{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/rendering"},"x-facet":{"type":"skill","slug":"rendering","display":"Rendering","count":49},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_12b2d8b6-d4c"},"title":"3D Motion Design System Owner","description":"<p>Are you ready to redefine our brand&#39;s visual identity?</p>\n<p>At bunq, we believe that modern, sophisticated 3D motion is critical to building trust and showing our users that we are a cutting-edge service.</p>\n<p>We’re looking for a true owner to lead this transformation, build a world class motion design system from the ground up, and set a new standard for creative excellence.</p>\n<p>This isn&#39;t just about making things look good; it&#39;s about architecting the future of our visual brand.</p>\n<p><strong>Take ownership</strong></p>\n<p>As the owner of our 3D motion design system, you are the guardian of our visual quality. You&#39;ll solve the critical problem of how to modernize our brand and produce world-class creatives at scale, ensuring every visual builds trust with our users.</p>\n<p><strong>Key responsibilities:</strong></p>\n<ul>\n<li>Set the Vision: Define and execute the strategy to evolve our visual language from 2D to a premium, sophisticated 3D motion system that stands out.</li>\n</ul>\n<ul>\n<li>Architect the System: Design, document, and maintain a reusable motion/3D framework (rules, templates, primitives) that empowers other designers to produce consistent, high-quality work with speed and ease.</li>\n</ul>\n<ul>\n<li>Lead with Craft: Get hands on to create stunning 3D product animations, from modeling and lighting to the final render, for our key marketing touchpoints, setting the quality bar for the entire organization.</li>\n</ul>\n<ul>\n<li>Pioneer Smart Automation: Integrate AI powered tools and automated workflows into our creative process to eliminate repetitive manual work, allowing us to scale excellence, not just output.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Master of 3D craft: Expert level, hands on proficiency in modeling, shading, lighting, and rendering products with photorealistic materials and studio grade quality.</li>\n</ul>\n<ul>\n<li>Deep knowledge of premium motion: A portfolio that shows your experience in camera movement, timing, and easing to create calm, sophisticated motion without visual noise.</li>\n</ul>\n<ul>\n<li>Proven system-builder: You can define, document, and scale a reusable motion design system. You think in frameworks, not just one off projects.</li>\n</ul>\n<ul>\n<li>AI-first mindset: You possess a forward thinking approach to integrating AI workflows into the design process to boost efficiency and amplify creative quality.</li>\n</ul>\n<ul>\n<li>True ownership mentality: You&#39;re a proactive problem solver who can identify strategic gaps and build a structured plan to execute a creative vision.</li>\n</ul>\n<p><strong>Your space to perform</strong></p>\n<p>We give you the space and the tools you need to succeed</p>\n<ul>\n<li>Great, international colleagues who share your mindset</li>\n</ul>\n<ul>\n<li>Hybrid setup: after 3 months in-office, work 2 days remote, 3 days in-office weekly.</li>\n</ul>\n<ul>\n<li>We support growth with bunq Academy and €1500 annual learning budget</li>\n</ul>\n<ul>\n<li>A massive discount with Urban Sports Club for your wellbeing (in the Netherlands)</li>\n</ul>\n<ul>\n<li>A Multisport gym card for your health and wellbeing (in Turkey)</li>\n</ul>\n<ul>\n<li>Flex Benefits: €70 monthly budget via Re: benefit, offering access to 150+ perks tailored to your lifestyle.</li>\n</ul>\n<ul>\n<li>Travel expenses are covered whether you come walking or by bike, bus or car (though we prefer green choices ) (In Turkey and Netherlands)</li>\n</ul>\n<ul>\n<li>Digital Nomad Program: After your first year, enjoy up to 20 days per year to work while traveling, combining flexibility with strong team collaboration</li>\n</ul>\n<ul>\n<li>We reward tenure with a dedicated travel budget: €1.5k after 2 years and €3k after 4 years to visit another core office.</li>\n</ul>\n<ul>\n<li>A MacBook so you can Get Shit Done with us</li>\n</ul>\n<ul>\n<li>Delicious lunches from our fabulous in-house chefs with vegan and vegetarian options</li>\n</ul>\n<ul>\n<li>An optional pension plan with monthly contribution from bunq (in Netherlands)</li>\n</ul>\n<ul>\n<li>Private health insurance, just in case (in Turkey or Bulgaria)</li>\n</ul>\n<ul>\n<li>Monthly contribution to your phone and internet bills (in Turkey and Netherlands)</li>\n</ul>\n<ul>\n<li>Friday drinks and other celebrations - bunq style</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_12b2d8b6-d4c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"bunq","sameAs":"https://careers.bunq.com","logo":"https://logos.yubhub.co/careers.bunq.com.png"},"x-apply-url":"https://careers.bunq.com/o/3d-motion-designer","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["3D modeling","Shading","Lighting","Rendering","Motion design","AI-powered tools","Automated workflows"],"x-skills-preferred":[],"datePosted":"2026-04-19T13:26:43.861Z","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"3D modeling, Shading, Lighting, Rendering, Motion design, AI-powered tools, Automated workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_16ced9e5-b93"},"title":"3D Tutor","description":"<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>\n<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications</li>\n<li>Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility</li>\n<li>Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</li>\n</ul>\n<p>Basic Qualifications:</p>\n<ul>\n<li>Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots</li>\n<li>Strong skills in modeling, texturing, lighting, rigging, and animation</li>\n<li>Experience setting up environments and animating cameras</li>\n<li>Ability to produce clean, render-ready outputs to specification</li>\n<li>Strong communication and analytical skills</li>\n<li>Strong written and verbal English skills</li>\n</ul>\n<p>Preferred Skills and Experience:</p>\n<ul>\n<li>Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques</li>\n<li>Python coding skills</li>\n</ul>\n<p>Location and Other Expectations:</p>\n<ul>\n<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit</li>\n<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required</li>\n<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs</li>\n<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time</li>\n<li>We are unable to provide visa sponsorship</li>\n<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later</li>\n</ul>\n<p>Compensation and Benefits:</p>\n<ul>\n<li>US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications</li>\n<li>International candidates: Information will be provided to you during the recruitment process</li>\n<li>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_16ced9e5-b93","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.xai.com/","logo":"https://logos.yubhub.co/xai.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5045788007","x-work-arrangement":"remote","x-experience-level":"mid","x-job-type":"full-time|part-time|contract","x-salary-range":"$60/hour - $100/hour","x-skills-required":["3D modeling","lighting","animation","Python coding","PBR workflows","real-time rendering pipelines","procedural generation techniques"],"x-skills-preferred":["familiarity with PBR workflows"],"datePosted":"2026-04-18T15:57:05.388Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, lighting, animation, Python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques, familiarity with PBR workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4b2edfb8-1c2"},"title":"Senior Software Engineer, Client Platform","description":"<p>We&#39;re looking for a Senior Software Engineer to join our Builder Experience (BIX) team. As a key member of our platform team, you&#39;ll be responsible for designing and implementing the foundations that every product engineer builds on top of. This includes the design system, core UI frameworks, client performance, state management patterns, continuous integration, and the libraries and tooling that keep our codebase healthy and our engineers productive.</p>\n<p>You&#39;ll be working closely with our Design team to evolve and scale our component library, ensuring it&#39;s accessible, composable, and well-documented. You&#39;ll also be responsible for profiling, diagnosing, and fixing client-side performance bottlenecks, establishing performance budgets, and building dashboards to keep the team honest.</p>\n<p>As a force multiplier, you&#39;ll act as a coach and enablement specialist, helping product teams adopt improvements and level up their craft. You&#39;ll write playbooks and docs, deliver tech talks, pair with product engineers, and create local tooling to improve developer speed and quality.</p>\n<p>In this role, you&#39;ll have the opportunity to work on a wide range of challenging projects, from performance optimization to design system evolution. You&#39;ll be part of a flat organizational structure, where everyone is valued and empowered to contribute. And, as a remote-friendly company, you&#39;ll have the flexibility to work from anywhere, with opportunities for in-person collaboration when needed.</p>\n<p>If you&#39;re passionate about frontend platform work, enjoy making an entire engineering organization faster and more effective, and are excited about the prospect of joining a dynamic and growing company, we&#39;d love to hear from you!</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4b2edfb8-1c2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Descript","sameAs":"https://descript.com/","logo":"https://logos.yubhub.co/descript.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/descript/jobs/7668317003","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$195,000–$250,000/year","x-skills-required":["React","Modern React ecosystem (hooks, concurrent features, Suspense)","Client-side performance (profiling tools, rendering optimization, bundle analysis, runtime performance tuning)","TypeScript","Modern frontend build tooling","State management approaches in large React applications","Mentoring and guiding other engineers"],"x-skills-preferred":["Experience working on tooling in a monorepo","Background in accessibility (WCAG, ARIA patterns) and inclusive component design","Familiarity with CI/CD optimization for frontend builds and test pipelines","Experience with Electron or desktop web-hybrid applications","Contributions to open-source design systems, React libraries, or developer tooling"],"datePosted":"2026-04-18T15:51:03.743Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA | Remote"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"React, Modern React ecosystem (hooks, concurrent features, Suspense), Client-side performance (profiling tools, rendering optimization, bundle analysis, runtime performance tuning), TypeScript, Modern frontend build tooling, State management approaches in large React applications, Mentoring and guiding other engineers, Experience working on tooling in a monorepo, Background in accessibility (WCAG, ARIA patterns) and inclusive component design, Familiarity with CI/CD optimization for frontend builds and test pipelines, Experience with Electron or desktop web-hybrid applications, Contributions to open-source design systems, React libraries, or developer tooling","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":195000,"maxValue":250000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_95061695-858"},"title":"Director of Engineering, Media & Entertainment (M&E)","description":"<p>CoreWeave is seeking a Director of Engineering, Media &amp; Entertainment (M&amp;E) to lead the development of next-generation cloud platforms and tools that power modern content creation workflows. This role will drive the engineering strategy and execution for solutions that support visual effects (VFX), animation, rendering, and post-production pipelines used by studios, artists, and creative teams worldwide.</p>\n<p>As a senior engineering leader, you will build and lead high-performing engineering teams responsible for designing scalable infrastructure, developer tools, and user-facing systems that enable creative professionals to run complex production workloads in the cloud. You will collaborate closely with product, design, infrastructure, and customer teams to translate real-world production workflows into reliable, high-performance software platforms.</p>\n<p>This role combines deep engineering leadership with domain expertise in M&amp;E workflows, ensuring that the platform delivers exceptional performance, reliability, and usability for demanding creative workloads.</p>\n<p><strong>Leadership &amp; Strategy</strong></p>\n<p>-Build and scale high-performing engineering teams focused on cloud platforms for media production workloads including rendering, simulation, and content processing. -Recruit, mentor, and develop engineering managers and senior engineers while fostering a culture of innovation, accountability, and collaboration. -Define and execute the long-term engineering strategy for Media &amp; Entertainment products and services. -Partner with Product and Design leaders to translate industry workflows and customer needs into scalable platform capabilities. -Establish engineering best practices for reliability, security, observability, and operational excellence. -Drive roadmap alignment between engineering initiatives and strategic business objectives.</p>\n<p><strong>Technical Leadership</strong></p>\n<p>-Lead the design and development of scalable backend services, APIs, and developer interfaces that power M&amp;E cloud workflows. -Build platforms that support demanding workloads such as rendering, asset processing, and distributed compute pipelines. -Drive architecture decisions for cloud-native systems leveraging technologies such as Kubernetes, distributed services, and infrastructure-as-code. -Ensure the platform enables self-service provisioning, automation, and repeatable workflows for production pipelines. -Establish engineering standards around performance, scalability, and security for enterprise-grade SaaS/PaaS systems. -Oversee system reliability and operational readiness through clear SLOs, monitoring, and runbook-driven on-call practices.</p>\n<p><strong>Product &amp; Workflow Collaboration</strong></p>\n<p>-Work closely with product leadership to define technical requirements aligned with real customer workflows in animation, VFX, and media production. -Engage directly with studios, artists, and technical directors to understand pipeline challenges and incorporate feedback into product development. -Translate industry needs into clear engineering priorities and technical roadmaps. -Guide development teams through product milestones including specification, development, testing, and release. -Ensure engineering efforts balance customer requirements, technical feasibility, and business goals.</p>\n<p>Customer and industry collaboration is critical in identifying workflow needs and transforming them into actionable development plans for engineering teams.</p>\n<p><strong>Operational Excellence</strong></p>\n<p>-Implement engineering processes that support scalable development, including CI/CD pipelines, testing strategies, and code review standards. -Manage development timelines and resource allocation across multiple engineering teams. -Track key operational and customer metrics including performance, reliability, and cost efficiency. -Drive continuous improvement in engineering productivity and system performance. -Partner with QA, support, and customer success teams to ensure high-quality releases and strong user satisfaction.</p>\n<p><strong>Who You Are:</strong></p>\n<p><strong>Required Qualifications</strong></p>\n<p>-10+ years of software engineering experience, including leadership of engineering teams and managers -Proven experience building and scaling cloud-based platforms or distributed systems. -Strong understanding of cloud infrastructure, microservices architecture, and automation technologies. -Experience delivering enterprise SaaS or PaaS products used by external customers. -Excellent leadership, communication, and cross-functional collaboration skills. -Ability to operate strategically while remaining deeply technical and hands-on with architecture decisions.</p>\n<p><strong>Preferred Qualifications</strong></p>\n<p>-Experience building platforms or tools for Media &amp; Entertainment workflows such as VFX, animation, rendering, or post-production pipelines. -Familiarity with industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan. -Experience designing APIs, developer platforms, or automation frameworks used by technical users. -Knowledge of GPU-accelerated compute workloads and distributed rendering systems. -Experience working with Kubernetes, infrastructure-as-code, and large-scale cloud environments.</p>\n<p><strong>What Success Looks Like</strong></p>\n<p>-Engineering teams delivering reliable, scalable platforms used by media studios and creative teams globally. -Clear alignment between product vision, customer workflows, and engineering execution. -Platforms capable of supporting large-scale production workloads with high performance and reliability. -Strong engineering culture focused on innovation, collaboration, and operational excellence.</p>\n<p>Wondering if you’re a good fit? We believe in investing in our people, and value candidates who can bring their own diversified experiences to our teams – even if you aren&#39;t a 100% skill or experience match.</p>\n<p><strong>Why CoreWeave?</strong></p>\n<p>At CoreWeave, we work hard, have fun, and move fast! We’re in an exciting stage of hyper-growth that you will not want to miss out on. We’re not afraid of a little chaos, and we’re constantly learning. Our team cares deeply about how we build our product and how we work together, which is represented through our core values:</p>\n<p>-Be Curious at Your Core -Act Like an Owner -Empower Employees -Deliver Best-in-Class Client Experiences -Achieve More Together</p>\n<p>We support and encourage an entrepreneurial outlook and independent thinking. We foster an environment that encourages collaboration and provides the opportunity to develop innovative solutions to complex problems. As we get set for take off, the growth opportunities within the organization are constantly expanding. You will be surrounded by some of the best talent in the industry, who will want to learn from you, too. Come join us!</p>\n<p>The base salary range for this role is $206,000 to $303,000. The starting salary will be determined based on job-related knowledge, skills, experience, and market location. We strive for both market alignment and internal equity when determining compensation.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_95061695-858","directApply":true,"hiringOrganization":{"@type":"Organization","name":"CoreWeave","sameAs":"https://www.coreweave.com","logo":"https://logos.yubhub.co/coreweave.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/coreweave/jobs/4666156006","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$206,000 - $303,000","x-skills-required":["Cloud infrastructure","Microservices architecture","Automation technologies","Enterprise SaaS or PaaS products","Leadership","Communication","Cross-functional collaboration","Strategic decision-making"],"x-skills-preferred":["Media & Entertainment workflows","VFX, animation, rendering, or post-production pipelines","Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan","APIs, developer platforms, or automation frameworks","GPU-accelerated compute workloads and distributed rendering systems","Kubernetes, infrastructure-as-code, and large-scale cloud environments"],"datePosted":"2026-04-18T15:49:14.916Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Livingston, NJ / New York, NY / San Francisco, CA / Sunnyvale, CA / Bellevue, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Cloud infrastructure, Microservices architecture, Automation technologies, Enterprise SaaS or PaaS products, Leadership, Communication, Cross-functional collaboration, Strategic decision-making, Media & Entertainment workflows, VFX, animation, rendering, or post-production pipelines, Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan, APIs, developer platforms, or automation frameworks, GPU-accelerated compute workloads and distributed rendering systems, Kubernetes, infrastructure-as-code, and large-scale cloud environments","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":206000,"maxValue":303000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8b078593-ccd"},"title":"Principal Industrial Designer, Warfighter Systems","description":"<p>Anduril Industries is seeking a Principal Industrial Designer, Warfighter Systems to join our team in our Bellevue, WA office. As a Principal Industrial Designer supporting the EagleEye program, you will be at the forefront of designing a family of mixed-reality systems including helmets, visors, and smart glasses to provide soldiers with real-time situational awareness, augmented perception, and the ability to control unmanned systems through unified digital interface.</p>\n<p>The ideal candidate will have experience integrating optics, sensors, compute, and AI capabilities into wearable products while ensuring exceptional usability, comfort, and durability in the most demanding environments. If you thrive as a collaborative team player in a fast-paced start-up culture, and have a passion for the creative process, then this role is for you.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Lead Industrial design efforts for next-generation soldier-worn devices integrating advanced technologies while delivering comfort, utility, and ruggedization</li>\n<li>Create and communicate design intent through sketches, CAD, prototypes, CMF strategy and design documentation</li>\n<li>Support form language and product development for helmets, smart glasses, body worn compute/sensing, controllers and apparel</li>\n<li>Partner closely with mechanical engineering, manufacturing, and human factors translating real-world mission needs into human-centered hardware</li>\n<li>Conduct deep user testing with colleagues, military proxies, and active-duty warfighters to validate fit, ergonomics, and performance</li>\n<li>Rapid iteration of prototypes for feedback, validation, and insight to inform hardware improvements</li>\n<li>Develop new interaction models, including input devices, controllers, HUD integrations, and future augments for connected systems</li>\n<li>Participate and share work in design reviews with senior leadership and external partners</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Minimum 10 years professional experience as an industrial designer developing products such as XR glasses, wearables, and consumer electronics</li>\n<li>Exceptional craft, strong form-function intuition, and the artistic precision</li>\n<li>Expert proficiency in sketching, Adobe Creative Suite, 3D CAD (SolidWorks, NX, Rhino 3D), and generating high-quality 3D renders (Keyshot, Cinema 4D/Blender experience is a plus)</li>\n<li>Build and iterate physical prototypes to inform product architecture and validate ergonomics and human factors</li>\n<li>Deep understanding of materials, manufacturing processes, and design for manufacturing</li>\n<li>A reliable self-starter, organized, efficient with attention to detail</li>\n<li>A team player with the ability to handle complex projects in a fast-moving environment</li>\n<li>Experience developing ruggedized products a plus</li>\n<li>Knowledge of general military application and authenticity is a plus</li>\n<li>Must be able to carry and lift loads up to 50lbs</li>\n<li>Must be willing to travel 10% of the time</li>\n<li>Must work onsite at the Bellevue, WA, office</li>\n<li>Must be a U.S. Person due to required access to U.S. export controlled information or facilities</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8b078593-ccd","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Anduril Industries","sameAs":"https://www.anduril.com/","logo":"https://logos.yubhub.co/anduril.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/andurilindustries/jobs/5015909007","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$191,000-$253,000 USD","x-skills-required":["Industrial Design","CAD","Sketching","Adobe Creative Suite","3D Rendering","Prototyping","Materials Science","Manufacturing Processes","Design for Manufacturing"],"x-skills-preferred":[],"datePosted":"2026-04-18T15:47:44.452Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bellevue, Washington, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Industrial Design, CAD, Sketching, Adobe Creative Suite, 3D Rendering, Prototyping, Materials Science, Manufacturing Processes, Design for Manufacturing","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":191000,"maxValue":253000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e446846a-df1"},"title":"Staff Software Engineer, Frontend (Consumer - Advanced Trading)","description":"<p>Ready to be pushed beyond what you think you’re capable of?</p>\n<p>At Coinbase, our mission is to increase economic freedom in the world.</p>\n<p>We are seeking a Staff Software Engineer to lead the front-end technical strategy for our advanced trading platform, Coinbase Advanced.</p>\n<p>This role is designed for a technical leader who can drive significant performance improvements across our web and mobile clients while mentoring a growing team of engineers.</p>\n<p>As a Staff Software Engineer, you will collaborate with Product and Engineering leadership to define and execute a technical roadmap for a reliable, scalable trading platform.</p>\n<p>You will lead the technical initiative to deliver a low latency interface for experienced traders across all platforms.</p>\n<p>You will provide technical guidance and career mentorship to engineers.</p>\n<p>You will anchor complex projects and ensure high standards for code quality and system design.</p>\n<p>We want someone who is passionate about our mission and who believes in the power of crypto and blockchain technology to update the financial system.</p>\n<p>We want someone who is eager to leave their mark on the world, who relishes the pressure and privilege of working with high caliber colleagues, and who actively seeks feedback to keep leveling up.</p>\n<p>We want someone who will run towards, not away from, solving the company’s hardest problems.</p>\n<p>Our work culture is intense and isn’t for everyone.</p>\n<p>But if you want to build the future alongside others who excel in their disciplines and expect the same from you, there’s no better place to be.</p>\n<p>While many roles at Coinbase are remote-first, we are not remote-only.</p>\n<p>In-person participation is required throughout the year.</p>\n<p>Team and company-wide offsites are held multiple times annually to foster collaboration, connection, and alignment.</p>\n<p>Attendance is expected and fully supported.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e446846a-df1","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Coinbase","sameAs":"https://www.coinbase.com/","logo":"https://logos.yubhub.co/coinbase.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/coinbase/jobs/7629141","x-work-arrangement":"remote","x-experience-level":"staff","x-job-type":"full-time","x-salary-range":"$218,025-$256,500 USD","x-skills-required":["modern front-end frameworks","mobile environments","complex systems","rendering performance","network efficiency","state management","leadership ability","mentoring senior engineers","organizational improvements","communication skills","Golang","Ruby","Docker","Sinatra","Rails","Postgres","crypto-forward experience","blockchain technology"],"x-skills-preferred":["rapid growth in company","low latency trading system","decomposing large monolith into microservices"],"datePosted":"2026-04-18T15:45:08.695Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote - USA"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"modern front-end frameworks, mobile environments, complex systems, rendering performance, network efficiency, state management, leadership ability, mentoring senior engineers, organizational improvements, communication skills, Golang, Ruby, Docker, Sinatra, Rails, Postgres, crypto-forward experience, blockchain technology, rapid growth in company, low latency trading system, decomposing large monolith into microservices","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":218025,"maxValue":256500,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_687a8847-579"},"title":"3D Tutor","description":"<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>\n<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>\n<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>\n<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>\n<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>\n<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>\n<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_687a8847-579","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.xai.com/","logo":"https://logos.yubhub.co/xai.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5045788007","x-work-arrangement":"remote","x-experience-level":null,"x-job-type":"full-time|part-time|contractor","x-salary-range":"$60/hour - $100/hour","x-skills-required":["3D modeling","lighting","animation","texturing","rigging","python coding"],"x-skills-preferred":["PBR workflows","real-time rendering pipelines","procedural generation techniques"],"datePosted":"2026-04-18T15:30:56.598Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_28b01ce3-8a3"},"title":"Member of Technical Staff - Imagine Model","description":"<p>As a Member of Technical Staff on the Imagine Model Team, you will develop cutting-edge AI experiences beyond text, with a strong focus on enabling high-fidelity understanding and generation across image and video modalities, while also incorporating audio where it enhances visual content.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create and drive engineering agendas to advance multimodal capabilities, with emphasis on image and video generation, editing, understanding, controllable/long-horizon synthesis, agentic planning, RL training, and world simulation (including audio integration for richer video experiences).</li>\n<li>Improve data quality through annotation, filtering, augmentation, synthetic generation, captioning, and in-depth data studies, particularly for visual and audio data.</li>\n<li>Design evaluation frameworks, metrics, benchmarks, evals, and reward models tailored to image/video/audio quality and coherence.</li>\n<li>Implement efficient algorithms for state-of-the-art model performance, including real-time inference, distillation, and scalable serving for visual content.</li>\n<li>Develop scalable data collection and processing pipelines for multimodal (primarily image/video-focused) datasets.</li>\n<li>Collaborate cross-functionally to integrate AI solutions into production and rapidly iterate based on user feedback.</li>\n</ul>\n<p>Basic Qualifications:</p>\n<ul>\n<li>Track record in leading studies that significantly improve neural network capabilities and performance through better data or modeling.</li>\n<li>Experience in data-driven experiment designs, systematic analysis, and iterative model debugging.</li>\n<li>Experience developing or working with large-scale distributed machine learning systems.</li>\n<li>Ability to deliver optimal end-to-end user experiences.</li>\n<li>Hands-on contributor with initiative, excellence, strong work ethic, prioritization skills, and excellent communication.</li>\n</ul>\n<p>Preferred Skills and Experience:</p>\n<ul>\n<li>Experience in SFT, RL, evals, human/synthetic data collection, or agentic systems.</li>\n<li>Proficiency in Python, JAX/XLA, PyTorch, Rust/C++, Spark, Ray, and related large-scale frameworks.</li>\n<li>Domain expertise in multimodal applications such as graphics engines, rendering techniques, image/video understanding and generation, world models, real-time simulation, or controllable/long-horizon visual content creation (audio/speech processing or music/audio generation experience is a plus where it supports video).</li>\n<li>Experience with agentic RL training, controllable/long-horizon generation, or multimodal agents that reason and act across modalities (especially in visual domains).</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_28b01ce3-8a3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.xai.com/","logo":"https://logos.yubhub.co/xai.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5051985007","x-work-arrangement":"hybrid","x-experience-level":"staff","x-job-type":"full-time","x-salary-range":"$180,000 - $440,000 USD","x-skills-required":["Python","JAX/XLA","PyTorch","Rust/C++","Spark","Ray","multimodal applications","agentic systems","RL training","controllable/long-horizon generation"],"x-skills-preferred":["SFT","evals","human/synthetic data collection","graphics engines","rendering techniques","image/video understanding and generation","world models","real-time simulation"],"datePosted":"2026-04-18T15:24:12.847Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Palo Alto, CA; Seattle, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, JAX/XLA, PyTorch, Rust/C++, Spark, Ray, multimodal applications, agentic systems, RL training, controllable/long-horizon generation, SFT, evals, human/synthetic data collection, graphics engines, rendering techniques, image/video understanding and generation, world models, real-time simulation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":180000,"maxValue":440000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b8a5332b-ee7"},"title":"Senior Product Engineer","description":"<p>We&#39;re looking for a Senior Full Stack Product Engineer who thrives at the intersection of product and engineering. As a player coach, you&#39;ll own product features end-to-end,from ideation through to building responsive, user-centric web apps and backend generative AI services and APIs. You&#39;ll also collaborate closely with our research team to bring cutting-edge AI research to life in real-world applications.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Work as a Sr. Product Engineer to develop and ship products with a user-centric approach.</li>\n<li>Develop and optimize web-based 3D graphics tools and applications.</li>\n<li>Participate in all phases of the software development lifecycle, from design to deployment, including working directly with early testers and design partners to solicit user feedback.</li>\n</ul>\n<p>Key Qualifications:</p>\n<ul>\n<li>Strong track record in developing and shipping successful products.</li>\n<li>6+ years of engineering experience and proven ability to operate effectively in startup environments as an early-stage engineer or founder, demonstrating adaptability and ownership.</li>\n<li>Experience in building user-focused web applications.</li>\n<li>Proficiency in modern web application technologies for frontend (e.g., TypeScript, React, Node.js) and backend services, and a strong understanding of web architecture.</li>\n<li>Experience and strong curiosity in working with AI tools.</li>\n<li>Excellent problem-solving abilities and a strong foundation in computer science principles.</li>\n<li>Strong communication and collaboration skills, with a focus on delivering high-quality, impactful solutions.</li>\n</ul>\n<p>Preferred Qualifications:</p>\n<ul>\n<li>Experience in 3D graphics programming and shader development, particularly web frameworks such as WebGL and three.js. Experience building applications around generative image, video, or 3D models is particularly valuable.</li>\n<li>Experience working with generative AI, machine learning, neural rendering, etc.</li>\n<li>Contributions to open-source graphics or machine learning projects.</li>\n<li>Experience building real-time collaborative tools and applications.</li>\n<li>Experience working in VFX, gaming, 3D design, or other industries that focus on high-fidelity visual outputs.</li>\n</ul>\n<p>Who You Are:</p>\n<ul>\n<li>Player coach: We are looking for strong product engineers who have played pivotal roles in successful product development and launch cycles.</li>\n<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>\n<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>Experience Level: senior\nEmployment Type: full-time\nWorkplace Type: onsite\nCategory: Engineering\nIndustry: Technology\nSalary Range: $250,000 - $325,000 base salary\nRequired Skills: TypeScript, React, Node.js, web architecture, AI tools, problem-solving, computer science principles, communication, collaboration\nPreferred Skills: 3D graphics programming, shader development, WebGL, three.js, generative AI, machine learning, neural rendering, open-source graphics, real-time collaborative tools, VFX, gaming, 3D design</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b8a5332b-ee7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://worldlabs.ai","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4089337009","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$250,000 - $325,000 base salary","x-skills-required":["TypeScript","React","Node.js","web architecture","AI tools","problem-solving","computer science principles","communication","collaboration"],"x-skills-preferred":["3D graphics programming","shader development","WebGL","three.js","generative AI","machine learning","neural rendering","open-source graphics","real-time collaborative tools","VFX","gaming","3D design"],"datePosted":"2026-04-17T13:10:42.848Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"TypeScript, React, Node.js, web architecture, AI tools, problem-solving, computer science principles, communication, collaboration, 3D graphics programming, shader development, WebGL, three.js, generative AI, machine learning, neural rendering, open-source graphics, real-time collaborative tools, VFX, gaming, 3D design","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":250000,"maxValue":325000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_19ef76c6-d81"},"title":"Research Engineer / Scientist (3D Reconstruction)","description":"<p>We&#39;re looking for a 3D Reconstruction Specialist to develop and advance state-of-the-art methods for reconstructing high-quality 3D geometry and appearance from real-world data. This role is focused on modern reconstruction techniques,both feed-forward and optimization-based,with an emphasis on novel representations, robust optimization, and scalable training and inference pipelines.</p>\n<p>This is a hands-on, research-driven role for someone who enjoys working at the intersection of computer vision, graphics, and machine learning. You&#39;ll collaborate closely with research scientists, ML engineers, and product teams to translate cutting-edge reconstruction ideas into production-ready systems that power core product capabilities.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Design and implement modern 3D reconstruction systems, including feed-forward and optimization-based approaches for geometry, appearance, and scene understanding.</li>\n<li>Research, prototype, and productionize advanced 3D representations (e.g., implicit functions, point-based or volumetric methods, hybrid representations) with a focus on accuracy, efficiency, and scalability.</li>\n<li>Develop and improve optimization pipelines for multi-view reconstruction, including camera pose estimation, joint geometry/appearance optimization, and robust loss formulations.</li>\n<li>Build end-to-end training and evaluation workflows for 3D reconstruction models, from data preparation and supervision strategies to large-scale experiments and metrics.</li>\n<li>Collaborate with data and infrastructure teams to ensure reconstruction methods integrate cleanly with existing 3D data pipelines, rendering systems, and downstream applications.</li>\n<li>Analyze failure modes and data quality issues in real-world reconstruction scenarios, and design principled solutions to improve robustness and generalization.</li>\n<li>Optimize performance across the stack, including memory usage, training speed, and inference latency, to support large-scale datasets and production constraints.</li>\n<li>Contribute to technical direction by proposing new research ideas, mentoring teammates, and helping set best practices for 3D reconstruction across the organization.</li>\n</ul>\n<p><strong>Key Qualifications:</strong></p>\n<ul>\n<li>6+ years of experience working on 3D reconstruction, multi-view geometry, or related areas in computer vision, graphics, or machine learning.</li>\n<li>Strong foundation in modern 3D reconstruction techniques, including feed-forward neural methods or optimization-based approaches.</li>\n<li>Deep experience with 3D representations and their tradeoffs (e.g., implicit fields, point-based methods, meshes, volumes) or with large-scale optimization pipelines for reconstruction.</li>\n<li>Proficiency in Python and/or C++, with hands-on experience building research or production systems.</li>\n<li>Experience with deep learning frameworks (e.g., PyTorch) and numerical optimization tools.</li>\n<li>Familiarity with rendering, differentiable rendering, or graphics pipelines, and how they interact with reconstruction systems.</li>\n<li>Proven ability to work in ambiguous, fast-moving environments and drive projects from concept through deployment.</li>\n<li>A strong sense of ownership and scientific rigor: you care deeply about correctness, reproducibility, and measurable improvements.</li>\n<li>Enjoy collaborating with a small, high-caliber team and raising the technical bar through thoughtful design, experimentation, and code quality.</li>\n</ul>\n<p><strong>Who You Are:</strong></p>\n<ul>\n<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>\n<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_19ef76c6-d81","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://worldlabs.ai","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4113005009","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$250,000-$350,000 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)","x-skills-required":["3D reconstruction","multi-view geometry","computer vision","graphics","machine learning","Python","C++","PyTorch","numerical optimization tools","rendering","differentiable rendering","graphics pipelines"],"x-skills-preferred":[],"datePosted":"2026-04-17T13:10:17.060Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"3D reconstruction, multi-view geometry, computer vision, graphics, machine learning, Python, C++, PyTorch, numerical optimization tools, rendering, differentiable rendering, graphics pipelines","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":250000,"maxValue":350000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_6d4e84e5-9fa"},"title":"Pipeline Engineer (3D Data)","description":"<p>We&#39;re looking for a 3D Data Pipeline Engineer to design, build, and operate the core systems that enable high-quality 3D data processing, synthetic data generation, and rendering across our products.</p>\n<p>This is a hands-on role for someone who is passionate about large-scale 3D data, system performance, and delivering reliable data pipelines to power our product features.</p>\n<p>You&#39;ll work closely with product engineers, 3D artists, and research scientists to design efficient, robust, and scalable data pipeline capabilities,while keeping data integrity and performance high in a fast-moving startup environment.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Design, build, and operate automated pipelines for 3D data ingestion, cleaning, processing, validation, and delivery that sit on the critical path for model training.</li>\n<li>Own foundational capabilities for synthetic data generation, including developing tools, workflows, and quality metrics to produce high-fidelity training data at scale.</li>\n<li>Develop and optimize high-performance rendering systems and services for real-time visualization and asset generation.</li>\n<li>Architect and operate distributed data systems for handling massive volumes of 3D models, textures, and associated metadata, ensuring data consistency and robust failure recovery.</li>\n<li>Own data quality and production readiness end-to-end: defining data schemas, implementing quality checks, capacity planning, observability, and continuous improvement for the 3D pipeline.</li>\n<li>Improve developer and researcher velocity by building shared abstractions, tooling, and guardrails that reduce the operational and cognitive load of working with 3D assets.</li>\n<li>Collaborate with cross-functional teams to integrate the 3D data pipeline with other core product platforms and services.</li>\n<li>Set technical direction, mentor engineers, and raise the data engineering bar across the product org with a focus on 3D data.</li>\n</ul>\n<p><strong>Key Qualifications:</strong></p>\n<ul>\n<li>6+ years of experience building and operating large-scale data pipelines, especially with a focus on 3D, graphics, or simulation data, with deep experience designing scalable, distributed services in production.</li>\n<li>Strong programming skills in Python and/or C++, and a solid foundation in data engineering principles and distributed systems architecture.</li>\n<li>Hands-on experience with 3D data processing libraries, game engines (e.g., Unity, Unreal), or rendering APIs (e.g., OpenGL, Vulkan).</li>\n<li>Experience with cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses).</li>\n<li>Experience working in fast-moving or startup environments, ideally having led systems or products from early design through production and growth.</li>\n<li>A high bar for ownership and execution: you’re comfortable with ambiguity, take responsibility for outcomes, and drive work forward without waiting for perfect clarity.</li>\n<li>A product-first mindset: you care about data quality, pipeline reliability, and performance as core product features, not afterthoughts.</li>\n<li>Enjoy collaborating with a small, high-ownership team and raising the quality bar through code, data design, and example.</li>\n</ul>\n<p><strong>Who You Are:</strong></p>\n<ul>\n<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>\n<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.</p>\n<p>Join us, and let&#39;s make history together.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_6d4e84e5-9fa","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://www.worldlabs.ai","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4110240009","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$250k-$350k base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)","x-skills-required":["Python","C++","3D data processing","Game engines (e.g., Unity, Unreal)","Rendering APIs (e.g., OpenGL, Vulkan)","Cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses)"],"x-skills-preferred":[],"datePosted":"2026-04-17T13:09:44.260Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, C++, 3D data processing, Game engines (e.g., Unity, Unreal), Rendering APIs (e.g., OpenGL, Vulkan), Cloud-based data storage and processing solutions (e.g., Kubernetes, distributed file systems, data warehouses)","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":250000,"maxValue":350000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3a7e27c3-92a"},"title":"Pipeline Engineer (Graphics/3D)","description":"<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>\n<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>\n<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>\n<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>\n<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>\n</ul>\n<p><strong>Ideal Candidate Profile</strong></p>\n<ul>\n<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>\n<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>\n<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>\n</ul>\n<p><strong>Minimum Qualifications</strong></p>\n<ul>\n<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>\n<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>\n<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>\n<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>\n</ul>\n<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>\n<ul>\n<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>\n<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>\n<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>\n<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>\n<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>\n<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>\n</ul>\n<p><strong>Example Projects You Might Work On</strong></p>\n<ul>\n<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>\n<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>\n<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>\n</ul>\n<p><strong>Who You Are</strong></p>\n<ul>\n<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>\n<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>\n<p>Join us, and let&#39;s make history together.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3a7e27c3-92a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://www.worldlabs.ai/","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4093035009","x-work-arrangement":"remote","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Python","3D graphics","computer vision","FastAPI","HTTP APIs","async/concurrency basics","cloud deployment","service reliability"],"x-skills-preferred":["photogrammetry","3D reconstruction","Gaussian splat rendering","Blender","Maya","Houdini","Unreal","Unity","GPU stack","batch/queue systems","containerization","React-based parameter plumbing","UX for technical controls","production pipelines","VFX","animation","gaming studios"],"datePosted":"2026-04-17T13:09:23.876Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_08c92ba5-c91"},"title":"Global Store Design Manager","description":"<p>About the role\nWe are looking for a talented Global Store Design Manager to join our team. As a Global Store Design Manager, you will play a key role in supporting key store design projects on a global level, from originating new concepts to producing strategic and disruptive design outputs.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Lead Charlotte Tilbury&#39;s brand codes across all Store Design elements</li>\n<li>Express the strength of the brand aesthetically and commercially from initial sketches to the launch of projects across all regions worldwide</li>\n<li>Be part of the Global ideation team developing new designs in response to the brand&#39;s needs</li>\n<li>Have a good understanding of technical drawings to produce floor plans, elevations, and details</li>\n<li>Support new distribution across different markets and work with Project managers to meet deadlines and budgets</li>\n<li>Manage various processes from creative to commercial always with the brand objectives in mind</li>\n<li>Oversee contractors and approval architectural and construction details for manufacture</li>\n<li>Prepare the design pack for both internal and external/retailer approval</li>\n<li>Understand and interpret local building codes, integrating comprehensive design solutions compliant with local and regional regulations</li>\n<li>Identify and propose solutions to resolve issues that can impact project schedule, cost, or design integrity on multiple projects</li>\n<li>Attend installation of new stores monitoring standards and snagging issues</li>\n<li>Communicate effectively via verbal and drawing skills, understand and tailor presentations to the audience (internal &amp; external)</li>\n</ul>\n<p>Who you will work with\nReporting into a Senior Global Store Design Manager and supporting the Global Store Design Director</p>\n<p>About you\nSome of the skills we are looking for include:</p>\n<ul>\n<li>Architecture or Interior Design degree</li>\n<li>Experience using Sketchup (3D), Vectorworks (2D), Microsoft office (basic Word and Excel programs), InDesign and Photoshop</li>\n<li>Proficient sketching and rendering skills to communicate ideas</li>\n<li>Global retail design experience preferred</li>\n<li>Entrepreneurial spirit and a team player</li>\n<li>Ability to execute multiple designs under tight deadlines and to budget</li>\n<li>Demonstrate appropriate level of business acumen while staying current on design trends and competitive patterning</li>\n<li>Passionate and focused on Retail of the Future, a true disruptor</li>\n<li>Working on cross-functional projects requested by senior stakeholders even if outside his/her scope</li>\n<li>Ability to balance design with operational needs and budget</li>\n<li>Exceptional eye for detail and commercial opportunities</li>\n<li>Current working knowledge of building and health codes and compliance issues</li>\n<li>Focused on quality and implementation processes</li>\n</ul>\n<p>Why join us?</p>\n<ul>\n<li>Be a part of this values-driven, high-growth, magical journey with an ultimate vision to empower everyone, everywhere to be the best version of themselves</li>\n<li>We&#39;re a hybrid model with flexibility, allowing you to work how best suits you</li>\n<li>25 days holiday (plus bank holidays) with an additional day to celebrate your birthday</li>\n<li>Inclusive parental leave policy that supports all parents and carers throughout their parenting and caring journey</li>\n<li>Financial security and planning with our pension and life assurance for all</li>\n<li>Wellness and social benefits including Medicash, Employee Assist Programs and regular social connects with colleagues</li>\n<li>Bring your furry friend to work with you on our allocated dog-friendly days and spaces</li>\n<li>And not to forget our generous product discount and gifting!</li>\n</ul>\n<p>At Charlotte Tilbury Beauty, our mission is to empower everybody in the world to be the most beautiful version of themselves. We celebrate and support this by encouraging and hiring people with diverse backgrounds, cultures, voices, beliefs, and perspectives into our growing global workforce. By doing so, we better serve our communities, customers, employees,and the candidates that take part in our recruitment process.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_08c92ba5-c91","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Charlotte Tilbury Beauty","sameAs":"https://www.charlottetilbury.com/","logo":"https://logos.yubhub.co/charlottetilbury.com.png"},"x-apply-url":"https://apply.workable.com/j/59E393CDAC","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Architecture or Interior Design degree","Experience using Sketchup (3D), Vectorworks (2D), Microsoft office (basic Word and Excel programs), InDesign and Photoshop","Proficient sketching and rendering skills to communicate ideas","Global retail design experience","Entrepreneurial spirit and a team player"],"x-skills-preferred":["Business acumen","Design trends and competitive patterning","Quality and implementation processes"],"datePosted":"2026-03-20T16:14:00.565Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"London"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Beauty","skills":"Architecture or Interior Design degree, Experience using Sketchup (3D), Vectorworks (2D), Microsoft office (basic Word and Excel programs), InDesign and Photoshop, Proficient sketching and rendering skills to communicate ideas, Global retail design experience, Entrepreneurial spirit and a team player, Business acumen, Design trends and competitive patterning, Quality and implementation processes"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9c143ba1-a22"},"title":"Senior UX Interior Designer","description":"<p><strong>Senior UX Interior Designer</strong></p>\n<p>We are looking for a Senior UX Interior Designer to join our team at Honda. As a Senior UX Interior Designer, you will be responsible for creating innovative and user-centered design solutions for our products.</p>\n<p><strong>Job Purpose</strong></p>\n<p>The Senior UX Interior Designer will contribute to the development of creative design solutions, product research, presentations, and support 3D design direction. This role is a creative contributor in the design process, providing engaging 2D and 3D ideas and design proposals to support project development.</p>\n<p><strong>Key Accountabilities</strong></p>\n<ul>\n<li>Support the project(s) scope and deliverables for research theme model and Full Model Change and can guarantee proposed output based on Creative Lead, Global Design Director direction and Executive evaluations and project milestones.</li>\n<li>Provide styling direction within the project scope to ensure high quality appearance and design maturation of approved strategies and creative themes.</li>\n<li>Present all project materials in a professional manner at all needed events and evaluations so that the audience can clearly understand the proposals.</li>\n<li>Support project documents and support 2D/3D and CG animation material for evaluations and other team related presentations to the Creative Leads, Global Creative Directors to ensure a high-quality presentation.</li>\n<li>Provide creative solutions and problem-solving skills supported by studio TE to help address feasibility challenges.</li>\n<li>Provide feedback to HDMA and project teams to realize the approved design theme.</li>\n<li>Communicate with all PICs, team members and customers (Internal and external) frequently to promote high level of project correlation of current and upcoming tasks.</li>\n</ul>\n<p><strong>Workstyle</strong></p>\n<p>This is a 100% onsite job, based at the AHM, Torrance, CA location.</p>\n<p><strong>Qualifications, Experience, and Skills</strong></p>\n<ul>\n<li>Minimum Educational Qualifications: A Bachelor&#39;s degree in industrial / transportation / product design or equivalent relevant work experience.</li>\n<li>Minimum Experience: 3 or more years of relevant industrial experience.</li>\n<li>Other Job-Specific Skills: Good communication, presentation, creative &amp; technical skills. Strong knowledge of Adobe Photoshop, Adobe Illustrator, 2D/3D sketches / Rendering/ MS PowerPoint, Alias, Blender 3D, CGI animation programs, and AI. Understanding of automotive design principals. Should be highly motivated.</li>\n</ul>\n<p><strong>What differentiates Honda and make us an employer of choice?</strong></p>\n<p><strong>Total Rewards:</strong></p>\n<ul>\n<li>Competitive Base Salary (pay will be based on several variables that include, but not limited to geographic location, work experience, etc.)</li>\n<li>Paid Overtime</li>\n<li>Regional Bonus (when applicable)</li>\n<li>Industry-leading Benefit Plans (Medical, Dental, Vision, Rx)</li>\n<li>Paid time off, including vacation, holidays, shutdown</li>\n<li>Company Paid Short-Term and Long-Term Disability</li>\n<li>401K Plan with company match + additional contribution</li>\n<li>Relocation assistance (if eligible)</li>\n</ul>\n<p><strong>Career Growth:</strong></p>\n<ul>\n<li>Advancement Opportunities</li>\n<li>Career Mobility</li>\n<li>Education Reimbursement for Continued Learning</li>\n<li>Training and Development Programs</li>\n</ul>\n<p><strong>Additional Offerings:</strong></p>\n<ul>\n<li>Tuition Assistance &amp; Student Loan Repayment</li>\n<li>Lifestyle Account</li>\n<li>Childcare Reimbursement Account</li>\n<li>Elder Care Support</li>\n<li>Wellbeing Program</li>\n<li>Community Service and Engagement Programs</li>\n<li>Product Programs</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9c143ba1-a22","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Honda","sameAs":"https://careers.honda.com","logo":"https://logos.yubhub.co/careers.honda.com.png"},"x-apply-url":"https://careers.honda.com/us/en/job/10202/Senior-UX-Interior-Designer","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$79,600.00 - $119,400.00","x-skills-required":["Adobe Photoshop","Adobe Illustrator","2D/3D sketches / Rendering","MS PowerPoint","Alias","Blender 3D","CGI animation programs","AI","Good communication","Presentation","Creative & technical skills"],"x-skills-preferred":[],"datePosted":"2026-03-09T11:03:14.997Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Torrance, California"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Automotive","skills":"Adobe Photoshop, Adobe Illustrator, 2D/3D sketches / Rendering, MS PowerPoint, Alias, Blender 3D, CGI animation programs, AI, Good communication, Presentation, Creative & technical skills","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":79600,"maxValue":119400,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_2ea1fdd9-5bc"},"title":"Senior Graphic Programmer","description":"<p><strong>About the Role</strong></p>\n<p>As a Senior Graphics Programmer, you will drive the implementation and optimization of our engine&#39;s core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.</p>\n<p><strong>What You Will Do</strong></p>\n<ul>\n<li>Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.</li>\n<li>Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.</li>\n<li>Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.</li>\n<li>Design and implement debugging tools to support the graphics development and art integration workflows.</li>\n<li>Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.</li>\n<li>Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.</li>\n<li>Create and maintain clear technical documentation to facilitate knowledge sharing.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.</li>\n<li>Proven experience in multithreaded programming and low-level memory optimization.</li>\n<li>Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).</li>\n<li>Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.</li>\n<li>A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.</li>\n<li>Dedication to writing clean, maintainable, and portable production code.</li>\n<li>Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.</li>\n<li>Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.</li>\n<li>Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).</li>\n<li>Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_2ea1fdd9-5bc","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft","sameAs":"https://jobs.smartrecruiters.com","logo":"https://logos.yubhub.co/ubisoft2.com.png"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000112075915--senior-graphic-programmer-new-project-on-switch2-","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","C/C#","Object-Oriented Programming","Multithreaded programming","Low-level memory optimization","Modern graphics APIs","Shader languages","3D mathematics","Contemporary rendering algorithms","Performance-critical data structures"],"x-skills-preferred":[],"datePosted":"2026-03-09T10:58:46.246Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Chengdu, Sichuan, China"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, C/C#, Object-Oriented Programming, Multithreaded programming, Low-level memory optimization, Modern graphics APIs, Shader languages, 3D mathematics, Contemporary rendering algorithms, Performance-critical data structures"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c52d39d9-8ba"},"title":"VFX Artist","description":"<p>We&#39;re currently looking for AAA, experienced VFX Artists to join our team in South East Asia. This is a permanent, full-time position. As a VFX Artist at Keywords Studios, you will make a significant and direct contribution to the creation of bespoke, original and industry-leading VFX for AAA console titles.</p>\n<p>Your work will be seen across many of the top-selling titles on console and PC. You will partner closely with the technical teams to deliver an efficient, stable, state-of-the-art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Creates set piece events, ambient and gameplay-related VFX that give each product unique character.</li>\n<li>Pre-visualises and prototypes cutting-edge VFX techniques.</li>\n<li>Documents and communicates clear technical guidelines for VFX creation and real-time implementation to the team.</li>\n<li>Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.</li>\n</ul>\n<p>Requirements</p>\n<ul>\n<li>At least 2+ years&#39; production experience as a VFX artist in the games industry working on cutting-edge AAA console titles.</li>\n<li>Advanced skills in games development software such as Maya &amp; games engines.</li>\n<li>Understanding of shaders and the rendering pipeline as it relates to VFX.</li>\n<li>Previous experience with or understanding of Houdini, a distinct advantage.</li>\n<li>In-depth knowledge of VFX principals and good sense of timing and staging.</li>\n<li>To be a creative thinker and problem solver with excellent communication skills.</li>\n<li>Have the ability and willingness to accept and follow directions, and to collaborate productively with others.</li>\n</ul>\n<p>Benefits</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c52d39d9-8ba","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/C16C4C6CF7","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["VFX","Maya","games engines","shaders","rendering pipeline","Houdini"],"x-skills-preferred":[],"datePosted":"2026-03-09T10:57:12.918Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"VFX, Maya, games engines, shaders, rendering pipeline, Houdini"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_ecdd9cf3-3e2"},"title":"Environment Artist (Lighting Focus)","description":"<p>We&#39;re currently looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project.</p>\n<p>As an Environment Artist (Lighting Focus) at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.</li>\n<li>Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.</li>\n<li>Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.</li>\n<li>Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.</li>\n<li>Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.</li>\n<li>Contribute to visual benchmarks and help establish best practices for lighting workflows.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.</li>\n<li>Strong portfolio demonstrating lighting, composition, and environment art fundamentals.</li>\n<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines).</li>\n<li>Solid understanding of lighting theory, color, exposure, and real-time rendering.</li>\n<li>Experience with PBR workflows and optimisation for real-time environments.</li>\n<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback.</li>\n<li>Experience with lighting tools, profiling/debugging, or scripting for workflow automation.</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ecdd9cf3-3e2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/F7BA637EB0","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Artist","Lighting Artist","Unreal Engine","Unity","PBR workflows","Real-time rendering","Lighting theory","Color","Exposure"],"x-skills-preferred":["Scripting for workflow automation","Lighting tools","Profiling/debugging"],"datePosted":"2026-03-09T10:54:24.893Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"South East Asia"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Artist, Lighting Artist, Unreal Engine, Unity, PBR workflows, Real-time rendering, Lighting theory, Color, Exposure, Scripting for workflow automation, Lighting tools, Profiling/debugging"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_dd7d3631-560"},"title":"Mid/Senior Graphics Programmer H/F (Flight Sim)","description":"<p>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years. We are currently working on Microsoft Flight Simulator, a franchise with a Metacritic score of over 90, and a team of over 300 members. We are looking for a Mid/Senior Graphics Programmer to join our team and contribute to the development of our games.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Develop and implement systems and tools for the engine, rendering, and technological needs such as streaming, world editing, shaders, lighting, particles, and effects.</li>\n<li>Optimize memory and performance to meet the requirements of the target platforms.</li>\n<li>Provide support to technical artists and other team members as needed to use the technology correctly and efficiently.</li>\n<li>Analyze and propose improvements to the current 3D technologies in our engine.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>5 years of experience in a game development studio.</li>\n<li>Advanced knowledge of C++ and multi-threading techniques.</li>\n<li>Good understanding of modern GPU rendering pipelines and ability to use them efficiently.</li>\n<li>Familiarity with console APIs.</li>\n<li>Mastery of linear algebra 3D.</li>\n<li>Experience with modern rendering techniques such as TAA, deferred rendering, reflections, and global illumination.</li>\n<li>Fluent in French and English (spoken, written, and read).</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Experience with profiling tools.</li>\n<li>Experience with ray tracing software.</li>\n</ul>\n<p><strong>How to Apply</strong></p>\n<p>If this opportunity seems like a new and exciting step in your career, we would be delighted to meet you. We know that some people hesitate to apply when they are not sure they meet all the requirements for a job. If you are unsure, take the leap! Share with us what you can bring to the project; we are eager to discover your unique talents, whether it&#39;s for this job or a future opportunity. Send your CV, cover letter, and achievements (professional and personal projects) via the form below.</p>\n<p>The next steps will be:</p>\n<ul>\n<li>Review of your application</li>\n<li>Technical test (if applicable)</li>\n<li>Interview with a member of the HR team (remote)</li>\n<li>Technical interview with the project leads (in person, when possible, and we will reimburse your travel expenses to Bordeaux)</li>\n</ul>\n<p>If you want to learn more about us, take a look at our LinkedIn page; there&#39;s a lot to discover about life at Asobo!</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_dd7d3631-560","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Asobo Studio","sameAs":"https://jobs.eu.lever.co"},"x-apply-url":"https://jobs.eu.lever.co/asobostudio/892bc61d-32f3-4284-9449-ef9d4be8d8e7","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","Multi-threading","GPU rendering pipelines","Console APIs","Linear algebra 3D","TAA","Deferred rendering","Reflections","Global illumination"],"x-skills-preferred":["Profiling tools","Ray tracing software"],"datePosted":"2026-03-09T10:48:03.815Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bordeaux"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, Multi-threading, GPU rendering pipelines, Console APIs, Linear algebra 3D, TAA, Deferred rendering, Reflections, Global illumination, Profiling tools, Ray tracing software"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_da173be8-d36"},"title":"Senior Full-Stack UI Engineer","description":"<p>We are seeking an experienced Senior Full-Stack UI Engineer to support our ongoing and future development plans for our game BeamNG.drive. The successful candidate will be responsible for enhancing and modernizing our in-game user interface, which utilizes web technologies within the game while adhering to &quot;game-like&quot; limitations.  The ideal candidate will have a strong foundation in web fundamentals, including browser and renderer behavior, JavaScript runtime, and performance. They will also have experience with Vue 3 and Lua, as well as a proven track record of shipping UI where performance mattered.  Responsibilities:  * Build UI features end-to-end, implementing Vue UI, defining clean UI↔Lua contracts, and collaborating with Lua specialists * Make UI fast and stable, profiling and optimizing rendering/layout/update frequency to reach a 60 FPS feel where it matters, and keeping long-running sessions leak-free * Keep business logic in Lua, keeping Vue focused on presentation and simple UI state, and avoiding moving backend logic/data conversions into JS * Work with real-time data, designing UI that stays responsive while receiving frequent updates from the game/simulation * Own navigation/input correctness, integrating scoped navigation and UI event handling so screens behave correctly with gamepad/keyboard and don’t leak inputs to parent scopes * Improve developer experience, making small, practical improvements to tooling/pipelines, debugging helpers, and performance instrumentation * Support the team, reviewing code, helping juniors grow, and keeping quality high without over-engineering  What to anticipate in the initial stages:  * You’ll pick up a meaningful migration area and ship improvements incrementally (not a big-bang rewrite) * You’ll spend time profiling and fixing real UI performance/stability problems (we care about 60 FPS feel and long-session reliability) * You’ll learn the bridge, data flow, and navigation/input patterns, and start owning a feature area while still helping across the UI when needed  Requirements:  * Deep web fundamentals, including strong understanding of browser rendering, JavaScript runtime, and performance * Proven performance experience, having shipped UI where performance mattered (large UI surface, frequent updates, long-running sessions) * Strong JavaScript, pragmatic, readable code, and understanding costs of allocations, reactive churn, and excessive DOM work * Vue 3 expertise, including Composition API, component architecture, reactive patterns, and debugging reactivity/performance issues * Lua (basics), not scared of Lua and able to collaborate effectively with Lua specialists * Small-team mindset, reliable follow-through, and comfortable with both “interesting problems” and routine work * Platform awareness, able to think about performance and reliability across targets from high-end PCs down to Steam Deck * Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience  Nice to have:  * Experience with embedded browser UIs / game UIs / realtime dashboards / telemetry-heavy UIs * Knowledge of input systems * Familiarity with C/C++ or engine integration concepts (even if you don’t write engine code daily) * Experience migrating legacy UI systems incrementally (keeping features shipping while modernizing) * Experience setting up practical UI testing/automation (wishlist for us; currently mostly manual)  Benefits:  * Flexible working hours * Language courses * Talent development program (training budget, participation in seminars/conferences, and etc) * Personal development program (feedback, leadership, conflict engagement, etc) * Budget for home office * Parental leave * Employee assistance program * Relocation assistance (if applicable)  Our recruitment process:  * Our recruitment process starts with an introductory call with our HR team, a technical interview, and finally a stakeholder interview  About us:  * Our journey began in 2013 and we&#39;ve continued to expand as an independent studio since then * We are a team of over 80+ employees of 29 nationalities with a headquarters in Bremen, Germany * We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company&#39;s culture and values * We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment * Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees * Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team!</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_da173be8-d36","directApply":true,"hiringOrganization":{"@type":"Organization","name":"BeamNG","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/47FFFB7ED0","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Vue 3","Lua","JavaScript","Web fundamentals","Browser rendering","JavaScript runtime","Performance"],"x-skills-preferred":["Embedded browser UIs","Game UIs","Realtime dashboards","Telemetry-heavy UIs","Input systems","C/C++","Engine integration concepts"],"datePosted":"2026-03-09T10:47:37.608Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Netherlands"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Vue 3, Lua, JavaScript, Web fundamentals, Browser rendering, JavaScript runtime, Performance, Embedded browser UIs, Game UIs, Realtime dashboards, Telemetry-heavy UIs, Input systems, C/C++, Engine integration concepts"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f5de391e-29e"},"title":"Visual Merchandising Designer, Trade Marketing","description":"<p>Join our team as a Visual Merchandising Designer, Trade Marketing, and play a key role in bringing our brand to life across global channels. As a Visual Merchandising Designer, you will support the design process by interpreting creative briefs and contributing to initial concept development. You will assist in creating mockups, artwork, and rendered assets for POSM in collaboration with global design teams. You will also produce technically accurate digital files and print-ready mechanicals with guidance from senior designers.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Support the design process by interpreting creative briefs and contributing to initial concept development</li>\n<li>Assist in creating mockups, artwork, and rendered assets for POSM in collaboration with global design teams</li>\n<li>Produce technically accurate digital files and print-ready mechanicals with guidance from senior designers</li>\n<li>Support development of in-store materials including POP graphics, signage, fixture layouts, and merchandising guides</li>\n<li>Create 3D visualizations of merchandising concepts using beginner-to-intermediate 3D modeling tools</li>\n<li>Assist in reviewing vendor proofs and prototypes to ensure brand alignment and quality</li>\n<li>Organize execution guides and merchandising instructions for regional teams</li>\n<li>Maintain an understanding of production methods, printing techniques, and POSM materials</li>\n<li>Manage multiple tasks while demonstrating strong organization and attention to detail</li>\n<li>Adapt quickly to feedback, shifting priorities, and fast-paced workflow changes</li>\n</ul>\n<p><strong>Essential Skills and Experience</strong></p>\n<ul>\n<li>Bachelor’s degree in Graphic Design, Visual Merchandising, Industrial Design, or related field; or equivalent work/internship experience</li>\n<li>Proficiency in Adobe Creative Suite (Illustrator, Photoshop, InDesign)</li>\n<li>Foundational skills in 3D rendering/modeling software (Cinema 4D, Blender, SketchUp, etc.)</li>\n<li>Understanding of POSM basics, print production, and materials</li>\n<li>Strong eye for layout, typography, color, and visual detail</li>\n<li>Clear communication skills and collaboration mindset</li>\n<li>Highly organized and dependable with the ability to support multiple projects</li>\n<li>Positive attitude, willingness to learn, and adaptability within a global creative environment</li>\n<li>Business English proficiency</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f5de391e-29e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"CORSAIR Careers","sameAs":"https://edix.fa.us2.oraclecloud.com"},"x-apply-url":"https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8719","x-work-arrangement":"onsite","x-experience-level":"entry","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Adobe Creative Suite","3D rendering/modeling software","POSM basics","print production","materials","layout","typography","color","visual detail","communication skills","collaboration mindset","organization","dependability"],"x-skills-preferred":[],"datePosted":"2026-03-08T22:16:12.584Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"New Taipei City"}},"employmentType":"FULL_TIME","occupationalCategory":"Marketing","industry":"Technology","skills":"Adobe Creative Suite, 3D rendering/modeling software, POSM basics, print production, materials, layout, typography, color, visual detail, communication skills, collaboration mindset, organization, dependability"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b9593db1-ed0"},"title":"Designer, Creative Studio","description":"<p><strong>Job Posting</strong></p>\n<p><strong>Designer, Creative Studio</strong></p>\n<p><strong>Location</strong></p>\n<p>San Francisco</p>\n<p><strong>Employment Type</strong></p>\n<p>Full time</p>\n<p><strong>Location Type</strong></p>\n<p>Hybrid</p>\n<p><strong>Department</strong></p>\n<p>Marketing</p>\n<p><strong>Compensation</strong></p>\n<ul>\n<li>$216K – $240K • Offers Equity</li>\n</ul>\n<p>The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.</p>\n<ul>\n<li>Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts</li>\n</ul>\n<ul>\n<li>Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)</li>\n</ul>\n<ul>\n<li>401(k) retirement plan with employer match</li>\n</ul>\n<ul>\n<li>Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)</li>\n</ul>\n<ul>\n<li>Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees</li>\n</ul>\n<ul>\n<li>13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)</li>\n</ul>\n<ul>\n<li>Mental health and wellness support</li>\n</ul>\n<ul>\n<li>Employer-paid basic life and disability coverage</li>\n</ul>\n<ul>\n<li>Annual learning and development stipend to fuel your professional growth</li>\n</ul>\n<ul>\n<li>Daily meals in our offices, and meal delivery credits as eligible</li>\n</ul>\n<ul>\n<li>Relocation support for eligible employees</li>\n</ul>\n<ul>\n<li>Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.</li>\n</ul>\n<p>More details about our benefits are available to candidates during the hiring process.</p>\n<p><strong>About the Team</strong></p>\n<p>OpenAI didn’t begin as a traditional company. It began as an idea: that artificial intelligence could be developed in a way that benefits everyone. As a creative team, our role is to help make sure the work behind that idea is understood, as it leaves the lab and meets the world.</p>\n<p>This company works at the frontier of intelligence. Like any frontier, it’s unfinished, constantly shifting, and still being explored. Our job is to stay close to that uncertainty and help shape how this story gets told, in a way that feels grounded and human. We do this through campaigns, launches, films, brand systems, and work that doesn’t fit neatly into any of those categories yet. This team is for people who want to help shape something from the beginning.</p>\n<p><strong>About the Role</strong></p>\n<p>We’re looking for an experienced Designer to work within our growing in-house creative team. This role will help showcase how our products are visualized and communicated across digital and real-world touchpoints. This is a senior, hands-on role for a designer with strong product instincts and exceptional visual craft.</p>\n<p>In this role, you’ll help bring to life the voice of OpenAI at a moment when the story is still being written, through new product launches. This role sits in close collaboration with agency partners. Merging the objectives and cultures of two dynamic studios is a key component of this role.</p>\n<p>To us, creativity is a team sport. Ideas get better when you talk them through and build on each other’s thinking. We value curiosity over certainty, kindness over ego, and the ability to balance craft with decisiveness.</p>\n<p>This role is based in our San Francisco HQ. We offer relocation assistance to new employees.</p>\n<p><strong>In This Role, You Will</strong></p>\n<ul>\n<li>Embed deeply with the design teams at our agency partner and OpenAI, and bridge the two distinct creative cultures.</li>\n</ul>\n<ul>\n<li>Develop and foster partnerships with design, motion, production, and agency teams to bring ideas to life.</li>\n</ul>\n<ul>\n<li>Collaborate with Product, Comms, and Marketing to ensure narrative consistency and impact.</li>\n</ul>\n<ul>\n<li>Manage multiple complex projects simultaneously with clarity and confidence.</li>\n</ul>\n<ul>\n<li>Maintain a high bar for craft across typography, layout, composition, and image-making</li>\n</ul>\n<ul>\n<li>Collaborate cross-functionally to ensure work is accurate, cohesive, and aligned to product strategy</li>\n</ul>\n<ul>\n<li>Manage projects end-to-end, including hands-on design and guiding external partners when needed</li>\n</ul>\n<p><strong>You Might Thrive in this Role if You</strong></p>\n<ul>\n<li>Have 6+ years of experience managing design for brands, gained at a creative agency known for excellence in craft and close collaboration with design teams, a company known for frontier design excellence and lasting cultural impact, or in-house at a modern technology company with a compelling mix of products.</li>\n</ul>\n<ul>\n<li>Are a visionary designer with experience supporting design directions that elevate and position iconic brand designs in emotional ways.</li>\n</ul>\n<ul>\n<li>Have a portfolio showing exceptional product visualization and polished design execution across channels</li>\n</ul>\n<ul>\n<li>Are highly hands-on, detail-oriented, and comfortable working in fast-moving, high-visibility environments</li>\n</ul>\n<ul>\n<li>Bring strong judgment, a clear point of view, and a collaborative working style</li>\n</ul>\n<ul>\n<li>Experience with 3D workflows and rendering</li>\n</ul>\n<ul>\n<li>Have familiarity with AI-enabled creative workflows</li>\n</ul>\n<p><strong>About OpenAI</strong></p>\n<p>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to safely deploy them to the world through our products. AI is an extremely powerful tool that must be created with safety and human needs at its core, and to achieve our mission, we must encompass and value the many different perspectives, voices, and experiences that form the full spectrum of humanity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b9593db1-ed0","directApply":true,"hiringOrganization":{"@type":"Organization","name":"OpenAI","sameAs":"https://jobs.ashbyhq.com","logo":"https://logos.yubhub.co/openai.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/openai/19e41298-3559-4151-afd3-d3e465472fe8","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$216K – $240K • Offers Equity","x-skills-required":["Design","Product visualization","Polished design execution","3D workflows","Rendering","AI-enabled creative workflows"],"x-skills-preferred":["Experience with 3D workflows and rendering","Familiarity with AI-enabled creative workflows"],"datePosted":"2026-03-06T18:42:05.771Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Design, Product visualization, Polished design execution, 3D workflows, Rendering, AI-enabled creative workflows, Experience with 3D workflows and rendering, Familiarity with AI-enabled creative workflows","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":216000,"maxValue":240000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3a290e7c-1e1"},"title":"Simulation Realism Engineer","description":"<p><strong>Job Posting</strong></p>\n<p><strong>Simulation Realism Engineer</strong></p>\n<p><strong>Location</strong></p>\n<p>San Francisco</p>\n<p><strong>Employment Type</strong></p>\n<p>Full time</p>\n<p><strong>Department</strong></p>\n<p>Research</p>\n<p><strong>Compensation</strong></p>\n<ul>\n<li>$293K – $385K • Offers Equity</li>\n</ul>\n<p>The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.</p>\n<ul>\n<li>Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts</li>\n</ul>\n<ul>\n<li>Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)</li>\n</ul>\n<ul>\n<li>401(k) retirement plan with employer match</li>\n</ul>\n<ul>\n<li>Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)</li>\n</ul>\n<ul>\n<li>Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees</li>\n</ul>\n<ul>\n<li>13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)</li>\n</ul>\n<ul>\n<li>Mental health and wellness support</li>\n</ul>\n<ul>\n<li>Employer-paid basic life and disability coverage</li>\n</ul>\n<ul>\n<li>Annual learning and development stipend to fuel your professional growth</li>\n</ul>\n<ul>\n<li>Daily meals in our offices, and meal delivery credits as eligible</li>\n</ul>\n<ul>\n<li>Relocation support for eligible employees</li>\n</ul>\n<ul>\n<li>Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.</li>\n</ul>\n<p>More details about our benefits are available to candidates during the hiring process.</p>\n<p>This role is at-will and OpenAI reserves the right to modify base pay and other compensation components at any time based on individual performance, team or company results, or market conditions.</p>\n<p><strong>About the Team</strong></p>\n<p>Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors. We strive to seamlessly blend high-level AI capabilities with the constraints of physical systems to improve peoples’ lives.</p>\n<p><strong>About the Role</strong></p>\n<p>We are hiring a Simulation Realism Engineer to drive our effort to make simulation quantitatively real for robotics research and product development. This role owns the strategy, tooling and operational practice that close sim→real gaps across physics, sensors and rendering. You will work cross-functionally with research, software, hardware and ops to discover the highest-impact realism gaps, define measurable realism metrics, and deliver engineering solutions — from tuning engine parameters and asset standards to integrating third-party engines and operating sims at scale. This is a hands-on engineering role that blends scientific rigor (measurement &amp; validation) with pragmatic systems work (tooling, cloud ops, and CI/HIL pipelines).</p>\n<p><strong>This role is based in San Francisco, CA. This role will require 4 days in the office per week and offer relocation assistance to new employees.</strong></p>\n<p><strong>In this role, you will:</strong></p>\n<ul>\n<li>Define and operationalize realism metrics &amp; protocols. Design experiments and automated tests to find specific areas of non-realism, quantify gaps, and track regressions over time.</li>\n</ul>\n<ul>\n<li>Fine-tune engine parameters (contacts, friction, mass/density, solver settings) and object models so simulated dynamics match measured reality.</li>\n</ul>\n<ul>\n<li>Evaluate, integrate, and — where necessary — extend 3rd-party physics, rendering, and sensor simulation engines (e.g., Isaac, PhysX, MuJoCo, video renderers or sensor sim frameworks). Lead vendor POCs and benchmark features to influence roadmaps.</li>\n</ul>\n<ul>\n<li>Create standards, guidelines, and interactive tools for authoring and validating asset physical/visual properties; implement semi- or fully-automated pipelines to tune and optimize assets for target engines.</li>\n</ul>\n<ul>\n<li>Solve technical issues for running engines in the cloud (OS, drivers, GPU), parallelize simulations (batching many runs per engine instance), and harden real-world-facing pipelines so sims can run reliably at scale.</li>\n</ul>\n<ul>\n<li>Own validation campaigns (teleop, HIL regression suites, metric computation) and partner with research to close the loop between simulation improvements and downstream model performance.</li>\n</ul>\n<ul>\n<li>Document and scale best practices. Produce ergonomic templates, docs, and standards so dozens of engineers and researchers can author realistic tasks and assets quickly.</li>\n</ul>\n<p><strong>You might thrive in this role if you:</strong></p>\n<ul>\n<li>Have a strong mathematical &amp; physics background — rigid/soft-body dynamics, contact mechanics, or FEA — and are comfortable reasoning about solvers and numerical stability.</li>\n</ul>\n<ul>\n<li>Have hands-on experience with at least one or two production physics engines and sensor/render stacks (MuJoCo, PhysX, Isaac Sim, Newton, GPU renderers, or equivalent), and know how to measure/interpret their failure modes.</li>\n</ul>\n<ul>\n<li>Enjoy plumbing every layer of the sim stack: CAD/asset import, collision/visual mesh tradeoffs, contact tuning, real-time loading, and rendering pipelines.</li>\n</ul>\n<ul>\n<li>Have led projects that bridge sim and robotics, such as teleoperation data collection, hardware-in-the-loop regression tests, or digital twin efforts.</li>\n</ul>\n<ul>\n<li>Experienced building robust tools and processes — CI for sims, asset validation pipelines, or distributed GPU workloads — and care about documentation and ergonomics that let others be productive.</li>\n</ul>\n<ul>\n<li>Can collaborate broadly: you want to work directly with researchers to design experiments, with SWE/RE to ship tooling, and with vendors to run benchmarks and influence product roadmaps.</li>\n</ul>\n<p><strong>About OpenAI</strong></p>\n<p>OpenAI is a technology company focused on developing and applying artificial intelligence (AI) to various domains, including robotics and simulation. Our mission is to ensure that AI benefits humanity, and we are committed to advancing the state of the art in AI research and development.</p>\n<p><strong>How to Apply</strong></p>\n<p>If you are a motivated and talented individual who is passionate about simulation and robotics, we encourage you to apply for this exciting opportunity. Please submit your resume, cover letter, and any relevant work samples or projects that demonstrate your skills and experience. We look forward to reviewing your application and discussing this opportunity further.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3a290e7c-1e1","directApply":true,"hiringOrganization":{"@type":"Organization","name":"OpenAI","sameAs":"https://jobs.ashbyhq.com","logo":"https://logos.yubhub.co/openai.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/openai/e2e59dcf-1017-45c5-8e6e-509a5812959b","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$293K – $385K","x-skills-required":["Simulation","Robotics","Physics","Mathematics","Programming","Software Development","Cloud Computing","GPU","Machine Learning","Artificial Intelligence"],"x-skills-preferred":["MuJoCo","PhysX","Isaac Sim","Newton","GPU renderers","Sensor sim frameworks","CAD/asset import","Collision/visual mesh tradeoffs","Contact tuning","Real-time loading","Rendering pipelines"],"datePosted":"2026-03-06T18:42:04.998Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Simulation, Robotics, Physics, Mathematics, Programming, Software Development, Cloud Computing, GPU, Machine Learning, Artificial Intelligence, MuJoCo, PhysX, Isaac Sim, Newton, GPU renderers, Sensor sim frameworks, CAD/asset import, Collision/visual mesh tradeoffs, Contact tuning, Real-time loading, Rendering pipelines","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":293000,"maxValue":385000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f7618fef-03f"},"title":"Frontend Software Engineer, Codex App","description":"<p><strong>Job Posting</strong></p>\n<p><strong>Frontend Software Engineer, Codex App</strong></p>\n<p><strong>Location</strong></p>\n<p>San Francisco; London, UK; Seattle</p>\n<p><strong>Employment Type</strong></p>\n<p>Full time</p>\n<p><strong>Department</strong></p>\n<p>Applied AI</p>\n<p><strong>Compensation</strong></p>\n<ul>\n<li>$230K – $385K • Offers Equity</li>\n</ul>\n<p>The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.</p>\n<ul>\n<li>Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts</li>\n</ul>\n<ul>\n<li>Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)</li>\n</ul>\n<ul>\n<li>401(k) retirement plan with employer match</li>\n</ul>\n<ul>\n<li>Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)</li>\n</ul>\n<ul>\n<li>Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees</li>\n</ul>\n<ul>\n<li>13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)</li>\n</ul>\n<ul>\n<li>Mental health and wellness support</li>\n</ul>\n<ul>\n<li>Employer-paid basic life and disability coverage</li>\n</ul>\n<ul>\n<li>Annual learning and development stipend to fuel your professional growth</li>\n</ul>\n<ul>\n<li>Daily meals in our offices, and meal delivery credits as eligible</li>\n</ul>\n<ul>\n<li>Relocation support for eligible employees</li>\n</ul>\n<ul>\n<li>Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.</li>\n</ul>\n<p>More details about our benefits are available to candidates during the hiring process.</p>\n<p>This role is at-will and OpenAI reserves the right to modify base pay and other compensation components at any time based on individual performance, team or company results, or market conditions.</p>\n<p><strong>About the Team</strong></p>\n<p>The Codex App team builds and maintains the Codex desktop app and IDE extension — the primary ways developers interact with Codex. Our goal is to make AI feel like a real software engineering teammate inside real workflows: editing code, running tasks, reviewing changes, and coordinating long-running work.</p>\n<p>We sit at the intersection of research, product, and design. We ship quickly, learn from real usage, and continuously refine both the experience and the harness that connects users to the model.</p>\n<p><strong>About the Role</strong></p>\n<p>We’re hiring a Frontend Software Engineer to build a top-tier desktop experience and push forward the interface for working with agents. This is a craft-heavy role: you’ll partner closely with design to prototype, iterate, and polish new interaction models — then turn them into reliable, high-performance product.</p>\n<p>You’ll help define what great looks like for “human ↔ agent” collaboration: what belongs in the UI, how state is represented, how progress and uncertainty are communicated, and how users stay oriented across long-running and multi-step work.</p>\n<p><strong>What You’ll Do</strong></p>\n<ul>\n<li>Build and ship polished, high-performance UI across the Codex desktop app and IDE extension.</li>\n</ul>\n<ul>\n<li>Partner tightly with design to turn prototypes into production-quality experiences (layout, motion, typography, interaction details).</li>\n</ul>\n<ul>\n<li>Iterate on future interfaces for interacting with agents: delegation, task timelines, status/progress, handoffs, review, and control surfaces.</li>\n</ul>\n<ul>\n<li>Own frontend architecture decisions (component systems, state management, navigation, rendering performance).</li>\n</ul>\n<ul>\n<li>Improve quality and reliability through testing, instrumentation, and thoughtful UX for failure modes.</li>\n</ul>\n<ul>\n<li>Collaborate with platform/model/backend partners to integrate new capabilities into cohesive product flows.</li>\n</ul>\n<p><strong>You Might Thrive Here If You</strong></p>\n<ul>\n<li>Have strong experience with modern frontend stacks (React, TypeScript) and a high bar for UI craft.</li>\n</ul>\n<ul>\n<li>Love design engineering: sweating the details while keeping velocity.</li>\n</ul>\n<ul>\n<li>Have built desktop-caliber product experiences (Electron or similar), and care about performance, responsiveness, and “it just feels right.”</li>\n</ul>\n<ul>\n<li>Enjoy exploring ambiguous problems and iterating rapidly with design and product.</li>\n</ul>\n<ul>\n<li>Think in end-to-end workflows, not isolated screens.</li>\n</ul>\n<ul>\n<li>Have experience with developer tools or IDE extensions (nice-to-have).</li>\n</ul>\n<p><strong>About OpenAI</strong></p>\n<p>OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to safely deploy them to the world through our products. AI is an extremely powerful tool that must be created with safety and human needs at its core, and to achieve our mission, we must encompass and value the many different perspectives, voices, and experiences that form the full spectrum of humanity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f7618fef-03f","directApply":true,"hiringOrganization":{"@type":"Organization","name":"OpenAI","sameAs":"https://jobs.ashbyhq.com","logo":"https://logos.yubhub.co/openai.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/openai/5f6685ad-2fba-4e60-8982-fa142b33e194","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$230K – $385K • Offers Equity","x-skills-required":["React","TypeScript","UI craft","design engineering","desktop-caliber product experiences","Electron","developer tools","IDE extensions"],"x-skills-preferred":["frontend stacks","component systems","state management","navigation","rendering performance"],"datePosted":"2026-03-06T18:26:14.922Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, London, UK, Seattle"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"React, TypeScript, UI craft, design engineering, desktop-caliber product experiences, Electron, developer tools, IDE extensions, frontend stacks, component systems, state management, navigation, rendering performance","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":230000,"maxValue":385000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_11971197-975"},"title":"Senior Software Engineer","description":"<p><strong>Summary</strong></p>\n<p>Microsoft AI are looking for a talented Senior Software Engineer at their Redmond office. This role sits at the heart of strategic decision-making, turning market data into actionable insights for a company that&#39;s revolutionising AI technology. You&#39;ll work directly with leadership to shape the company&#39;s direction in the AI market.</p>\n<p><strong>About the Role</strong></p>\n<p>We are seeking a Senior Software Engineer to join a team of smart and passionate engineers to bring products from inception to production. We strongly believe that collaboration enables better products, so you will work closely with Product Managers and other engineers to design solutions. We are looking for engineers with an interest in UI rendering systems and frameworks who will drive continuous innovation across our mainline and emerging products, both of which heavily leverage LLM and GenUI technologies.</p>\n<p><strong>Accountabilities</strong></p>\n<ul>\n<li>Build and maintain extremely high throughput render services.</li>\n<li>Establish tooling and strategies for UI in various product spaces.</li>\n<li>Enhance proxy capabilities for WSS, WebRTC etc.</li>\n</ul>\n<p><strong>The Candidate we&#39;re looking for</strong></p>\n<p><strong>Experience:</strong></p>\n<ul>\n<li>Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.</li>\n</ul>\n<p><strong>Technical skills:</strong></p>\n<ul>\n<li>Ability to diagnose Performance and Security issues on browser and server.</li>\n<li>Ability to deal with ambiguity to prioritize issues.</li>\n<li>Good understanding of UX frameworks and HTTP protocol basics.</li>\n<li>Good understanding of server architecture, orchestration, monitoring.</li>\n</ul>\n<p><strong>Personal attributes:</strong></p>\n<ul>\n<li>2+ years of experience working with websites or app services.</li>\n<li>2+ years of experience working with frameworks and libraries like React, Solidjs, Next.js, Blazor, ASP.NET, etc.</li>\n<li>5+ years of experience writing code (C#, Typescript, Rust) for large-scale systems.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Competitive salary.</li>\n<li>Comprehensive benefits package.</li>\n<li>Opportunities for professional growth and development.</li>\n<li>Collaborative and dynamic work environment.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_11971197-975","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/senior-software-engineer/","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $119,800 – $234,700 per year","x-skills-required":["C","C++","C#","Java","JavaScript","Python","UI rendering systems","UX frameworks","HTTP protocol basics","server architecture","orchestration","monitoring"],"x-skills-preferred":["React","Solidjs","Next.js","Blazor","ASP.NET","C#","Typescript","Rust"],"datePosted":"2026-03-06T07:18:59.223Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C, C++, C#, Java, JavaScript, Python, UI rendering systems, UX frameworks, HTTP protocol basics, server architecture, orchestration, monitoring, React, Solidjs, Next.js, Blazor, ASP.NET, C#, Typescript, Rust","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":119800,"maxValue":234700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7e50c27d-c86"},"title":"Senior Tech Lead - Core Technology (EA Sports NHL)","description":"<p>The Senior Tech Lead – Core Technology is the strategic technical leader for the foundational engineering domains of the NHL franchise, overseeing gameplay engineering, rendering, presentation, audio, and 3D art teams. As the extension of the Franchise Technical Director, you are accountable for technical direction, long term planning, cross-team alignment, and successful delivery across your stream. Your decisions and leadership will shape the experience of millions of players every year. If you are passionate about guiding complex technical initiatives, empowering teams, and shaping the foundation of a world class sports title, this role offers scope, influence, and meaningful impact.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p><strong>Technical Leadership &amp; Strategy</strong></p>\n<ul>\n<li>Partner closely with the Franchise Technical Director to define and drive the long-term Core Technology roadmap, aligning technical direction with franchise and studio goals.</li>\n<li>Lead multi-year architectural and foundational initiatives spanning gameplay engineering, rendering, audio, presentation, and art technology.</li>\n<li>Make clear, high-impact technical decisions, balancing tradeoffs while identifying and mitigating risks early.</li>\n</ul>\n<p><strong>Delivery &amp; Execution</strong></p>\n<ul>\n<li>Own end-to-end delivery for your technology stream, ensuring Core Technology systems ship predictably, reliably, and with high quality.</li>\n<li>Coordinate across engineering, design, art, and production to resolve dependencies and maintain forward momentum.</li>\n<li>Provide technical assessments for scope, risk, and feasibility throughout planning, milestones, and execution.</li>\n</ul>\n<p><strong>Cross-Discipline Collaboration</strong></p>\n<ul>\n<li>Build strong partnerships with central technology teams, external partners, and other EA SPORTS franchises.</li>\n<li>Ensure Core Technology solutions scale across content pipelines, creative workflows, and runtime performance requirements.</li>\n</ul>\n<p><strong>Team Leadership &amp; People Management</strong></p>\n<ul>\n<li>Lead and mentor domain tech leads and senior engineers, setting a high bar for technical excellence, ownership, and growth.</li>\n<li>Foster a culture of openness, collaboration, and continuous improvement.</li>\n<li>Define and champion engineering standards and best practices that scale across disciplines and across multiple annual releases.</li>\n</ul>\n<p><strong>Technical Excellence &amp; Performance</strong></p>\n<ul>\n<li>Champion performance-conscious design, ensuring Core Technology domains consistently meet CPU and GPU budgets across supported platforms.</li>\n<li>Guide teams in identifying and prioritizing performance risks, providing leadership and direction rather than hands-on profiling.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>8+ years of professional software or game development experience, including work on large codebases or shipped console titles.</li>\n<li>3+ years of technical leadership or engineering management experience, leading multi-domain initiatives or managing senior technical leaders.</li>\n<li>Deep expertise in C++ and a strong understanding of modern game engine architecture, with the ability to evaluate solutions, assess risk, and guide decisions.</li>\n<li>A proven ability to drive technical strategy, align teams, and communicate complex ideas clearly across disciplines.</li>\n<li>Strong partnership skills, with experience working closely across engineering, design, art, production, and external technology groups.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7e50c27d-c86","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer/211635","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$138,700 - $199,900 CAD","x-skills-required":["C++","modern game engine architecture","technical leadership","engineering management","performance-conscious design"],"x-skills-preferred":["gameplay engineering","rendering","presentation","audio","content creation workflows"],"datePosted":"2026-02-20T19:03:13.731Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, modern game engine architecture, technical leadership, engineering management, performance-conscious design, gameplay engineering, rendering, presentation, audio, content creation workflows","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":138700,"maxValue":199900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1c328aed-ff2"},"title":"Senior VFX Artist (Apex Legends)","description":"<p>The Apex Legends team is looking for a Senior VFX Artist with the skills and experience to help us create the Apex universe.  We are looking for someone who is passionate about their craft and the art they create.  We want you to bring your techniques and expertise to our Legends, their stories, their weapons, and their world.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Breathe life into our Legends and the Apex universe with your VFX creation and implementation.</li>\n<li>Elevate our seasonal content with VFX that bring energy and power to our weapons and character animations</li>\n<li>Help drive the visual language and VFX quality of the Apex universe through your work.</li>\n<li>Coordinate with Art, Design and Animation to create exhilarating experiences and support gameplay.</li>\n<li>Solve VFX problems and help fix VFX related bugs, including performance and budget issues.</li>\n<li>Assist in research and development for advancing our VFX technically and artistically.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ Years industry experience as a real time effects artist preferably in sci-fi shooter genre.</li>\n<li>Demonstrable ability to create beautiful and performant real time VFX.</li>\n<li>Proficient in relevant software packages such as Photoshop and Maya.</li>\n<li>Strong communication and collaboration skills.</li>\n<li>Passion for making and playing games.</li>\n<li>Shipped titles or Source engine experience a big plus.</li>\n<li>Technical experience with shaders and rendering collaborations also a plus.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1c328aed-ff2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-VFX-Artist-Apex-Legends/212406","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)","x-skills-required":["real time effects artist","sci-fi shooter genre","Photoshop","Maya"],"x-skills-preferred":["shipped titles","Source engine experience","shaders and rendering collaborations"],"datePosted":"2026-02-10T14:08:08.708Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Los Angeles - Chatsworth, California, United States of America"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"real time effects artist, sci-fi shooter genre, Photoshop, Maya, shipped titles, Source engine experience, shaders and rendering collaborations","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":111600,"maxValue":182800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_a6f22211-e0c"},"title":"Senior Lighting Artist","description":"<p>As a Senior Lighting Artist, you will own and elevate real-time lighting quality across characters, environments, and gameplay, partnering closely with Art Direction to achieve the game&#39;s visual targets. You will collaborate with engineering, technical art, and content teams to refine workflows and improve lighting systems within a proprietary engine.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Improve the quality and visual standards for lighting to achieve Art Direction&#39;s visual targets across characters, environments, and gameplay modes.</li>\n<li>Create high-quality, real-time lighting solutions using physically based rendering within a proprietary engine.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>4+ years of production experience as a Lighting Artist on shipped titles, from pre-production through final delivery on a AAA title.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_a6f22211-e0c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lighting-Artist/212464","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$111,600 - $152,800 CAD","x-skills-required":["PBR lighting theory","real-time rendering techniques","physically based materials"],"x-skills-preferred":["lighting optimization","profiling","performance tuning"],"datePosted":"2026-02-06T13:06:14.232Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"PBR lighting theory, real-time rendering techniques, physically based materials, lighting optimization, profiling, performance tuning","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":111600,"maxValue":152800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4749055d-107"},"title":"Développeur.se sénior.e de logiciels de rendu - Frostbite","description":"<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Montreal, Quebec studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features</p>\n<ul>\n<li>Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4749055d-107","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Developer-Frostbite/212345","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","real-time rendering","low-level graphics APIs","Graphics Debugging Tools","memory management","multi-threading"],"x-skills-preferred":[],"datePosted":"2026-02-05T13:04:08.426Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, real-time rendering, low-level graphics APIs, Graphics Debugging Tools, memory management, multi-threading"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_6a472088-02e"},"title":"Senior Rendering Software Engineer - Frostbite","description":"<p>We are looking for a hybrid remote/in-office Senior Software Engineer to join our Rendering team at our Orlando, FL studio and help shape the future of graphics for our EA titles. You and your team will work with our game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance Collaborate with our game team partners to broaden our understanding of their technical landscape, including both opportunities and limitations Remain up-to-date with the latest hardware and domain advancements in real-time rendering Help enhance artist workflows to increase the content creation quality and efficiency</p>\n<p><strong>What you need</strong></p>\n<p>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PS5, XBSX, PC) Significant experience using one or more low-level graphics APIs (e.g. DX12, Vulkan, Metal) Strong knowledge of modern CPU/GPU hardware architectures Significant experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Razor) Deep understanding of memory management and multi-threading with related debugging and optimization experience</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_6a472088-02e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Rendering/212242","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","real-time rendering","low-level graphics APIs","modern CPU/GPU hardware architectures","Graphics Debugging Tools","memory management","multi-threading"],"x-skills-preferred":[],"datePosted":"2026-02-03T12:03:29.051Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando, Florida"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, real-time rendering, low-level graphics APIs, modern CPU/GPU hardware architectures, Graphics Debugging Tools, memory management, multi-threading"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_81f3b355-e18"},"title":"Engine Software Engineer","description":"<p>Opening.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>Our team is looking for an Engine Software Engineer to join our team and contribute to the development of our next-generation game engine.</p>\n<ul>\n<li>Develop and maintain the engine and its related systems</li>\n<li>Optimize performance, memory, and load times for PC and mobile platforms</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>7+ years of experience in related fields</li>\n<li>Proficiency in C/C++ and STL, with a deep understanding of memory and resource management</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_81f3b355-e18","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/RP-Engine-SE/212323","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C/C++","STL","memory management","performance optimization"],"x-skills-preferred":["Python","C#","Lua","frameworks","rendering","game logic","networking","debugging","system architecture"],"datePosted":"2026-01-27T07:04:50.145Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Seoul, Korea, Republic of"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C/C++, STL, memory management, performance optimization, Python, C#, Lua, frameworks, rendering, game logic, networking, debugging, system architecture"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5c875d0f-673"},"title":"Associate Producer - EA SPORTS FC","description":"<p>We are looking for an experienced Producer to oversee several core technology teams that provide the foundation for EA FC. This role is ideal for a producer who excels at organizing complex work, aligning multiple teams around shared priorities, and solving cross-team problems.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Lead and coordinate multiple core technology teams, ensuring alignment on priorities, goals, and execution across shared workstreams.</li>\n<li>Own planning, tracking, and organization for backlogs, milestones, and cross-team dependencies supporting the franchise.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_5c875d0f-673","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-EA-SPORTS-FC/211921","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$111,600 - $152,800 CAD","x-skills-required":["game production","technical project management","experience supporting multiple teams or shared services"],"x-skills-preferred":["experience leading production for core technology","background on large-scale, AAA, or live service games","familiarity with rendering, tools, systems, or technical pipelines"],"datePosted":"2026-01-21T06:04:09.401Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"game production, technical project management, experience supporting multiple teams or shared services, experience leading production for core technology, background on large-scale, AAA, or live service games, familiarity with rendering, tools, systems, or technical pipelines","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":111600,"maxValue":152800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c91b66e4-731"},"title":"Advanced Rendering Software Engineer - American Football","description":"<p>We&#39;re seeking talent with experience in sports to create experiences that connect with football fans worldwide, fostering a deeper love for the sport.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Develop core rendering features, engine components, and tools.</li>\n<li>Research and implement rendering techniques.</li>\n<li>Create reusable and flexible rendering technologies.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years of professional software development experience.</li>\n<li>3+ years of experience working on or creating real-time rendering engines.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c91b66e4-731","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Advanced-Rendering-Software-Engineer-American-Football/212144","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["software development experience","real-time rendering engines"],"x-skills-preferred":["communication ability","debugging and multi-threading skills"],"datePosted":"2026-01-16T02:04:59.203Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Madrid, Spain"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"software development experience, real-time rendering engines, communication ability, debugging and multi-threading skills"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_98a66e61-949"},"title":"Senior Rendering Software Engineer (Apex Legends)","description":"<p>We&#39;re looking for a talented Senior Rendering Software Engineer to join our team. As a key member of our rendering team, you will be responsible for developing, optimising and maintaining rendering features and tools in a live game environment.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.)</li>\n<li>Develop, optimise, and maintain rendering features and tools in a live game environment.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools</li>\n<li>Strong understanding of the graphics rendering pipeline</li>\n<li>Excellent 3D math skills</li>\n<li>Comfortable in a mature codebase</li>\n<li>Console programming experience</li>\n<li>5+ years experience in games programming</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_98a66e61-949","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Engineer-Apex-Legends/212129","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$160,600 - $249,300 USD","x-skills-required":["C++","shaders","graphics APIs","graphics debugging tools","3D math","console programming","games programming"],"x-skills-preferred":["shader performance","material artist workflows","lighting","particle systems","post processing","volumetrics","occlusion culling and gpu-driven rendering","low level graphics API abstraction","tools and engine architecture","environment rendering","character rendering","GPU optimisation","CPU optimisation"],"datePosted":"2026-01-08T22:04:20.217Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Los Angeles - Chatsworth"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, shaders, graphics APIs, graphics debugging tools, 3D math, console programming, games programming, shader performance, material artist workflows, lighting, particle systems, post processing, volumetrics, occlusion culling and gpu-driven rendering, low level graphics API abstraction, tools and engine architecture, environment rendering, character rendering, GPU optimisation, CPU optimisation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":160600,"maxValue":249300,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_714593b9-d12"},"title":"Senior Rendering Programmer","description":"<p>We are seeking an experienced Rendering Programmer to enhance the player experience on the PC platform in Fortnite. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations;</li>\n<li>Monitor stability and performance data from Fortnite releases and improve Unreal Engine&#39;s systems and applications in Fortnite-specific use cases;</li>\n<li>Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine;</li>\n<li>Assess performance data across various hardware and improve Unreal Engine&#39;s rendering systems and applications in Fortnite-specific use cases;</li>\n<li>Collaborate with a variety of other Epic teams, such as Unreal Engine&#39;s Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge and multi-threaded programming techniques;</li>\n<li>Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture;</li>\n<li>Experience in profiling and optimizing a large codebase;</li>\n<li>Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level;</li>\n<li>Experience with OS-level systems, Windows APIs, and common frameworks is a plus</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_714593b9-d12","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5710264004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","multi-threaded programming","real-time rendering","graphics API","profiling and optimizing"],"x-skills-preferred":["Windows APIs","common frameworks"],"datePosted":"2026-01-08T03:24:36.490Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, multi-threaded programming, real-time rendering, graphics API, profiling and optimizing, Windows APIs, common frameworks"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_45bfe819-062"},"title":"Senior Rendering Programmer","description":"<p>The Fortnite Desktop team is seeking an experienced Rendering Programmer to enhance the player experience on the PC platform in Fortnite. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations;</li>\n<li>Monitor stability and performance data from Fortnite releases and improve Unreal Engine&#39;s systems and applications in Fortnite-specific use cases;</li>\n<li>Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine;</li>\n<li>Assess performance data across various hardware and improve Unreal Engine&#39;s rendering systems and applications in Fortnite-specific use cases;</li>\n<li>Collaborate with a variety of other Epic teams, such as Unreal Engine&#39;s Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge and multi-threaded programming techniques;</li>\n<li>Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture;</li>\n<li>Experience in profiling and optimizing a large codebase;</li>\n<li>Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level;</li>\n<li>Experience with OS-level systems, Windows APIs, and common frameworks is a plus.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_45bfe819-062","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5703012004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","multi-threaded programming","real-time rendering","graphics API","profiling and optimizing"],"x-skills-preferred":["Windows APIs","common frameworks"],"datePosted":"2026-01-08T03:22:48.083Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Cary, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, multi-threaded programming, real-time rendering, graphics API, profiling and optimizing, Windows APIs, common frameworks"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8543bd0f-7cc"},"title":"Senior Rendering Programmer","description":"<p>The Fortnite Desktop team is looking for an experienced Rendering Programmer to improve the player experience on the PC platform in Fortnite. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations</li>\n<li>Monitor stability and performance data from Fortnite releases and improve Unreal Engine&#39;s systems and applications in Fortnite-specific use cases</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge and multi-threaded programming techniques</li>\n<li>Real-time rendering experience in the games industry or for the computer graphics industry</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8543bd0f-7cc","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5703000004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","multi-threaded programming techniques","real-time rendering experience"],"x-skills-preferred":["DirectX 12","graphics API architecture"],"datePosted":"2026-01-08T03:20:37.974Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"London"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, multi-threaded programming techniques, real-time rendering experience, DirectX 12, graphics API architecture"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_cb430c1c-a57"},"title":"Senior Rendering Programmer","description":"<p>We are looking for a Senior Rendering Programmer to improve the player experience on the PC platform in Fortnite. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations</li>\n<li>Monitor stability and performance data from Fortnite releases and improve Unreal Engine&#39;s systems and applications in Fortnite-specific use cases</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge and multi-threaded programming techniques</li>\n<li>Real-time rendering experience in the games industry or for the computer graphics industry</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cb430c1c-a57","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5694483004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","multi-threaded programming techniques","real-time rendering experience"],"x-skills-preferred":["DirectX 12","graphics API design"],"datePosted":"2026-01-08T03:17:54.703Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, multi-threaded programming techniques, real-time rendering experience, DirectX 12, graphics API design"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_86860699-742"},"title":"Programador sênior de renderização","description":"<p>We are looking for a senior rendering programmer to join our team and help us improve the rendering performance of Fortnite on PC. The ideal candidate will have a strong background in C++ and experience with rendering in real-time. The role will involve working with other programmers to identify and fix performance issues, as well as collaborating with other teams to improve the overall quality of the game.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Analyze and resolve performance issues in Fortnite on PC</li>\n<li>Work with other programmers to identify and fix bugs</li>\n<li>Collaborate with other teams to improve the overall quality of the game</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong background in C++</li>\n<li>Experience with rendering in real-time</li>\n<li>Good communication skills</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_86860699-742","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5710274004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","rendering in real-time","good communication skills"],"x-skills-preferred":["experience with Unreal Engine","knowledge of graphics programming"],"datePosted":"2026-01-08T03:17:47.698Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, rendering in real-time, good communication skills, experience with Unreal Engine, knowledge of graphics programming"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_bf831d94-9b7"},"title":"Programmeur sénior en rendu","description":"<p>We are seeking a senior rendering programmer to join our Fortnite Desktop team. As a senior rendering programmer, you will work with other programmers to improve the rendering performance and quality of Fortnite on PC. You will be responsible for analyzing and resolving stability and performance issues on a wide range of PC configurations, including CPU and GPU-related problems. You will also be responsible for optimizing rendering performance and compatibility on various hardware configurations, including the graphics processing unit (GPU) and central processing unit (CPU).</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_bf831d94-9b7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5702970004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","multithreaded programming","rendering techniques","DirectX 12"],"x-skills-preferred":["profiling and optimization","debugging","system programming"],"datePosted":"2026-01-08T03:14:56.698Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, multithreaded programming, rendering techniques, DirectX 12, profiling and optimization, debugging, system programming"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_272e25a1-1f8"},"title":"Programmeur Principal en Matière de Recherche","description":"<p>We are seeking a Principal Research Programmer to join our team. The ideal candidate will have a passion for &#39;humans in the loop&#39; and experience with machine learning and animation technologies. Epic Games creates and deploys advanced technologies for vision, graphics, and machine learning to transform digital media production and consumption. This includes technologies for neural rendering and inverse rendering, physics-based simulation, and animation of characters based on machine learning, as well as automated generative animation techniques. The research and development team at Epic undertakes research, development, and deployment work related to such technologies for Unreal Engine and other products.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Conduct research and create prototypes related to generative and machine learning approaches for game content creation.</li>\n<li>Work with development and product programmers to ensure the deployment and productization of new technologies among Epic&#39;s products.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Doctoral degree (Ph.D.) in computer science, machine learning, mathematics, programming, or a related field.</li>\n<li>Proven research contributions in applied research related to publication titles.</li>\n<li>Strong analytical and reasoning skills, with a focus on innovative and practical solutions.</li>\n<li>Advanced programming skills, preferably in Python and C++.</li>\n<li>Experience working in common machine learning frameworks such as PyTorch or TensorFlow, and rapid prototyping in Python.</li>\n<li>In-depth knowledge in one or more of the following areas: real-time graphics, computer vision, machine learning, animation, large language models, speech recognition, linguistics, motion capture, 3D reconstruction.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_272e25a1-1f8","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5553144004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["machine learning","animation","real-time graphics","computer vision","Python","C++"],"x-skills-preferred":["PyTorch","TensorFlow","generative animation","neural rendering","inverse rendering","physics-based simulation"],"datePosted":"2026-01-08T03:14:30.772Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"machine learning, animation, real-time graphics, computer vision, Python, C++, PyTorch, TensorFlow, generative animation, neural rendering, inverse rendering, physics-based simulation"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3707e17f-42d"},"title":"Director, Technical Art","description":"<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3707e17f-42d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5710681004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["proven experience leading or directing technical art","deep understanding of Unreal Engine's rendering pipeline","strong technical foundation in shaders, lighting, performance optimization, and asset validation"],"x-skills-preferred":["ability to develop tools and workflows that scale from stylized to realistic visual goals","familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations"],"datePosted":"2026-01-08T03:12:58.138Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"proven experience leading or directing technical art, deep understanding of Unreal Engine's rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, ability to develop tools and workflows that scale from stylized to realistic visual goals, familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7a7ec901-9a3"},"title":"Programador de UI","description":"<p>We are looking for a UI Programmer who is passionate about games and has extensive knowledge in C++, UI development, gameplay, and console development. In this role, you will have the opportunity to work on UIs, gameplay, and platforms to create high-impact resources for users.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Work closely with art and design leaders to ensure that the UI meets aesthetic and functional requirements</li>\n<li>Pay attention to all details, especially those related to compliance, layout, and design</li>\n<li>Architect, plan, and implement new UI systems</li>\n<li>Optimize and correct errors in existing UI systems</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Exceptional programming skills in C++</li>\n<li>Experience in developing UI resources for games on various platforms</li>\n<li>Knowledge of network, rendering, and other systems that affect game quality and performance</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7a7ec901-9a3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5627161004","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++","UI development","gameplay","console development"],"x-skills-preferred":["network","rendering","game quality","performance"],"datePosted":"2026-01-08T03:12:57.285Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, UI development, gameplay, console development, network, rendering, game quality, performance"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_22da127b-3d7"},"title":"Director, Technical Art","description":"<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and programming to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and programming to balance visual fidelity, performance, and production efficiency.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_22da127b-3d7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5710612004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["proven experience leading or directing technical art","deep understanding of Unreal Engine's rendering pipeline","strong technical foundation in shaders, lighting, performance optimization, and asset validation"],"x-skills-preferred":["experience with next-gen rendering features in Unreal Engine 5","strategies for scaling them across hardware tiers"],"datePosted":"2026-01-08T03:11:44.745Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"proven experience leading or directing technical art, deep understanding of Unreal Engine's rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4e6570b5-d42"},"title":"Directeur, art technique","description":"<p>Epic Games is seeking a Director, Art Technical to define the visual and technical direction of the next generation of mobile experiences. In this role, you will be the link between art and programming to offer exceptional, performant, and fluid visuals on a wide range of devices.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Direct and lead a team of technical artists focused on creating optimized and high-quality visuals for mobile and multi-platform experiences; collaborate with art, design, and programming teams to find the right balance between visual fidelity, performance, and production efficiency</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms</li>\n</ul>\n<p><strong>Why this matters</strong></p>\n<p>As a Director, Art Technical, you will play a critical role in shaping the visual direction of Epic Games&#39; mobile experiences, ensuring that they are engaging, immersive, and of the highest quality.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4e6570b5-d42","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5710678004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms","Excellent understanding of the rendering process, materials, and Unreal Engine profiling tools","Solid technical expertise in nuance, lighting, performance optimization, and resource validation"],"x-skills-preferred":["Experience with advanced rendering techniques (dynamic lighting, post-processing, material superposition, and virtual geometry)","Ability to develop tools and production processes tailored to various visual styles from stylized to realistic","Good knowledge of mobile GPU frameworks, memory constraints, and multi-platform performance considerations"],"datePosted":"2026-01-08T03:10:16.597Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms, Excellent understanding of the rendering process, materials, and Unreal Engine profiling tools, Solid technical expertise in nuance, lighting, performance optimization, and resource validation, Experience with advanced rendering techniques (dynamic lighting, post-processing, material superposition, and virtual geometry), Ability to develop tools and production processes tailored to various visual styles from stylized to realistic, Good knowledge of mobile GPU frameworks, memory constraints, and multi-platform performance considerations"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_db0ae4b6-894"},"title":"Director, Technical Art","description":"<p>Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You&#39;ll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_db0ae4b6-894","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5701293004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["proven experience leading or directing technical art","deep understanding of Unreal Engine's rendering pipeline","strong technical foundation in shaders, lighting, performance optimization, and asset validation"],"x-skills-preferred":["experience with next-gen rendering features in Unreal Engine 5","strategies for scaling them across hardware tiers"],"datePosted":"2026-01-08T03:08:38.779Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Cary"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"proven experience leading or directing technical art, deep understanding of Unreal Engine's rendering pipeline, strong technical foundation in shaders, lighting, performance optimization, and asset validation, experience with next-gen rendering features in Unreal Engine 5, strategies for scaling them across hardware tiers"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_0fb7868d-96f"},"title":"Sr. Engineering Manager - Game Integrations, AdTech","description":"<p>As a Senior Engineering Manager, you will lead the delivery, adoption, and evolution of the LCM Ads SDK across EA studios. This hands-on leadership role sits at the intersection of engine development, rendering, performance, platform engineering, and monetization, and is critical to delivering EA&#39;s AdTech roadmap.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>You will lead the technical vision and delivery of the LCM Ads SDK across Frostbite and future engines (e.g., Unreal), spanning HD platforms with a path to mobile.</li>\n<li>You will ship 3D intrinsic placements, 2D display, video, and rewarded video to unlock programmatic and premium sponsorship revenue.</li>\n<li>You will ensure the SDK meets performance, stability, and scalability standards across live EA titles.</li>\n<li>You will develop engineers in engine systems, rendering, performance, and SDK integration.</li>\n<li>You will support external integrations (e.g., SSPs, measurement partners) through clear SDK contracts.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>10+ years of professional software engineering experience, with expertise in C++</li>\n<li>5+ years of experience leading engine, platform, or SDK teams</li>\n<li>Expertise in real-time systems, rendering pipelines, or game engines</li>\n<li>Experience delivering cross-team, multi-studio platform initiatives</li>\n<li>Experience managing complex integrations with strict performance and reliability requirements</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_0fb7868d-96f","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Sr-Engineering-Manager-Game-Integrations-AdTech/212107","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$160,600 - $249,300 USD","x-skills-required":["C++","engine development","rendering","performance","platform engineering","monetization"],"x-skills-preferred":["Frostbite","Unreal","Unity","rendering systems","GPU pipelines","real-time graphics","ads","monetization systems","telemetry/measurement platforms"],"datePosted":"2026-01-07T21:04:43.344Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redwood City, California, United States of America"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, engine development, rendering, performance, platform engineering, monetization, Frostbite, Unreal, Unity, rendering systems, GPU pipelines, real-time graphics, ads, monetization systems, telemetry/measurement platforms","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":160600,"maxValue":249300,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_34591698-84d"},"title":"Senior Software Engineer - Rendering","description":"<p>We&#39;re looking for a Senior Software Engineer to join our Frostbite Rendering team. As a key member of the team, you will work directly on the Render Hardware Abstraction Layer of the Frostbite engine. Your responsibilities will include developing and maintaining cross-platform graphics hardware abstraction layer for the Frostbite Engine, developing and maintaining tools to ensure high quality experience for render engineers using Frostbite, and working closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.</li>\n<li>Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.</li>\n<li>Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering.</li>\n<li>Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC).</li>\n<li>Knowledgeable of modern cpu/gpu hardware architecture.</li>\n<li>Significant experience using a low-level graphics API (DX12, Vulkan, console, etc).</li>\n<li>Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc).</li>\n<li>Deep understanding of memory management and multi-threading with related debugging and optimization experience.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_34591698-84d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Rendering-Software-Engineer/211634","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$138,700 - $199,900 CAD","x-skills-required":["C++","Real-time rendering","Graphics hardware abstraction layer","Graphics debugging tools"],"x-skills-preferred":["Low-level graphics API","Memory management","Multi-threading"],"datePosted":"2026-01-06T21:04:54.666Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Stockholm"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++, Real-time rendering, Graphics hardware abstraction layer, Graphics debugging tools, Low-level graphics API, Memory management, Multi-threading","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":138700,"maxValue":199900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_af974836-767"},"title":"Rendering Software Engineer","description":"<p>As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Develop core rendering features, engine components and tools.</li>\n<li>Research and implement rendering techniques.</li>\n<li>Create reusable and flexible rendering technologies.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years&#39; experience with C++ development.</li>\n<li>Experience working on or creating real-time rendering engines.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_af974836-767","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Rendering-Software-Engineer/211316","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$119,600 - $167,300 CAD","x-skills-required":["C++ development","real-time rendering engines"],"x-skills-preferred":["math skills","modern graphics APIs"],"datePosted":"2026-01-01T16:52:01.981Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++ development, real-time rendering engines, math skills, modern graphics APIs","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":119600,"maxValue":167300,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5f1a378a-dbc"},"title":"Technical Artist","description":"<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>\n<p><strong>What you need</strong></p>\n<ul>\n<li>3+ years of experience as a Shader/Technical Artist in games or film</li>\n<li>Shipped at least one AAA game or major film</li>\n<li>Familiar with game production workflows and asset pipelines</li>\n<li>Experience with Unreal Engine, Unity, or similar engines</li>\n<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>\n<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>\n<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>\n<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>\n<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>\n<li>Understanding of modeling, texturing, animation, and rigging</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_5f1a378a-dbc","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Shader/Technical Artist","Game production workflows","Asset pipelines","Unreal Engine","Unity","3D math","Rendering pipelines","Performance profiling","Shader development","Maya","3ds Max","ZBrush","Substance tools","Python","Visual scripting","C#","JavaScript","SQL","Version control","ShotGrid","Shell scripting","Modeling","Texturing","Animation","Rigging"],"x-skills-preferred":["C++","Java","Cloud computing","Machine learning","Data science"],"datePosted":"2026-01-01T16:49:01.799Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Shanghai"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science"}]}