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    <job>
      <externalid>c4652124-ef5</externalid>
      <Title>Senior Environment Artist - Assets</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>
<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>
<p>We’re looking for a Senior Environment Artist , Assets to help define and deliver a realistic, immersive world grounded in believable materials, construction, and detail. You will operate at a project-wide level,creating the most architecturally complex and hero-level assets on the Battlefield. You will help us refine standards, improve our asset pipelines, and ensure consistency across all 3D asset creation.</p>
<p>You&#39;ll not only create assets, but elevate the people, pipelines, and processes around them. You&#39;ll collaborate with diverse teams, mentor other artists, and help define best practices that empower teams to grow as members of our team.</p>
<p>You will report to the Art Line Director.</p>
<p>What You&#39;ll Do:</p>
<ul>
<li>Create high-quality, photoreal 3D assets across props, architecture, and modular systems.</li>
</ul>
<ul>
<li>Refine and uphold standards for modeling, surfacing, and asset consistency.</li>
</ul>
<ul>
<li>Drive modular workflows and asset reuse to support scalable world-building.</li>
</ul>
<ul>
<li>Provide feedback through art reviews and mentor other artists.</li>
</ul>
<ul>
<li>Partner with Leads/Directors on scope, estimates, and production planning.</li>
</ul>
<ul>
<li>Support external development team to ensure quality and consistency.</li>
</ul>
<p>What We&#39;re Looking For:</p>
<ul>
<li>7+ years of experience creating realistic 3D assets for AAA games, with mastery in at least two of the following: hard surface modeling, architectural construction, modular kit creation, or organic asset work.</li>
</ul>
<ul>
<li>Portfolio demonstrating realistic 3D asset work for AAA games.</li>
</ul>
<ul>
<li>Proficiency with Maya, ZBrush, Substance, and real-time engines.</li>
</ul>
<ul>
<li>Proficiency with SideFX Houdini for procedural modeling, fracturing, or destruction workflows.</li>
</ul>
<ul>
<li>Experience with PBR pipelines and real-world material recreation.</li>
</ul>
<ul>
<li>Deep understanding of game production workflows, including estimating scope and timelines.</li>
</ul>
<ul>
<li>Experience balancing hands-on creation with leadership, mentorship, and process improvement.</li>
</ul>
<ul>
<li>Experience presenting ideas, surface risks, and influence decisions.</li>
</ul>
<ul>
<li>A collaborative mindset and desire to share knowledge and grow others.</li>
</ul>
<p>Next Steps:</p>
<ul>
<li>Apply online with a resume and provide a portfolio demonstrating realistic 3D asset work.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$133,500 - $186,400 CAD</Salaryrange>
      <Skills>Maya, ZBrush, Substance, Real-time engines, SideFX Houdini, PBR pipelines, Real-world material recreation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a wide portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-II-Assets/213649</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
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