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  <jobs>
    <job>
      <externalid>5918b6e2-8d0</externalid>
      <Title>Senior Audio Visual Engineer</Title>
      <Description><![CDATA[<p>We&#39;re seeking a talented Senior Audio Visual Engineer to join our team. As a key member of our AV team, you will be responsible for designing, implementing, and maintaining cutting-edge AV systems that enhance our collaboration, presentation, and event spaces. Your expertise will help create immersive and engaging environments that inspire our teams and leave a lasting impression on our guests.</p>
<p>Responsibilities:</p>
<ul>
<li>Oversee the design, installation, configuration, and integration of AV systems.</li>
<li>Perform hands-on setup, operation, troubleshooting, and maintenance of AV equipment for live events, meetings, and presentations.</li>
<li>Plan and support events ranging from 300+ person internal/external events to small team meetings.</li>
<li>Act as the primary escalation point for complex technical issues, ensuring minimal downtime and quick resolution.</li>
<li>Collaborate with clients, event planners, IT teams, and vendors to assess needs, plan layouts, and execute AV setups for small to large-scale events.</li>
<li>Develop and maintain documentation, including maintenance schedules, troubleshooting guides, inventory tracking, and system diagrams.</li>
<li>Ensure compliance with safety standards, company policies, and industry best practices during installations and operations.</li>
<li>Manage project timelines, budgets (for small projects), and resource allocation while maintaining profitability and quality.</li>
<li>Stay current with emerging AV technologies and recommend upgrades or improvements</li>
<li>Provide exceptional customer service, including on-site support and post-event debriefs</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Associate&#39;s or Bachelor&#39;s degree in Audio Visual Technology, Electronics, Information Technology, or a related field preferred (or equivalent experience).</li>
<li>5+ years in audio-visual technical roles, with at least 2 years in a lead, senior, or supervisory position. Experience in corporate, educational, or event environments is a plus.</li>
<li>CTS (Certified Technology Specialist) from AVIXA strongly preferred; additional certifications like Crestron, Extron, Dante, or Biamp are highly desirable.</li>
<li>Proficiency with AV control systems (Crestron, AMX, Extron), video conferencing (Zoom, Microsoft Teams, Cisco Webex), digital signal processing (DSP), and networking basics.</li>
<li>Strong knowledge of audio/video signal flow, cabling, rigging, lighting, and projection systems.</li>
<li>Experience with live event production, including mixing boards, cameras, and streaming.</li>
<li>Excellent leadership, communication, and problem-solving abilities; ability to work under pressure and manage multiple priorities. Strong customer service orientation and team collaboration.</li>
<li>Physical Requirements: Ability to lift heavy equipment (up to 50 lbs), climb ladders, and work in varied environments (including evenings/weekends for events). Valid driver&#39;s license may be required</li>
</ul>
<p>Additional Requirements:</p>
<ul>
<li>Must be physically fit enough to regularly lift up to 30 lbs. for duties such as delivering computers, unpacking and rack-mounting equipment, etc.</li>
<li>Must be willing to work extended hours and weekends as needed.</li>
<li>Must be willing to travel</li>
</ul>
<p>Compensation and Benefits: $115,000 - $145,000 Base salary is just one part of our total rewards package at xAI, which also includes equity, comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short &amp; long-term disability insurance, life insurance, and various other discounts and perks.</p>
<p>ITAR Requirements: To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$115,000 - $145,000</Salaryrange>
      <Skills>AV control systems, video conferencing, digital signal processing, networking basics, audio/video signal flow, cabling, rigging, lighting, projection systems, live event production, mixing boards, cameras, streaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5035931007</Applyto>
      <Location>Palo Alto, CA</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>6903dcba-943</externalid>
      <Title>Manufacturing Technician</Title>
      <Description><![CDATA[<p>We are seeking a Manufacturing Technician to join our team in Quonset, RI. As a Manufacturing Technician, you will work hands-on with our engineering team on a multi-disciplinary workflow to deliver world-class AUVs. This role requires building complex electromechanical assemblies and integrating them into the final product.</p>
<p>Responsibilities:</p>
<ul>
<li>Work within a team of multidisciplinary engineers and specialists on AUV assembly and integration efforts</li>
<li>Build, integrate, and test complex electro-mechanical assemblies into our world-class AUVs</li>
<li>Routing and servicing high-reliability cabling and wiring harnesses</li>
<li>Design, prototype, and scale manufacturing jigs and fixtures to improve build and test efficiency</li>
<li>Fabricate and modify machined parts and COTS components</li>
<li>Contribute to all stages of the vehicle product development and manufacturing life cycle and provide feedback to the engineering team</li>
<li>Help develop, document, and improve our workflows</li>
<li>Help organize and establish our on-site manufacturing workflow</li>
<li>Potential of traveling offshore to support our operations team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of relevant experience in a mechanical field (automotive/marine, aerospace, industrial equipment)</li>
<li>Familiar with simple fabrication processes, basic hand tools, and both plastic/metal part manufacturing</li>
<li>A sincere commitment to a positive, inclusive, and collaborative culture</li>
<li>A full understanding of the manufacturing life cycle</li>
<li>Experience working off of technical documentation and engineering drawings</li>
<li>Commitment to a high-quality product and strong sense of personal accountability</li>
<li>Familiarity with building and maintaining electromechanical systems</li>
<li>Extremely organized and detail-oriented</li>
<li>Excellent verbal &amp; written communication skills</li>
<li>Has a never-ending sense of urgency and enthusiasm</li>
<li>Eligible to obtain and maintain an active U.S. Secret security clearance</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Experience in sub-sea robotics (AUVs, UUVs, underwater equipment)</li>
<li>Previous experience hoisting equipment or MA state hoisting license (overhead gantry, rigging)</li>
<li>Experience working with electrical components up to 400Vdc</li>
<li>Proficiency with electrical debug including use of tools such as a digital multimeter</li>
<li>Machining and/or 3D printing experience</li>
</ul>
<p>Salary: US Hourly Range $22.11-$28.84 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$22.11-$28.84 USD/hour</Salaryrange>
      <Skills>Mechanical engineering, Electromechanical systems, Fabrication processes, Basic hand tools, Plastic/metal part manufacturing, Simple fabrication processes, Cabling and wiring harnesses, Manufacturing jigs and fixtures, Machined parts and COTS components, Electrical components up to 400Vdc, Digital multimeter, Machining and/or 3D printing, Sub-sea robotics, Hoisting equipment, MA state hoisting license, Overhead gantry, Rigging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril is a company that designs and manufactures autonomous underwater vehicles (AUVs) for seabed exploration.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/4728165007</Applyto>
      <Location>Quonset, Rhode Island, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>687a8847-579</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>
<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>
<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>
<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>
<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>0bfd4011-f5b</externalid>
      <Title>Senior Safety Specialist</Title>
      <Description><![CDATA[<p>The Sr. Environmental, Health, and Safety (EHS) Specialist is responsible for driving, influencing, and achieving EHS process excellence, regulatory compliance, and overall risk reduction throughout. This role also supports the development and execution of ground-breaking aircraft engineering, test, production, and maintenance safety programs for the next generation of unmanned airpower.</p>
<p>Reporting to the Corporate EHS Manager Program Manager, the position is instrumental in upholding world-class safety standards and engaging with senior engineering and operations leadership to facilitate continuous safety improvements and risk reduction.</p>
<p>The ideal candidate is self-motivated, excelling in both independent and team-driven projects, and responsive to concerns raised by managers and employees. They possess strong leadership, organisational, and communication skills, along with keen analytical abilities and attention to detail.</p>
<p>This candidate thrives in an environment where exceptional work is encouraged, recognised, and rewarded. Based in Frisco, TX, this position requires occasional regional travel to aircraft test flight locations.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$90,000 - $130,000 a year</Salaryrange>
      <Skills>chemical safety risks, electrical safety risks, lifting/rigging safety risks, safety planning, regulatory compliance, OSHA 30, ASP or CSP, NFPA 70E/Electrical Safety Experience, Hazwoper 40, Construction Safety</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with the mission of protecting service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/46e5eb36-98e5-4187-aee9-23d295210fd0</Applyto>
      <Location>Frisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>b8e99a5b-c74</externalid>
      <Title>Sr Global S/R Specialist</Title>
      <Description><![CDATA[<p>Shield AI is seeking a hands-on Shipping &amp; Receiving Specialist to support the movement, handling, and transport of XBAT systems and associated ground equipment. This role is critical to safely executing the loading, unloading, and coordination of oversized, high-value assets across both local and long-haul movements.</p>
<p>This position is ideal for someone with a strong background in crane operations, rigging, and heavy equipment handling who can also operate within a structured logistics and warehouse environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Execute crane operations and rigging for loading and unloading large equipment, machinery, and support assets</li>
<li>Plan and support safe movement of oversized freight, including flatbed loading, securement, and transport readiness</li>
<li>Coordinate with internal logistics teams and external carriers to execute shipments on schedule</li>
<li>Operate forklifts, pallet jacks, and other material handling equipment to support warehouse and yard operations</li>
<li>Develop and follow load plans, rigging plans, and handling procedures for sensitive and high-value equipment</li>
<li>Prepare and verify shipping documentation including Bills of Lading (BOLs), packing lists, and load manifests</li>
<li>Maintain staging areas, ensure proper asset tracking, and support overall warehouse organization</li>
<li>Ensure compliance with OSHA, DOT, and company safety standards during all lifting and transport operations</li>
<li>Support on-site movement of equipment using company vehicles and ground handling equipment as needed</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>5+ years of experience in crane operations, rigging, or heavy equipment handling</li>
<li>Experience loading and transporting oversized freight (flatbeds, specialized trailers, etc.)</li>
<li>Strong understanding of load securement and transport safety requirements</li>
<li>Experience with shipping documentation (BOLs, packing lists, manifests)</li>
<li>Forklift and general material handling equipment experience</li>
<li>Ability to work in a fast-paced, high-accountability environment with tight timelines</li>
</ul>
<p>Preferred qualifications:</p>
<ul>
<li>Active crane operator and/or rigging certifications</li>
<li>Experience supporting logistics or shipping/receiving operations</li>
<li>Familiarity with oversized load permitting and route planning</li>
<li>Experience working with high-value or sensitive equipment (defense, aerospace, or similar)</li>
<li>Experience coordinating with freight carriers or logistics providers</li>
</ul>
<p>What success looks like:</p>
<ul>
<li>Safe and efficient execution of all lifting and movement operations</li>
<li>Zero damage incidents on high-value equipment</li>
<li>On-time support of critical shipment and movement milestones</li>
<li>Strong coordination with logistics and program teams</li>
<li>Clean, compliant, and audit-ready shipment documentation</li>
</ul>
<p>$79,000 - $110,000 a year</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$79,000 - $110,000 a year</Salaryrange>
      <Skills>crane operations, rigging, heavy equipment handling, shipping documentation, forklift operation, material handling equipment, active crane operator and/or rigging certifications, logistics or shipping/receiving operations, oversized load permitting and route planning, high-value or sensitive equipment, freight carriers or logistics providers</Skills>
      <Category>Operations</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, developing intelligent systems for protecting service members and civilians.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/76c482e6-f120-4b4a-a355-b95e8c96c510</Applyto>
      <Location>Dallas</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>7ddfb1a7-20a</externalid>
      <Title>Heavy Lift Engineer</Title>
      <Description><![CDATA[<p>The Heavy Lift Engineer is responsible for engineering the safe, reliable, and efficient movement of large ship blocks, modules, and heavy equipment throughout the shipyard using Self-Propelled Modular Transporters (SPMTs) and other transfer systems.</p>
<p>This position ensures that heavy component movement is fully integrated into shipyard design and production planning. The engineer will develop transfer strategies, rigging concepts, lifting studies, and transport plans to support efficient block movement while preventing production bottlenecks.</p>
<p>Early involvement in yard planning ensures that yard layouts, pavement structures, heavy lift equipment, transport corridors, and rigging strategies are designed to support safe and reliable operations at scale.</p>
<p><strong>Responsibilities:</strong></p>
<p><strong>Heavy Transport &amp; Transfer Engineering</strong></p>
<ul>
<li>Develop engineering plans for transporting ship blocks, modules, and heavy equipment across the shipyard using SPMTs and related transfer systems.</li>
<li>Calculate load distribution, axle configurations, ground pressures, and stability requirements for heavy transports.</li>
<li>Determine safe transport configurations for oversized, asymmetric, or high center-of-gravity loads.</li>
</ul>
<p><strong>Rigging Engineering</strong></p>
<ul>
<li>Develop rigging concepts and lifting configurations for ship blocks, large modules, and heavy equipment.</li>
<li>Perform rigging calculations including sling loads, lift point forces, center-of-gravity analysis, and load factors.</li>
<li>Design lifting frames, spreader bars, rigging arrangements, and lifting interfaces where required.</li>
<li>Support development of lift plans for cranes, SPMT pick operations, and block erection activities.</li>
</ul>
<p><strong>Yard Transfer Strategy</strong></p>
<ul>
<li>Define standard transport methods for block movement between fabrication, assembly, and erection areas.</li>
<li>Establish transport routes, staging strategies, and buffer areas that support efficient production flow.</li>
<li>Ensure heavy transport operations integrate with crane operations, erection sequencing, and waterfront activities.</li>
</ul>
<p><strong>Yard Infrastructure Planning</strong></p>
<ul>
<li>Provide engineering input into yard layout to ensure transport corridors support heavy load movement.</li>
<li>Define pavement load requirements, turning radii, slopes, and surface tolerances required for SPMT operations.</li>
<li>Coordinate with civil and structural engineers on pavement design and structural loading requirements.</li>
</ul>
<p><strong>Lift &amp; Transport Integration</strong></p>
<ul>
<li>Coordinate transport engineering with crane lifts, rigging systems, and erection strategies.</li>
<li>Develop integrated lift-and-transfer plans for large modules and ship blocks.</li>
<li>Validate that lifting interfaces and transport frames align with ship structural design.</li>
</ul>
<p><strong>Equipment &amp; System Integration</strong></p>
<ul>
<li>Support selection and specification of SPMTs and other heavy transport systems.</li>
<li>Support the selection and specification of Cranes and other heavy lifting systems.</li>
<li>Evaluate alternative transfer methods including skidding systems, rails, cranes, or hybrid solutions.</li>
<li>Define operational limits, redundancy requirements, and maintenance considerations.</li>
</ul>
<p><strong>Production Integration</strong></p>
<ul>
<li>Work closely with build strategy to ensure block sizes, weights, and geometry align with lifting and transport capabilities.</li>
<li>Identify potential logistics bottlenecks during early design phases.</li>
<li>Support build strategy development and erection sequencing.</li>
</ul>
<p><strong>Safety &amp; Risk Management</strong></p>
<ul>
<li>Identify hazards associated with heavy transport and rigging operations.</li>
<li>Develop safe work procedures and engineered controls for large load movements.</li>
<li>Support incident investigations and continuous improvement of heavy lift practices.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>Bachelor’s degree in Mechanical Engineering, Civil Engineering, Structural Engineering, or related field.</li>
<li>Experience with heavy transport, rigging engineering, or heavy lift engineering planning.</li>
<li>Strong understanding of structural load paths, load distribution, and lifting mechanics.</li>
<li>Ability to develop engineering plans for large component lifting and transport.</li>
<li>Experience with SPMT operations and heavy modular transport systems.</li>
<li>Familiarity with rigging standards and lift planning practices.</li>
</ul>
<p><strong>Preferred:</strong></p>
<ul>
<li>Direct Shipyard rigging and heavy lift engineering experience.</li>
<li>Experience supporting modular construction or large assembly operations.</li>
<li>Experience in transferring commercial and US government vessels from land level facilities to drydock.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Heavy Transport, Rigging Engineering, Self-Propelled Modular Transporters (SPMTs), Structural Load Paths, Load Distribution, Lifting Mechanics, Mechanical Engineering, Civil Engineering, Structural Engineering, Direct Shipyard rigging and heavy lift engineering experience, Experience supporting modular construction or large assembly operations, Experience in transferring commercial and US government vessels from land level facilities to drydock</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Saronic Technologies</Employername>
      <Employerlogo>https://logos.yubhub.co/saronictechnologies.com.png</Employerlogo>
      <Employerdescription>Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms. The company&apos;s products and services are used by various industries, including shipping and transportation.</Employerdescription>
      <Employerwebsite>https://www.saronictechnologies.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/48abbae1-bea8-4056-a361-83f67bc99050</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>e634463e-359</externalid>
      <Title>Production Engineering Manager</Title>
      <Description><![CDATA[<p>The Production Engineering Manager leads the development of the production engineering function required to stand up and scale shipyard manufacturing operations. This role is responsible for defining the build strategy, developing production processes, and ensuring that vessel designs are compatible with facility capabilities.</p>
<p>The Production Engineering Manager serves as the technical bridge between engineering, manufacturing, and facilities, translating ship designs into efficient and executable production plans. This includes defining block construction strategy, heavy lift and transport engineering, and establishing the production rules that govern how vessels are built within the shipyard.</p>
<p>A critical component of the role is developing and maintaining the Facilities Production Manual, which provides engineering teams with the design constraints and manufacturing rules required to ensure that vessel designs can be efficiently produced within Port Alpha’s facilities.</p>
<p><strong>Responsibilities</strong></p>
<p><strong>Production Build Strategy</strong></p>
<ul>
<li>Define and maintain the shipyard’s production build strategy, including panelization, block construction, and erection sequencing.</li>
<li>Develop block breakdown structures and manufacturing strategies aligned with facility capabilities.</li>
<li>Ensure vessel designs align with yard constraints such as crane capacities, transportation limits, and assembly workflows.</li>
</ul>
<p><strong>Heavy Lift &amp; Transport Engineering</strong></p>
<ul>
<li>Develop engineering strategies for lifting, transporting, and erecting ship blocks and major modules.</li>
<li>Define lift plans, rigging concepts, and transport methods for large assemblies.</li>
<li>Coordinate with heavy lift equipment operators and infrastructure teams to validate lifting and movement strategies.</li>
</ul>
<p><strong>Production Process Development</strong></p>
<ul>
<li>Develop standardized manufacturing processes for steel fabrication, block assembly, and erection.</li>
<li>Establish production workflows, takt planning concepts, and throughput assumptions.</li>
<li>Identify opportunities for automation and process optimization within shipyard operations.</li>
</ul>
<p><strong>Facilities Production Manual</strong></p>
<ul>
<li>Lead development of the Facilities Production Manual, establishing design rules for engineering teams.</li>
<li>Define constraints including maximum block weights, dimensions, lifting interfaces, transport paths, and production tolerances.</li>
<li>Ensure naval architects and vessel design teams incorporate facility manufacturing requirements early in the design process.</li>
</ul>
<p><strong>Manufacturing Integration</strong></p>
<ul>
<li>Work closely with ship design teams to ensure production feasibility.</li>
<li>Translate vessel design into manufacturing work packages and build sequences.</li>
<li>Support development of digital models and production simulations.</li>
</ul>
<p><strong>Startup &amp; Industrialization</strong></p>
<ul>
<li>Support the startup of new shipyard facilities and manufacturing systems.</li>
<li>Validate production processes during early vessel builds.</li>
<li>Capture lessons learned and refine production engineering standards.</li>
</ul>
<p><strong>Cross-Functional Collaboration</strong></p>
<ul>
<li>Partner with engineering, facilities, automation, and operations teams to align production systems.</li>
<li>Provide production engineering input to equipment selection and facility design.</li>
<li>Support strategic planning for future production capacity expansion.</li>
</ul>
<p><strong>What Success Looks Like</strong></p>
<ul>
<li>Vessel designs consistently align with shipyard manufacturing capabilities.</li>
<li>Block construction and erection sequences are clearly defined and executable.</li>
<li>Production processes are standardized and scalable.</li>
<li>Engineering teams utilize the Facilities Production Manual as a core design reference.</li>
<li>The shipyard achieves predictable production flow during early vessel builds.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>8+ years experience in shipbuilding, heavy manufacturing, or large-scale industrial production engineering.</li>
<li>Strong experience developing build strategies for large fabricated structures.</li>
<li>Experience with heavy lift engineering, rigging, or large assembly operations.</li>
<li>Demonstrated ability to translate product design into manufacturing processes.</li>
<li>Strong cross-functional collaboration with engineering and operations teams.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Ship Structural Design Experience experience.</li>
<li>Familiarity with panel line production and modular ship construction.</li>
<li>Experience with digital production planning or simulation tools.</li>
<li>Background in lean manufacturing or industrial system design.</li>
</ul>
<p><strong>Physical Requirements</strong></p>
<ul>
<li>Prolonged periods of sitting at a desk and working on a computer</li>
<li>Occasional standing and walking within the office</li>
<li>Manual dexterity to operate a computer keyboard, mouse, and other office equipment</li>
<li>Visual acuity to read screens, documents, and reports</li>
<li>Occasional reaching, bending, or stooping to access file drawers, cabinets, or office supplies</li>
<li>Lifting and carrying items up to 20 pounds occasionally (e.g., office supplies, packages)</li>
</ul>
<p><strong>Additional Information</strong></p>
<ul>
<li>Benefits: Medical Insurance, Dental and Vision Insurance, Time Off, Parental Leave, Competitive Salary, Retirement Plan, Stock Options, Life and Disability Insurance, Pet Insurance</li>
<li>Saronic CCPA Notice for Candidates and California Employees</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>production engineering, shipbuilding, heavy manufacturing, large-scale industrial production engineering, build strategy, production processes, vessel designs, facility capabilities, heavy lift engineering, rigging, large assembly operations, digital production planning, simulation tools, lean manufacturing, industrial system design, ship structural design, panel line production, modular ship construction</Skills>
      <Category>Engineering</Category>
      <Industry>Manufacturing</Industry>
      <Employername>Saronic Technologies</Employername>
      <Employerlogo>https://logos.yubhub.co/saronic.com.png</Employerlogo>
      <Employerdescription>Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms.</Employerdescription>
      <Employerwebsite>https://www.saronic.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/5c58d886-e0e2-42e9-88f0-1b3b148d4581</Applyto>
      <Location>Austin</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>bcc183b9-058</externalid>
      <Title>Environmental, Health, and Safety (EHS) Technician</Title>
      <Description><![CDATA[<p>We are seeking a motivated and energetic Environmental, Health, and Safety (EHS) Technician to support our mission of creating a healthy and safe environment for our employees and community.</p>
<p>The EHS Technician is a critical EHS role that supports production day-to-day operations across multiple EHS programs by handling EHS inspections and training, increasing employee engagement, collecting and recording EHS information, and driving continuous improvement of EHS processes and systems.</p>
<p>Responsibilities:</p>
<ul>
<li>Support management of Industrial and Hazardous waste management including waste inspections, storage, handling, transport, and disposal.</li>
<li>Support daily, weekly, or monthly Air-permit requirements, Hazardous and Industrial Waste, Stormwater Pollution Prevention Plan (SWPPP), and Spill Prevention Countermeasure and Control (SPCC) inspections and management tasks.</li>
<li>Support program management of Respiratory Protection, Hearing Conservation, Ergonomics, Powered Industrial Trucks, Hazard Communication, Cranes and Rigging, Electrical and Battery Safety, Lockout/Tagout, Emergency Action Plan, etc.</li>
<li>Support Job Hazard Analyses (JHA) for production and engineering processes.</li>
<li>Inventory, order, coordinate delivery, and stock safety supplies and equipment.</li>
<li>Develop and install safety signage/stickers.</li>
<li>Support EHS Specialists in safety meetings, presentations, trainings, committees, shift stand ups, promotion of Human and Organizational Performance, and GEMBA walk throughs.</li>
<li>Provide EHS production lineside support with an active floor presence, proactive process improvement, and maintain strong production team relationships.</li>
<li>Respond to EHS events and collect preliminary details, contacts, documents, and photos to help EHS Specialists with event learning analysis and actionable improvements.</li>
<li>Able to rapidly respond to employee health or safety emergencies and activate emergency procedures.</li>
<li>Review and observe manufacturing work practices to identify EHS program hazards or requirements.</li>
<li>Submit, track, and manage EHS continuous improvement suggestions.</li>
<li>Address, document, and support safety concerns on the floor and in writing.</li>
<li>Deliver basic training sessions and EHS communications.</li>
<li>Conduct daily, weekly, monthly EHS equipment and facility inspections and input data into EHS databases.</li>
<li>Organize, file, and maintain EHS documentation (e.g., training records, meeting minutes, regulatory documents, event reports).</li>
<li>Support EHS team initiatives and responsibilities including regulatory reports, inspections, or information requests; internal audits; emergency drills; management system improvements; and program development and assessments.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>High school diploma or equivalency certificate or associates degree.</li>
<li>3+ years of experience in a trade, boat, aerospace, or general manufacturing or industrial environments.</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>3+ years of experience in EHS in a manufacturing or industrial environment.</li>
<li>Associate or bachelor’s degree in occupational health and safety, environmental science, public health, or a related field.</li>
<li>Professional certification (e.g., ASP) or certificates (e.g., OSHA 10, OSHA 30).</li>
<li>Comprehension and implementation of policies and procedures.</li>
<li>Ability to conduct hands-on work with strong attention to detail in hazardous waste management, emergency response, and/or exposure monitoring.</li>
<li>Strong customer service, communication, and organizational skills, with the ability to engage and influence stakeholders.</li>
<li>2+ years conducting training and education programs for diverse audiences.</li>
<li>Proficiency in Microsoft Office Suite and software applications for data management and reporting.</li>
<li>Ability to work independently and collaboratively in a fast-paced environment, managing multiple priorities and deadlines effectively.</li>
<li>General understanding of federal, state, and local EHS regulations, including OSHA, EPA/TCEQ and DOT requirements.</li>
</ul>
<p>Additional Requirements:</p>
<ul>
<li>Position occasionally requires the ability to work overtime and weekends when needed.</li>
<li>Ability to lift 35 lbs unassisted.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Medical Insurance: Comprehensive health insurance plans covering a range of services.</li>
<li>Saronic pays 100% of the premium for employees and 80% for dependents.</li>
<li>Dental and Vision Insurance: Coverage for routine dental check-ups, orthodontics, and vision care.</li>
<li>Saronic pays 100% of the premium under the basic plan for employees and 80% for dependents.</li>
<li>Time Off: Generous PTO and Holidays.</li>
<li>Parental Leave: Paid maternity and paternity leave to support new parents.</li>
<li>Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses.</li>
<li>Retirement Plan: 401(k) plan.</li>
<li>Stock Options: Equity options to give employees a stake in the company’s success.</li>
<li>Life and Disability Insurance: Basic life insurance and short- and long-term disability coverage.</li>
<li>Additional Perks: Free lunch benefit and unlimited free drinks and snacks in the office.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Hazardous waste management, Ergonomics, Respiratory protection, Hearing conservation, Powered industrial trucks, Hazard communication, Cranes and rigging, Electrical and battery safety, Lockout/tagout, Emergency action plan, Job hazard analyses, Safety inspections, Training and education, Microsoft Office Suite, Data management and reporting, OSHA 10, OSHA 30, ASP, Environmental science, Public health</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Saronic Technologies</Employername>
      <Employerlogo>https://logos.yubhub.co/saronictechnologies.com.png</Employerlogo>
      <Employerdescription>Saronic Technologies is a leader in revolutionizing autonomy at sea, developing state-of-the-art solutions for maritime operations.</Employerdescription>
      <Employerwebsite>https://www.saronictechnologies.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/30b9f01c-9557-4e6f-ac2f-7bae7342929a</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>abf9f7d7-c98</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Animator to join our team in Beijing. As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. You will also guide and train junior animators, review assets, and ensure project quality control.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality animation, including action, expression, and prop animation, for various game projects</li>
<li>Work closely with project managers and senior management to estimate timelines and ensure project quality control</li>
<li>Guide and train junior animators</li>
<li>Review assets and ensure project quality control</li>
<li>Research new technology and software to facilitate the development of the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3 years+ animation experience in the game or film industry</li>
<li>Solid animation skills, familiar with animation principles, such as timing and rhythm</li>
<li>Proficiency in Maya, knowledge of 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred</li>
<li>Good time management and communication skills</li>
<li>Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity, mocap clean-up, rigging/skinning, animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art services to the video game and media industries.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2CD7BA78ED</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cf0fad81-83a</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are looking for a highly motivated Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks, and for maintaining quality and production visibility. There will be a degree of hands on work, balanced with team management and mentoring.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be responsible for managing the production and delivery of all animation.</li>
<li>Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.</li>
<li>Maintain effective relationships with our outsource partners.</li>
<li>Identify and resolve risks to both the project and outsource pipeline.</li>
<li>Planning and scheduling of animation tasks.</li>
<li>Troubleshooting and solve animation issues with all departments</li>
<li>Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.</li>
<li>Drive the development of rapid prototypes.</li>
<li>Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.</li>
<li>Provide mentorship and guidance to the animation team.</li>
<li>Manage the delicate balance between quality and delivering to aggressive deadlines.</li>
<li>Balance between hands on production and animation-team management.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.</li>
<li>Hand and key animation skills in a variety of animation styles.</li>
<li>Proficient in Maya or 3DS MAX.</li>
<li>Proven experience in mentoring or leadership through the full cycle of development.</li>
<li>Scheduling, and outsourcing experience.</li>
<li>Able to take direction and impart feedback to the Animation team.</li>
<li>General understanding of technical and animation pipelines, including rigging and engine integration.</li>
<li>Broad understanding of contemporary processes and engine technology.</li>
<li>Shipped a high quality game on mobile or console.</li>
<li>A passion for Games</li>
<li>English language skills, proficient in Chinese is a plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, 3DS MAX, Animation, Character Anatomy, Rigging, Engine Integration, English, Chinese</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075813-senior-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>64c6318b-48d</externalid>
      <Title>Senior Technical Animator (Assassin&apos;s Creed)</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.</p>
<p>Responsibilities:</p>
<ul>
<li>Integration of character assets and cinematics into the game engine</li>
<li>Design, create and test character rigs</li>
<li>Research and share knowledge of existing engines and animation packages within the industry</li>
<li>Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan</li>
<li>Design, create and test character rigs</li>
<li>Maintain and test animation tools and pipelines</li>
<li>Apply and maintain consistency for exported characters, props, and animations throughout the entire project</li>
<li>Develop progressive techniques and process to solve character and animation challenges</li>
<li>Proactive in problem identification and creating solutions</li>
<li>Interact and collaborate with the different departments (Art, Programming, Production, etc.)</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid technical animation experience in multiple shipped titles</li>
<li>Expertise in rigging and skinning assets</li>
<li>Good understanding of animation principles and anatomy</li>
<li>Experience with Motion capture and data transfer</li>
<li>Ability to understand technical implementations and limitations</li>
<li>Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop</li>
<li>Excellent problem solving skills</li>
<li>Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills</li>
<li>Good learning ability, looking for improvements consistently</li>
<li>A gamer with the passion and confidence of creating top-quality games</li>
<li>Fluent in English, both verbal and written or having the willingness to learn and improve</li>
<li>Plus: Experience in MEL, Python, C# or C++ is a Plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, skinning, animation principles, motion capture, data transfer, technical implementations, industry tools, problem solving, team collaboration, communication, MEL, Python, C#, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000111535185-senior-technical-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c475c23c-2a7</externalid>
      <Title>Technical Animation Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>
<p><strong>Collaboration &amp; Support</strong></p>
<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>
<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>
<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>
<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>
<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>
<li>Understanding of runtime animation systems, rig solvers, and physics components</li>
<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Character &amp; Creature Rigging</li>
<li>Cloth / Hair / Ragdoll / Physics Setup</li>
<li>Animation Pipeline Development</li>
<li>Procedural Animation &amp; Secondary Motion</li>
<li>Performance Profiling &amp; Optimisation</li>
<li>Motion Capture Integration</li>
</ul>
<p><strong>Software / Tools</strong></p>
<ul>
<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>
<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>
<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>
<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character &amp; Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation &amp; Secondary Motion, Performance Profiling &amp; Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Singapore</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B22F523F85</Applyto>
      <Location>Malaysia, Indonesia (Remote)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>cc9a2042-aaf</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>As a Senior Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.</p>
<p>Your main responsibilities will include creating and debugging character/prop rigs for various projects, character skinning or skinning direction, coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content, collaborating with technical team for scripting/plugin help when needed, character/animation project planning, staying up to date on latest rigging/animation methods/workflow, and animator efficiency, helping develop and maintain character facial rigs to support facial animation pipelines, and participating in and supervising integration of the animation assets into the game engine.</p>
<p>To be successful in this role, you must be proficient in Maya &amp; Max, have experience with IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging (joint based &amp; blendshapes), animation clip &amp; pose library creation/sharing, and have a passion for animation, be organized, and have a team player spirit. It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip &amp; pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry. It has a large team of developers and artists working on various projects.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/D6079F4897</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b097450e-e0f</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are seeking a Lead Animator to join our team working on Fortnite, responsible for developing concepts of Emotes and animations for our wide variety of IP and original content partners. The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>
<p>As a Lead Animator, you will:</p>
<ul>
<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>
<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>
<li>Collaborate with various art areas within Epic, as well as external partner teams</li>
<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>A reel of animation demonstrating character and creature animations with keyframes</li>
<li>Solid experience with Maya and game systems, such as Unreal Engine</li>
<li>Good perception to achieve realistic and stylized movements</li>
<li>Strong communication and leadership skills</li>
<li>Related skills, such as modeling, skinning, and rigging</li>
<li>Experience with motion capture data</li>
<li>Experience in leadership, with participation in the launch of at least one title</li>
<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p>About Us:</p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>
<p>If you liked what you heard, come join something Epic!</p>
<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>
<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and technology. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790834004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>feaf1088-640</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team. As a Senior Technical Animator, you will be responsible for creating high-quality animations and working closely with other artists to ensure a smooth and efficient pipeline.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create high-quality animations for our games and other projects</li>
<li>Work closely with other artists to ensure a smooth and efficient pipeline</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong experience in animation and rigging</li>
<li>Proficiency in Maya and other animation software</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Senior Technical Animator, you will play a critical role in bringing our games and other projects to life. Your attention to detail and ability to work collaboratively with other artists will ensure that our animations are of the highest quality and meet the needs of our players.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, rigging, Maya,  Unreal Engine,  animation software</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and technology that allows others to create interactive experiences. The company is known for its innovative approach to game development and its commitment to creating a collaborative and inclusive work environment.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699960004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-05</Postedate>
    </job>
    <job>
      <externalid>7e6bac2a-975</externalid>
      <Title>Mocap Operator</Title>
      <Description><![CDATA[<p>The Mocap Operator is a member of the Acquisition team - the crew that prepares and executes motion capture recording sessions. This is a 12-month contract, based full-time onsite at the Chatsworth studio.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in motion capture recording sessions including daily production prep and capture system set up.</li>
<li>Proficiently operate proprietary tools related to the acquisition systems.</li>
<li>Learn proprietary art pipelines, new technology, and processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Minimum 3 years of production experience in a related entertainment industry: Film, TV, Video Games, VFX, Theater.</li>
<li>Minimum 2 years of experience in an on-set motion capture related role.</li>
<li>Adept with motion capture systems and workflows (Vicon preferred).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$67,900 - $108,600 USD</Salaryrange>
      <Skills>motion capture systems, Vicon, production experience, 3D animation software, Audio/Video production, Animation, Kinesiology, Carpentry or set construction, Film/theater/concert stagecraft and rigging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Mocap-Operator/212490</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
    <job>
      <externalid>fedfaf27-109</externalid>
      <Title>Chef d’équipe, animation</Title>
      <Description><![CDATA[<p>We are seeking a talented Animation Team Lead to join our team working on Fortnite. As a key member of our animation team, you will be responsible for developing concepts for emotes and animations for a variety of intellectual property partners as well as original Epic content.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Supervise and direct the creation of character-specific animations, such as dances and emotes, in Maya and Unreal, using our ART toolset</li>
<li>Collaborate with various artistic disciplines at Epic as well as external partner teams</li>
<li>Lead and evolve our growing library of cosmetic animations and emotes offered to players, while contributing to defining and advancing the style and identity of Fortnite&#39;s animation</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A demo reel showcasing a solid expertise in character animation and creature animation in keyframe</li>
<li>Excellent experience with Maya and Unreal Engine&#39;s gameplay systems</li>
<li>A good instinct for realistic and stylized movements</li>
<li>Strong communication and leadership skills, with a proven track record in a leadership role</li>
<li>Relevant skills such as modeling, skinning, and rigging</li>
<li>Experience working with motion capture data</li>
<li>Experience in leadership that contributed to the delivery of at least one title</li>
<li>User-focused, passionate, solution-oriented, and innovative</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, leadership, communication, Maya, Unreal Engine, modeling, skinning, rigging, motion capture, user-focused</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games. With a strong focus on creativity and community, Epic Games has become a household name in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787592004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>82e6daf3-6ea</externalid>
      <Title>Associate Animator</Title>
      <Description><![CDATA[<p>As part of Development Creative Services (DCS), you&#39;ll contribute to the creative execution that brings EA SPORTS&#39; most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Associate Animator will support the creation of dynamic, gameplay-driven 3D character animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished, responsive character motion that enhances the realism and interactivity of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment.</p>
<p><strong>What you need</strong></p>
<ul>
<li>2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D game animation, character animation, Maya, Motion Builder, rigging, technical constraints, motion detail, character performance</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Animator/210653</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-01-27</Postedate>
    </job>
    <job>
      <externalid>5d310dd3-100</externalid>
      <Title>Technical Artist (Rigger)</Title>
      <Description><![CDATA[<p>As a Technical Artist (Rigger) at EA SPORTS Tech, you will work under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development.</p>
<p><strong>What you need</strong></p>
<ul>
<li>At least 3 years of cinematic or games production experience.</li>
<li>Background in rigging and skinning complex assets.</li>
<li>Effective at communicating with different audiences: artists, engineers, managers.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$83,000 - $116,400 CAD</Salaryrange>
      <Skills>rigging, skinning, programming, game engines, character simulation, 3D mathematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Rigger-EA-SPORTS-Technology/212336</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-24</Postedate>
    </job>
    <job>
      <externalid>f9545185-a74</externalid>
      <Title>Senior Technical Animator (Character Technology) - EA SPORTS Technology</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.</li>
<li>Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience as a Technical Animation expert showcased with motion matching and procedural solutions in released products.</li>
<li>Proven experience in building animation tools and scripts in released products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Technical Animation, Motion Matching, Procedural Solutions, Animation Tools, Scripting, Motion Capture, Rigging, Cinematics/Presentation, Web Technologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Technology-EA-SPORTS-Technology/211865</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>f1bc98ae-09f</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will rig characters, props, and vehicles, set up assets in Unreal Engine 5, and work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high-quality assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props, and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging characters in Unreal Engine, portfolio demonstrating rigging for a range of characters, attention to aesthetic detail, familiarity with Unreal Engine 5 art pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5704373004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>22a15da2-ea6</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will rig characters, props, and vehicles, set up assets in Unreal Engine 5, and work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high-quality assets.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props, and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>extensive experience rigging characters in the Unreal Engine, portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces, attention to aesthetic detail, especially with regards to character deformation and physics movement, familiarity with the Unreal Engine 5 art pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699957004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>ebb93313-77b</externalid>
      <Title>Senior Technical Animator</Title>
      <Description><![CDATA[<p>Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this role, you will collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Rig characters, props and vehicles</li>
<li>Set up assets in Unreal Engine 5; including cloth, physics, blueprints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Extensive experience rigging characters in the Unreal Engine</li>
<li>A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging characters, Unreal Engine 5, extensive experience, problem-solving, teamwork</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5691788004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>eb2fe93f-130</externalid>
      <Title>Animateur technique sénior</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled and experienced Animateur technique sénior to join our team in Montreal, Canada. As an Animateur technique sénior, you will be responsible for creating high-quality animations and visual effects for our games and other projects.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create complex animations and visual effects using Unreal Engine 5</li>
<li>Collaborate with other artists and designers to ensure a smooth and efficient workflow</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Unreal Engine 5 and other relevant software</li>
<li>Strong understanding of animation principles and techniques</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 5, animation, visual effects, rigging, modeling, texturing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and immersive gaming experiences. With a strong focus on creativity and technical excellence, the company has established itself as a leader in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5699968004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>