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<source>
  <jobs>
    <job>
      <externalid>a4df0b92-908</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Technical Animator to join our Cinematics team. As a key member of this talented team, you will collaborate with internal teams and external partners to create high-quality cinematic experiences for Fortnite and other Epic Games properties. Your expertise will be crucial in solving complex problems, collaborating with other artists, and continuously improving character models, movements, and tools.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Create character rigs, accessories, and vehicle rigs</li>
<li>Configure elements in Unreal Engine 5, including tissue simulations, physics, and visual plans (Blueprints)</li>
<li>Collaborate with modelers and animators to ensure a smooth production workflow and deliver high-quality elements</li>
<li>Develop and improve production process tools in collaboration with engine and project leads to continuously optimize internal tools</li>
<li>Supervise technical animation work for cinematic trailers, both internal and external</li>
<li>Provide support and optimization solutions to the animation team, including performance improvement, stability of the engine, bug fixes related to control structures and constraints, and method optimization</li>
<li>Design selection interfaces for the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Extensive experience in creating character rigs in Unreal Engine</li>
<li>Portfolio demonstrating character rig creation for a variety of characters, bipeds, and creatures, including faces</li>
<li>A keen eye for aesthetic detail, particularly in deformation and physical movement of characters</li>
<li>Good knowledge of the artistic production process in Unreal Engine 5</li>
<li>Positive person with excellent written communication and teamwork skills</li>
<li>Strong problem-solving abilities</li>
<li>Experience in developing processes and tools related to character creation</li>
</ul>
<p>Benefits:</p>
<ul>
<li>We pay 100% of employee and dependent benefits premiums</li>
<li>Additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or disability insurance, and long-term disability insurance</li>
<li>Weekly invalidity benefit and employer-matched retirement savings plan</li>
<li>Comprehensive well-being program through Modern Health, providing free therapy and coaching services to employees and dependents</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>character rigging, Unreal Engine 5, tissue simulations, physics, visual plans, Blueprints, modeling, animation, production process tools, engine, project leads, technical animation, cinematic trailers, selection interfaces</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its popular titles such as Fortnite. The company has a global presence with a talented team of artists, designers, and developers.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/site/careers/jobs/5699968004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>58f986ef-882</externalid>
      <Title>Senior Technical Designer - 18 Month Temp (Jedi)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a passionate Senior Technical Game Designer who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players.</p>
<p>Deliver impressive player experiences of large-scale game moments involving design leadership, design team, production, artists, engineers, and animators.</p>
<p>Assess the current quality of scripted moments and execute an efficient plan for bringing them to shippable quality through collaboration with all departments.</p>
<p>Be an expert at all implementation aspects of the game and engine, able to tackle any issue large or small.</p>
<p>Solve complicated technical problems and design smart solutions in an efficient manner that does not compromise on player experience.</p>
<p>Ship bug-free, highly polished experiences that push the industry standard for AAA quality.</p>
<p>Become an extremely helpful wealth of knowledge for other team members to query on the inner-workings of the game and engine.</p>
<p>Ideally, you will have 7+ years&#39; experience in the games industry working as a designer, shipping at least two titles.</p>
<p>Expert-level understanding of Unreal Engine 5 including its tools and systems such as Sequencer, World Partition, AI, and more.</p>
<p>Experience with text-based scripting, visual scripting, and/or programming languages.</p>
<p>Computer Science or related degree.</p>
<p>A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments.</p>
<p>A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games.</p>
<p>An understanding of the Jedi franchise and how to deliver an elevated player experience within its framework.</p>
<p>C++ proficiency is a bonus.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$114,300 - $156,200 CAD</Salaryrange>
      <Skills>Unreal Engine 5, Sequencer, World Partition, AI, text-based scripting, visual scripting, programming languages, Computer Science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a portfolio of games and experiences, locations around the world, and opportunities across EA.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Designer-18-Month-Temp-Star-Wars-Jedi/213671</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement></Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
  </jobs>
</source>