{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/sidefx-houdini"},"x-facet":{"type":"skill","slug":"sidefx-houdini","display":"Sidefx Houdini","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c4652124-ef5"},"title":"Senior Environment Artist - Assets","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>\n<p>We’re looking for a Senior Environment Artist , Assets to help define and deliver a realistic, immersive world grounded in believable materials, construction, and detail. You will operate at a project-wide level,creating the most architecturally complex and hero-level assets on the Battlefield. You will help us refine standards, improve our asset pipelines, and ensure consistency across all 3D asset creation.</p>\n<p>You&#39;ll not only create assets, but elevate the people, pipelines, and processes around them. You&#39;ll collaborate with diverse teams, mentor other artists, and help define best practices that empower teams to grow as members of our team.</p>\n<p>You will report to the Art Line Director.</p>\n<p>What You&#39;ll Do:</p>\n<ul>\n<li>Create high-quality, photoreal 3D assets across props, architecture, and modular systems.</li>\n</ul>\n<ul>\n<li>Refine and uphold standards for modeling, surfacing, and asset consistency.</li>\n</ul>\n<ul>\n<li>Drive modular workflows and asset reuse to support scalable world-building.</li>\n</ul>\n<ul>\n<li>Provide feedback through art reviews and mentor other artists.</li>\n</ul>\n<ul>\n<li>Partner with Leads/Directors on scope, estimates, and production planning.</li>\n</ul>\n<ul>\n<li>Support external development team to ensure quality and consistency.</li>\n</ul>\n<p>What We&#39;re Looking For:</p>\n<ul>\n<li>7+ years of experience creating realistic 3D assets for AAA games, with mastery in at least two of the following: hard surface modeling, architectural construction, modular kit creation, or organic asset work.</li>\n</ul>\n<ul>\n<li>Portfolio demonstrating realistic 3D asset work for AAA games.</li>\n</ul>\n<ul>\n<li>Proficiency with Maya, ZBrush, Substance, and real-time engines.</li>\n</ul>\n<ul>\n<li>Proficiency with SideFX Houdini for procedural modeling, fracturing, or destruction workflows.</li>\n</ul>\n<ul>\n<li>Experience with PBR pipelines and real-world material recreation.</li>\n</ul>\n<ul>\n<li>Deep understanding of game production workflows, including estimating scope and timelines.</li>\n</ul>\n<ul>\n<li>Experience balancing hands-on creation with leadership, mentorship, and process improvement.</li>\n</ul>\n<ul>\n<li>Experience presenting ideas, surface risks, and influence decisions.</li>\n</ul>\n<ul>\n<li>A collaborative mindset and desire to share knowledge and grow others.</li>\n</ul>\n<p>Next Steps:</p>\n<ul>\n<li>Apply online with a resume and provide a portfolio demonstrating realistic 3D asset work.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c4652124-ef5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-II-Assets/213649","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$133,500 - $186,400 CAD","x-skills-required":["Maya","ZBrush","Substance","Real-time engines","SideFX Houdini","PBR pipelines","Real-world material recreation"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:37.745Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, ZBrush, Substance, Real-time engines, SideFX Houdini, PBR pipelines, Real-world material recreation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":133500,"maxValue":186400,"unitText":"YEAR"}}}]}