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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f7ab04b3-4fa"},"title":"Artiste Technique / Technical Artist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>\n<p>We’re looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production-ready solutions, and drive improvements across the content pipeline</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design, develop, and maintain tools that support production workflows.</li>\n</ul>\n<ul>\n<li>Debug and resolve pipeline issues across multiple stages of development.</li>\n</ul>\n<ul>\n<li>Automate repetitive tasks to improve efficiency and reduce human error.</li>\n</ul>\n<ul>\n<li>Collaborate with artists to identify workflow challenges and implement practical solutions.</li>\n</ul>\n<ul>\n<li>Document tools and provide support to content teams.</li>\n</ul>\n<p>Skills We Look For:</p>\n<ul>\n<li>3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field</li>\n</ul>\n<ul>\n<li>Strong scripting/programming skills (e.g., Python, C#, or similar)</li>\n</ul>\n<ul>\n<li>Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)</li>\n</ul>\n<ul>\n<li>Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows</li>\n</ul>\n<ul>\n<li>Solid understanding of art production pipelines and real-time constraints</li>\n</ul>\n<ul>\n<li>Experience with version control systems (e.g., Git, Perforce)</li>\n</ul>\n<ul>\n<li>Problem-solving mindset with the ability to balance technical constraints and artistic goals</li>\n</ul>\n<ul>\n<li>Strong communication skills and ability to work across disciplines</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f7ab04b3-4fa","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/213646","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["game development","pipeline development","technical artist","scripting/programming","DCC applications","game engines","asset integration workflows","version control systems","problem-solving","communication"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:57.897Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"game development, pipeline development, technical artist, scripting/programming, DCC applications, game engines, asset integration workflows, version control systems, problem-solving, communication","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_081f72e0-fe0"},"title":"World Builder Intern","description":"<p><strong>Job Title: World Builder Intern</strong></p>\n<p><strong>Location: San Francisco</strong></p>\n<p><strong>Department: Front-End &amp; Design</strong></p>\n<p><strong>Job Description:</strong></p>\n<p>At World Labs, we&#39;re building Large World Models,AI systems that understand, reason about, and interact with the physical world. Our work sits at the frontier of spatial intelligence, robotics, and multimodal AI, with the goal of enabling machines to perceive and operate in complex real-world environments.</p>\n<p>We&#39;re assembling a global team of researchers, engineers, and builders to push beyond today&#39;s limitations in artificial intelligence. If you&#39;re excited to work on foundational technology that will redefine how machines understand the world,and how people interact with AI,this role is for you.</p>\n<p><strong>About World Labs:</strong></p>\n<p>World Labs is an AI research and development company focused on creating spatially intelligent systems that can model, reason, and act in the real world. We believe the next generation of AI will not live only in text or pixels, but in three-dimensional, dynamic environments,and we are building the core models to make that possible.</p>\n<p>Our team brings together expertise across machine learning, robotics, computer vision, simulation, and systems engineering. We operate with the urgency of a startup and the ambition of a research lab, tackling long-horizon problems that demand creativity, rigor, and resilience.</p>\n<p><strong>Role Overview:</strong></p>\n<p>We&#39;re looking for a passionate artist who lives and breathes the creation of rich immersive 3D worlds. You are an expert in both 3D and 2D design, never satisfied with the tools at hand, and are able to describe how to build better ones.</p>\n<p>In this role you&#39;ll be using our products everyday to create 3D worlds, working with users, generating feedback and evaluations for researchers, and developing prototypes with the product team.</p>\n<p>You&#39;ll also collaborate closely with our marketing team to share your work and communicate what our tools enable.</p>\n<p>All in all, you&#39;re deeply excited and involved in state-of-the-art generative tools and the future of creative technology.</p>\n<p><strong>What You Will Do:</strong></p>\n<ul>\n<li>Use your creative skill as a World Builder to develop 3D environments with internal and external tools.</li>\n<li>Create sample projects and marketing materials from the 3D worlds you develop.</li>\n<li>Identify and help develop integrations between our product and external applications (game engines and 3D authoring tools).</li>\n<li>Participate in all phases of product development, from prototyping, working directly with early testers and design partners to solicit feedback.</li>\n<li>Documenting model outputs and creating evaluations for the model research team.</li>\n</ul>\n<p><strong>Key Qualifications:</strong></p>\n<ul>\n<li>Strong track record of independently developing beautiful realtime or pre-rendered 3D environments in Blender, Unreal, or Unity.</li>\n<li>Fiercely independent and self-reliant, a problem solver that cares about the process as much as the finished product, and can communicate these needs well.</li>\n<li>Have work experience in video games, VFX, CGI animation or comparable roles with proven ability to operate effectively in a professional studio setting.</li>\n<li>Portfolio that demonstrates understanding of a wide range of experience in 2D and 3D workflows with strong aesthetic consistency.</li>\n</ul>\n<p><strong>Preferred Qualifications:</strong></p>\n<ul>\n<li>Understanding of product development, bonus if you have developed creative tools or scripts.</li>\n<li>Experience and strong curiosity of generative AI tools.</li>\n<li>Will go above and beyond being simply a user, willing to jump in and become a technical artist and collaborate on integrations and product features.</li>\n</ul>\n<p><strong>Who You Are:</strong></p>\n<ul>\n<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>\n<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p><strong>Equal Opportunity &amp; Pay Transparency</strong></p>\n<p>World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law.</p>\n<p>We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.</p>\n<p><strong>California Pay Transparency</strong></p>\n<p>In accordance with California law, we disclose the following:</p>\n<ul>\n<li>Pay Range: $75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</li>\n<li>Total Compensation: Base salary plus equity awards and annual performance bonus</li>\n<li>Salary History: We do not request or consider prior compensation in making offers</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_081f72e0-fe0","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://worldlabs.com","logo":"https://logos.yubhub.co/worldlabs.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4169594009","x-work-arrangement":"onsite","x-experience-level":"internship","x-job-type":"full-time","x-salary-range":"$75/hour rate (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)","x-skills-required":["3D modeling","2D design","Blender","Unreal","Unity","Product development","Generative AI tools"],"x-skills-preferred":["Creative tools","Scripting","Technical artistry"],"datePosted":"2026-04-17T13:09:45.094Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, 2D design, Blender, Unreal, Unity, Product development, Generative AI tools, Creative tools, Scripting, Technical artistry"}]}