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  <jobs>
    <job>
      <externalid>abf9f7d7-c98</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Animator to join our team in Beijing. As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. You will also guide and train junior animators, review assets, and ensure project quality control.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality animation, including action, expression, and prop animation, for various game projects</li>
<li>Work closely with project managers and senior management to estimate timelines and ensure project quality control</li>
<li>Guide and train junior animators</li>
<li>Review assets and ensure project quality control</li>
<li>Research new technology and software to facilitate the development of the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3 years+ animation experience in the game or film industry</li>
<li>Solid animation skills, familiar with animation principles, such as timing and rhythm</li>
<li>Proficiency in Maya, knowledge of 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred</li>
<li>Good time management and communication skills</li>
<li>Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity, mocap clean-up, rigging/skinning, animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art services to the video game and media industries.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2CD7BA78ED</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>64c6318b-48d</externalid>
      <Title>Senior Technical Animator (Assassin&apos;s Creed)</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.</p>
<p>Responsibilities:</p>
<ul>
<li>Integration of character assets and cinematics into the game engine</li>
<li>Design, create and test character rigs</li>
<li>Research and share knowledge of existing engines and animation packages within the industry</li>
<li>Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan</li>
<li>Design, create and test character rigs</li>
<li>Maintain and test animation tools and pipelines</li>
<li>Apply and maintain consistency for exported characters, props, and animations throughout the entire project</li>
<li>Develop progressive techniques and process to solve character and animation challenges</li>
<li>Proactive in problem identification and creating solutions</li>
<li>Interact and collaborate with the different departments (Art, Programming, Production, etc.)</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid technical animation experience in multiple shipped titles</li>
<li>Expertise in rigging and skinning assets</li>
<li>Good understanding of animation principles and anatomy</li>
<li>Experience with Motion capture and data transfer</li>
<li>Ability to understand technical implementations and limitations</li>
<li>Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop</li>
<li>Excellent problem solving skills</li>
<li>Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills</li>
<li>Good learning ability, looking for improvements consistently</li>
<li>A gamer with the passion and confidence of creating top-quality games</li>
<li>Fluent in English, both verbal and written or having the willingness to learn and improve</li>
<li>Plus: Experience in MEL, Python, C# or C++ is a Plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, skinning, animation principles, motion capture, data transfer, technical implementations, industry tools, problem solving, team collaboration, communication, MEL, Python, C#, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000111535185-senior-technical-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b097450e-e0f</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are seeking a Lead Animator to join our team working on Fortnite, responsible for developing concepts of Emotes and animations for our wide variety of IP and original content partners. The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>
<p>As a Lead Animator, you will:</p>
<ul>
<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>
<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>
<li>Collaborate with various art areas within Epic, as well as external partner teams</li>
<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>A reel of animation demonstrating character and creature animations with keyframes</li>
<li>Solid experience with Maya and game systems, such as Unreal Engine</li>
<li>Good perception to achieve realistic and stylized movements</li>
<li>Strong communication and leadership skills</li>
<li>Related skills, such as modeling, skinning, and rigging</li>
<li>Experience with motion capture data</li>
<li>Experience in leadership, with participation in the launch of at least one title</li>
<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p>About Us:</p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>
<p>If you liked what you heard, come join something Epic!</p>
<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>
<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and technology. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790834004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>0bc4bf6a-842</externalid>
      <Title>Character Animation Specialist</Title>
      <Description><![CDATA[<p>We are a developer-first video game studio, an environment where talented individuals are nurtured, inspired and flourish.</p>
<p><strong>Key Responsibilities</strong></p>
<p>Be Inspired. Join a team creating state of the art, iconic characters and animations that people will love and remember Help build an exciting new AAA IP using industry leading technology Collaborate with outstanding people across every discipline to produce a shared creative vision</p>
<p>Be Creative. With an experienced team, deliver technical animation solutions to meet the character requirements Become a specialist in the skinning discipline helping bring characters and animation to life Contribute your ideas to help shape the game</p>
<p>Be Innovative. Push the boundaries of quality in computer games to a new level Bring ideas that go beyond what’s been done before</p>
<p>Be Rewarded. Salary £30,000 Plus bonus, benefits and perks Monthly learning day 30 days annual leave, plus bank holidays</p>
<p>Take risks, be curious, be creative, be bold, be innovative, be you.</p>
<p>Be a Maverick</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>£30,000</Salaryrange>
      <Skills>Character Animation, Skinning, Industry leading technology, AAA IP, Technical animation solutions, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Maverick Games</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Maverick Games is a developer-first video game studio that creates state-of-the-art video games. The company is based in the UK.</Employerdescription>
      <Employerwebsite>https://maverick-games.pinpointhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://maverick-games.pinpointhq.com/en/postings/112fab35-7780-4f9d-a8ca-3f3f874c9777</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>fedfaf27-109</externalid>
      <Title>Chef d’équipe, animation</Title>
      <Description><![CDATA[<p>We are seeking a talented Animation Team Lead to join our team working on Fortnite. As a key member of our animation team, you will be responsible for developing concepts for emotes and animations for a variety of intellectual property partners as well as original Epic content.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Supervise and direct the creation of character-specific animations, such as dances and emotes, in Maya and Unreal, using our ART toolset</li>
<li>Collaborate with various artistic disciplines at Epic as well as external partner teams</li>
<li>Lead and evolve our growing library of cosmetic animations and emotes offered to players, while contributing to defining and advancing the style and identity of Fortnite&#39;s animation</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A demo reel showcasing a solid expertise in character animation and creature animation in keyframe</li>
<li>Excellent experience with Maya and Unreal Engine&#39;s gameplay systems</li>
<li>A good instinct for realistic and stylized movements</li>
<li>Strong communication and leadership skills, with a proven track record in a leadership role</li>
<li>Relevant skills such as modeling, skinning, and rigging</li>
<li>Experience working with motion capture data</li>
<li>Experience in leadership that contributed to the delivery of at least one title</li>
<li>User-focused, passionate, solution-oriented, and innovative</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, leadership, communication, Maya, Unreal Engine, modeling, skinning, rigging, motion capture, user-focused</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games. With a strong focus on creativity and community, Epic Games has become a household name in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787592004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>5d310dd3-100</externalid>
      <Title>Technical Artist (Rigger)</Title>
      <Description><![CDATA[<p>As a Technical Artist (Rigger) at EA SPORTS Tech, you will work under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development.</p>
<p><strong>What you need</strong></p>
<ul>
<li>At least 3 years of cinematic or games production experience.</li>
<li>Background in rigging and skinning complex assets.</li>
<li>Effective at communicating with different audiences: artists, engineers, managers.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$83,000 - $116,400 CAD</Salaryrange>
      <Skills>rigging, skinning, programming, game engines, character simulation, 3D mathematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Rigger-EA-SPORTS-Technology/212336</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-24</Postedate>
    </job>
  </jobs>
</source>