deep learning, game engines such as Unity and Unreal Engine, LLMs, transformers, diffusion models, and self-learning AI systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Razer</Employername>
      <Employerlogo>https://logos.yubhub.co/razer.com.png</Employerlogo>
      <Employerdescription>Razer is a global gaming company that creates cutting-edge products and experiences that define the ultimate gameplay. They are guided by their mission &apos;For Gamers. By Gamers.&apos; and are relentlessly pushing boundaries and leading the charge in AI for gaming, shaping the future of the industry.</Employerdescription>
      <Employerwebsite>https://razer.wd3.myworkdayjobs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://razer.wd3.myworkdayjobs.com/en-US/Careers/job/Singapore/AI-Data-Scientist_JR2025005484</Applyto>
      <Location>Singapore</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>c1347478-78f</externalid>
      <Title>Praktikum virtuelle Gesamtfahrzeugvalidierung</Title>
      <Description><![CDATA[<p><strong>What you&#39;ll do</strong></p>
<p>You&#39;ll be responsible for developing a VR-Visualisierungsanwendung (Virtual Reality) in Unity3D or Unreal Engine. Your tasks will include Aufbereitung and Integration of Content in bestehende VR-Visualisierungsanwendungen, Erweiterung der VR-Visualisierungsanwendung anhand der Anforderungen aus den Fachbereichen der Fahrzeugentwicklung, and Virtuelle Gesamtfahrzeugerprobung or sonstige Probandenstudien.</p>
<p><strong>What you need</strong></p>
<p>To succeed in this role, you&#39;ll need a Studienplatz with Schwerpunkt Programmierung or Mediengestaltung or a vergleichbarer Studiengang (mindestens im 3. Semester or im Gap Year zwischen Bachelor und Master). You should also have Kenntnisse in der Softwareentwicklung mit Game-Engines wie Unity3D or Unreal Engine, Programmiererfahrung in den objektorientierten Programmier-Sprachen C# or C++, and Erfahrung in der Erstellung von 3D-Content in gängigen 3D-Grafiksoftware, idealerweise Cinema4D.</p>
<p><strong>Why this matters</strong></p>
<p>This role is a great opportunity to work with a leading company in the motorsport industry and to develop your skills in virtual reality and software development. You&#39;ll have the chance to work on exciting projects and to contribute to the company&#39;s success.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Softwareentwicklung, Unity3D, Unreal Engine, C#, C++, 3D-Content, Cinema4D, Game-Engine, VR-Technologie</Skills>
      <Category>Engineering</Category>
      <Industry>Motorsport</Industry>
      <Employername>Dr. Ing. h.c. F. Porsche AG</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.porsche.com.png</Employerlogo>
      <Employerdescription>Porsche is a renowned automobile manufacturer with a rich history of innovation and excellence. The company is committed to pushing the boundaries of performance, design, and technology. As a leader in the motorsport industry, Porsche has a strong reputation for delivering high-quality products and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.porsche.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.porsche.com/index.php?ac=jobad&amp;id=18304</Applyto>
      <Location>Weissach</Location>
      <Country></Country>
      <Postedate>2025-12-08</Postedate>
    </job>
  </jobs>
</source>