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  <jobs>
    <job>
      <externalid>b284be7d-7d6</externalid>
      <Title>Product Security Engineer</Title>
      <Description><![CDATA[<p>Meet Yubico: the creator of the most secure passkeys and leading provider of hardware authentication security keys. Our company’s mission is to make secure login easy and available for everyone.</p>
<p>Yubico was founded in 2007 by Stina and Jakob Ehrensvard, and is public on Nasdaq Stockholm Main Market: YUBICO. Our customers include Fortune 500 companies, hundreds of government agencies and millions of individuals in over 160 countries that rely on Yubico technology to secure access to computers, online services and mobile apps.</p>
<p>The Role: The Product Security team is responsible for ensuring Yubico develops and maintains secure products and services. As part of the Product Security team, your primary responsibility will be to collaborate with the firmware and software teams to design and integrate solutions that support secure design and development practices.</p>
<p>Tasks &amp; Responsibilities:</p>
<ul>
<li>Define and evangelize requirements and guidance for secure by design and secure by default principles</li>
<li>Implement automation to prevent and detect security flaws in all phases of development</li>
<li>Conduct design reviews and manual security assessments</li>
<li>Lead training and awareness sessions</li>
<li>Define and implement metrics to provide visibility into the impact of your work</li>
<li>Define, lead, and influence processes to secure products and services</li>
<li>Identify and advocate for new and novel uses of Yubico’s technology</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>3+ years in a product security role</li>
<li>3+ years of software development</li>
<li>Proficiency in threat modeling</li>
<li>Proficiency in C</li>
<li>Knowledge of common vulnerability classes</li>
<li>Experience in static code analysis</li>
</ul>
<p>Optional Skills and Experience:</p>
<ul>
<li>Knowledge of WebAuthn, OATH HOTP, OATH TOTP, U2F, PIV, or OpenPGP</li>
<li>Proficiency in .NET or C++</li>
<li>Experience developing for ARM</li>
<li>Experience in targeted fuzzing</li>
</ul>
<p>Additional Information
We are an equal opportunity employer, we value diversity and uphold an inclusive environment where all people feel that they are equally respected and valued. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity or expression, age, marital status, religion, national origin, disability, protected Veteran status or any other characteristic protected by law.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$120,000-140,000 per year</Salaryrange>
      <Skills>product security, software development, threat modeling, C, static code analysis, WebAuthn, .NET, C++, ARM, targeted fuzzing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Yubico</Employername>
      <Employerlogo>https://logos.yubhub.co/yubico.com.png</Employerlogo>
      <Employerdescription>Yubico is a Swedish-American company that creates and provides hardware authentication security keys.</Employerdescription>
      <Employerwebsite>https://www.yubico.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/yubico/646cd3ab-3be7-4987-a508-6bfdf83c71cc</Applyto>
      <Location>Western US</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>7280c6f2-7e6</externalid>
      <Title>Engine Programmer - Core Tech</Title>
      <Description><![CDATA[<p>We&#39;re looking for a highly detail-oriented Engine Programmer to own the stability, speed, and reliability of our mission-critical automated build and integration systems. You will act as a critical technical bridge between Programming, Art, and Design teams, ensuring the reliability of our build pipeline. You will immediately impact developer productivity by driving down failure rates, optimizing build times, and implementing preventive measures to maintain a high-quality codebase.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work within our in-house build orchestration to monitor system health, implement systematic troubleshooting, and perform root cause analysis to prevent recurring issues.</li>
<li>Implement and manage quality gates, including static code analysis and data validation tools, ensuring all code merges meet high standards before reaching development branches.</li>
<li>Provide timely, clear incident communication and technical documentation while driving cross-team collaboration to resolve complex, cross-system errors.</li>
<li>Proactively identify error patterns and bottlenecks in the build process and champion a continuous improvement mindset by proposing and implementing workflow optimization solutions.</li>
<li>Design, implement, and maintain tools to enhance the efficiency of build workflows, system diagnostics, and reporting</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Excellent C++ skills</li>
<li>A proactive problem-solver with a strong background in large-scale software development environments and system diagnostics</li>
<li>Strong capability in debugging complex build failures, performing root cause analysis, and implementing diagnostics and error logging</li>
<li>Deep familiarity with modern source control systems (Perforce and/or Git), including branching, merging, and build triggering mechanisms</li>
<li>High attention to detail, strong analytical thinking, and a demonstrable sense of urgency when performing rapid triage and resolution of critical incidents</li>
<li>Excellent cross-team collaboration and incident communication skills, with the ability to clearly articulate technical issues and trade-offs to programmers, artists, and other stakeholders</li>
<li>Experience working with AAA game engines and a variety of game engine systems and technologies, with a focus on programming excellence and a passion for well-designed systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$128,848—$188,977 CAD</Salaryrange>
      <Skills>C++, large-scale software development environments, system diagnostics, static code analysis, data validation tools, source control systems, branching, merging, build triggering mechanisms, cross-team collaboration, incident communication, technical documentation, workflow optimization, build workflows, system diagnostics, reporting, AAA game engines, game engine systems, programming excellence, well-designed systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They strive to build a collaborative and creative environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5708002004</Applyto>
      <Location>Vancouver, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>ed99fd2f-ba5</externalid>
      <Title>Software Engineer - AI Developer Workflows</Title>
      <Description><![CDATA[<p>As a Software Engineer at Electronic Arts, you will contribute to the development of AI-based foundations and services that allow the Frostbite community to benefit from agentic developer workflows. You will collaborate with other engineers and technical leaders, and you will roll out solutions to hundreds of engine and game developers, resulting in better games.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Develop AI-based foundations and services that allow the Frostbite community to benefit from agentic developer workflows.</li>
<li>Provide secure and scalable solutions for all stages of the software development lifecycle, including spec-driven coding, validation and releasing.</li>
<li>Pilot new AI capabilities to assess their impact on developer efficiency and quality.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years of job experience in a hands-on coding role using languages like Python, C# or C++.</li>
<li>1+ years of experience using generative AI software engineering solutions such as GitHub CoPilot.</li>
<li>Proficiency in good development practices (version control, code reviews) and validation (static code analysis, unit testing, CI/CD pipelines).</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>This role is a key part of Electronic Arts&#39; efforts to transform software engineering and quality processes with the power of generative AI, agents and context engineering. By contributing to this work, you will have a direct impact on the quality and efficiency of game development at Electronic Arts.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, C#, C++, GitHub CoPilot, version control, code reviews, static code analysis, unit testing, CI/CD pipelines, ML, GenAI, LLM, knowledge graphs, vector databases, context engineering, MCP, LangChain, RAG, observability of large data-driven services, cloud infrastructure providers like Azure, game development processes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-AI-Developer-Workflows/211618</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-01-07</Postedate>
    </job>
  </jobs>
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