<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>333a0e6d-2fb</externalid>
      <Title>Mitarbeiter*in Formgebung/ Einwaage</Title>
      <Description><![CDATA[<p>We are seeking a skilled individual to join our production team as a Formgebung/Einwaage. In this role, you will be responsible for processing and documenting production processes using the Werkleittechnik method, adhering to standard operating procedures in the GMP environment.</p>
<p>Your key tasks will include: Handling, transporting, balancing, and providing active, auxiliary, and hazardous substances Performing weighings using simple or complex techniques, including computer-assisted methods Preparing hormone mixtures and combining active and auxiliary substances Working and sealing in foreign-air-supplied protective suits Conducting and documenting equipment and room cleaning Reporting and supporting the resolution of issues, prioritizing when necessary Taking samples for continuous identification of raw materials (NIR) Optimizing equipment utilization under the aspect of cost-benefit thinking Complying with safety regulations of UVV BG-Chemie and reporting to your supervisor</p>
<p>As a successful candidate, you will have a strong understanding of production processes and be able to work independently.</p>
<p>We offer a competitive salary and opportunities for professional growth and development.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Werkleittechnik, GMP, weighing techniques, hazardous substance handling, foreign-air-supplied protective suits, equipment cleaning, issue resolution, cost-benefit thinking, UVV BG-Chemie safety regulations</Skills>
      <Category>Manufacturing</Category>
      <Industry>Pharmaceuticals</Industry>
      <Employername>Bayer</Employername>
      <Employerlogo>https://logos.yubhub.co/talent.bayer.com.png</Employerlogo>
      <Employerdescription>Bayer is a global pharmaceutical company.</Employerdescription>
      <Employerwebsite>https://talent.bayer.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://talent.bayer.com/careers/job/562949976819951</Applyto>
      <Location>Weimar</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>6e5d1aa4-d3c</externalid>
      <Title>Policy Manager, Chemical Weapons and High Yield Explosives</Title>
      <Description><![CDATA[<p><strong>About this Role</strong></p>
<p>This role offers a unique opportunity to shape how AI systems handle sensitive chemical and explosives information. You&#39;ll work with leading AI safety researchers while tackling critical problems in preventing catastrophic misuse. If you&#39;re excited about using your expertise to ensure AI systems remain safe and beneficial, we want to hear from you.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design and implement evaluation methodologies for assessing AI model capabilities relevant to chemical weapons, explosives synthesis, and energetic materials</li>
</ul>
<ul>
<li>Develop and execute strategies to identify and mitigate potential C/E misuse in model outputs</li>
</ul>
<ul>
<li>Create C/E threat models, including precursor identification, synthesis routes, and weaponization techniques</li>
</ul>
<ul>
<li>Review and analyze traffic to identify potential policy violations related to C/E content</li>
</ul>
<ul>
<li>Collaborate with software engineers to develop and refine detection systems and automated enforcement tools for C/E threats</li>
</ul>
<ul>
<li>Conduct rapid response to escalations involving dangerous C/E queries</li>
</ul>
<ul>
<li>Collaborate across teams to establish safety benchmarks and develop appropriate model guardrails</li>
</ul>
<ul>
<li>Translate C/E domain knowledge into actionable safety requirements</li>
</ul>
<ul>
<li>Develop approaches to assess C/E model knowledge boundaries for dual-use chemical information</li>
</ul>
<ul>
<li>Monitor emerging threats in the C/E landscape to inform policy development</li>
</ul>
<p><strong>You may be a good fit if you:</strong></p>
<ul>
<li>Have a Ph.D. in Chemistry, Chemical Engineering, or a related field with focus on energetic materials, explosives, and/or chemical weapons</li>
</ul>
<ul>
<li>Have 5-8+ years of experience in chemical weapons and/or explosives defense, with deep expertise in energetic materials, chemical weapon agents, or related areas</li>
</ul>
<ul>
<li>Have knowledge of high yield explosives application to radiological dispersal devices (dirty bombs) and related radiological weapons</li>
</ul>
<ul>
<li>Have a track record of translating specialized technical knowledge into actionable safety policies or guidelines</li>
</ul>
<ul>
<li>Are comfortable navigating ambiguity and developing solutions for novel safety challenges</li>
</ul>
<ul>
<li>Can work independently while maintaining strong collaboration with cross-functional teams including engineering, enforcement, and research</li>
</ul>
<ul>
<li>Thrive in a fast-paced environment where you balance rigorous scientific standards with rapid threat response</li>
</ul>
<ul>
<li>Are passionate about preventing misuse of dangerous technical knowledge while enabling beneficial applications</li>
</ul>
<p><strong>Strong candidates may have:</strong></p>
<ul>
<li>Experience with both chemical weapons and high yield explosives defense</li>
</ul>
<ul>
<li>Experience working with defense, intelligence, or nonproliferation organizations (e.g., OPCW, IAEA, national labs, defense contractors)</li>
</ul>
<ul>
<li>Published research or practical experience in explosives characterization, chemical weapons detection, or related security applications</li>
</ul>
<ul>
<li>Knowledge of international chemical weapons conventions (CWC) and controlled substances regulations</li>
</ul>
<ul>
<li>Demonstrated ability to communicate complex technical concepts to non-specialist audiences</li>
</ul>
<ul>
<li>Experience with chemical databases (PubChem, Reaxys, SciFinder) and computational chemistry tools</li>
</ul>
<ul>
<li>Understanding of radiological materials and their interaction with explosive dispersal mechanisms</li>
</ul>
<ul>
<li>Familiarity with dual-use C/E research concerns and responsible disclosure practices</li>
</ul>
<p>The annual compensation range for this role is $245,000-$285,000 USD.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$245,000-$285,000 USD</Salaryrange>
      <Skills>Ph.D. in Chemistry, Chemical Engineering, or a related field, 5-8+ years of experience in chemical weapons and/or explosives defense, Knowledge of high yield explosives application to radiological dispersal devices, Experience with chemical databases (PubChem, Reaxys, SciFinder), Understanding of radiological materials and their interaction with explosive dispersal mechanisms, Experience with both chemical weapons and high yield explosives defense, Experience working with defense, intelligence, or nonproliferation organizations, Published research or practical experience in explosives characterization, chemical weapons detection, or related security applications, Knowledge of international chemical weapons conventions (CWC) and controlled substances regulations, Demonstrated ability to communicate complex technical concepts to non-specialist audiences</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic is a public benefit corporation that focuses on creating reliable, interpretable, and steerable AI systems.</Employerdescription>
      <Employerwebsite>https://www.anthropic.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5140226008</Applyto>
      <Location>San Francisco, CA | New York City, NY</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>08609fd5-157</externalid>
      <Title>Environment Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>
<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>
<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>
<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>
<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>
<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>
<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>
<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>a87a3843-fa8</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>Electronic Arts is looking for an Associate Environment Artist to join their team. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.</p>
<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Utilise 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</li>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>Required Qualifications:</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
<li>Experience working with game engines such as Unreal or Unity is a plus.</li>
<li>Ability to effectively manage time and meet deadlines.</li>
<li>Ability and desire to work in creative and collaborative teams.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>Hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Substance, Zbrush, Photoshop, Unreal, Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global game developer with a long-standing reputation in the industry, creating next-level entertainment experiences that inspire players and fans around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212137</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>19f0656f-e16</externalid>
      <Title>Character Artist (Wardrobe) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>
<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>
<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-fidelity 3D models of characters and accessories</li>
<li>Develop and implement character textures and materials</li>
<li>Collaborate with the project development team to ensure character models meet game requirements</li>
<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>
<li>Visualize in three-dimensions and work from limited reference material/concept art</li>
<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>
</ul>
<p>Pay Transparency - North America:
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>
</ul>
<p>Benefits:
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p>About Electronic Arts:
We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of sports titles, including EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eddc388c-892</externalid>
      <Title>Environment Artist - EA Sports UFC</Title>
      <Description><![CDATA[<p><strong>Environment Artist - EA SPORTS UFC</strong></p>
<p>We&#39;re seeking an Environment Artist to join our team at EA Sports UFC. As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces</li>
<li>Build cinematic, physically authentic environments that enhance gameplay and presentation</li>
<li>Translate concept art and real-world reference into modular, production-ready assets</li>
<li>Execute high-poly to low-poly workflows with strong optimization awareness</li>
<li>Craft realistic PBR materials, including authoring your own materials when needed</li>
<li>Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>6+ years of experience in Film, entertainment or relevant industries</li>
<li>Strong proficiency in Maya</li>
<li>Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)</li>
<li>Advanced skills in Substance Painter</li>
<li>Experience with ZBrush and Photoshop</li>
<li>Understanding of realistic PBR workflows</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</li>
</ul>
<p><strong>Artistic &amp; Creative Strength</strong></p>
<ul>
<li>High Quality high poly modelling and materials</li>
<li>Ability to create believable physical wear, surface breakup, and environmental storytelling</li>
<li>Exceptional eye for lighting, composition, scale, and material realism</li>
<li>Strong sense of cinematic presentation and broadcast authenticity</li>
</ul>
<p><strong>Ownership &amp; Collaboration</strong></p>
<ul>
<li>Ability to own and drive features independently with environment and team support when needed</li>
<li>Proactive communicator with leads and teammates</li>
<li>Self-organized, capable of tracking tasks and delivering on schedule</li>
</ul>
<p><strong>Mindset</strong></p>
<ul>
<li>Positive, consistent, and adaptable</li>
<li>Passionate about your craft and pushing visual quality</li>
<li>Open to feedback and continuous improvement</li>
<li>Curious, growth-oriented, and proactive in solving challenges</li>
</ul>
<p><strong>Portfolio</strong></p>
<ul>
<li>High-fidelity environment work with strong material execution</li>
<li>Examples demonstrating ownership from concept to final</li>
<li>Cinematic composition and believability</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>Maya, Unreal, Frostbite, Unity, Substance Painter, ZBrush, Photoshop, PBR workflows, Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic brands, including EA Sports UFC. The company has a global presence with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-2/212819</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c6ffac9e-912</externalid>
      <Title>Senior Quality Compliance Engineer</Title>
      <Description><![CDATA[<p>Job Title: Senior Quality Compliance Engineer</p>
<p>Reporting to the Quality Compliance Manager, this pivotal role requires independence and objectivity to assess all functions and departments to ensure certified McLaren Automotive products meet applicable government regulatory requirements.</p>
<p>As a supporting role to the Quality Compliance Manager, you will supervise a team of engineers and coordinators who assess the business to ensure it consistently operates within defined key business processes that are part of the established Quality Management System (QMS).</p>
<p>Responsibilities:</p>
<ul>
<li>Support manage a team of effective compliance engineers and coordinators</li>
<li>Support in developing and maintaining necessary skills within the compliance team</li>
<li>Support managing operational budgets (define, forecast, assess, monitor)</li>
<li>BPO of effective and efficient Government Regulations Compliance (GRC) processes</li>
<li>Develop effective process and business KPI’s that demonstrate status, drive action from all stakeholders and ensures transparency and objectivity</li>
<li>Effective ‘consultancy based’ support of all areas of the business and ensure compliance of all products and QMS</li>
<li>Communication with the relevant authorities to effectively manage all activities associated with product compliance</li>
<li>Creation and assessment of the COP Control Plan for all variants in series production (ensure is appropriately maintained)</li>
<li>Regular ELV/RRR compliance assessments and coordinate follow-up activities to ensure all products remain compliant in series production</li>
<li>Internal auditing process – ensure effective business assessment against the IATF standard to drive best business practices are incorporated in the key processes of the QMS</li>
<li>Maintain the company certification to the IATF 16949 automotive standard</li>
<li>Timely resolution of any inconsistencies and/or non-compliances</li>
<li>Proactively assess existing processes for continuous improvement</li>
<li>Responsible for the delivery of continuous improvements to the compliance related processes and systems</li>
<li>Generate progress status reports and communicate to the business effectively including preparation of weekly and monthly KPI’s</li>
</ul>
<p>What You’ll Bring:</p>
<ul>
<li>Experience in analysing and interpreting product related data</li>
<li>Proficient in Continuous Improvement approaches</li>
<li>Understanding of the Total Quality Management methodology and principles</li>
<li>Project management skills are desirable</li>
<li>Knowledge of COP and ELV / RRR regulatory requirements applicable to passenger cars is essential</li>
<li>Understanding of REACH (Registration, Evaluation, Authorisation and restriction of Chemicals), SVHC (Substances of Very High Concern) and GADSL (Global Automotive Declarable Substance List) is essential</li>
<li>Qualified ISO/TS Lead Auditor is beneficial</li>
<li>Applicable knowledge of the ISO/TS 16949 automotive standard is beneficial</li>
<li>University Degree is required</li>
<li>Understanding and application of the Quality Tools (SPC, MSA, FMEA)</li>
<li>IT skills are essential (MS Office)</li>
<li>Power Bi &amp; SAP</li>
</ul>
<p>Personal Attributes / Competencies:</p>
<ul>
<li>Proven ability to manage aspects of complex operations/processes and stakeholders</li>
<li>Proven ability to act under pressure with calmness, clarity of thought and decisive authority</li>
<li>Supervisory skills</li>
<li>Effective communicator at all working levels</li>
<li>Excellent interpersonal and influencing skills</li>
<li>Have structured logical and analytical approach</li>
<li>Self-motivated to deliver excellence</li>
<li>Delivery focussed - with demonstrable track record of on-time delivery</li>
<li>Ability to work within deadlines and under pressure</li>
<li>Process driven for continuous improvement</li>
<li>Keen/ambitious for personal development and learning</li>
<li>Capable of representing a world class automotive brand</li>
</ul>
<p>What We’ll Do for You:</p>
<ul>
<li>We offer a wide-ranging benefits package, which includes:<ul>
<li>Structured career development framework</li>
<li>25 days’ holiday, plus bank holiday. Annual buy &amp; sell up to five days</li>
<li>Enhanced company pension scheme</li>
<li>Discretionary annual bonus award</li>
<li>Private medical insurance and health cash plan</li>
<li>Life assurance benefit</li>
<li>Ability to apply for a sabbatical of up to one year after only two years’ service</li>
<li>Benefits you can adapt to your lifestyle, such as discounted shopping</li>
<li>Generous parental leave policies</li>
<li>A range of wellbeing initiatives, such as employee assistance programme and free financial &amp; mortgage advice</li>
</ul>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in analysing and interpreting product related data, Proficient in Continuous Improvement approaches, Understanding of the Total Quality Management methodology and principles, Project management skills, Knowledge of COP and ELV / RRR regulatory requirements applicable to passenger cars, Understanding of REACH (Registration, Evaluation, Authorisation and restriction of Chemicals), SVHC (Substances of Very High Concern) and GADSL (Global Automotive Declarable Substance List), Qualified ISO/TS Lead Auditor, Applicable knowledge of the ISO/TS 16949 automotive standard, University Degree, Understanding and application of the Quality Tools (SPC, MSA, FMEA), IT skills (MS Office), Power Bi &amp; SAP</Skills>
      <Category>Engineering</Category>
      <Industry>Automotive</Industry>
      <Employername>McLaren Automotive</Employername>
      <Employerlogo>https://logos.yubhub.co/mclarencareers.mclaren.com.png</Employerlogo>
      <Employerdescription>McLaren Automotive is a British manufacturer of high-performance sports cars. It is a subsidiary of the McLaren Group.</Employerdescription>
      <Employerwebsite>https://mclarencareers.mclaren.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://mclarencareers.mclaren.com/careers/JobDetail/Senior-Quality-Compliance-Engineer/58812</Applyto>
      <Location>Woking</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ffbc1237-9c6</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>As a technical artist at Keywords Studios, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client&#39;s technical requirements are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Provide support and create tools and workflows for working with game engines and project pipelines.</li>
<li>Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.</li>
<li>Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.</li>
<li>Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.</li>
<li>Maintaining, improving, and documenting new or existing tools.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.</li>
<li>Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.</li>
<li>A strong ability to think creatively and overcome technical challenges.</li>
<li>Experiences using in the following softwares, tools are preferred:<ul>
<li>Unreal/Unity</li>
<li>Maya/Blender/3D Max</li>
<li>Substance Designer</li>
<li>General Automation</li>
<li>Shaders (Setup or authoring)</li>
<li>Perforce</li>
<li>Python (or C, C++, C#, etc)</li>
</ul>
</li>
<li>English communication skills are preferred but not required.</li>
<li>An interest in video games.</li>
</ul>
<p><strong>Behavioural Skills</strong></p>
<ul>
<li>Excellent communication and interpersonal skills.</li>
<li>Excellent attention to detail; a quick learner.</li>
<li>Ability to multi-task with projects and resources.</li>
<li>Ability to work independently.</li>
<li>Problem solving attitude with experience in working in a dynamic environment.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc), Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry. It has a large team of professionals working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B00BA7E456</Applyto>
      <Location>Chaoyang, Beijing, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7a5a2671-1cb</externalid>
      <Title>Senior Technical Artist</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>
<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>
<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>
<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>
<li>Write documentation on technical art creation processes and guide artists on best practices</li>
<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>
<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>
<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>
<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>
<li>Participate in project planning and estimation processes</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>
<li>Proficiency in one or more programming languages, ideally Python</li>
<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>
<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>
<li>Experience with art production pipelines and workflows for game development</li>
<li>Experience with version control systems, such as P4, Git, or SVN</li>
<li>Experience with multiple game genres and platforms</li>
<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>
<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>
<li>Fluent in English</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
<li>EAP Program</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global technology company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DAF8862DBF</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>29b6d2bd-187</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>
<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>
<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>
<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>
<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>
<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>
<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>
<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>
<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>
<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>
<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>
<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>
<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience (procedural kits, scattering, tools).</li>
<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>
<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>
<li>Experience owning a small slice of a level/biome from planning to delivery.</li>
<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>
<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>
<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>
<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>
<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B7D991C89A</Applyto>
      <Location>Orlando, FL</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a2b6fff-e73</externalid>
      <Title>Pharmaceutical Warehouse Associate</Title>
      <Description><![CDATA[<p>We are looking for a Pharmaceutical Warehouse Associate to join our team in Indianapolis, IN. This role offers the chance for upward mobility, growth &amp; skill development in this &amp; to other departments with the client.</p>
<p>Responsibilities:</p>
<ul>
<li>Cycle counting to ensure accurate inventory levels</li>
<li>Sticker and labeling of products for easy identification</li>
<li>Construction of coolers to store temperature-sensitive materials</li>
<li>Preparation of supplies for distribution</li>
<li>Management of supplies to ensure efficient use</li>
<li>Disposal of garbage in accordance with GMP processes</li>
<li>Staging of materials for destruction</li>
<li>Receipt of supplies</li>
<li>Special projects as assigned</li>
<li>Assist with conduct of Special Security Substances (SSS) Inventories</li>
</ul>
<p>Keywords provides a competitive compensation package, good benefits and a casual, fun, productive and supportive working environment. We empower people to perform to the best of their ability with our “can do” attitude. We appreciate and embrace flexibility and learn at every opportunity to grow ourselves through experience, training and tackling new challenges.</p>
<p>This is what makes us Keywordians.</p>
<p>Requirements:</p>
<ul>
<li>Strong organization and multi-tasking ability</li>
<li>Experience with inventory management, preferably in a clinical trial setting</li>
<li>Good communication skills</li>
<li>Ability to work in a collaborative team environment</li>
<li>Strong attention to detail</li>
<li>Willingness to pick orders up to 25 feet on forklift and cherry picker (training will be provided)</li>
<li>Experience in a regulated industry, preferably pharmaceutical</li>
<li>Ability to bend and lift 50 pounds</li>
<li>Ability to stand for 8 hours daily</li>
<li>High school diploma</li>
<li>Basic computer skills</li>
<li>Demonstrate high productivity with minimal supervision</li>
<li>Proficiency in inventory software, databases and systems highly desirable</li>
<li>Ability to work up to 8 hours in 42 degrees</li>
</ul>
<p>Benefits:
Keywords provides all its contingent workforce with:</p>
<ul>
<li>Medical, dental and vision benefits</li>
<li>Paid time off (including sick and select holidays)</li>
<li>401(k) enrollment with 3% employer matching</li>
</ul>
<p>We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability status, protected veteran status, or any other characteristic protected by law</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$20.00 per hour</Salaryrange>
      <Skills>inventory management, forklift operation, cherry picker operation, GMP processes, special security substances, inventory software, databases, systems, clinical trial experience, regulated industry experience, pharmaceutical industry experience</Skills>
      <Category>Manufacturing</Category>
      <Industry>Healthcare</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the pharmaceutical industry. It has a presence in multiple locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/997732D099</Applyto>
      <Location>Indianapolis</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e0065c69-a36</externalid>
      <Title>3D Generalist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>
<p><strong>90-day success looks like</strong></p>
<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>
<p><strong>Day-to-day responsibilities</strong></p>
<ul>
<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>
<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>
<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>
<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>
<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>
<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>
<li>Strong environment modeling skills in Maya and/or Blender experience.</li>
<li>Strong material creation skills in Substance 3D and Zbrush.</li>
<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>
<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>
<li>Clear written and verbal communication; strong collaboration habits.</li>
<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Technical art skills (tools, shader work, pipeline problem solving).</li>
<li>Lighting skills (mood, readability, exposure discipline).</li>
<li>Versatility across stylized and realistic work; foliage experience.</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>
<li>Hard-surface environment assets (props/structures) with clean execution.</li>
<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>
<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>
<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>
</ul>
<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote|hybrid|onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment modeling, Substance 3D, Zbrush, Unreal Engine 4 or 5, optimization knowledge, clear written and verbal communication, collaboration habits, Houdini, technical art skills, lighting skills, foliage experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/AE0329A4E2</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e3cc8654-159</externalid>
      <Title>Policy Manager, Chemical Weapons and High Yield Explosives</Title>
      <Description><![CDATA[<p><strong>About this Role</strong></p>
<p>This role offers a unique opportunity to shape how AI systems handle sensitive chemical and explosives information. You&#39;ll work with leading AI safety researchers while tackling critical problems in preventing catastrophic misuse. If you&#39;re excited about using your expertise to ensure AI systems remain safe and beneficial, we want to hear from you.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design and implement evaluation methodologies for assessing AI model capabilities relevant to chemical weapons, explosives synthesis, and energetic materials</li>
<li>Develop and execute strategies to identify and mitigate potential C/E misuse in model outputs</li>
<li>Create C/E threat models, including precursor identification, synthesis routes, and weaponization techniques</li>
<li>Review and analyze traffic to identify potential policy violations related to C/E content</li>
<li>Collaborate with software engineers to develop and refine detection systems and automated enforcement tools for C/E threats</li>
<li>Conduct rapid response to escalations involving dangerous C/E queries</li>
<li>Collaborate across teams to establish safety benchmarks and develop appropriate model guardrails</li>
<li>Translate C/E domain knowledge into actionable safety requirements</li>
<li>Develop approaches to assess C/E model knowledge boundaries for dual-use chemical information</li>
<li>Monitor emerging threats in the C/E landscape to inform policy development</li>
</ul>
<p><strong>You may be a good fit if you:</strong></p>
<ul>
<li>Have a Ph.D. in Chemistry, Chemical Engineering, or a related field with focus on energetic materials, explosives, and/or chemical weapons</li>
<li>Have 5-8+ years of experience in chemical weapons and/or explosives defense, with deep expertise in energetic materials, chemical weapon agents, or related areas</li>
<li>Have knowledge of high yield explosives application to radiological dispersal devices (dirty bombs) and related radiological weapons</li>
<li>Have a track record of translating specialized technical knowledge into actionable safety policies or guidelines</li>
<li>Are comfortable navigating ambiguity and developing solutions for novel safety challenges</li>
<li>Can work independently while maintaining strong collaboration with cross-functional teams including engineering, enforcement, and research</li>
<li>Thrive in a fast-paced environment where you balance rigorous scientific standards with rapid threat response</li>
<li>Are passionate about preventing misuse of dangerous technical knowledge while enabling beneficial applications</li>
</ul>
<p><strong>Strong candidates may have:</strong></p>
<ul>
<li>Experience with both chemical weapons and high yield explosives defense</li>
<li>Experience working with defense, intelligence, or nonproliferation organizations (e.g., OPCW, IAEA, national labs, defense contractors)</li>
<li>Published research or practical experience in explosives characterization, chemical weapons detection, or related security applications</li>
<li>Knowledge of international chemical weapons conventions (CWC) and controlled substances regulations</li>
<li>Demonstrated ability to communicate complex technical concepts to non-specialist audiences</li>
<li>Experience with chemical databases (PubChem, Reaxys, SciFinder) and computational chemistry tools</li>
<li>Understanding of radiological materials and their interaction with explosive dispersal mechanisms</li>
<li>Familiarity with dual-use C/E research concerns and responsible disclosure practices</li>
</ul>
<p><strong>Logistics</strong></p>
<p><strong>Education requirements:</strong> We require at least a Bachelor&#39;s degree in a related field or equivalent experience. <strong>Location-based hybrid policy:</strong> Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.</p>
<p><strong>Visa sponsorship:</strong> We do sponsor visas! However, we aren&#39;t able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.</p>
<p><strong>We encourage you to apply even if you do not believe you meet every single qualification.</strong> Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you&#39;re interested in this work.</p>
<p><strong>Your safety matters to us.</strong> To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you&#39;re ever unsure about a communication, don&#39;t click any links—visit anthropic.com/careers directly for confirmed position openings.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$245,000 - $285,000 USD</Salaryrange>
      <Skills>Ph.D. in Chemistry, Chemical Engineering, or a related field, 5-8+ years of experience in chemical weapons and/or explosives defense, Knowledge of high yield explosives application to radiological dispersal devices (dirty bombs) and related radiological weapons, Experience with chemical databases (PubChem, Reaxys, SciFinder) and computational chemistry tools, Understanding of radiological materials and their interaction with explosive dispersal mechanisms, Familiarity with dual-use C/E research concerns and responsible disclosure practices, Experience with both chemical weapons and high yield explosives defense, Experience working with defense, intelligence, or nonproliferation organizations (e.g., OPCW, IAEA, national labs, defense contractors), Published research or practical experience in explosives characterization, chemical weapons detection, or related security applications, Knowledge of international chemical weapons conventions (CWC) and controlled substances regulations, Demonstrated ability to communicate complex technical concepts to non-specialist audiences</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anthropic</Employername>
      <Employerlogo>https://logos.yubhub.co/anthropic.com.png</Employerlogo>
      <Employerdescription>Anthropic&apos;s mission is to create reliable, interpretable, and steerable AI systems. The company is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.</Employerdescription>
      <Employerwebsite>https://job-boards.greenhouse.io</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/anthropic/jobs/5140226008</Applyto>
      <Location>San Francisco, CA | New York City, NY</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>a07a88e0-bb4</externalid>
      <Title>3D Environment Artist</Title>
      <Description><![CDATA[<p>Job Duties Lead the team in developing the background, layout, and style of the environment within games. Create prototypes and mock-ups in the early stages of production. Use computer software to design and sculpt the 3D backdrop where characters, vehicles, weapons, objects, and other elements operate and interact. Work closely with Level Designers and Animators to ensure each sequence or level&#39;s action framework includes all necessary assets for gameplay. Model and texture elements. Collaborate with designers and programmers to implement game features. Map out and create scenery elements and props that help drivethe game&#39;s story. Complete designs within the constraints of the game engine so that it doesn&#39;t impede the game experience. Design landscapes for game levels, adding complexity and variety as necessary to keep gameplay engaging and interesting. Possess knowledge of lighting techniques on both technical and practical levels. Ability to create light levels from scratch using engine tools.  Job Requirements Master&#39;s degree in 3D Animation or a related field, or a foreign degree equivalent, and 8 years of experience working as a 3D animator. Experience must include the following: - 8 years of experience using Maya, Zbrush, 3D Studio Max, Photoshop; - 8 years of experience using the texturing tools Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, and Speed Tree; - 8 years of experience using mesh particle system tools, including MASH, Xgen, PET, Cascade, Shuriken, and Visual Effect Graph; and engines, including IDTech, Blender, or Unity; and - 4 years of experience using Unreal Engine. Experience may be gained concurrently. Employer will accept an additional 4 years of experience working as a 3D animator in lieu of a Master&#39;s degree. Employer will accept any suitable combination of education, training, or experience.  SALARY: $225,000 to $250,000 per year.  BENEFITS: Flexible schedule in support of families and domestic partnerships, exceptional health insurance coverage, unrivaled employer match for our 401(k) retirement plan, generous vacation and family leave, on-site amenities in support of health and efficiency, fertility and adoption assistance, and reimbursement for childcare during interviews.  What We Offer - An organisation where 100% of time is dedicated as groups see fit - The opportunity to collaborate with experts across a range of disciplines - A work environment and flexible schedule in support of families and domestic partnerships - A culture eager to become stronger through diversity of all forms - Exceptional health insurance coverage - Unrivaled employer match for our 401(k) retirement plan - Generous vacation and family leave - On-site amenities in support of health and efficiency - Fertility and adoption assistance - Reimbursement for child care during interviews  Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, colour, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.  You&#39;re applying! Name Email address How did you discover this opportunity at Valve? Please select oneLinkedInZipRecruiterGlassdoorOther Recruiting WebsiteEvent (GDC, GDoC, GHC/AnitaB., etc.)Steam: I&#39;m a User!Employee ReferralWeb SearchI went straight to Valvesoftware.comOther So interesting! Please share a bit more if you&#39;re willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc &amp; .docx files.) Choose files. No files chosen. reCAPTCHA Recaptcha requires verification. I&#39;m not a robot reCAPTCHA [Privacy](https://www.google.com/intl/en/policies/privacy/) \- [Terms](https://www.google.com/intl/en/policies/terms/) #### Submit your application. reCAPTCHA</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$225,000 to $250,000 per year</Salaryrange>
      <Skills>Maya, Zbrush, 3D Studio Max, Photoshop, Substance Designer, Substance Painter, Substance Alchemist, Houdini, World Creator, Fusion360, Speed Tree, MASH, Xgen, PET, Cascade, Shuriken, Visual Effect Graph, IDTech, Blender, Unity, Unreal Engine</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Valve Corporation</Employername>
      <Employerlogo>https://logos.yubhub.co/valvesoftware.com.png</Employerlogo>
      <Employerdescription>Valve Corporation is a multinational technology company that specializes in the development of video games and related technologies. It was founded in 1996 and is headquartered in Bellevue, Washington.</Employerdescription>
      <Employerwebsite>https://www.valvesoftware.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.valvesoftware.com/en/jobs?job_id=118</Applyto>
      <Location>Bellevue</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>7608b8cd-ca9</externalid>
      <Title>Senior Environment Artist - Vegetation</Title>
      <Description><![CDATA[<p>We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.</li>
<li>Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.</li>
<li>Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.</li>
<li>Help evolve vegetation pipelines, workflows, and best practices.</li>
<li>Work with Technical Art to balance beauty and performance across platforms.</li>
<li>Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.</li>
<li>Provide feedback, mentorship, and guidance to teammates and external partners.</li>
<li>Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.</li>
<li>7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.</li>
<li>Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.</li>
<li>A solid understanding of optimisation and large-scale world building.</li>
<li>Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Regular Employee</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>Hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>vegetation art, environment art, real-time environments, Maya, SpeedTree, Houdini, Substance, photogrammetry pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Vegetation/212944</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-03</Postedate>
    </job>
    <job>
      <externalid>aadd7e66-743</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p>We are recruiting for a Senior Environment Artist to join our growing team. As an Environment Artist on the project, you will be responsible for creating new assets, building out levels, and collaborating with the rest of the team to maintain a high quality presentation. This will require an understanding for modeling, texturing, and in Unreal Engine workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.</li>
<li>Create highly detailed and realistic textures/materials.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years professional experience as a Senior Environment Artists for games or similar roles.</li>
<li>Fluent in Maya, Blender (or equivalent 3D software), Substance, ZBrush, and Photoshop.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Maya, Blender, Substance, ZBrush, Photoshop, Unreal Engine, UE5</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Star-Wars-Jedi/212272</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-02-13</Postedate>
    </job>
    <job>
      <externalid>79b792a7-603</externalid>
      <Title>Ausbildung zur Fachkraft für Lagerlogistik (m/w/d)</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>Bremer &amp; Leguil are looking for a talented Ausbildung zur Fachkraft für Lagerlogistik (m/w/d) at their Duisburg-Wanheimerort office. This role sits at the heart of organisational logistics, turning warehouse management into efficient processes for a company that&#39;s revolutionising lubricant and corrosion protection technology. You&#39;ll work directly with leadership to shape the company&#39;s direction in the industrial and energy sectors.</p>
<p><strong>About the Role</strong></p>
<p>As a Fachkraft für Lagerlogistik, you will be responsible for the organisation of the warehouse flow - from receiving to storing and dispatching goods. You will also be in charge of packaging goods and creating accompanying documents. Additionally, you will assist in the loading and unloading of trucks and containers. Furthermore, you will help to optimise logistical processes. You will learn about the use of warehouse management systems and hazardous substances.</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>You are responsible for the organisation of the warehouse flow - from receiving to storing and dispatching goods.</li>
<li>You package goods and create accompanying documents.</li>
<li>You assist in the loading and unloading of trucks and containers.</li>
<li>You help to optimise logistical processes.</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>You will have a good Realschulabschluss with good grades and good German language skills in writing and speaking.</li>
<li>You will bring interest in mathematics and technology.</li>
<li>You will have fun taking on organisational tasks and be motivated to learn new things.</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>You will learn about the use of warehouse management systems.</li>
<li>You will learn about hazardous substances.</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>You will be a team player.</li>
<li>You will be flexible.</li>
<li>You will be willing to learn.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>You will have a three-year apprenticeship with the possibility of shortening the apprenticeship period.</li>
<li>You will have 30 days of holiday and flexible working hours.</li>
<li>You will have a modern working environment in a friendly working atmosphere.</li>
<li>You will have an attractive apprenticeship salary.</li>
<li>You will have an additional 13th salary and great discounts through Corporate Benefits.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>apprenticeship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>warehouse management, logistics, packaging, hazardous substances, teamwork, flexibility, willingness to learn</Skills>
      <Category>Operations</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Bremer &amp; Leguil</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.fuchs.com.png</Employerlogo>
      <Employerdescription>Bremer &amp; Leguil ist Ihr Spezialist für Schmierstoffe, Korrosionsschutz und Reiniger. Unternehmen aus den Bereichen Industrie, Energieversorgung, Luft- und Raumfahrt, der Lebensmittelbranche sowie kommunale Betriebe vertrauen täglich auf die Qualität unserer Produkte und unsere Expertise.</Employerdescription>
      <Employerwebsite>https://jobs.fuchs.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.fuchs.com/job/Duisburg-Wanheimerort-Ausbildung-zur-Fachkraft-f%C3%BCr-Lagerlogistik-%28mwd%29-2026-NW-47055/1290978001/</Applyto>
      <Location>Duisburg-Wanheimerort</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
    <job>
      <externalid>96203d15-8b3</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Technical Artist to join the Fortnite team. In this role, you&#39;ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetics.</li>
<li>Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong reel or portfolio demonstrating game materials, ideally with character or cosmetic-focused examples.</li>
<li>Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game materials, procedural textures, custom material logic, Substance Designer, Substance Painter, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784800004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>0bca227c-a9f</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>Epic Games is looking for a Technical Artist to join the Fortnite team. In this role, you&#39;ll be responsible for building visually rich, performant materials for characters and character accessories. You&#39;ll work closely with artists, engineers, and other tech artists to create scalable solutions that support Fortnite&#39;s visual style across many platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetics.</li>
<li>Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong reel or portfolio demonstrating game materials, ideally with character or cosmetic-focused examples.</li>
<li>Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game materials, procedural textures, custom material logic, Substance Designer, Substance Painter, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784805004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>de88eff6-d90</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Technical Artist to join our team at Epic Games. As a Technical Artist, you will be responsible for creating high-quality materials for characters and other cosmetics in the Fortnite game. You will work closely with artists, engineers, and other technical artists to create scalable solutions that support the game&#39;s visual style across multiple platforms.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality materials for characters and other cosmetics</li>
<li>Work closely with artists, engineers, and other technical artists to create scalable solutions</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong understanding of PBR workflows and real-time rendering restrictions</li>
<li>Experience with Substance Designer and Substance Painter for texture generation and asset creation</li>
<li>Familiarity with the Unreal Engine 5 material pipeline and asset management</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>PBR workflows, Substance Designer, Substance Painter, Unreal Engine 5, Blueprints, Python, modeling, lighting, VFX</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, they have developed games and technology that have won numerous awards and have been adopted by creators in various industries.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784848004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>acfcd576-f1c</externalid>
      <Title>Artiste technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking an Artiste technique to join its team in Montreal. As an Artiste technique, you will be responsible for creating high-quality materials for characters and other cosmetic elements in Fortnite. You will work closely with artists, programmers, and other technical artists to design and implement visually rich and performant materials using Unreal Engine and industry-standard texturing tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality, game-ready materials for characters and other cosmetic elements</li>
<li>Design materials that exploit procedural textures and custom material logic to achieve distinctive visual effects</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong demo or portfolio showcasing expertise in game materials, ideally with character or cosmetic-focused examples</li>
<li>Advanced understanding of physically-based rendering, real-time rendering constraints, and best practices in material creation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>material creation, texturing, Unreal Engine, Substance Designer, Substance Painter, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive gaming experiences that bring people together.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784808004</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>414a2ab5-313</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Utilize 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</p>
<ul>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software., Experience working with game engines such as Unreal or Unity is a plus., Ability to effectively manage time and meet deadlines., Ability and desire to work in creative and collaborative teams.</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212091</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-29</Postedate>
    </job>
    <job>
      <externalid>919fb3e7-c3b</externalid>
      <Title>Technical Artist 2 (AI/ML)</Title>
      <Description><![CDATA[<p>As a Technical Artist, you will collaborate closely with our art and technical art teams to design and implement AI/ML-assisted, high-quality content production workflows. You will bridge the gap between creativity and technology, helping to develop tools and pipelines that reimage workflows to empower artists to focus on their craft.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Prototype and implement tools that leverage AI/ML to automate or simplify complex art workflows, reducing repetitive tasks and unlocking new creative possibilities.</li>
<li>Integrate DCC applications (e.g., Maya, Photoshop, Substance) into the Frostbite engine, ensuring seamless asset transfer, manipulation, and scalability.</li>
<li>Build intuitive UIs (Python/Web) that make advanced tools accessible to non-technical users; conduct user research and feedback sessions to iterate on functionality and usability.</li>
<li>Explore and apply Large Language Models and other generative AI technologies to accelerate content generation and augment artist workflows.</li>
<li>Partner with engineers, artists, and researchers to prototype and deliver innovative solutions that enhance both technical pipelines and creative processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Bachelor&#39;s degree (or equivalent experience) in a related field.</li>
<li>4+ years of Python development experience.</li>
<li>Proven experience building art pipelines for production.</li>
<li>Experience designing and developing UX + UI (Python/Web).</li>
<li>Familiarity with machine learning pipelines, LLMs, and MCP frameworks.</li>
<li>Working knowledge of cloud technologies and web APIs.</li>
<li>Working Knowledge of DCC applications such as Maya, Photoshop, and Substance.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Python development experience, Experience building art pipelines for production, Experience designing and developing UX + UI (Python/Web), Familiarity with machine learning pipelines, LLMs, and MCP frameworks, Working knowledge of cloud technologies and web APIs, Working Knowledge of DCC applications such as Maya, Photoshop, and Substance</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-2-AI-ML/212034</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-21</Postedate>
    </job>
    <job>
      <externalid>3ad04bc7-01c</externalid>
      <Title>Character Artist (Groom) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create the cast of characters that populate the game universe.</li>
<li>Create amazing character models based on scan data, photo references or traditional 3D means.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experienced with 3+ year of industry character creation production.</li>
<li>Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, Xgen, Ornatrix, strand hair creation, hair and cloth simulation, physical materials, PBR texture / material workflows, photo-realistic textures, Substance Painter, Designer experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Groom-EA-SPORTS-FC/211730</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>