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  <jobs>
    <job>
      <externalid>687a8847-579</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>
<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>
<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>
<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>
<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>9814f792-3cb</externalid>
      <Title>Character Artist - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist and play a key role in creating the cast of characters that populate our games. As a dynamic and efficient modeler with sculpting and texturing skills, you will create outstanding content with an imagination that is constantly in motion. You will work with scan data, photo references, or traditional 3D means to create amazing character models. The EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair, and headgear. You will report to the project Development Manager or Development Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Create character models based on scan data, photo references, or traditional 3D means</li>
<li>Work with a team to create a cast of characters and character accessories</li>
<li>Use high-fidelity 3D modeling and sculpting techniques to create detailed models</li>
<li>Texturize and bake high-poly to low-poly surfaces</li>
<li>Work with content-driven game engines such as Unreal, Frostbite, or Unity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry character creation production experience</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Proficiency in Maya, Z-Brush, and Photoshop</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with photo-realistic texture authoring</li>
<li>Familiarity with game resolution topology and deformation</li>
</ul>
<p>Portfolio Requirements:</p>
<ul>
<li>Photo-real character modeling and texturing</li>
<li>Hair, clothing, anatomy, and likeness</li>
<li>UV layout and all maps</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture and material workflows, photo-realistic texture authoring, game resolution topology, deformation, Unreal, Frostbite, Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game publisher and developer with a portfolio of games and experiences around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Wardrobe-EA-SPORTS-FC/212237</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>088456de-13b</externalid>
      <Title>2D Graphic Artist</Title>
      <Description><![CDATA[<p>We are looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p>The ideal candidate has strong graphic design fundamentals, exceptional attention to detail, and a passion for sport. An interest in Motorsport is a strong advantage. You are comfortable working within established visual styles while also contributing creative and original concepts that elevate the overall player experience.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
<li>Contribute to documentation and help maintain visual consistency across the product</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio Requirements</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, Graphic design fundamentals, Exceptional attention to detail</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher based in the United States. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212387</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f8585ad7-0ae</externalid>
      <Title>2d Graphic Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio requirements:</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, graphic design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212388</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>19f0656f-e16</externalid>
      <Title>Character Artist (Wardrobe) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>
<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>
<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-fidelity 3D models of characters and accessories</li>
<li>Develop and implement character textures and materials</li>
<li>Collaborate with the project development team to ensure character models meet game requirements</li>
<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>
<li>Visualize in three-dimensions and work from limited reference material/concept art</li>
<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>
</ul>
<p>Pay Transparency - North America:
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>
</ul>
<p>Benefits:
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p>About Electronic Arts:
We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of sports titles, including EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>201bd031-487</externalid>
      <Title>2D Graphic Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio requirements:</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, Graphic design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212382</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3ef7f1ed-43f</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, texturing, material creation, shader concepts, optimization fundamentals, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/F004B2209D</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>5fd124fc-bdd</externalid>
      <Title>Visualisation Assistant</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>McLaren Special Operations are looking for a talented Visualisation Assistant at their Woking office. This role sits at the heart of visualisation, turning client&#39;s ideas into reality through the provision of bespoke rendering services. You&#39;ll work directly with the visualisation team to deliver high-quality visualisation stills and real-time assets to support and enhance the customer journey.</p>
<p><strong>About the Role</strong></p>
<p>As a Visualisation Assistant, you will be responsible for ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs. You will support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail. You will also liaise with the MSO paint team to take bespoke livery designs from concept to execution, including delivery of accurate vector formats from artwork.</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>Ensuring all renders are delivered effectively, whilst consistently achieving our departmental SLAs</li>
<li>Support remote and face-to-face customer specification meetings and events, delivering visualisation assets whilst demonstrating exemplary creativity and attention to detail</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>Educated to degree level in Automotive design, 3D Product Design or similar, with relevant experience (ideally automotive)</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>Thorough knowledge of VRED, Adobe Photoshop, Illustrator and InDesign</li>
<li>Working knowledge of UV mapping, modelling and texturing</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>Professional and credible ambassador for the McLaren Brand, able to mix confidently with senior dealership personnel, executive management and UHNW customers</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Structured career development framework</li>
<li>25 days&#39; holiday, plus bank holiday. Annual buy &amp; sell up to five days</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>VRED, Adobe Photoshop, Illustrator, InDesign, UV mapping, modelling, texturing, Unreal Engine 4/5, Blender, Alias, Maya, 3D Studio Max</Skills>
      <Category>Design</Category>
      <Industry>Automotive</Industry>
      <Employername>McLaren Special Operations</Employername>
      <Employerlogo>https://logos.yubhub.co/mclarencareers.mclaren.com.png</Employerlogo>
      <Employerdescription>McLaren Automotive exists to create breath-taking performance road cars. It takes a community to do what we do. A diverse group of people with many areas of expertise, united by their passion to deliver visionary products and set new benchmarks.</Employerdescription>
      <Employerwebsite>https://mclarencareers.mclaren.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://mclarencareers.mclaren.com/careers/JobDetail/Visualisation-Assistant-MSO/58973</Applyto>
      <Location>Woking</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>f48ad685-cdf</externalid>
      <Title>Outsourcing Character Artist</Title>
      <Description><![CDATA[<p>The Outsourcing Character Artist is a creative role focusing on character art content with external vendors for the Tiburon Art department. You will work with the Character Directors and other Outsourcing Artists to manage vendor assets. You will take part in art content reviews, providing content quality feedback, and working with the internal and external teams to finalize art content. You will report to our Development Director for the project.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Review and provide feedback on external art content (focus on in-game characters, heads, Uniforms, gear, and apparels etc.)</p>
<ul>
<li>Experience with human anatomy and likenesses required</li>
<li>Experience with edge loop placement for deformation with FACS driven facial rigs</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>3-5 years of 3D experience</li>
<li>Expertise in modeling &amp; texturing in-game characters, heads, Uniforms, gear, and apparel</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D experience, human anatomy, edge loop placement, modeling &amp; texturing, FACS driven facial rigs</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Outsourcing-Character-Artist/212772</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>8ddd967f-661</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you&#39;ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetics.</li>
<li>Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong reel or portfolio demonstrating game materials, ideally with character or cosmetic-focused examples.</li>
<li>Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>material creation, Unreal Engine, industry-standard texturing tools, procedural textures, custom material logic, PBR workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784462004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>acfcd576-f1c</externalid>
      <Title>Artiste technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking an Artiste technique to join its team in Montreal. As an Artiste technique, you will be responsible for creating high-quality materials for characters and other cosmetic elements in Fortnite. You will work closely with artists, programmers, and other technical artists to design and implement visually rich and performant materials using Unreal Engine and industry-standard texturing tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetic elements</li>
<li>Design materials that exploit procedural textures and custom material logic to achieve distinctive visual effects</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong demo or portfolio showcasing expertise in game materials, ideally with character or cosmetic-focused examples</li>
<li>Advanced understanding of physically-based rendering, real-time rendering constraints, and best practices in material creation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>material creation, texturing, Unreal Engine, Substance Designer, Substance Painter, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive gaming experiences that bring people together.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784808004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>3ad04bc7-01c</externalid>
      <Title>Character Artist (Groom) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create the cast of characters that populate the game universe.</li>
<li>Create amazing character models based on scan data, photo references or traditional 3D means.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experienced with 3+ year of industry character creation production.</li>
<li>Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, Xgen, Ornatrix, strand hair creation, hair and cloth simulation, physical materials, PBR texture / material workflows, photo-realistic textures, Substance Painter, Designer experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Groom-EA-SPORTS-FC/211730</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>eb2fe93f-130</externalid>
      <Title>Animateur technique sénior</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Animateur technique sénior to join our team in Montreal, Canada. As an Animateur technique sénior, you will be responsible for creating high-quality animations and visual effects for our games and other projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create complex animations and visual effects using Unreal Engine 5</li>
<li>Collaborate with other artists and designers to ensure a smooth and efficient workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Unreal Engine 5 and other relevant software</li>
<li>Strong understanding of animation principles and techniques</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 5, animation, visual effects, rigging, modeling, texturing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and immersive gaming experiences. With a strong focus on creativity and technical excellence, the company has established itself as a leader in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699968004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>7a81a583-388</externalid>
      <Title>Character Artist</Title>
      <Description><![CDATA[<p>This artist role is the point of contact between the teams. You&#39;ll align the vision &amp; goals with directors while also having direct creative input and planning in that collaboration.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You&#39;ll assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</p>
<ul>
<li>Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</li>
<li>Partner with AD and other departments to improve the art pipeline. R&amp;D art style, adapt new techniques, tools, and workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years experience in AAA game production as character lead or experienced artist.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>human anatomy, hard surface modeling, fabric sculpting, hair creation, texturing, real-time environment creation workflows</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist/212202</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>330f974b-576</externalid>
      <Title>3D Character Artist</Title>
      <Description><![CDATA[<p>This role is for a future opportunity, intended to build a candidate pipeline for upcoming hiring needs. As a proactive and experienced 3D Character Artist, you will help define visual standards for FC Mobile. This is a hybrid role, based in Shanghai.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Create high-quality character assets aligned with visual direction and technical specs. Collaborate with internal and external teams to ensure style and performance consistency.</p>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years in AAA character art, as a lead or senior artist.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>AAA character art, lead or senior artist, anatomy, hard surface modeling, fabric sculpting, hair, texturing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209725-3D-Character-Artist-Future-Opportunity/209725</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>