<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>72602b5a-3e8</externalid>
      <Title>AI Tutor - Audio Editing</Title>
      <Description><![CDATA[<p>As an AI Tutor specialized in audio editing, you will contribute to xAI&#39;s mission by training and refining Grok to excel in voice interactions, sound processing, and auditory experiences.</p>
<p>Key to this role is possessing an exceptional vocal quality, exceptional audio perception, hands-on background in sound manipulation through editing software, hosting shows, or composing tracks, and demonstrating advanced proficiency in audio principles, techniques, and quality standards.</p>
<p>Responsibilities:</p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving sound clips, voice recordings, and auditory elements.</li>
<li>Support the delivery of high-quality curated data that ensures clear, professional audio output and accurate representation of sonic details.</li>
<li>Collaborate with technical staff to develop tasks that improve AI&#39;s ability to handle voice modulation, noise reduction, and immersive sound design.</li>
<li>Work with technical staff to improve annotation tools for efficient workflows.</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Demonstrated high proficiency in Audio Engineering, Music Production, Communications, or a related field.</li>
<li>Outstanding vocal presence suitable for recording and demonstration purposes.</li>
<li>Proven skills in audio post-production, episode creation, or musical arrangement, with a deep grasp of acoustics, mixing, and signal processing.</li>
<li>Proficiency in evaluating and enhancing sound quality, with strong expertise in waveform analysis, equalization, and audio format compatibility.</li>
<li>Candidates must be highly proficient in at least one of the following software tools:</li>
</ul>
<p>Pro Tools Ableton Logic Audacity Studio One FL Studio Reaper</p>
<p>Strong ability to reference professional standards, equipment, and best practices for annotating and refining auditory content.</p>
<ul>
<li>Strong communication, interpersonal, technical, and detail-oriented skills.</li>
<li>Commitment to developing AI that masters sophisticated audio capabilities.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Portfolio of audio work, such as edited tracks, hosted episodes, or produced compositions, shared on platforms or professionally.</li>
<li>Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization.</li>
<li>Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro.</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.</li>
<li>For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.</li>
<li>We are unable to provide visa sponsorship.</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p>Compensation and Benefits:</p>
<p>US-based candidates: $30/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$30/hour - $75/hour</Salaryrange>
      <Skills>Audio Engineering, Music Production, Communications, Audio Post-production, Episode Creation, Musical Arrangement, Waveform Analysis, Equalization, Audio Format Compatibility, Pro Tools, Ableton, Logic, Audacity, Studio One, FL Studio, Reaper, Portfolio of audio work, Experience in sound design, Broadcasting, Studio Recording, Auditory Critique and Optimization, AI-based audio restoration plugins, Adobe Podcast Enhance, Izotope RX Series, DX Revive Pro</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5098930007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>89ba3af0-4d9</externalid>
      <Title>Senior Motion Designer</Title>
      <Description><![CDATA[<p>Join our team as a Senior Motion Designer</p>
<p>We&#39;re looking for a talented motion designer to join our Design team, a cross-disciplinary group of creatives that&#39;s defining how Brex looks, moves, and communicates across every customer touchpoint.</p>
<p>As a Senior Motion Designer, you&#39;ll have the opportunity to shape and lead how Brex is perceived visually , not just through the work you create, but by developing the principles that guide how we use motion as a brand and product expression.</p>
<p>Your work will help define a motion language that feels distinctly Brex , and becomes essential viewing for modern finance and product teams.</p>
<p>Responsibilities:</p>
<ul>
<li>Concept, storyboard, and execute polished product demos, launch videos, and promotional campaigns</li>
<li>Bring the Brex platform to life with thoughtful motion design across product UI, brand systems, and marketing</li>
<li>Partner with Product Marketing, Web, and Brand teams to ensure our stories are strategic, clear, and beautifully told</li>
<li>Evolve and maintain a consistent motion language for Brex across channels and formats</li>
<li>Edit interviews, testimonials, and narrative content with a focus on authenticity and pacing</li>
<li>Guide best practices around video production, recording, and animation workflows</li>
<li>Elevate our creative standards by giving and receiving thoughtful feedback</li>
<li>Contribute to a culture of design excellence, mentorship, and creative exploration</li>
</ul>
<p>Requirements:</p>
<ul>
<li>7+ years of motion design experience</li>
<li>A portfolio that demonstrates mastery of visual storytelling, UI motion, and brand animation</li>
<li>Deep experience with tools like After Effects, Premiere Pro, Photoshop, Figma, and sound design basics</li>
<li>Familiarity with front-end animation (Rive, Framer, etc.)</li>
<li>Strong sense of composition, pacing, and visual hierarchy</li>
<li>Ability to translate complex product concepts into emotionally resonant video</li>
<li>Experience owning projects from idea through delivery with a high degree of autonomy</li>
<li>Clear communicator who thrives in cross-functional collaboration</li>
</ul>
<p>Bonus points:</p>
<ul>
<li>Experience directing vendors or freelance motion designers</li>
<li>Fluency in 3D animation or illustration</li>
<li>Comfortable editing short-form social content, testimonials, and launch sizzles</li>
<li>Experience with AI video and visual creation tools</li>
</ul>
<p>Compensation:</p>
<p>The expected salary range for this role is $147,000- $187,000. However, the starting base pay will depend on a number of factors including the candidate’s location, skills, experience, market demands, and internal pay parity. Depending on the position offered, equity and other forms of compensation may be provided as part of a total compensation package.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$147,000- $187,000</Salaryrange>
      <Skills>motion design, visual storytelling, UI motion, brand animation, After Effects, Premiere Pro, Photoshop, Figma, sound design basics, front-end animation, Rive, Framer</Skills>
      <Category>Design</Category>
      <Industry>Finance</Industry>
      <Employername>Brex</Employername>
      <Employerlogo>https://logos.yubhub.co/brex.com.png</Employerlogo>
      <Employerdescription>Brex is an intelligent finance platform that enables companies to spend smarter and move faster in more than 200 markets.</Employerdescription>
      <Employerwebsite>https://brex.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/brex/jobs/8433977002</Applyto>
      <Location>New York, New York, United States; San Francisco, California, United States; Seattle, Washington, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>c5a56792-c66</externalid>
      <Title>AI Tutor - Audio Editing</Title>
      <Description><![CDATA[<p>As an AI Tutor specialized in audio editing, you will contribute to xAI&#39;s mission by training and refining Grok to excel in voice interactions, sound processing, and auditory experiences.</p>
<p>Key to this role is possessing an exceptional vocal quality, exceptional audio perception, hands-on background in sound manipulation through editing software, hosting shows, or composing tracks, and demonstrating advanced proficiency in audio principles, techniques, and quality standards.</p>
<p>Responsibilities:</p>
<ul>
<li>Use proprietary software to provide labels, annotations, and inputs on projects involving sound clips, voice recordings, and auditory elements.</li>
</ul>
<ul>
<li>Support the delivery of high-quality curated data that ensures clear, professional audio output and accurate representation of sonic details.</li>
</ul>
<ul>
<li>Collaborate with technical staff to develop tasks that improve AI&#39;s ability to handle voice modulation, noise reduction, and immersive sound design.</li>
</ul>
<ul>
<li>Work with technical staff to improve annotation tools for efficient workflows.</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Demonstrated high proficiency in Audio Engineering, Music Production, Communications, or a related field.</li>
</ul>
<ul>
<li>Outstanding vocal presence suitable for recording and demonstration purposes.</li>
</ul>
<ul>
<li>Proven skills in audio post-production, episode creation, or musical arrangement, with a deep grasp of acoustics, mixing, and signal processing.</li>
</ul>
<ul>
<li>Proficiency in evaluating and enhancing sound quality, with strong expertise in waveform analysis, equalization, and audio format compatibility.</li>
</ul>
<ul>
<li>Candidates must be highly proficient in at least one of the following software tools:</li>
</ul>
<ul>
<li>Pro Tools</li>
</ul>
<ul>
<li>Ableton</li>
</ul>
<ul>
<li>Logic</li>
</ul>
<ul>
<li>Audacity</li>
</ul>
<ul>
<li>Studio One</li>
</ul>
<ul>
<li>FL Studio</li>
</ul>
<ul>
<li>Reaper</li>
</ul>
<ul>
<li>Strong ability to reference professional standards, equipment, and best practices for annotating and refining auditory content.</li>
</ul>
<ul>
<li>Strong communication, interpersonal, technical, and detail-oriented skills.</li>
</ul>
<ul>
<li>Commitment to developing AI that masters sophisticated audio capabilities.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Portfolio of audio work, such as edited tracks, hosted episodes, or produced compositions, shared on platforms or professionally.</li>
</ul>
<ul>
<li>Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization.</li>
</ul>
<ul>
<li>Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro.</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
</ul>
<ul>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average, most projects may require at least 10 hours per week to deliver effectively, though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
</ul>
<ul>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role-specific needs.</li>
</ul>
<ul>
<li>For US-based candidates, please note that we are unable to hire in Wyoming and Illinois at this time.</li>
</ul>
<ul>
<li>We are unable to provide visa sponsorship.</li>
</ul>
<ul>
<li>For those who will be working from a personal device, your computer must be a Chromebook, a Mac with macOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p>Compensation and Benefits:</p>
<p>US-based candidates: $30/hour - $75/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role-specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract|temporary|internship</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$30/hour - $75/hour</Salaryrange>
      <Skills>Audio Engineering, Music Production, Communications, Pro Tools, Ableton, Logic, Audacity, Studio One, FL Studio, Reaper, Portfolio of audio work, Experience in sound design, broadcasting, studio recording, or roles involving auditory critique and optimization, Knowledge and mastery of AI-based audio restoration plugins, including Adobe Podcast Enhance, Izotope RX Series, and DX Revive Pro</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5098930007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>f32c8b7e-a13</externalid>
      <Title>Staff Motion Designer</Title>
      <Description><![CDATA[<p>The Marketing Team at Shield AI is hiring a Motion Designer focused on creating dynamic, high-impact motion graphics and animations that bring our brand, technology, and mission to life.</p>
<p>You are a creative problem solver with strong design and animation skills, capable of translating complex concepts into visually engaging, story-driven motion content. You&#39;ll collaborate closely with designers, and video editors to develop assets for marketing campaigns, product launches, and social channels.</p>
<p>You have a solid foundation in design fundamentals including composition, typography, color, and timing, and you are skilled in Adobe After Effects, Illustrator, and Premiere Pro. You build and own motion templates that uphold brand consistency, and optimize workflows across creative teams. You balance multiple projects, respond effectively to feedback, and deliver refined, on-brand motion assets under tight timelines.</p>
<p>This role may occasionally include light video editing or 3D animation. You bring a passion for design, a strong eye for detail, and a deep understanding of how animation enhances storytelling and engagement.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and animate high-quality motion graphics for videos, campaigns, product explainers, and digital channels.</li>
<li>Work closely with Marketing leadership to define Shield AI’s motion and video brand across platforms.</li>
<li>Collaborate across marketing, creative, and product teams to bring ideas from concept through delivery.</li>
<li>Maintain Shield AI’s visual identity through consistent motion design standards and templates.</li>
<li>Create assets optimized for multiple platforms and aspect ratios including 16:9, 9:16, and 1:1.</li>
<li>Support video editors with animated elements, transitions, and branded graphics.</li>
<li>Manage multiple concurrent projects and deliver on tight production schedules.</li>
<li>Prepare files, organize assets, and ensure version control and quality control of deliverables.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>8-10 years of professional experience in motion design, animation, or a related field.</li>
<li>Expert proficiency in Adobe After Effects, Illustrator, and Premiere Pro.</li>
<li>Strong design fundamentals in layout, composition, color, and typography.</li>
<li>Proven ability to create visually engaging content across formats and platforms.</li>
<li>Strong communication, organization, and project management skills.</li>
<li>Ability to work collaboratively in a fast-paced, iterative environment.</li>
</ul>
<p><strong>Preferences</strong></p>
<ul>
<li>Experience with 3D animation in Cinema 4D, Blender, or Unreal Engine.</li>
<li>Familiarity with sound design, compositing, and visual effects.</li>
<li>Experience developing and maintaining motion systems or brand toolkits.</li>
<li>Understanding of creative production for aerospace, defense, or technology sectors.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,000 - $182,000 a year</Salaryrange>
      <Skills>Adobe After Effects, Illustrator, Premiere Pro, Motion design, Animation, Design fundamentals, Composition, Typography, Color, Timing, Cinema 4D, Blender, Unreal Engine, Sound design, Compositing, Visual effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission to protect service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/7a33b55f-47e4-4f25-b993-fb40694aa634</Applyto>
      <Location>San Francisco, California / San Diego, California / Dallas, Texas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>03e97374-b60</externalid>
      <Title>Senior Staff AI Product Designer, GeminiApp iOS Experience</Title>
      <Description><![CDATA[<p>Join Google DeepMind as a Sr. Staff AI Product Designer on the GeminiApp team, crafting world-class iOS experiences for Gemini. This is a unique opportunity to be at the cutting edge of AI interface experimentation, tackling ambiguous, high-impact design challenges.\n\nYou&#39;ll be instrumental in inventing novel interaction patterns and rich multimodal experiences for users to get the most out of AI, with carefully considered connection to iOS guidelines &amp; patterns. Your work will push the boundaries of interface design beyond today&#39;s chat logs based on messaging apps, to create tomorrow&#39;s &quot;natively AI&quot; interfaces.\n\nAs the Sr Staff AI Product Designer for Gemini on the iOS platform, you will be the architect of &quot;first-of-their-kind&quot; mobile interactions. We expect you to have 5 or more years designing for widely-respected iOS consumer apps. In this role, you aren&#39;t just designing an app; you are designing conversational experiences with agentic behaviors and system-wide intelligence.\n\nYour world-class solutions will show care and consideration for established native components and integrations that iOS users expect, while proposing novel new patterns that raise the bar for AI experiences on mobile devices. You will operate at the intersection of Google’s frontier models and Apple’s sophisticated hardware ecosystem. Your work will bridge the gap between high-latency LLM processing and the high-frequency, &quot;instant-on&quot; expectations of iPhone users.\n\nYou will be a strategic partner to PMs, engineers, and researchers, ensuring that Gemini feels like a first-class citizen on iOS – intuitive, enjoyable, and indispensable.\n\nThis role requires a blend of creative problem-solving, strong leadership, and a proven ability to translate complex user needs into impactful design solutions on the iOS platform.\n\nKey responsibilities include:\n\n* Lead the design of innovative iOS experiences that drive simple, fluid conversations &amp; journeys with generative AI.\n* Partner closely with cross-functional teams, including product managers, engineers, UX researchers, data scientists, and marketers, to define and execute IA models and interaction strategies.\n* Develop a deep expertise in user needs across various geographies, platforms, and audience segments, leveraging this understanding to inform all design decisions.\n* Translate complex user insights into actionable design solutions that deliver measurable value to our customers, specifically embracing AI as a tool in your design process not just the end-product for which you are designing.\n* Elevate design craft and champion user-centered design principles throughout the product development lifecycle.\n\nAbout you:\n\nYou are a pivotal and highly impactful designer with compelling iOS platform expertise and design experience (5 years or more), capable of independently driving major design initiatives for AI product experiences. You thrive in complex, rapidly changing environments, consistently delivering breakthrough design, learning to use emerging tools in your design process (e.g., vibe coding), and effectively aligning diverse stakeholders to achieve significant user value.\n\nIn order to set you up for success as a Sr Staff AI Product Designer at Google DeepMind, we look for the following skills and experience:\n\n* iOS Expertise: Demonstrable experience designing world-class iOS apps, and for OS-level integrations (e.g., Dynamic Island, Live Activities, Widgets). Direct experience designing features that utilize Apple Intelligence or App Intents.\n* Designing with AI Tools: Experience with &quot;Vibe Coding&quot; to design/test your solutions, or using LLMs to build functional UI prototypes.\n* Strategic Impact &amp; Product Thinking: Addresses highly complex design challenges for strategic, high-impact AI product initiatives, prioritizing user goals and business strategy.\n* Cross-Functional Leadership &amp; Alignment: Leads and influences cross-functional teams, ensuring design solutions prioritize user needs and product best interests. Recognized as a key influencer.\n* Mastery of Design Craft &amp; Execution: Delivers intuitive, system-aware, and polished design solutions through exceptional craft. Recognized as a &quot;go-to&quot; expert, sharing knowledge and elevating team skill.\n* Adaptability: Thrives in complexity, continuously learning and adapting with a growth mindset. Evolves strategies and processes as needed.\n* Fluency in AI product design process: Leverages AI expertise, data and user insights, to craft impactful design solutions and drive product innovation.\n* Bonus Points: A background in motion design or sound design (crucial for &quot;eyes-busy&quot; mobile AI use cases).\n\nThe US base salary range for this full-time position is between $224,000 USD - 315,000 USD + bonus + equity + benefits.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>staff</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$224,000 USD - 315,000 USD + bonus + equity + benefits</Salaryrange>
      <Skills>iOS Expertise, Designing with AI Tools, Strategic Impact &amp; Product Thinking, Cross-Functional Leadership &amp; Alignment, Mastery of Design Craft &amp; Execution, Adaptability, Fluency in AI product design process, Motion design, Sound design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Google DeepMind</Employername>
      <Employerlogo>https://logos.yubhub.co/deepmind.com.png</Employerlogo>
      <Employerdescription>Google DeepMind is a subsidiary of Alphabet Inc. that specialises in artificial intelligence.</Employerdescription>
      <Employerwebsite>https://deepmind.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/deepmind/jobs/7486778</Applyto>
      <Location>Mountain View, California, US; Seattle, Washington, US</Location>
      <Country></Country>
      <Postedate>2026-03-31</Postedate>
    </job>
    <job>
      <externalid>70a43829-c66</externalid>
      <Title>Senior Staff AI Product Designer, GeminiApp iOS Experience</Title>
      <Description><![CDATA[<p>Join Google DeepMind as a Sr. Staff AI Product Designer on the GeminiApp team, crafting world-class iOS experiences for Gemini. This is a unique opportunity to be at the cutting edge of AI interface experimentation, tackling ambiguous, high-impact design challenges.\n\nYou&#39;ll be instrumental in inventing novel interaction patterns and rich multimodal experiences for users to get the most out of AI, with carefully considered connection to iOS guidelines &amp; patterns. Your work will push the boundaries of interface design beyond today&#39;s chat logs based on messaging apps, to create tomorrow&#39;s &quot;natively AI&quot; interfaces.\n\nAs the Sr Staff AI Product Designer for Gemini on the iOS platform, you will be the architect of &quot;first-of-their-kind&quot; mobile interactions. We expect you to have 5 or more years designing for widely-respected iOS consumer apps. In this role, you aren&#39;t just designing an app; you are designing conversational experiences with agentic behaviors and system-wide intelligence.\n\nYour world-class solutions will show care and consideration for established native components and integrations that iOS users expect, while proposing novel new patterns that raise the bar for AI experiences on mobile devices. You will operate at the intersection of Google’s frontier models and Apple’s sophisticated hardware ecosystem. Your work will bridge the gap between high-latency LLM processing and the high-frequency, &quot;instant-on&quot; expectations of iPhone users.\n\nKey responsibilities:\n\n* Lead the design of innovative iOS experiences that drive simple, fluid conversations &amp; journeys with generative AI.\n* Partner closely with cross-functional teams, including product managers, engineers, UX researchers, data scientists, and marketers, to define and execute IA models and interaction strategies.\n* Develop a deep expertise in user needs across various geographies, platforms, and audience segments, leveraging this understanding to inform all design decisions.\n* Translate complex user insights into actionable design solutions that deliver measurable value to our customers, specifically embracing AI as a tool in your design process not just the end-product for which you are designing.\n* Elevate design craft and champion user-centered design principles throughout the product development lifecycle.\n\nAbout you:\n\nYou are a pivotal and highly impactful designer with compelling iOS platform expertise and design experience (5 years or more), capable of independently driving major design initiatives for AI product experiences. You thrive in complex, rapidly changing environments, consistently delivering breakthrough design, learning to use emerging tools in your design process (e.g., vibe coding), and effectively aligning diverse stakeholders to achieve significant user value.\n\nRequired skills and experience:\n\n* iOS Expertise: Demonstrable experience designing world-class iOS apps, and for OS-level integrations (e.g., Dynamic Island, Live Activities, Widgets). Direct experience designing features that utilize Apple Intelligence or App Intents.\n* Designing with AI Tools: Experience with &quot;Vibe Coding&quot; to design/test your solutions, or using LLMs to build functional UI prototypes.\n* Strategic Impact &amp; Product Thinking: Addresses highly complex design challenges for strategic, high-impact AI product initiatives, prioritizing user goals and business strategy.\n* Cross-Functional Leadership &amp; Alignment: Leads and influences cross-functional teams, ensuring design solutions prioritize user needs and product best interests. Recognized as a key influencer.\n* Mastery of Design Craft &amp; Execution: Delivers intuitive, system-aware, and polished design solutions through exceptional craft. Recognized as a &quot;go-to&quot; expert, sharing knowledge and elevating team skill.\n* Adaptability: Thrives in complexity, continuously learning and adapting with a growth mindset. Evolves strategies and processes as needed.\n* Fluency in AI product design process: Leverages AI expertise, data and user insights, to craft impactful design solutions and drive product innovation.\n* Bonus Points: A background in motion design or sound design (crucial for &quot;eyes-busy&quot; mobile AI use cases).\n\nThe US base salary range for this full-time position is between $224,000 USD - 315,000 USD + bonus + equity + benefits.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$224,000 USD - 315,000 USD + bonus + equity + benefits</Salaryrange>
      <Skills>iOS Expertise, Designing with AI Tools, Strategic Impact &amp; Product Thinking, Cross-Functional Leadership &amp; Alignment, Mastery of Design Craft &amp; Execution, Adaptability, Fluency in AI product design process, Motion design, Sound design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Google DeepMind</Employername>
      <Employerlogo>https://logos.yubhub.co/deepmind.com.png</Employerlogo>
      <Employerdescription>Google DeepMind is a technology company that uses artificial intelligence to solve complex problems. It was founded in 2010 and has since become a leading developer of AI technologies.</Employerdescription>
      <Employerwebsite>https://deepmind.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/deepmind/jobs/7486778</Applyto>
      <Location>Mountain View, California, US; Seattle, Washington, US</Location>
      <Country></Country>
      <Postedate>2026-03-16</Postedate>
    </job>
    <job>
      <externalid>c11a08e0-9f9</externalid>
      <Title>Technical Sound Designer</Title>
      <Description><![CDATA[<p>As a Technical Sound Designer at iRacing.com, you will be part of a team responsible for creating sonic engine models from processing raw audio data to implementation. You will work closely with game developers on racing titles for various platforms, including PC and consoles. Your involvement with audio systems will be comprehensive, and you will work with simulator engineers, sound designers, and recordists to create sound assets that continuously push the quality of iRacing and its titles forward.</p>
<p>You will support the efforts of audio software engineers in developing great tools to author and implement audio assets. You will also contribute to the creation, development, and design of the audio system at an innovative level.</p>
<p>In addition to your technical skills, you will have a passion for race cars, audio production, and gaming/simulation. You will work in a collaborative environment and be part of a talented team building high-quality games.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop sonic engine models from processing raw audio data to implementation</li>
<li>Work closely with game developers on racing titles for various platforms</li>
<li>Collaborate with simulator engineers, sound designers, and recordists to create sound assets</li>
<li>Support the efforts of audio software engineers in developing great tools</li>
<li>Contribute to the creation, development, and design of the audio system</li>
<li>Work in a collaborative environment and be part of a talented team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years professional sound design background</li>
<li>Experience developing sonic models (static, modulated, granular, and loop-based) in the gaming space</li>
<li>Proficient skills in using DAW, DSP, and audio plug-ins</li>
<li>Experience with FMOD Studio or equivalent audio middleware</li>
<li>Experience mixing different channels of audio to achieve pleasant results</li>
<li>Experience working to schedules with clear communication</li>
<li>Use of build tools and test sounds in bench testing apps and developer environments that require optimized system design</li>
</ul>
<p>Preferred skills:</p>
<ul>
<li>Experience working with DSPs (e.g., granular synthesis, convolution reverb, and spatial positioning)</li>
<li>Ability to learn new DAWs, plugins, or bespoke audio tools</li>
<li>Expertise in editing audio data, multitrack markups, and making sonic models using Adobe Audition</li>
<li>Implementation, testing, and perfecting the fidelity of the audio mix</li>
<li>Some field recording experience</li>
<li>Experience shipping a game title as a sound designer or technical sound designer</li>
<li>Knowledge of and experience working with audio formats such as Ambisonics, Binaural, stereo, 32-Bit float, and Mid/Side</li>
<li>Awareness of Ray tracing or 3D positioning of sound</li>
<li>Knowledge of audio engineering and sound-related physics</li>
<li>An interest in motorsports and cars</li>
<li>A passion for gaming or simulation</li>
<li>Experience working in a collaborative environment</li>
</ul>
<p>Benefits and Compensation:</p>
<ul>
<li>Competitive pay and benefits</li>
<li>Health, dental, vision, and life insurance</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
<li>Opportunity to be part of a talented team building high-quality, immersive games for players worldwide</li>
</ul>
<p>Location, Working Conditions, and Eligibility:</p>
<ul>
<li>This position is a full-time remote within the United States</li>
<li>Candidates must be legally authorized to work in the United States at the time of application</li>
<li>We are unable to sponsor visas or work permits for this role</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>sound design, audio production, DAW, DSP, audio plug-ins, FMOD Studio, audio middleware, audio routing, audio testing, granular synthesis, convolution reverb, spatial positioning, Adobe Audition, field recording, game title shipping, Ambisonics, Binaural, stereo, 32-Bit float, Mid/Side, Ray tracing, 3D positioning of sound, audio engineering, sound-related physics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com is a leading PC-based racing simulation company that creates high-quality, immersive games for players worldwide. The company is known for its authentic and realistic racing experiences.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/audio-sound-designer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>6164fe71-526</externalid>
      <Title>Audio Software Engineer</Title>
      <Description><![CDATA[<p>We are seeking a skilled Audio Software Engineer to join our team. As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. You will also work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.</p>
<p>As an audio programmer, you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. You will have a passion for audio, gaming, programming, and simulation. You will also have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, develop, and maintain the complete sound systems for multiple motor racing titles on PC and console</li>
<li>Collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares</li>
<li>Work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system</li>
<li>Use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues</li>
<li>Have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years professional C++ programming experience</li>
<li>Experience developing and integrating sound engines in the gaming or simulation industries</li>
<li>Experience integrating with audio middlewares and system APIs</li>
<li>BS in computer science, or equivalent experience</li>
</ul>
<p>Preferred skills:</p>
<ul>
<li>3+ years professional Python experience in high performance applications (Cython)</li>
<li>Experience with Digital Signal Processing, Acoustics, and Linear Systems e.g. filter design, granular synthesis, convolution, transfer functions, system identification and modeling</li>
<li>Experience with spatial audio e.g. object-based rendering, wave propagation, occlusion, early reflections, reverberation, ambisonics, near field effects</li>
<li>Experience with digital communication and protocols including data formats, speech processing, and psycho acoustics</li>
<li>Knowledge of audio engineering and sound design</li>
<li>Interest in motorsports and cars</li>
<li>Passion for gaming or simulation</li>
<li>Experience collaborating in a team with diverse skills and backgrounds.</li>
</ul>
<p>Benefits &amp; Compensation:</p>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>Location, Working Conditions, &amp; Eligibility:</p>
<p>This position is a full time remote within the United States.
Candidates must be legally authorized to work in the United States at the time of application.
We are unable to sponsor visas, or work permits for this role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, audio middleware integration, DSP fundamentals, performance optimization, cross-platform support, Python, Digital Signal Processing, Acoustics, Linear Systems, spatial audio, digital communication and protocols, audio engineering and sound design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com is a leading PC-based racing simulation company that develops and publishes high-quality, immersive games for players worldwide. The company is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/audio-software-engineer/</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>38d92204-4dc</externalid>
      <Title>Audio Artist II - World - Battlefield 6</Title>
      <Description><![CDATA[<p>Join EA&#39;s Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next season of Battlefield 6, working closely with the Motive team on World Audio.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>As a World Audio Artist, you will help contribute to the game&#39;s overall sound quality, aesthetics and vision. You will work to design and integrate ambience quads, spots, destruction sounds, and much more. You will help give life to the environments our players immerse themselves in.</p>
<p><strong>What you need</strong></p>
<ul>
<li>Two years&#39; experience as an Audio Artist or Sound Designer working in the Games or Film industries</li>
<li>BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$66,100 - $90,400 CAD</Salaryrange>
      <Skills>audio theory, sound design practices, audio software, audio plug in software, sound library use and management, visual scripting program, 5.1 surround sound mixes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-II-World-Battlefield-6/211790</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>