{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/sculpting"},"x-facet":{"type":"skill","slug":"sculpting","display":"Sculpting","count":5},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9814f792-3cb"},"title":"Character Artist - EA SPORTS FC","description":"<p>Join our team as a Character Artist and play a key role in creating the cast of characters that populate our games. As a dynamic and efficient modeler with sculpting and texturing skills, you will create outstanding content with an imagination that is constantly in motion. You will work with scan data, photo references, or traditional 3D means to create amazing character models. The EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair, and headgear. You will report to the project Development Manager or Development Director.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create character models based on scan data, photo references, or traditional 3D means</li>\n<li>Work with a team to create a cast of characters and character accessories</li>\n<li>Use high-fidelity 3D modeling and sculpting techniques to create detailed models</li>\n<li>Texturize and bake high-poly to low-poly surfaces</li>\n<li>Work with content-driven game engines such as Unreal, Frostbite, or Unity</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of industry character creation production experience</li>\n<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>\n<li>Proficiency in Maya, Z-Brush, and Photoshop</li>\n<li>Knowledge of PBR texture and material workflows</li>\n<li>Experience with photo-realistic texture authoring</li>\n<li>Familiarity with game resolution topology and deformation</li>\n</ul>\n<p>Portfolio Requirements:</p>\n<ul>\n<li>Photo-real character modeling and texturing</li>\n<li>Hair, clothing, anatomy, and likeness</li>\n<li>UV layout and all maps</li>\n</ul>\n<p>Pay Transparency - North America:</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>\n<p>Pay Ranges:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $91,100 - $126,900 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9814f792-3cb","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Wardrobe-EA-SPORTS-FC/212237","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$91,100 - $126,900 CAD","x-skills-required":["3D modeling","sculpting","texturing","Maya","Z-Brush","Photoshop","PBR texture and material workflows","photo-realistic texture authoring","game resolution topology","deformation"],"x-skills-preferred":["Unreal","Frostbite","Unity"],"datePosted":"2026-03-09T11:13:13.566Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture and material workflows, photo-realistic texture authoring, game resolution topology, deformation, Unreal, Frostbite, Unity","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":91100,"maxValue":126900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_19f0656f-e16"},"title":"Character Artist (Wardrobe) - EA SPORTS FC","description":"<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>\n<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>\n<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-fidelity 3D models of characters and accessories</li>\n<li>Develop and implement character textures and materials</li>\n<li>Collaborate with the project development team to ensure character models meet game requirements</li>\n<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of industry experience in character creation production</li>\n<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>\n<li>Knowledge of PBR texture and material workflows</li>\n<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>\n<li>Visualize in three-dimensions and work from limited reference material/concept art</li>\n<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>\n</ul>\n<p>Pay Transparency - North America:\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>\n<p>Pay Ranges:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>\n</ul>\n<p>Benefits:\nIn Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>\n<p>About Electronic Arts:\nWe&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_19f0656f-e16","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$75,900 - $105,600 CAD","x-skills-required":["3D modeling","sculpting","texturing","PBR texture and material workflows","content-driven game engines","UV layout"],"x-skills-preferred":["Marvelous Designer","Substance Painter","Designer"],"datePosted":"2026-03-09T11:06:48.487Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":75900,"maxValue":105600,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3ad04bc7-01c"},"title":"Character Artist (Groom) - EA SPORTS FC","description":"<p>The character artist plays an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Create the cast of characters that populate the game universe.</li>\n<li>Create amazing character models based on scan data, photo references or traditional 3D means.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Experienced with 3+ year of industry character creation production.</li>\n<li>Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3ad04bc7-01c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Groom-EA-SPORTS-FC/211730","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"temporary","x-salary-range":"$75,900 - $105,600 CAD","x-skills-required":["3D modeling","sculpting","texturing","Maya","Z-Brush","Photoshop","Xgen","Ornatrix","strand hair creation","hair and cloth simulation","physical materials","PBR texture / material workflows","photo-realistic textures"],"x-skills-preferred":["Substance Painter","Designer experience"],"datePosted":"2026-01-16T02:03:33.750Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia, Canada"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, Xgen, Ornatrix, strand hair creation, hair and cloth simulation, physical materials, PBR texture / material workflows, photo-realistic textures, Substance Painter, Designer experience","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":75900,"maxValue":105600,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7a81a583-388"},"title":"Character Artist","description":"<p>This artist role is the point of contact between the teams. You&#39;ll align the vision &amp; goals with directors while also having direct creative input and planning in that collaboration.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>You&#39;ll assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</p>\n<ul>\n<li>Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.</li>\n<li>Partner with AD and other departments to improve the art pipeline. R&amp;D art style, adapt new techniques, tools, and workflow</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years experience in AAA game production as character lead or experienced artist.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7a81a583-388","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist/212202","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["human anatomy","hard surface modeling","fabric sculpting","hair creation","texturing"],"x-skills-preferred":["real-time environment creation workflows"],"datePosted":"2026-01-01T16:58:29.771Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"human anatomy, hard surface modeling, fabric sculpting, hair creation, texturing, real-time environment creation workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_330f974b-576"},"title":"3D Character Artist","description":"<p>This role is for a future opportunity, intended to build a candidate pipeline for upcoming hiring needs. As a proactive and experienced 3D Character Artist, you will help define visual standards for FC Mobile. This is a hybrid role, based in Shanghai.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>Create high-quality character assets aligned with visual direction and technical specs. Collaborate with internal and external teams to ensure style and performance consistency.</p>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years in AAA character art, as a lead or senior artist.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_330f974b-576","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/209725-3D-Character-Artist-Future-Opportunity/209725","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["AAA character art","lead or senior artist"],"x-skills-preferred":["anatomy","hard surface modeling","fabric sculpting","hair","texturing"],"datePosted":"2026-01-01T16:49:18.941Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"AAA character art, lead or senior artist, anatomy, hard surface modeling, fabric sculpting, hair, texturing"}]}