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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_295b742e-4fb"},"title":"Experienced Rendering Software Engineer","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Rendering Software Engineer, you will be part of the game creation process, responsible for the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists, and other Engineers to build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.</p>\n<p>Your responsibilities will include:</p>\n<ul>\n<li>Developing core rendering features, engine components, and tools.</li>\n<li>Researching and implementing rendering techniques.</li>\n<li>Creating reusable and flexible rendering technologies.</li>\n<li>Writing technical design specifications.</li>\n<li>Designing, maintaining, implementing, testing, and debugging code, pipelines, and other rendering-related sub-components and packages.</li>\n<li>Profiling and optimizing rendering modules of a game engine.</li>\n<li>Staying up-to-date with the latest hardware and software changes enhancing the rendering domain.</li>\n</ul>\n<p>To succeed in this role, you will need:</p>\n<ul>\n<li>5+ years&#39; experience with C++ development.</li>\n<li>Experience working on or creating real-time rendering engines.</li>\n<li>Strong communication skills to support an open working environment.</li>\n<li>A strong desire to improve visual quality together with art and design.</li>\n<li>Math skills including trigonometry, calculus, and linear algebra.</li>\n<li>Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.</li>\n<li>Experience developing rendering techniques and implementing white papers.</li>\n<li>Staying up-to-date with the latest and greatest techniques in computer graphics.</li>\n<li>Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.</li>\n<li>Excellent debugging and multi-threading skills.</li>\n<li>Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.</li>\n<li>Experience with art and content pipelines and workflows.</li>\n<li>Experience investigating and optimizing low-level game engine code on multiple platforms.</li>\n<li>Understanding of memory management, multiple processor use, and runtime optimization.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_295b742e-4fb","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Rendering-Software-Engineer-FC/212368","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$122,300 - $170,700 CAD","x-skills-required":["C++","Real-time rendering engines","Modern graphics APIs","DirectX12","Vulkan","Metal","Math skills","Trigonometry","Calculus","Linear algebra","Debugging","Multi-threading","Graphics performance analysis","Optimization","PIX","RenderDoc","Razor","Art and content pipelines","Workflows","Low-level game engine code","Memory management","Multiple processor use","Runtime optimization"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:17:17.892Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, Real-time rendering engines, Modern graphics APIs, DirectX12, Vulkan, Metal, Math skills, Trigonometry, Calculus, Linear algebra, Debugging, Multi-threading, Graphics performance analysis, Optimization, PIX, RenderDoc, Razor, Art and content pipelines, Workflows, Low-level game engine code, Memory management, Multiple processor use, Runtime optimization","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":122300,"maxValue":170700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_24d97e05-f68"},"title":"Workload Porting & Performance Engineer","description":"<p><strong>Compensation</strong></p>\n<p>The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.</p>\n<ul>\n<li>Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts</li>\n</ul>\n<ul>\n<li>Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)</li>\n</ul>\n<ul>\n<li>401(k) retirement plan with employer match</li>\n</ul>\n<ul>\n<li>Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)</li>\n</ul>\n<ul>\n<li>Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees</li>\n</ul>\n<ul>\n<li>13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)</li>\n</ul>\n<ul>\n<li>Mental health and wellness support</li>\n</ul>\n<ul>\n<li>Employer-paid basic life and disability coverage</li>\n</ul>\n<ul>\n<li>Annual learning and development stipend to fuel your professional growth</li>\n</ul>\n<ul>\n<li>Daily meals in our offices, and meal delivery credits as eligible</li>\n</ul>\n<ul>\n<li>Relocation support for eligible employees</li>\n</ul>\n<ul>\n<li>Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.</li>\n</ul>\n<p><strong>About the Team</strong></p>\n<p>OpenAI&#39;s Infrastructure organization builds and evaluates the systems that power advanced AI workloads. We work closely with hardware, modeling, and architecture teams to ensure that new platforms deliver real-world performance aligned with workload needs.</p>\n<p><strong>About the Role</strong></p>\n<p>We are seeking a Workload Porting &amp; Performance Engineer to evaluate new hardware platforms by porting benchmarks and real-world workloads, analyzing performance, and identifying system bottlenecks.</p>\n<p>In this role, you will bring up workloads on new systems, characterize performance behavior, and adapt workloads to better utilize hardware capabilities. You will play a critical role in validating new platforms and ensuring that performance aligns with expectations across compute, memory, and networking subsystems.</p>\n<p>This role requires strong hands-on experience with performance analysis, workload optimization, and system-level debugging across hardware and software boundaries.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Port and enable benchmarks and real-world workloads on new hardware platforms.</li>\n</ul>\n<ul>\n<li>Evaluate system performance across compute, memory, storage, and networking subsystems.</li>\n</ul>\n<ul>\n<li>Identify and analyze performance bottlenecks and inefficiencies.</li>\n</ul>\n<ul>\n<li>Adapt and optimize workloads to better utilize hardware capabilities.</li>\n</ul>\n<ul>\n<li>Develop and run performance experiments and profiling workflows.</li>\n</ul>\n<ul>\n<li>Compare expected vs. observed performance and provide feedback to:</li>\n</ul>\n<ul>\n<li>hardware architecture teams</li>\n</ul>\n<ul>\n<li>performance modeling teams</li>\n</ul>\n<ul>\n<li>system and software engineers.</li>\n</ul>\n<ul>\n<li>Debug issues across the stack, including software, runtime, and hardware interactions.</li>\n</ul>\n<ul>\n<li>Provide actionable insights to guide platform readiness and deployment decisions.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Experience with performance analysis, benchmarking, or workload optimization.</li>\n</ul>\n<ul>\n<li>Strong understanding of system architecture, including CPU/GPU, memory, and I/O subsystems.</li>\n</ul>\n<ul>\n<li>Experience porting or adapting workloads across different hardware platforms.</li>\n</ul>\n<ul>\n<li>Familiarity with profiling tools and performance debugging techniques.</li>\n</ul>\n<ul>\n<li>Ability to identify root causes of performance issues across hardware/software boundaries.</li>\n</ul>\n<ul>\n<li>Experience working in large-scale or distributed system environments.</li>\n</ul>\n<p><strong>Preferred Skills</strong></p>\n<ul>\n<li>Experience with AI/ML workloads, including training or inference systems.</li>\n</ul>\n<ul>\n<li>Familiarity with GPU or accelerator-based systems.</li>\n</ul>\n<ul>\n<li>Experience working with low-level performance tools (profilers, tracing, microbenchmarks).</li>\n</ul>\n<ul>\n<li>Background in systems software, compilers, or runtime optimization.</li>\n</ul>\n<ul>\n<li>Experience collaborating with hardware and architecture teams on performance validation.</li>\n</ul>\n<p><strong>About OpenAI</strong></p>\n<p>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to safely deploy them to the world through our products. AI is an extremely powerful tool that must be created with safety and human needs at its core, and to achieve our mission, we must encompass and value the many different perspectives, voices, and experiences that form the full spectrum of humanity.</p>\n<p>We are an equal opportunity employer, and we do not discriminate on the basis of race, religion, color, national origin, sex, sexual orientation, age, veteran status, disability, genetic information, or other applicable legally protected characteristic.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_24d97e05-f68","directApply":true,"hiringOrganization":{"@type":"Organization","name":"OpenAI","sameAs":"https://openai.com/","logo":"https://logos.yubhub.co/openai.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/openai/ec0a4e03-bbcc-4c64-813f-b53dabb8f53a","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"Full time","x-salary-range":"$342K – $555K","x-skills-required":["performance analysis","benchmarking","workload optimization","system architecture","CPU/GPU","memory","I/O subsystems","profiling tools","performance debugging techniques","large-scale or distributed system environments"],"x-skills-preferred":["AI/ML workloads","GPU or accelerator-based systems","low-level performance tools","systems software","compilers","runtime optimization","hardware and architecture teams"],"datePosted":"2026-04-24T12:21:17.098Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco; Seattle"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"performance analysis, benchmarking, workload optimization, system architecture, CPU/GPU, memory, I/O subsystems, profiling tools, performance debugging techniques, large-scale or distributed system environments, AI/ML workloads, GPU or accelerator-based systems, low-level performance tools, systems software, compilers, runtime optimization, hardware and architecture teams","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":342000,"maxValue":555000,"unitText":"YEAR"}}}]}