{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/unity"},"x-facet":{"type":"skill","slug":"unity","display":"Unity","count":36},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_d10a7a17-15d"},"title":"Experience Design Intern","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As a Experience Design Intern, you will collaborate with our art team and experience the full art-asset creation process for FC Mobile. The Intern will report to the Art Director.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Support the design of player experiences and user interfaces for FC Mobile across different features and game flows.</li>\n<li>Create user flows, wireframes, UI mockups, and interactive prototypes to communicate and validate design ideas.</li>\n<li>Explore different interaction and visual solutions to improve usability, clarity, accessibility, and overall player experience.</li>\n<li>Create and refine UI components and visual assets, while maintaining consistency with the game’s visual language and design system.</li>\n<li>Work with game editors and engines to prototype, implement, and iterate on UI and interaction designs in the game environment.</li>\n<li>Collaborate with designers, artists, engineers, and other team members to understand requirements, gather feedback, and bring designs from concept to implementation.</li>\n<li>Review existing game experiences, identify potential player pain points, and propose thoughtful design improvements.</li>\n<li>Explore new interaction patterns, visual directions, motion concepts, and experience ideas for future FC Mobile experiences.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Strong foundation in visual design and a good sense of aesthetics, composition, typography, color, and visual hierarchy.</li>\n<li>Basic understanding of user experience and interaction design principles, or actively pay attention to how interfaces and interactions shape your experience while playing games or using digital products.</li>\n<li>Proficient in Figma and familiar with Photoshop, Illustrator, or other Adobe design tools.</li>\n<li>Hands-on experience with game engines or game editors, such as Unity or Unreal Engine, and are comfortable working with UI and interactive elements in an engine environment.</li>\n<li>Can communicate and validate design ideas through user flows, wireframes, mockups, and interactive prototypes.</li>\n<li>Curious about player behavior and have a thoughtful approach to researching, analyzing, and exploring different solutions before starting design work.</li>\n<li>Comfortable receiving feedback, iterating on your designs, and collaborating with team members to bring designs from concept to implementation.</li>\n<li>Experience with motion design, 3D tools, or advanced prototyping is a plus.</li>\n<li>Passionate about games and eager to pursue a career in experience design and game development.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_d10a7a17-15d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Experience-Design-Intern/215955?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"internship","x-salary-range":null,"x-skills-required":["visual design","user experience","interaction design","Figma","Photoshop","Illustrator","game engines","Unity","Unreal Engine"],"x-skills-preferred":["motion design","3D tools","advanced prototyping"],"datePosted":"2026-09-11T13:18:42.189Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur"}},"employmentType":"INTERN","occupationalCategory":"Design","industry":"Technology","skills":"visual design, user experience, interaction design, Figma, Photoshop, Illustrator, game engines, Unity, Unreal Engine, motion design, 3D tools, advanced prototyping"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b2e05df4-f84"},"title":"Client Engineer - Engine","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.</p>\n<p>You will report directly to the team Lead Engineer.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>You will use and enhance existing game engines by developing on top of the current framework, improving functionality and performance.</li>\n<li>You will conduct in-depth research into mobile platform engine architectures, infrastructure, and primary technologies to support cross-platform development.</li>\n<li>You will improve and fine-tune game performance to ensure peak operation across multiple release platforms.</li>\n<li>You will develop new tools and refine existing ones based on our current toolchain to improve development efficiency.</li>\n<li>You will collaborate with game designers and art teams, ensuring that program functionality aligns with design requirements.</li>\n<li>You will help create technical specifications and software architecture documents.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Over 3 years of experience in game client or engine development.</li>\n<li>Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#, Python, MySQL and use P4 or Git in daily development.</li>\n<li>Has development experience using commercial game engines such as Unreal or Unity.</li>\n<li>Experience in engine-related tool development and game engine optimization.</li>\n<li>Experience in Android and iOS platform development and debugging.</li>\n<li>Good at communication and ability to collaborate within a team.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b2e05df4-f84","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/216154-Client-Engineer-Engine/216154?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C/C++","Python","MySQL","P4","Git","Unreal","Unity","Android","iOS"],"x-skills-preferred":[],"datePosted":"2026-09-10T13:15:48.456Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C/C++, Python, MySQL, P4, Git, Unreal, Unity, Android, iOS"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4ac5c10f-839"},"title":"Environment Artist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the world&#39;s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As a Level Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Environment Leads, to help develop both the visual and gameplay experiences - according to the goals of each.</p>\n<p><strong>Your Responsibilities:</strong></p>\n<ul>\n<li>Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds.</li>\n<li>Creating and maintaining schematic and logic based hook-ups for level environments.</li>\n<li>Set dress locations, conveying depth and storytelling in the way assets are composed - going beyond the immediate needs of game design.</li>\n<li>Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.</li>\n<li>Be involved in the level building process, from initial grey-block rapid layout, through to final assets.</li>\n<li>Breakdown tasks, assemble reference material and oversee the work of internal and external artists.</li>\n<li>Troubleshooting and creating workflows and documentation.</li>\n<li>Collaborate with other Artists, Tech Artists and Leads.</li>\n<li>Integrate assets into the game ensuring they fit seamlessly into the design and style.</li>\n</ul>\n<p><strong>Your Qualifications</strong></p>\n<ul>\n<li>3 or more years of production experience with asset creation and overseeing entire levels.</li>\n<li>You have expert knowledge of Maya or similar 3D modeling software.</li>\n<li>Exceptional asset creation abilities (hard surface, architecture and/or organic assets).</li>\n<li>Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.</li>\n<li>A strong sense of proportion, scene composition, and lighting.</li>\n<li>Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.</li>\n<li>Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).</li>\n<li>Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.</li>\n<li>High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).</li>\n<li>Experience with photogrammetry, ZBrush and Substance Designer is a plus.</li>\n<li>Experience working with outsource vendors is a plus.</li>\n</ul>\n<p><strong>Portfolio Requirements</strong></p>\n<ul>\n<li>Examples of assets that were created/owned from start to finish.</li>\n<li>Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.</li>\n<li>Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $92,900 - $129,200 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4ac5c10f-839","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist/215660?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$92,900 - $129,200 CAD","x-skills-required":["Maya","3D modeling","asset creation","level building","game engines","Unreal","Frostbite","Unity","Substance Painter","photogrammetry","ZBrush","Substance Designer"],"x-skills-preferred":["outsource vendors"],"datePosted":"2026-09-10T13:15:39.514Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"Maya, 3D modeling, asset creation, level building, game engines, Unreal, Frostbite, Unity, Substance Painter, photogrammetry, ZBrush, Substance Designer, outsource vendors","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":92900,"maxValue":129200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_60a6db58-1f2"},"title":"Senior 3D Art Lead - FC Mobile","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>The Senior 3D Art Lead reports to the Head of Art and leads the Art function across FC Mobile. This role is responsible for elevating visual quality, improving content creation efficiency, and enabling artists to deliver world-class football experiences at scale. Working closely with Art, Design, Engineering, and Production leaders, the Senior 3D Art Lead drives art strategy, team development, workflow innovation, and the adoption of new technologies that support both creative excellence and production efficiency.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Lead and develop a multidisciplinary Art team, fostering a culture of creativity, collaboration, continuous learning, and high-quality execution.</li>\n<li>Partner with Art Directors, Design, Engineering, and Production leaders to establish a shared vision for visual quality and ensure that creative goals can be delivered efficiently at scale.</li>\n<li>Drive improvements to content creation workflows, asset pipelines, and production processes that enable artists to work more effectively and consistently across the project.</li>\n<li>Champion visual quality across player authenticity, stadium presentation, environments, lighting, cinematics, and overall game presentation, helping teams achieve a cohesive and engaging player experience.</li>\n<li>Identify opportunities to improve team productivity through automation, AI-assisted workflows, new tools, and emerging content creation technologies.</li>\n<li>Guide teams through evolving production challenges by balancing artistic ambition, development efficiency, technical constraints, and business priorities.</li>\n<li>Stay current on industry trends, creative technologies, and best practices, translating new ideas into practical solutions that improve both product quality and team effectiveness.</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>5+ years of experience in game development, with experience leading art, technical art, or content production teams.</li>\n<li>Proven ability to drive visual quality across multiple content disciplines, including characters, environments, presentation, animation, or cinematics.</li>\n<li>Experience leading cross-functional initiatives involving Art, Design, Engineering, and Production teams.</li>\n<li>Strong understanding of modern game content creation workflows and real-time game development pipelines.</li>\n<li>Demonstrated ability to improve team effectiveness through workflow optimization, process improvement, or technology adoption.</li>\n<li>Strong communication, leadership, organizational, and stakeholder management skills.</li>\n<li>Proven track record of delivering high-quality products in fast-paced development environments.</li>\n<li>Strong learning agility and the ability to adapt to changing technologies, team structures, and product needs.</li>\n<li>Passion for sports or football</li>\n</ul>\n<p>Preferred Qualifications:</p>\n<ul>\n<li>Experience with football, sports, or live service game development.</li>\n<li>Passion for football and an understanding of player authenticity, broadcast presentation, and sports entertainment.</li>\n<li>Experience working with character scanning, motion capture, digital human workflows, lighting, rendering, or cinematic content creation.</li>\n<li>Familiarity with Unreal Engine, Unity, or other real-time content creation platforms.</li>\n<li>Experience adopting AI-assisted workflows, automation solutions, or emerging creative technologies.</li>\n<li>Experience leading globally distributed teams and external development partners.</li>\n</ul>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_60a6db58-1f2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-3D-Art-Lead-FC-Mobile/214738?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["game development","art leadership","content creation","workflow optimization","team management","visual quality","real-time game development pipelines"],"x-skills-preferred":["football","sports","live service game development","Unreal Engine","Unity","AI-assisted workflows","automation solutions","character scanning","motion capture","digital human workflows"],"datePosted":"2026-09-09T12:01:14.804Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game development, art leadership, content creation, workflow optimization, team management, visual quality, real-time game development pipelines, football, sports, live service game development, Unreal Engine, Unity, AI-assisted workflows, automation solutions, character scanning, motion capture, digital human workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9b959157-a69"},"title":"Game Capture Art Intern","description":"<p>Electronic Arts Hyderabad is seeking a Game Capture Artist to join the Creative Services team. As a Game Capture Art Intern, you will support game capture and technical production workflows, gaining hands-on experience with Unity, game builds, cameras, lighting, and video production.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Capture in-game and cinematic gameplay footage for marketing and creative content.</li>\n<li>Work in Unity and games builds to navigate scenes, position cameras, and work with game assets.</li>\n<li>Apply composition, framing, and lighting principles to create engaging gameplay shots.</li>\n<li>Support technical setup and troubleshooting for game-capture workflows.</li>\n<li>Help with basic editing and preparation of captured footage.</li>\n</ul>\n<p><strong>Qualifications:</strong></p>\n<ul>\n<li>Pursuing a course or degree in Game Art &amp; Design or a related field.</li>\n<li>Familiarity with Unity and navigating 3D environments.</li>\n<li>Interest in game capture, virtual cinematography, and visual storytelling.</li>\n<li>Portfolio or student project demonstrating relevant creative or game-related work.</li>\n<li>Familiarity with Adobe Premiere Pro or similar editing tools.</li>\n<li>Beginner-level experience with Maya or another 3D application.</li>\n<li>Basic knowledge of Perforce, Git.</li>\n</ul>\n<p><strong>Why Join Us?</strong> We provide opportunities to learn through production work, collaboration, and mentorship. You will work with creative professionals and studio partners while developing skills that can support a future career in Game capture art and game production. This is a paid internship.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9b959157-a69","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Game-Capture-Art-Intern/215930?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"entry","x-job-type":"internship","x-salary-range":null,"x-skills-required":["Unity","Game Art & Design","Adobe Premiere Pro","Maya","Perforce","Git","3D environments","visual storytelling"],"x-skills-preferred":[],"datePosted":"2026-09-09T12:00:39.266Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hyderabad, Telangana"}},"employmentType":"INTERN","occupationalCategory":"Design","industry":"Technology","skills":"Unity, Game Art & Design, Adobe Premiere Pro, Maya, Perforce, Git, 3D environments, visual storytelling"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_452a2b59-c3d"},"title":"Game Designer - Gameplay","description":"<p>Electronic Arts is seeking a Game Designer - Gameplay to join EA SPORTS FC Mobile. The successful candidate will be responsible for designing and refining the core gameplay experience of a mobile football game.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Design and iterate on core action mechanics such as shooting, passing, dribbling, defending, and goalkeeping.</li>\n<li>Develop and maintain gameplay systems including player attributes, skill moves, tactical systems, and AI behavior.</li>\n<li>Rapidly build gameplay prototypes and validate design hypotheses through playtesting and data analysis.</li>\n<li>Produce clear design documents, mechanic rules, and tuning parameters.</li>\n<li>Collaborate with animation, physics, and engineering teams to polish control response, animation transitions, and feedback.</li>\n<li>Adjust gameplay values and difficulty curves based on player behavior data and competitive fairness.</li>\n<li>Study real football rules, tactics, and player characteristics, translating them into gameplay mechanics.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>3+ years of experience in game design gameplay, with at least one shipped title.</li>\n<li>Deep understanding of core gameplay and control design for action or sports/competitive games.</li>\n<li>Familiarity with mobile interaction constraints and design techniques.</li>\n<li>Rapid prototyping skills (e.g., Unity/Unreal Blueprints).</li>\n<li>Solid data-analysis skills, with the ability to drive design decisions with data.</li>\n<li>Excellent communication and documentation skills in both English and Chinese.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_452a2b59-c3d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-Gameplay/216061?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["game design","gameplay mechanics","mobile game development","Unity","Unreal Blueprints","data analysis","communication"],"x-skills-preferred":["football tactics","player attributes","AI behavior","physics","animation"],"datePosted":"2026-09-09T11:57:56.833Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game design, gameplay mechanics, mobile game development, Unity, Unreal Blueprints, data analysis, communication, football tactics, player attributes, AI behavior, physics, animation"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_41404fa6-7c3"},"title":"Senior Technical Artist - EA SPORTS Technology","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.</p>\n<p>We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.</p>\n<p>Reporting to a Technical Art Director, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Pipeline &amp; Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).</li>\n<li>Performance &amp; Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.</li>\n<li>Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.</li>\n<li>Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineers,translating creative needs into technical specifications and engineering requirements into user-friendly art tools.</li>\n<li>Technical Leadership &amp; Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.</li>\n<li>R&amp;D &amp; Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.</li>\n<li>Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.</li>\n<li>DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.</li>\n<li>Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.</li>\n<li>Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).</li>\n<li>Problem-Solving &amp; Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.</li>\n</ul>\n<p>Desirable / Bonus Skills:</p>\n<ul>\n<li>Experience with procedural workflows (Houdini Engine / PCG).</li>\n<li>Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).</li>\n<li>Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).</li>\n<li>Background in C++ development or extending DCC plugins.</li>\n</ul>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>Pay Transparency - North America: The pay ranges for this role are:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $141,400 - $204,400 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_41404fa6-7c3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-EA-SPORTS-Tech/215687?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$141,400 - $204,400 CAD","x-skills-required":["Python","C#","Maya","Houdini","Unreal Engine","Unity","HLSL/GLSL","RenderDoc","PIX","Razor"],"x-skills-preferred":["procedural workflows","character technical art","C++ development","Houdini Engine / PCG"],"datePosted":"2026-09-09T11:50:10.339Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"IT","industry":"Technology","skills":"Python, C#, Maya, Houdini, Unreal Engine, Unity, HLSL/GLSL, RenderDoc, PIX, Razor, procedural workflows, character technical art, C++ development, Houdini Engine / PCG","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":141400,"maxValue":204400,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7f3280f5-16e"},"title":"Technical Artist - EA SPORTS™ NHL","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL. The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play.</p>\n<p>As part of our NHL, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.</p>\n<p>The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences. Reporting to the Technical Art Director you&#39;ll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms. You’ll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Collaborate with rendering engineers and art leads to build, test, refine and debug visual quality and performance</li>\n<li>Help drive quality at scale, owning runtime performance and optimization across multiple platforms</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>At least 5+ years of games production experience</li>\n<li>A bachelor’s degree (or equivalent experience) in a related field</li>\n<li>Effective at communicating with different audiences: artists, engineers, managers</li>\n<li>Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required)</li>\n<li>Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management</li>\n<li>A solutions-provider, especially as it pertains to testing and debugging technical issues</li>\n<li>Experience with asset optimization challenges/techniques</li>\n<li>A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations</li>\n<li>Proficiency with commercial game engines/editors like Unity/Unreal is a plus</li>\n<li>Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code</li>\n<li>A Passion for Games!</li>\n</ul>\n<p>Pay Transparency - North America</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>Pay Ranges:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $104,500 - $142,800 CAD</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Vacation (3 weeks per year to start)</li>\n<li>10 days per year of sick time</li>\n<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)</li>\n<li>Extended health/dental/vision coverage</li>\n<li>Life insurance</li>\n<li>Disability insurance</li>\n<li>Retirement plan to regular full-time employees</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7f3280f5-16e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-EA-SPORTS-NHL/215811?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["Shader Graphs","Blueprints","Python","C#","C++","PIX","RenderDoc","Unity","Unreal","AI-assisted development tools"],"x-skills-preferred":[],"datePosted":"2026-09-09T11:46:13.908Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"IT","industry":"Technology","skills":"Shader Graphs, Blueprints, Python, C#, C++, PIX, RenderDoc, Unity, Unreal, AI-assisted development tools","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9d06428b-4ae"},"title":"Software Developer - BATTLEFIELD QV","description":"<p>Electronic Arts is seeking a Software Developer to join the Quality Verification Engineering (QVE) Team within the Battlefield Quality Verification (QV) organisation. As a member of this team, you will play a crucial role in ensuring the stability of our games throughout every stage of development.</p>\n<p>The successful candidate will work closely with the Battlefield Franchise and be part of a distributed team located in Stockholm, Guilford, Bucharest, Los Angeles, and Montreal. You will collaborate with other teams to analyse requirements, identify problem areas, and translate them into technical designs that are reviewed and agreed upon by relevant parties.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Design, implement, and maintain AI bot systems for automated multiplayer playtesting, ensuring realistic simulation of player behaviour across game modes and maps.</li>\n<li>Develop and iterate bot behavior systems, including movement, combat, interaction, and coordination, using a hierarchical architecture shared across titles.</li>\n<li>Collaborate with designers and QA engineers to translate gameplay scenarios into testable bot behaviours, using visual scripting-based authoring tools.</li>\n<li>Build telemetry pipelines that capture detailed per-bot event data, enabling downstream analysis, regression testing, and behaviour validation.</li>\n<li>Investigate and resolve bot failures surfaced during automated playtest sessions, including pathfinding edge cases, network desynchronization, and complex gameplay system interactions.</li>\n<li>Contribute to architecture modernization efforts, refactoring monolithic systems into composable, maintainable patterns and eliminating cross-module duplication.</li>\n<li>Participate in exploratory research on machine learning-driven bot behaviours, including early-stage reinforcement learning experiments.</li>\n<li>Review peers&#39; code, provide constructive feedback, and contribute to shared documentation and engineering best practices.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>5+ years of software engineering experience with a strong computer science foundation.</li>\n<li>Proficiency in C++ is required; experience with game engine internals (entity systems, spatial queries, physics integration) is a strong asset.</li>\n<li>Experience designing or working with AI behavior systems (e.g., finite state machines, behavior trees, utility-based systems).</li>\n<li>Experience with automated testing infrastructure - playtesting pipelines, telemetry systems, or replay-driven regression testing - is a significant plus.</li>\n<li>Demonstrated ability to improve maintainability in complex codebases: extracting abstractions, reducing duplication, and modernising legacy patterns.</li>\n<li>Familiarity with game development pipelines and shipped game engines (e.g., Frostbite, Unreal, or Unity) would be an asset.</li>\n<li>Exposure to machine learning concepts, particularly reinforcement learning, is a bonus; no prior production ML experience is required.</li>\n</ul>\n<p><strong>Benefits</strong> We offer a range of benefits, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Our packages are tailored to meet local needs.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9d06428b-4ae","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Developer-III/213141?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","game engine internals","AI behavior systems","automated testing infrastructure","software engineering"],"x-skills-preferred":["machine learning","reinforcement learning","Frostbite","Unreal","Unity"],"datePosted":"2026-09-09T11:46:08.405Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Quebec"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, game engine internals, AI behavior systems, automated testing infrastructure, software engineering, machine learning, reinforcement learning, Frostbite, Unreal, Unity"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_a10b0261-29e"},"title":"Game Designer II","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We&#39;re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.</p>\n<p>You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.</p>\n<p>This role requires strong systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.</li>\n<li>Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.</li>\n<li>Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.</li>\n<li>Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.</li>\n<li>Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.</li>\n<li>Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.</li>\n<li>Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.</li>\n<li>Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.</li>\n<li>Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.</li>\n<li>Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.</li>\n<li>Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.</li>\n<li>Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.</li>\n<li>Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.</li>\n<li>Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.</li>\n<li>Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>5+ years of game design experience, ideally on mobile F2P or live-service games.</li>\n<li>Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.</li>\n<li>Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.</li>\n<li>Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.</li>\n<li>Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.</li>\n<li>Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.</li>\n<li>Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.</li>\n<li>Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.</li>\n<li>Experience reviewing designs, giving constructive feedback, and mentoring junior designers.</li>\n<li>Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.</li>\n<li>Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.</li>\n<li>High ownership, clear communication, proactive risk management, and strong collaboration skills.</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.</li>\n<li>Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.</li>\n<li>Experience improving onboarding, early game, new-to-mid game, or returning player journeys.</li>\n<li>Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.</li>\n<li>Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.</li>\n<li>Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_a10b0261-29e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-II/215680?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["game design","systems thinking","data analysis","documentation","leadership"],"x-skills-preferred":["economy design","progression design","matchmaking systems","leaderboard design","event frameworks","Unity","Perforce","scripting","XML","SQL","analytics tools"],"datePosted":"2026-09-09T11:41:42.706Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hyderabad, Telangana"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game design, systems thinking, data analysis, documentation, leadership, economy design, progression design, matchmaking systems, leaderboard design, event frameworks, Unity, Perforce, scripting, XML, SQL, analytics tools"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c2c26abd-b03"},"title":"Experience Designer, Handheld Experiences - EA SPORTS™ FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>\n<p>With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>Qualifications:</p>\n<ul>\n<li>3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.</li>\n<li>Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.</li>\n<li>You’re designing for primary input: matching navigation, clear focus and selection states, and consistent conventions.</li>\n<li>Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration. Your work has a point of view and aims to bring to life intuitive and innovative patterns.</li>\n<li>You treat motion, sound, and haptics as core material rather than final polish. You design moments where a transition, an audio cue, and a rumble land together and make a selection feel physical.</li>\n<li>Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.</li>\n<li>Define when console layouts can scale dynamically to handheld screen size versus when they must diverge into bespoke, handheld-specific UI layouts to prevent compromised readability and interactivity.</li>\n<li>Own the UX for platform-specific states and compliance requirements, designing transitions for device suspend/resume, inactivity dimming, offline play, and variable network conditions.</li>\n<li>Leverage best-in-class localization and accessibility standards in your work. Advocate for what great looks like.</li>\n<li>Fluency in Figma at a systems level, comfort with AI-based prototyping tools e.g. Claude Code, Figma Make, etc.</li>\n</ul>\n<p>Responsibilities:</p>\n<ul>\n<li>Own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation.</li>\n<li>Leverage &amp; contribute to an established FC Design System, extending it for handheld context.</li>\n<li>Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.</li>\n<li>Prototype and evaluate on hardware early and often.</li>\n<li>Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.</li>\n<li>Work within platform requirements and first-party guidelines so that certification is a checkpoint rather than a late scramble.</li>\n</ul>\n<p><strong>Nice to have</strong></p>\n<ul>\n<li>Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)</li>\n<li>Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.</li>\n<li>Experience with diegetic or in-world UI</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong> <strong>COMPENSATION AND BENEFITS</strong> The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. 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You will report to the project Development Manager or Development Director.</p>\n<p>Your Qualifications</p>\n<ul>\n<li>Experienced with 3+ year of industry character creation production</li>\n<li>Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>\n<li>Experience in Maya, Z-Brush and Photoshop.</li>\n<li>Experience in physical materials and how to replicate them in CG.</li>\n<li>Knowledgeable of PBR texture / material workflows.</li>\n<li>Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).</li>\n<li>Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).</li>\n<li>Visualize in three-dimensions and work from limited reference material / concept art</li>\n<li>Experienced in creating game resolution topology with considerations for deformation and rigging.</li>\n<li>Knowledgeable in the creation of cloth and clothing and how you should match the character style.</li>\n<li>Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>\n<li>Efficient in use of UV layout, and ability to edit for highest visual payoff.</li>\n</ul>\n<p>Portfolio Requirements:</p>\n<ul>\n<li>Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.</li>\n<li>Concept to model experience is a plus.</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. 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into clear technical builds and robust implementations.</li>\n<li>Participating in technical reviews and contributing to guidelines for code quality and testing.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>BS, MS or PhD in Computer Science, Electrical Engineering, or a related field, or equivalent experience.</li>\n<li>8+ years of professional software development experience using modern C++ (14/17/20) and Python on Linux.</li>\n<li>Strong computer science fundamentals, including algorithms, data structures, concurrency, and distributed systems concepts.</li>\n<li>Experience in computer vision and deep learning, with a history of deploying production systems in these fields.</li>\n<li>Experience building and debugging high-performance, concurrent systems, including multi-threading, asynchronous I/O, and efficient memory management.</li>\n<li>Proficiency working in Linux-based environments with containers and microservices, integrating AI components into scalable 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>At Full Circle, we&#39;re redefining what it means to create and play together. We are the studio behind _skate._ ™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, _skate._ moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.</p>\n<p>We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This <strong>is NOT</strong> a rigging role.). You will use EA&#39;s proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.</p>\n<p>The Senior Technical Animator will report to the Animation Director.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Work with the animation team to implement animation content using EA&#39;s proprietary Frostbite engine &amp; editor</li>\n<li>Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA&#39;s proprietary Frostbite engine &amp; editor</li>\n<li>Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth</li>\n<li>Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team</li>\n<li>Proactive in problem identification and forging solutions</li>\n<li>Help to design and coordinate the animation workloads for the project (from a more technical perspective)</li>\n<li>Help to establish efficient pipelines and procedures</li>\n<li>Define and estimate tasks</li>\n</ul>\n<p><strong>Qualifications:</strong></p>\n<ul>\n<li>5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal &amp; Unity.</li>\n<li>Experience working on at least 2 AAA titles</li>\n<li>Experience working on at least one title that shows more advanced locomotion/animation techniques, that your position has been important to realizing</li>\n<li>In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive &amp; model space layering, phase matching, IK solutions and ragdoll</li>\n<li>Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion</li>\n<li>Experience working with node-based expressions</li>\n<li>A understanding of animation principles and anatomy</li>\n<li>Experience working on sizeable animation related challenges</li>\n<li>Cross discipline collaboration with multiple disciplines including designers and software engineers</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Pay ranges: $114,300 - $156,200 CAD (British Columbia)</li>\n<li>Vacation (3 weeks per year to start)</li>\n<li>10 days per year of sick time</li>\n<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)</li>\n<li>Extended health/dental/vision coverage</li>\n<li>Life insurance</li>\n<li>Disability insurance</li>\n<li>Retirement plan to regular full-time employees</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ab1eceeb-cf1","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator/215418?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$114,300 - $156,200 CAD","x-skills-required":["Frostbite engine","animation state machines","Unreal","Unity","motion matching","parametric blends","additive & model space layering","phase matching","IK solutions","ragdoll","node-based expressions","animation principles","anatomy"],"x-skills-preferred":["Motion Synthesis","Maya","Motion Builder","MEL","Python","C#","C++"],"datePosted":"2026-07-10T04:20:55.852Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"IT","industry":"Technology","skills":"Frostbite engine, animation state machines, Unreal, Unity, motion matching, parametric blends, additive & model space layering, phase matching, IK solutions, ragdoll, node-based expressions, animation principles, anatomy, Motion Synthesis, Maya, Motion Builder, MEL, Python, C#, C++","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":114300,"maxValue":156200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_569df138-5e5"},"title":"Senior Software Engineer, Metropolis Vision AI","description":"<p>NVIDIA&#39;s technology is at the heart of the AI revolution, touching people across the planet by powering everything from self-driving cars, robotics, co-pilots, and more. 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You will collaborate with specialists in perception, simulation, and large models to bring research into production at scale.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Craft and implement high-performance Vision AI pipelines for real-time and streaming scenarios using brand-new computer vision and deep learning models.</li>\n<li>Develop and refine large-scale distributed services responsible for processing video, image, and 3D data in both edge and cloud settings.</li>\n<li>Develop multi-modal perception capabilities that combine 2D, 3D, and temporal information to understand complex real-world scenes.</li>\n<li>Use simulation and synthetic data tools to build, test, and validate perception algorithms at scale.</li>\n<li>Profile and tune GPU-accelerated inference pipelines to meet strict latency, efficiency, and reliability targets.</li>\n<li>Collaborate with partner teams across product, research, and platform to translate requirements into clear technical builds and robust implementations.</li>\n<li>Drive technical build reviews, promote guidelines for code quality and testing, and mentor other engineers on Vision AI systems development.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>BS, MS, or PhD in Computer Science, Electrical/Computer Engineering, or a related field, or equivalent experience.</li>\n<li>12+ years of professional software development experience using modern C++ (14/17/20) and Python on Linux.</li>\n<li>Strong computer science fundamentals, including algorithms, data structures, concurrency, and distributed systems concepts.</li>\n<li>Demonstrated expertise in computer vision and deep learning, with a history of deploying production systems in these fields.</li>\n<li>Experience building and debugging high-performance, concurrent systems, including multi-threading, asynchronous I/O, and efficient memory management.</li>\n<li>Proficiency working in Linux-based environments with containers and microservices, integrating AI components into scalable back-end services.</li>\n<li>Ability to rapidly prototype vision models and pipelines, then evolve them into production-quality services.</li>\n<li>Practical experience with PyTorch in training, fine-tuning, and deploying models for vision tasks.</li>\n<li>Strong analytical and problem-solving skills, with a data-driven approach to performance optimization and system build.</li>\n<li>Excellent written and verbal communication skills, with demonstrated success collaborating across time zones and functions.</li>\n</ul>\n<p><strong>Preferred Qualifications:</strong></p>\n<ul>\n<li>Proven experience delivering end-to-end computer vision applications in production, such as video analytics, smart cities, autonomous systems, retail analytics, industrial inspection, or digital twins.</li>\n<li>Practical experience with GPU acceleration (such as CUDA, TensorRT, or comparable technologies) and low-level optimization for inference and pre/post-processing.</li>\n<li>Experience in simulation and synthetic data creation employing tools such as Omniverse, Unreal Engine, Unity, or similar digital-twin platforms.</li>\n<li>Background in vision-language models or related multi-modal AI, including integrating these models into real products.</li>\n<li>Background in multimedia, including video-centric processing and delivery (such as codecs, video pipelines, or media frameworks) and integrating vision models into multimedia workflows.</li>\n</ul>\n<p>With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology industry&#39;s most desirable employers.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_569df138-5e5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"NVIDIA","sameAs":"https://www.nvidia.com/","logo":"https://logos.yubhub.co/nvidia.com.png"},"x-apply-url":"https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/US-CA-Santa-Clara/Senior-Software-Engineer--Metropolis-Vision-AI_JR2021019?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","Python","Linux","Computer Vision","Deep Learning","PyTorch","GPU Acceleration","Distributed Systems","Concurrency","Algorithms","Data Structures"],"x-skills-preferred":["CUDA","TensorRT","Omniverse","Unreal Engine","Unity","Vision-Language Models","Multi-Modal AI","Multimedia 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>\n<p>The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences.</p>\n<p>The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create amazing character models based on scan data, photo references or traditional 3d means.</li>\n<li>Enrich players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Experienced with 3+ year of industry character creation production</li>\n<li>Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>\n<li>Experience in Maya, Z-Brush and Photoshop.</li>\n<li>Experience in physical materials and how to replicate them in CG.</li>\n<li>Knowledgeable of PBR texture / material workflows.</li>\n<li>Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).</li>\n<li>Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).</li>\n<li>Visualize in three-dimensions and work from limited reference material / concept art</li>\n<li>Experienced in creating game resolution topology with considerations for deformation and rigging.</li>\n<li>Knowledgeable in the creation of cloth and clothing and how you should match the character style.</li>\n<li>Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>\n<li>Efficient in use of UV layout, and ability to edit for highest visual payoff.</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Pay ranges: $92,900 - $129,200 CAD (British Columbia)</li>\n<li>Vacation (3 weeks per year to start)</li>\n<li>10 days per year of sick time</li>\n<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child</li>\n<li>Extended health/dental/vision coverage</li>\n<li>Life insurance</li>\n<li>Disability insurance</li>\n<li>Retirement plan to regular full-time employees</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f42636da-b2c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-EA-Sports-FC/215358?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$92,900 - $129,200 CAD","x-skills-required":["3D modeling","sculpting","texturing","Maya","Z-Brush","Photoshop","PBR texture/material workflows","Substance Painter/Designer","Unreal","Frostbite","Unity"],"x-skills-preferred":["concept to model experience","photo-real character modeling and texturing"],"datePosted":"2026-07-08T03:34:49.859Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture/material workflows, Substance Painter/Designer, Unreal, Frostbite, Unity, concept to model experience, photo-real character modeling and texturing","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":92900,"maxValue":129200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_bd175e6c-6d0"},"title":"Robotics Software Engineer","description":"<p>Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology.</p>\n<p>The Maneuver Dominance team at Anduril develops operationally relevant, multi-asset autonomy. We focus on making large groups of autonomous systems work effectively together, leveraging existing Anduril drone platforms like Ghost or Altius, and integrating third-party platforms into Anduril&#39;s Lattice ecosystem.</p>\n<p>As a Staff Robotics Engineer, you will lead the delivery of vehicle perception and planning capability integrated into our products. This includes systems analysis, sensor selection and integration, perception architecture and implementation, motion planning, health management, behavior analysis, simulation and test infrastructure, and interfaces with lower- and higher-level systems.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Own customer success through the design and delivery of a multi-year, multi-stakeholder software roadmap that spans across multiple teams.</li>\n<li>Leverage internal product and program-specific engineering teams to rapidly deliver capability beyond the scope of current platforms, with a clear path for both architecture and capability evolution over time.</li>\n<li>Partner with external teams, collaborating on interfacing requirements between diverse systems and technologies.</li>\n<li>Lead teams that architect, design, and implement trusted safe navigation, collision avoidance, and situational awareness systems that balance constraints, restrictions, and requirements in a multi-stakeholder environment.</li>\n<li>Drive the development and implementation of sensor suites, perception algorithms, planning algorithms, and test fixtures to deliver safe navigation and effective operation of Anduril&#39;s autonomous vehicles.</li>\n<li>Perform high-impact work in architecture and implementation across the whole perception and planning stack.</li>\n<li>Utilize advanced techniques in computer vision, sensor fusion, and machine learning to enhance perception and planning capabilities of Anduril vehicles.</li>\n<li>Conduct thorough testing and validation of perception and planning algorithms through development and use of simulation and analysis of data from real-world experiments, including evolving the data analysis tooling.</li>\n<li>Collaborate with cross-functional teams, including software engineers, mechanical engineers, and systems engineers, to ensure effective system integration and testing.</li>\n<li>Travel to co-locate with end-users and/or other teams up to 20% of the time.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Bachelor&#39;s degree in Robotics, Mechatronics, Computer Science, Engineering, a relevant field, or equivalent experience.</li>\n<li>3+ years of experience in C++ and/or Python software development.</li>\n<li>Familiarity with autonomous vehicle hardware and sensors such as radar, sonar, LIDAR, and cameras.</li>\n<li>Demonstrated knowledge of at least one of: computer vision, sensor fusion, SLAM, motion planning, machine learning.</li>\n<li>Experience in a senior perception or planning role for the delivery of a robotic system.</li>\n<li>Capacity to act as the technical owner for a system, including stakeholder engagement, requirements definition, roadmap management, team coordination, design, implementation, sustainment, and evolution.</li>\n<li>Ability to collaborate with stakeholders to define and implement robust validation and verification strategies for perception and planning modules.</li>\n<li>Capacity to learn and grow individually, while mentoring junior team members effectively, building team cohesion, and capacity.</li>\n<li>Eligible to obtain and maintain an active U.S. Secret security clearance.</li>\n</ul>\n<p>Preferred Qualifications:</p>\n<ul>\n<li>Experience with autonomous systems in the ground, air, maritime, or space domains.</li>\n<li>Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for algorithm validation and testing.</li>\n<li>Knowledge of safety standards and certification processes for autonomous systems.</li>\n<li>Familiarity with System Engineering concepts.</li>\n</ul>\n<p>Benefits: Anduril offers a comprehensive, competitive benefits package, including top-tier benefits for full-time employees.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a 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sensor fusion, machine learning, autonomous vehicles, Gazebo, Unity, Unreal Engine, System Engineering","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":191000,"maxValue":253000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_80ba4d41-c45"},"title":"Senior Environment Technical Artist - EA SPORTS Technology","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.</p>\n<p>EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.</p>\n<p>This team works onsite 3 days/week in our Burnaby studio. This is a 12-month contract to start with the possibility of longer term employment.</p>\n<p><strong>Your Responsibilities</strong></p>\n<p>As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas, from realistic to futuristic to fantasy.</p>\n<ul>\n<li>Create high-quality benchmark geometry, materials, and shaders.</li>\n<li>Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.</li>\n<li>Create proof-of-concept layouts to inform game systems, set dressing, and composition.</li>\n<li>Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.</li>\n<li>Create high-fidelity architectural and environmental content from greybox through final production assets.</li>\n<li>Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.</li>\n<li>Explore and evolve techniques, and workflows that improve quality and efficiency.</li>\n<li>Maintain and contribute to best practices.</li>\n</ul>\n<p><strong>Your Qualifications</strong></p>\n<ul>\n<li>5+ years of production experience creating environment assets and entire levels</li>\n<li>Expert knowledge of Maya (preferably) or similar 3D software.</li>\n<li>Exceptional asset creation abilities, particularly architectural and structural content.</li>\n<li>Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.</li>\n<li>Strong understanding of proportion, composition, lighting, and modular construction.</li>\n<li>Ability to assess scope, provide estimates, and deliver high-quality work on schedule.</li>\n<li>Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.</li>\n<li>Experience actively collaborating with Designers, Engineers, and Technical Artists.</li>\n<li>Advanced high-fidelity modeling skills.</li>\n<li>Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.</li>\n<li>Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high quality performant content.</li>\n<li>Experience working with outsource vendors is a plus.</li>\n<li>Experience creating game engine shader graphs is a plus.</li>\n</ul>\n<p><strong>Portfolio Requirements</strong></p>\n<ul>\n<li>Examples of assets and environments owned from start to finish.</li>\n<li>Work demonstrating composition, architectural construction, and material creation, including believable wear and tear, and aging.</li>\n<li>High-fidelity modeled assets painted using tools such as Substance Painter.</li>\n<li>Photorealistic tiling materials created with Substance Designer.</li>\n<li>In-engine layered materials combining tiling textures, detail overlays, and masked elements.</li>\n</ul>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $122,300 - $170,700 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_80ba4d41-c45","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Technical-Artist-EA-SPORTS-Technology/214780?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$122,300 - $170,700 CAD","x-skills-required":["Maya","3D software","Unreal","Frostbite","Unity","Substance Painter","Substance Designer"],"x-skills-preferred":["game engine shader graphs","outsource vendors"],"datePosted":"2026-06-19T17:31:05.372Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"TEMPORARY","occupationalCategory":"IT","industry":"Technology","skills":"Maya, 3D software, Unreal, Frostbite, Unity, Substance Painter, Substance Designer, game engine shader graphs, outsource vendors","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":122300,"maxValue":170700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_058a920d-518"},"title":"Senior Robotics Engineer","description":"<p>Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology.</p>\n<p>Anduril&#39;s Maritime Division has assembled a diverse team of experts in software, robotics, artificial intelligence, sensor fusion, and data analysis to create software and hardware solutions that radically evolve the capabilities of our customers.</p>\n<p>We are seeking to sustain our early successes with deep investment in an expanded product portfolio. These products, including Dive-XL, Dive-LD, Copperhead, Seabed Sentry, and other unannounced systems, will deliver a coherent system-of-systems, enabling the end-to-end conduct of a variety of autonomous missions in the maritime domain.</p>\n<p><strong>About the Job</strong></p>\n<p>Senior Robotics Engineers independently drive delivery of vehicle perception and planning capability integrated in to our products. 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By building on Palantir&#39;s powerful platforms leveraging integrated cutting-edge AI, you&#39;ll help organisations unlock the full potential of their data to make smarter, faster decisions.</p>\n<p>Core Responsibilities</p>\n<p>As an MR FDSE, you&#39;ll experience the autonomy of a startup, with the resources, mentorship, and stability of an established tech company. Your contributions will have a direct impact on our customers&#39; missions and the real world. You&#39;ll work in small, agile teams and own the end-to-end execution and implementation of high-stakes projects, including:</p>\n<ul>\n<li>Hands-on work with cutting-edge Mixed Reality hardware. Deploying builds, configuring devices, building and testing new integrations</li>\n</ul>\n<ul>\n<li>Troubleshoot issues at all layers of the system, from physical to application</li>\n</ul>\n<ul>\n<li>Architect, develop, debug, document, and deploy performant Mixed Reality applications</li>\n</ul>\n<ul>\n<li>Collaborating with fellow engineers on architecture and design decisions</li>\n</ul>\n<ul>\n<li>Wrangling massive-scale data and using AI to accelerate and enhance critical operations</li>\n</ul>\n<ul>\n<li>Developing custom applications tailored to customer needs</li>\n</ul>\n<ul>\n<li>Engaging directly with customer stakeholders, from technical teams to executives</li>\n</ul>\n<ul>\n<li>Shaping team strategy and driving projects from ideation to deployment, increasing your pain threshold to deliver real value</li>\n</ul>\n<p><strong>Technologies We Use</strong></p>\n<ul>\n<li>A variety of languages, including Java, Go, and Rust for backend and TypeScript for frontend</li>\n</ul>\n<ul>\n<li>Android tools (Android Studio, adb, etc.)</li>\n</ul>\n<ul>\n<li>Unity</li>\n</ul>\n<ul>\n<li>Industry-standard build tooling, including Gradle, CircleCI, and GitHub</li>\n</ul>\n<p><strong>What We Value</strong></p>\n<ul>\n<li>A highly analytical approach and eagerness to solve technical problems with data structures, storage systems, cloud infrastructure, front-end frameworks, and other technical tools.</li>\n</ul>\n<ul>\n<li>Experience or curiosity about working with and using large-scale data to take on valuable business problems.</li>\n</ul>\n<ul>\n<li>Ability to collaborate efficiently in teams of technical and non-technical individuals, and comfortable working in a dynamic environment with evolving objectives and iteration with users.</li>\n</ul>\n<ul>\n<li>Challenging dogma, fighting fixed mindsets, burning down bureaucracy at every opportunity</li>\n</ul>\n<ul>\n<li>Understanding of Defence and Intel industry product lifecycles</li>\n</ul>\n<ul>\n<li>Strong programming skills with demonstrated proficiency in programming languages such as Python, Go, Java, C++, TypeScript/JavaScript, C#, or similar.</li>\n</ul>\n<p><strong>What We Require</strong></p>\n<ul>\n<li>2+ years of experience preferred in fields such as Computer Science, Mathematics, Software Engineering, Physics, and Data Science.</li>\n</ul>\n<ul>\n<li>Strong coder with demonstrated proficiency in programming languages such as Python, Java, C++, TypeScript/JavaScript, C#, Rust, Go, or similar.</li>\n</ul>\n<ul>\n<li>Active US Security clearance or eligibility and willingness to obtain a US Security clearance.</li>\n</ul>\n<ul>\n<li>Ability and interest to travel up to 25%, as needed to client sites, but flexible based on personal preferences.</li>\n</ul>\n<p><strong>Additional Information</strong></p>\n<p>Salary</p>\n<p>The estimated salary range for this position is estimated to be $135,000 - $200,000/year. Total compensation for this position may also include Restricted Stock units, sign-on bonus and other potential future incentives. Further note that total compensation for this position will be determined by each individual&#39;s relevant qualifications, work experience, skills, and other factors. This estimate excludes the value of any potential sign-on bonus; the value of any benefits offered; and the potential future value of any long-term incentives.</p>\n<p>Our benefits aim to promote health and wellbeing across all areas of Palantirians&#39; lives. We work to continuously improve our offerings and listen to our community as we design and update them. The list below details our available benefits and some of the perks that can be enjoyed as an employee of Palantir Technologies.</p>\n<p>Benefits</p>\n<ul>\n<li>Employees (and their eligible dependents) can enroll in medical, dental, and vision insurance as well as voluntary life insurance</li>\n</ul>\n<ul>\n<li>Employees are automatically covered by Palantir&#39;s basic life, AD&amp;D and disability insurance</li>\n</ul>\n<ul>\n<li>Commuter benefits</li>\n</ul>\n<ul>\n<li>Take what you need paid time off, not accrual based</li>\n</ul>\n<ul>\n<li>2 weeks paid time off built into the end of each year (subject to team and business needs)</li>\n</ul>\n<ul>\n<li>10 paid holidays throughout the calendar year</li>\n</ul>\n<ul>\n<li>Supportive leave of absence program including time off for military service and medical events</li>\n</ul>\n<ul>\n<li>Paid leave for new parents and subsidised back-up care for all parents</li>\n</ul>\n<ul>\n<li>Fertility and family building benefits including but not limited to adoption, surrogacy, and preservation</li>\n</ul>\n<ul>\n<li>Stipend to help with expenses that come with a new child</li>\n</ul>\n<ul>\n<li>Employees can enroll in Palantir&#39;s 401k plan</li>\n</ul>\n<p>Life at Palantir</p>\n<p>We want every Palantirian to achieve their best outcomes, that&#39;s why we celebrate individuals&#39; strengths, skills, and interests, from your first interview to your long-term growth, rather than rely on traditional career ladders. Paying attention to the needs of our community enables us to optimise our opportunities to grow and helps ensure many pathways to success at Palantir. Promoting health and well-being across all areas of Palantirians&#39; lives is just one of the ways we&#39;re investing in our community. Learn more at Life at Palantir and note that our offerings may vary by region.</p>\n<p>In keeping consistent with Palantir&#39;s values and culture, we believe employees are &#39;better together&#39; and in-person work affords the opportunity for more creative outcomes. Therefore, we encourage employees to work from our offices to foster connectivity and innovation. Many teams do offer hybrid options (WFH a day or two a week), allowing our employees to strike the right trade-off for their personal productivity. Based on business need, there are a few roles that allow for &#39;Remote&#39; work on an exceptional basis.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_58d620c4-e77","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Palantir","sameAs":"https://www.palantir.com/","logo":"https://logos.yubhub.co/palantir.com.png"},"x-apply-url":"https://jobs.lever.co/palantir/96a0ce26-cf84-4fa8-934b-acc4363620b2?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$135,000 - $200,000/year","x-skills-required":["Java","Go","Rust","TypeScript","Python","C++","JavaScript","C#","Unity","Gradle","CircleCI","GitHub"],"x-skills-preferred":[],"datePosted":"2026-04-25T20:50:21.704Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Washington, D.C."}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Java, Go, Rust, TypeScript, Python, C++, JavaScript, C#, Unity, Gradle, CircleCI, GitHub","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":135000,"maxValue":200000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3a7e27c3-92a"},"title":"Pipeline Engineer (Graphics/3D)","description":"<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. 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We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>\n<p>Join us, and let&#39;s make history together.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3a7e27c3-92a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://www.worldlabs.ai/","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4093035009?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Python","3D graphics","computer vision","FastAPI","HTTP APIs","async/concurrency basics","cloud deployment","service reliability"],"x-skills-preferred":["photogrammetry","3D reconstruction","Gaussian splat rendering","Blender","Maya","Houdini","Unreal","Unity","GPU stack","batch/queue systems","containerization","React-based parameter plumbing","UX for technical controls","production pipelines","VFX","animation","gaming studios"],"datePosted":"2026-04-17T13:09:23.876Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1ec7cea7-6a7"},"title":"Lead Gameplay Animator","description":"<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>\n<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>\n<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>\n<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. 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impactful.</li>\n<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>\n<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>\n<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>\n<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>\n<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>\n<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>\n<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>\n<li>Experience developing animation systems, ideally in new or evolving engines.</li>\n<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>\n<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>\n<li>Push for animation excellence while always putting gameplay quality first.</li>\n<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>\n<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>\n<li>Believe great games are built by great teams that put people first.</li>\n<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>\n<li>Have a growth mindset and care deeply about helping teammates develop.</li>\n<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>\n</ul>\n<p><strong>Preferred Qualifications:</strong></p>\n<ul>\n<li>Experience working with motion capture data and keyframe techniques.</li>\n<li>Familiarity with game engines such as Unreal Engine or Unity.</li>\n<li>Strong understanding of animation principles and techniques.</li>\n<li>Ability to work effectively in a remote or hybrid environment.</li>\n</ul>\n<p><strong>We&#39;re Excited About You Because:</strong></p>\n<ul>\n<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>\n<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>\n<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>\n<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>\n<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>\n</ul>\n<p><strong>This Might Not Be the Role for You If:</strong></p>\n<ul>\n<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>\n<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>\n<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>\n<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>\n<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>\n<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>\n</ul>\n<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>\n<ul>\n<li>We embrace bold challenges with creativity 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