{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/technical-implementations"},"x-facet":{"type":"skill","slug":"technical-implementations","display":"Technical Implementations","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_64c6318b-48d"},"title":"Senior Technical Animator (Assassin's Creed)","description":"<p>We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Integration of character assets and cinematics into the game engine</li>\n<li>Design, create and test character rigs</li>\n<li>Research and share knowledge of existing engines and animation packages within the industry</li>\n<li>Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan</li>\n<li>Design, create and test character rigs</li>\n<li>Maintain and test animation tools and pipelines</li>\n<li>Apply and maintain consistency for exported characters, props, and animations throughout the entire project</li>\n<li>Develop progressive techniques and process to solve character and animation challenges</li>\n<li>Proactive in problem identification and creating solutions</li>\n<li>Interact and collaborate with the different departments (Art, Programming, Production, etc.)</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Solid technical animation experience in multiple shipped titles</li>\n<li>Expertise in rigging and skinning assets</li>\n<li>Good understanding of animation principles and anatomy</li>\n<li>Experience with Motion capture and data transfer</li>\n<li>Ability to understand technical implementations and limitations</li>\n<li>Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop</li>\n<li>Excellent problem solving skills</li>\n<li>Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills</li>\n<li>Good learning ability, looking for improvements consistently</li>\n<li>A gamer with the passion and confidence of creating top-quality games</li>\n<li>Fluent in English, both verbal and written or having the willingness to learn and improve</li>\n<li>Plus: Experience in MEL, Python, C# or C++ is a Plus</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_64c6318b-48d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft","sameAs":"https://jobs.smartrecruiters.com","logo":"https://logos.yubhub.co/ubisoft2.com.png"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000111535185-senior-technical-animator-assassin-s-creed-","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["rigging","skinning","animation principles","motion capture","data transfer","technical implementations","industry tools","problem solving","team collaboration","communication"],"x-skills-preferred":["MEL","Python","C#","C++"],"datePosted":"2026-03-09T10:58:12.930Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Chengdu, Sichuan, China"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"rigging, skinning, animation principles, motion capture, data transfer, technical implementations, industry tools, problem solving, team collaboration, communication, MEL, Python, C#, C++"}]}