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    <job>
      <externalid>bdfc9b42-42e</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a skilled Technical Artist to join our dynamic team. This role is crucial in driving the visual and technical excellence of our social casino titles, ensuring they remain competitive and outstanding in the market.</p>
<p>In this role, you will be the escalation point for all technical art implementation, ensuring guidelines are used in asset creation. You will implement and maintain detailed visual build standards using industry-standard tools like Photoshop and Illustrator.</p>
<p>You will collaborate closely with developers and artists to implement new features and UI designs. You will also be responsible for translating UI designs, implementing them within Unity to be both functional and responsive.</p>
<p>As a Technical Artist, you will have a strong understanding of Unity animation, graphics pipeline, and graphic performance fundamentals. You will also have programming fundamentals in C#, OOP, and software development principles.</p>
<p>You will be proficient in project management, Git, and Git Flow. You will also be able to create art assets, have a good level of ability with VFX/particle effects, and knowledge of shaders.</p>
<p>As a bonus, knowledge of 3D is an advantage. You will have outstanding problem-solving abilities and adaptability to work with ambiguity. You will also have strong communication skills to effectively collaborate across teams.</p>
<p>In this role, you will apply your expertise in Unity, particularly with Unity UI and Unity Animations, to improve our game features. You will manage source control and development tools to ensure efficient project workflows.</p>
<p>You will drive technical solutions to achieve high visual fidelity while balancing the hardware limitations of target mobile platforms. You will identify opportunities for and create custom tooling required to empower the technical art team.</p>
<p>You will support junior TAs onboarding and training. Leadership experience will be considered as an advantage.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>Unity, Photoshop, Illustrator, C#, OOP, Software development principles, Project management, Git, Git Flow, Art assets creation, VFX/particle effects, Shaders, 3D, Unity UI, Unity Animations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Product Madness</Employername>
      <Employerlogo>https://logos.yubhub.co/productmadness.com.png</Employerlogo>
      <Employerdescription>Product Madness is a social casino game developer with a global team of 800 members, creating top-grossing titles such as Heart of Vegas, Lightning Link, and Cashman Casino.</Employerdescription>
      <Employerwebsite>https://www.productmadness.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://aristocrat.wd3.myworkdayjobs.com/en-US/AristocratExternalCareersSite/job/Barcelona-Spain/Tech-Art-Lead_R0020813</Applyto>
      <Location>Barcelona</Location>
      <Country></Country>
      <Postedate>2026-04-22</Postedate>
    </job>
    <job>
      <externalid>41eac7a4-9f9</externalid>
      <Title>Technical Artist - Runtime</Title>
      <Description><![CDATA[<p>We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.</p>
<p>In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.</li>
<li>Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.</li>
<li>Providing technical expertise and guidance to artists and designers to help them achieve their goals.</li>
<li>Analyzing complex data and providing actionable feedback to content creators to help them improve their work.</li>
</ul>
<p>To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.</p>
<p>We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.</p>
<p>If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>May, Frostbite engine, VFX, Procedural content workflows, Shaders, Scripting (Python and C#), Content performance, Asset management, Lighting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a portfolio of popular franchises such as Battlefield.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/212943</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>c52d39d9-8ba</externalid>
      <Title>VFX Artist</Title>
      <Description><![CDATA[<p>We&#39;re currently looking for AAA, experienced VFX Artists to join our team in South East Asia. This is a permanent, full-time position. As a VFX Artist at Keywords Studios, you will make a significant and direct contribution to the creation of bespoke, original and industry-leading VFX for AAA console titles.</p>
<p>Your work will be seen across many of the top-selling titles on console and PC. You will partner closely with the technical teams to deliver an efficient, stable, state-of-the-art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.</p>
<p>Responsibilities</p>
<ul>
<li>Creates set piece events, ambient and gameplay-related VFX that give each product unique character.</li>
<li>Pre-visualises and prototypes cutting-edge VFX techniques.</li>
<li>Documents and communicates clear technical guidelines for VFX creation and real-time implementation to the team.</li>
<li>Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.</li>
</ul>
<p>Requirements</p>
<ul>
<li>At least 2+ years&#39; production experience as a VFX artist in the games industry working on cutting-edge AAA console titles.</li>
<li>Advanced skills in games development software such as Maya &amp; games engines.</li>
<li>Understanding of shaders and the rendering pipeline as it relates to VFX.</li>
<li>Previous experience with or understanding of Houdini, a distinct advantage.</li>
<li>In-depth knowledge of VFX principals and good sense of timing and staging.</li>
<li>To be a creative thinker and problem solver with excellent communication skills.</li>
<li>Have the ability and willingness to accept and follow directions, and to collaborate productively with others.</li>
</ul>
<p>Benefits</p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>
<li>Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>VFX, Maya, games engines, shaders, rendering pipeline, Houdini</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/C16C4C6CF7</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ffbc1237-9c6</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>As a technical artist at Keywords Studios, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client&#39;s technical requirements are met.</p>
<p><strong>Duties and Responsibilities</strong></p>
<ul>
<li>Provide support and create tools and workflows for working with game engines and project pipelines.</li>
<li>Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.</li>
<li>Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.</li>
<li>Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.</li>
<li>Maintaining, improving, and documenting new or existing tools.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.</li>
<li>Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.</li>
<li>A strong ability to think creatively and overcome technical challenges.</li>
<li>Experiences using in the following softwares, tools are preferred:<ul>
<li>Unreal/Unity</li>
<li>Maya/Blender/3D Max</li>
<li>Substance Designer</li>
<li>General Automation</li>
<li>Shaders (Setup or authoring)</li>
<li>Perforce</li>
<li>Python (or C, C++, C#, etc)</li>
</ul>
</li>
<li>English communication skills are preferred but not required.</li>
<li>An interest in video games.</li>
</ul>
<p><strong>Behavioural Skills</strong></p>
<ul>
<li>Excellent communication and interpersonal skills.</li>
<li>Excellent attention to detail; a quick learner.</li>
<li>Ability to multi-task with projects and resources.</li>
<li>Ability to work independently.</li>
<li>Problem solving attitude with experience in working in a dynamic environment.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
<li>Free shuttle</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc), Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides services to the video game industry. It has a large team of professionals working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B00BA7E456</Applyto>
      <Location>Chaoyang, Beijing, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>1c328aed-ff2</externalid>
      <Title>Senior VFX Artist (Apex Legends)</Title>
      <Description><![CDATA[<p>The Apex Legends team is looking for a Senior VFX Artist with the skills and experience to help us create the Apex universe.  We are looking for someone who is passionate about their craft and the art they create.  We want you to bring your techniques and expertise to our Legends, their stories, their weapons, and their world.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Breathe life into our Legends and the Apex universe with your VFX creation and implementation.</li>
<li>Elevate our seasonal content with VFX that bring energy and power to our weapons and character animations</li>
<li>Help drive the visual language and VFX quality of the Apex universe through your work.</li>
<li>Coordinate with Art, Design and Animation to create exhilarating experiences and support gameplay.</li>
<li>Solve VFX problems and help fix VFX related bugs, including performance and budget issues.</li>
<li>Assist in research and development for advancing our VFX technically and artistically.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ Years industry experience as a real time effects artist preferably in sci-fi shooter genre.</li>
<li>Demonstrable ability to create beautiful and performant real time VFX.</li>
<li>Proficient in relevant software packages such as Photoshop and Maya.</li>
<li>Strong communication and collaboration skills.</li>
<li>Passion for making and playing games.</li>
<li>Shipped titles or Source engine experience a big plus.</li>
<li>Technical experience with shaders and rendering collaborations also a plus.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>real time effects artist, sci-fi shooter genre, Photoshop, Maya, shipped titles, Source engine experience, shaders and rendering collaborations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-VFX-Artist-Apex-Legends/212406</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-10</Postedate>
    </job>
    <job>
      <externalid>98a66e61-949</externalid>
      <Title>Senior Rendering Software Engineer (Apex Legends)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Senior Rendering Software Engineer to join our team. As a key member of our rendering team, you will be responsible for developing, optimising and maintaining rendering features and tools in a live game environment.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.)</li>
<li>Develop, optimise, and maintain rendering features and tools in a live game environment.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools</li>
<li>Strong understanding of the graphics rendering pipeline</li>
<li>Excellent 3D math skills</li>
<li>Comfortable in a mature codebase</li>
<li>Console programming experience</li>
<li>5+ years experience in games programming</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$160,600 - $249,300 USD</Salaryrange>
      <Skills>C++, shaders, graphics APIs, graphics debugging tools, 3D math, console programming, games programming, shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling and gpu-driven rendering, low level graphics API abstraction, tools and engine architecture, environment rendering, character rendering, GPU optimisation, CPU optimisation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Engineer-Apex-Legends/212129</Applyto>
      <Location>Los Angeles - Chatsworth</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>93d67895-5aa</externalid>
      <Title>Diretor de arte técnica</Title>
      <Description><![CDATA[<p>We are seeking a talented Director of Technical Art to join our team and help shape the visual and technical direction of our mobile experiences. As a key member of our Art &amp; Animation team, you will be responsible for leading and guiding a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and guide a team of technical artists to deliver high-quality visuals that meet our game&#39;s artistic vision and technical requirements.</li>
<li>Develop and maintain pipelines for materials, lighting, and rendering that support mobile and high-end platforms.</li>
<li>Create tools and workflows that enable efficient iteration and validation across various device profiles.</li>
<li>Establish and maintain standards for asset optimization, texture compression, and draw call management.</li>
<li>Collaborate with gameplay, animation, and visual effects teams to ensure that visual resources contribute to gameplay legibility and responsiveness.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience in leading or directing technical art for real-time projects in mobile or multi-platform pipelines.</li>
<li>Deep knowledge of Unreal Engine rendering pipelines, materials, and profiling tools.</li>
<li>Strong technical foundation in shaders, lighting, performance optimization, and asset validation.</li>
<li>Experience with advanced rendering techniques (e.g., dynamic lighting, post-processing, material layers, and virtualized geometry).</li>
<li>Ability to develop tools and workflows that vary from stylized to realistic objectives.</li>
<li>Familiarity with mobile GPU architectures, memory constraints, and performance considerations across platforms.</li>
<li>Strong collaboration and communication skills in all areas.</li>
<li>Ability to lead and develop technical art teams, promoting creative and technical excellence.</li>
<li>Experience with Unreal Engine 5 (Lumen, Nanite, virtual shadow maps) and strategies for scaling them across various hardware levels.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine, Technical Art, Leadership, Collaboration, Communication, Shaders, Lighting, Performance Optimization, Asset Validation, Mobile GPU Architectures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that enables others to create interactive and visually stunning experiences. With over 25 years of experience, the company has developed numerous award-winning games and the Unreal Engine technology that powers them.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710691004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>3707e17f-42d</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, ability to develop tools and workflows that scale from stylized to realistic visual goals, familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative, welcoming, and creative environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710681004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>22da127b-3d7</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and programming to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and programming to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710612004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>db0ae4b6-894</externalid>
      <Title>Director, Technical Art</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading or directing technical art, deep understanding of Unreal Engine&apos;s rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company values diverse teams and an inclusive work culture, and it is proud to be an Equal Opportunity employer.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5701293004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
  </jobs>
</source>