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<source>
  <jobs>
    <job>
      <externalid>16ced9e5-b93</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications</li>
<li>Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility</li>
<li>Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</li>
</ul>
<p>Basic Qualifications:</p>
<ul>
<li>Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots</li>
<li>Strong skills in modeling, texturing, lighting, rigging, and animation</li>
<li>Experience setting up environments and animating cameras</li>
<li>Ability to produce clean, render-ready outputs to specification</li>
<li>Strong communication and analytical skills</li>
<li>Strong written and verbal English skills</li>
</ul>
<p>Preferred Skills and Experience:</p>
<ul>
<li>Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques</li>
<li>Python coding skills</li>
</ul>
<p>Location and Other Expectations:</p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time</li>
<li>We are unable to provide visa sponsorship</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later</li>
</ul>
<p>Compensation and Benefits:</p>
<ul>
<li>US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications</li>
<li>International candidates: Information will be provided to you during the recruitment process</li>
<li>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, Python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques, familiarity with PBR workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity. It has a small, highly motivated team focused on engineering excellence.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>687a8847-579</externalid>
      <Title>3D Tutor</Title>
      <Description><![CDATA[<p>As a 3D Specialist, you will contribute to xAI&#39;s mission by creating high-quality 3D content that supports the development of Grok&#39;s visual understanding capabilities.</p>
<p>Key to this role is expertise in 3D modeling, lighting, and animation, a track record of producing polished 3D work, and a refined aesthetic judgment in visual composition and technical execution.</p>
<p>Responsibilities: Use industry-standard 3D software to create assets, characters, environments, and animations according to project specifications Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility Collaborate with technical staff to understand project requirements and iterate on deliverables efficiently</p>
<p>Basic Qualifications: Portfolio displaying excellence in 3D work, such as game assets, animations, architectural visualizations, or VFX shots Strong skills in modeling, texturing, lighting, rigging, and animation Experience setting up environments and animating cameras Ability to produce clean, render-ready outputs to specification Strong communication and analytical skills Strong written and verbal English skills</p>
<p>Preferred Skills and Experience: Familiarity with PBR workflows, real-time rendering pipelines, and procedural generation techniques Python coding skills</p>
<p>Location and Other Expectations: Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables</p>
<p>Compensation and Benefits: US based candidates: $60/hour - $100/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications International candidates: Information will be provided to you during the recruitment process Benefits vary based on employment type, location and jurisdiction Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave Specific details and role specific information will be provided to you during the interview process</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contractor</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$60/hour - $100/hour</Salaryrange>
      <Skills>3D modeling, lighting, animation, texturing, rigging, python coding, PBR workflows, real-time rendering pipelines, procedural generation techniques</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI creates AI systems to understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5045788007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>dd7d3631-560</externalid>
      <Title>Mid/Senior Graphics Programmer H/F (Flight Sim)</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years. We are currently working on Microsoft Flight Simulator, a franchise with a Metacritic score of over 90, and a team of over 300 members. We are looking for a Mid/Senior Graphics Programmer to join our team and contribute to the development of our games.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop and implement systems and tools for the engine, rendering, and technological needs such as streaming, world editing, shaders, lighting, particles, and effects.</li>
<li>Optimize memory and performance to meet the requirements of the target platforms.</li>
<li>Provide support to technical artists and other team members as needed to use the technology correctly and efficiently.</li>
<li>Analyze and propose improvements to the current 3D technologies in our engine.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5 years of experience in a game development studio.</li>
<li>Advanced knowledge of C++ and multi-threading techniques.</li>
<li>Good understanding of modern GPU rendering pipelines and ability to use them efficiently.</li>
<li>Familiarity with console APIs.</li>
<li>Mastery of linear algebra 3D.</li>
<li>Experience with modern rendering techniques such as TAA, deferred rendering, reflections, and global illumination.</li>
<li>Fluent in French and English (spoken, written, and read).</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with profiling tools.</li>
<li>Experience with ray tracing software.</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If this opportunity seems like a new and exciting step in your career, we would be delighted to meet you. We know that some people hesitate to apply when they are not sure they meet all the requirements for a job. If you are unsure, take the leap! Share with us what you can bring to the project; we are eager to discover your unique talents, whether it&#39;s for this job or a future opportunity. Send your CV, cover letter, and achievements (professional and personal projects) via the form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of the HR team (remote)</li>
<li>Technical interview with the project leads (in person, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about us, take a look at our LinkedIn page; there&#39;s a lot to discover about life at Asobo!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Multi-threading, GPU rendering pipelines, Console APIs, Linear algebra 3D, TAA, Deferred rendering, Reflections, Global illumination, Profiling tools, Ray tracing software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years, with a team of over 300 members working on various projects, including Microsoft Flight Simulator and A Plague Tale.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/892bc61d-32f3-4284-9449-ef9d4be8d8e7</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3a290e7c-1e1</externalid>
      <Title>Simulation Realism Engineer</Title>
      <Description><![CDATA[<p><strong>Job Posting</strong></p>
<p><strong>Simulation Realism Engineer</strong></p>
<p><strong>Location</strong></p>
<p>San Francisco</p>
<p><strong>Employment Type</strong></p>
<p>Full time</p>
<p><strong>Department</strong></p>
<p>Research</p>
<p><strong>Compensation</strong></p>
<ul>
<li>$293K – $385K • Offers Equity</li>
</ul>
<p>The base pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. If the role is non-exempt, overtime pay will be provided consistent with applicable laws. In addition to the salary range listed above, total compensation also includes generous equity, performance-related bonus(es) for eligible employees, and the following benefits.</p>
<ul>
<li>Medical, dental, and vision insurance for you and your family, with employer contributions to Health Savings Accounts</li>
</ul>
<ul>
<li>Pre-tax accounts for Health FSA, Dependent Care FSA, and commuter expenses (parking and transit)</li>
</ul>
<ul>
<li>401(k) retirement plan with employer match</li>
</ul>
<ul>
<li>Paid parental leave (up to 24 weeks for birth parents and 20 weeks for non-birthing parents), plus paid medical and caregiver leave (up to 8 weeks)</li>
</ul>
<ul>
<li>Paid time off: flexible PTO for exempt employees and up to 15 days annually for non-exempt employees</li>
</ul>
<ul>
<li>13+ paid company holidays, and multiple paid coordinated company office closures throughout the year for focus and recharge, plus paid sick or safe time (1 hour per 30 hours worked, or more, as required by applicable state or local law)</li>
</ul>
<ul>
<li>Mental health and wellness support</li>
</ul>
<ul>
<li>Employer-paid basic life and disability coverage</li>
</ul>
<ul>
<li>Annual learning and development stipend to fuel your professional growth</li>
</ul>
<ul>
<li>Daily meals in our offices, and meal delivery credits as eligible</li>
</ul>
<ul>
<li>Relocation support for eligible employees</li>
</ul>
<ul>
<li>Additional taxable fringe benefits, such as charitable donation matching and wellness stipends, may also be provided.</li>
</ul>
<p>More details about our benefits are available to candidates during the hiring process.</p>
<p>This role is at-will and OpenAI reserves the right to modify base pay and other compensation components at any time based on individual performance, team or company results, or market conditions.</p>
<p><strong>About the Team</strong></p>
<p>Our Robotics team is focused on unlocking general-purpose robotics and pushing towards AGI-level intelligence in dynamic, real-world settings. Working across the entire model stack, we integrate cutting-edge hardware and software to explore a broad range of robotic form factors. We strive to seamlessly blend high-level AI capabilities with the constraints of physical systems to improve peoples’ lives.</p>
<p><strong>About the Role</strong></p>
<p>We are hiring a Simulation Realism Engineer to drive our effort to make simulation quantitatively real for robotics research and product development. This role owns the strategy, tooling and operational practice that close sim→real gaps across physics, sensors and rendering. You will work cross-functionally with research, software, hardware and ops to discover the highest-impact realism gaps, define measurable realism metrics, and deliver engineering solutions — from tuning engine parameters and asset standards to integrating third-party engines and operating sims at scale. This is a hands-on engineering role that blends scientific rigor (measurement &amp; validation) with pragmatic systems work (tooling, cloud ops, and CI/HIL pipelines).</p>
<p><strong>This role is based in San Francisco, CA. This role will require 4 days in the office per week and offer relocation assistance to new employees.</strong></p>
<p><strong>In this role, you will:</strong></p>
<ul>
<li>Define and operationalize realism metrics &amp; protocols. Design experiments and automated tests to find specific areas of non-realism, quantify gaps, and track regressions over time.</li>
</ul>
<ul>
<li>Fine-tune engine parameters (contacts, friction, mass/density, solver settings) and object models so simulated dynamics match measured reality.</li>
</ul>
<ul>
<li>Evaluate, integrate, and — where necessary — extend 3rd-party physics, rendering, and sensor simulation engines (e.g., Isaac, PhysX, MuJoCo, video renderers or sensor sim frameworks). Lead vendor POCs and benchmark features to influence roadmaps.</li>
</ul>
<ul>
<li>Create standards, guidelines, and interactive tools for authoring and validating asset physical/visual properties; implement semi- or fully-automated pipelines to tune and optimize assets for target engines.</li>
</ul>
<ul>
<li>Solve technical issues for running engines in the cloud (OS, drivers, GPU), parallelize simulations (batching many runs per engine instance), and harden real-world-facing pipelines so sims can run reliably at scale.</li>
</ul>
<ul>
<li>Own validation campaigns (teleop, HIL regression suites, metric computation) and partner with research to close the loop between simulation improvements and downstream model performance.</li>
</ul>
<ul>
<li>Document and scale best practices. Produce ergonomic templates, docs, and standards so dozens of engineers and researchers can author realistic tasks and assets quickly.</li>
</ul>
<p><strong>You might thrive in this role if you:</strong></p>
<ul>
<li>Have a strong mathematical &amp; physics background — rigid/soft-body dynamics, contact mechanics, or FEA — and are comfortable reasoning about solvers and numerical stability.</li>
</ul>
<ul>
<li>Have hands-on experience with at least one or two production physics engines and sensor/render stacks (MuJoCo, PhysX, Isaac Sim, Newton, GPU renderers, or equivalent), and know how to measure/interpret their failure modes.</li>
</ul>
<ul>
<li>Enjoy plumbing every layer of the sim stack: CAD/asset import, collision/visual mesh tradeoffs, contact tuning, real-time loading, and rendering pipelines.</li>
</ul>
<ul>
<li>Have led projects that bridge sim and robotics, such as teleoperation data collection, hardware-in-the-loop regression tests, or digital twin efforts.</li>
</ul>
<ul>
<li>Experienced building robust tools and processes — CI for sims, asset validation pipelines, or distributed GPU workloads — and care about documentation and ergonomics that let others be productive.</li>
</ul>
<ul>
<li>Can collaborate broadly: you want to work directly with researchers to design experiments, with SWE/RE to ship tooling, and with vendors to run benchmarks and influence product roadmaps.</li>
</ul>
<p><strong>About OpenAI</strong></p>
<p>OpenAI is a technology company focused on developing and applying artificial intelligence (AI) to various domains, including robotics and simulation. Our mission is to ensure that AI benefits humanity, and we are committed to advancing the state of the art in AI research and development.</p>
<p><strong>How to Apply</strong></p>
<p>If you are a motivated and talented individual who is passionate about simulation and robotics, we encourage you to apply for this exciting opportunity. Please submit your resume, cover letter, and any relevant work samples or projects that demonstrate your skills and experience. We look forward to reviewing your application and discussing this opportunity further.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$293K – $385K</Salaryrange>
      <Skills>Simulation, Robotics, Physics, Mathematics, Programming, Software Development, Cloud Computing, GPU, Machine Learning, Artificial Intelligence, MuJoCo, PhysX, Isaac Sim, Newton, GPU renderers, Sensor sim frameworks, CAD/asset import, Collision/visual mesh tradeoffs, Contact tuning, Real-time loading, Rendering pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>OpenAI</Employername>
      <Employerlogo>https://logos.yubhub.co/openai.com.png</Employerlogo>
      <Employerdescription>OpenAI is a technology company that focuses on developing and applying artificial intelligence (AI) to various domains, including robotics and simulation.</Employerdescription>
      <Employerwebsite>https://jobs.ashbyhq.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ashbyhq.com/openai/e2e59dcf-1017-45c5-8e6e-509a5812959b</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>5f1a378a-dbc</externalid>
      <Title>Technical Artist</Title>
      <Description><![CDATA[<p>This role is for a Technical Artist who will connect artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you&#39;ll maintain pipelines, integrate assets, debug visuals, and optimize performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>You will maintain asset pipelines and workflows, troubleshoot technical issues for artists within production timelines, assist with project setup and asset integration, develop tools and automation to streamline processes, resolve inefficiencies in pipelines, document best practices for tools, integration, and production, ensure assets meet performance and technical standards, collaborate with external vendors on asset delivery and integration, develop and debug shaders; support rendering pipeline improvements, and support artists in using internal tools and workflows.</p>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of experience as a Shader/Technical Artist in games or film</li>
<li>Shipped at least one AAA game or major film</li>
<li>Familiar with game production workflows and asset pipelines</li>
<li>Experience with Unreal Engine, Unity, or similar engines</li>
<li>Grasp of 3D math, rendering pipelines, and performance profiling</li>
<li>Experience with shader development (HLSL, Renderman, or visual shader tools)</li>
<li>Proficient with Maya, 3ds Max, ZBrush, and Substance tools</li>
<li>Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL</li>
<li>Experience with version control (Perforce), ShotGrid, and shell scripting</li>
<li>Understanding of modeling, texturing, animation, and rigging</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Shader/Technical Artist, Game production workflows, Asset pipelines, Unreal Engine, Unity, 3D math, Rendering pipelines, Performance profiling, Shader development, Maya, 3ds Max, ZBrush, Substance tools, Python, Visual scripting, C#, JavaScript, SQL, Version control, ShotGrid, Shell scripting, Modeling, Texturing, Animation, Rigging, C++, Java, Cloud computing, Machine learning, Data science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/209712-Technical-Artist-Art-Future-Opportunity/209712</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>