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  <jobs>
    <job>
      <externalid>ca0cc36a-cc8</externalid>
      <Title>Lead Concept Artist</Title>
      <Description><![CDATA[<p>As a Lead Concept Artist at Electronic Arts, you will combine expert-level craft execution with team leadership, driving high-quality visual development while mentoring and growing other artists. You will partner closely with the Art Director and cross-discipline teams to translate creative vision into compelling, production-ready designs that define the Apex universe.</p>
<p>Responsibilities: Drive the visual development and execution of concept art across Apex Legends, ensuring alignment with artistic direction, gameplay, and narrative goals Partner closely with the Art Director and production teams to translate vision into clear, actionable concepts that support downstream development Create expert-level concept designs across characters, environments, weapons, and props, establishing a high quality bar for the team Provide hands-on mentorship and training to concept artists, helping develop their skills in design, composition, and visual storytelling Foster strong collaboration with game design, narrative, and production to deliver cohesive and innovative visual solutions Contribute to and help evolve style guides, visual frameworks, and reference materials to ensure consistency across internal and external teams Support presentation and communication of visual ideas, including art reviews, stakeholder presentations, and milestone deliverables Act as a key contributor to team culture by promoting craft excellence, knowledge sharing, and continuous improvement Drive external development partners to successfully execute on concepts, providing clear direction, feedback, and quality benchmarks to ensure assets meet Apex Legends&#39; visual standards Stay informed about emerging tools and production methodologies, actively adopting innovative workflows to help streamline concept creation and improve production velocity</p>
<p>Requirements: Significant experience (typically 6+ years) as a concept artist in the game industry, with a portfolio demonstrating expert-level design, composition, and visual storytelling Proven ability to operate at a senior level, including mentoring, training, and guiding other artists Deep understanding of anatomy, design principles, color theory, composition, and perspective, with the ability to apply them at a high level Strong ability to translate creative direction into production-ready visual solutions in collaboration with Art Directors and cross-functional teams Proficiency with industry-standard tools (e.g., Photoshop, Painter, and 3D tools for paint-overs and ideation) Strong communication skills, with the ability to clearly articulate ideas, give actionable feedback, and present work to stakeholders Demonstrated ability to collaborate effectively across disciplines and contribute to a team-oriented environment Passion for Apex Legends and a clear understanding of its visual identity and potential evolution</p>
<p>Bonus: Experience working on multiplayer shooters or live service games Advanced familiarity with 3D workflows to support concept development Experience contributing to training initiatives or formal mentorship programs Experience working closely with Art Directors on camera, composition, and in-game presentation Familiarity with outsourcing pipelines and external partner collaboration Passion for pushing bold, innovative visual ideas while maintaining gameplay clarity and cohesion</p>
<p>Pay Transparency - North America: COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$133,500 - $186,400 CAD \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$153,700 - $233,600 USD</p>
<p>Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$153,700 - $233,600&quot;,   &quot;salaryMin&quot;: 153700,   &quot;salaryMax&quot;: 233600,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>concept art, visual development, art direction, game design, narrative, production, style guides, visual frameworks, reference materials, team culture, craft excellence, knowledge sharing, continuous improvement, emerging tools, production methodologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts (EA)</Employername>
      <Employerlogo>https://logos.yubhub.co/ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher founded in 1982. It has developed numerous successful game franchises, including Apex Legends, Madden NFL, and The Sims.</Employerdescription>
      <Employerwebsite>https://www.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Concept-Artist-Apex-Legends/213504</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>ee6641b6-6a0</externalid>
      <Title>Model Behavior Tutor - Style, Taste &amp; Aesthetics</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>You will ensure every Grok response is elegantly written,concise yet rich, distinctive yet never overwrought.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Rank and rewrite outputs for stylistic excellence, voice consistency, and aesthetic impact.</li>
<li>Curate training data from the highest-quality writing across literature, essays, technical exposition, and historical texts.</li>
<li>Eliminate clichés, corporate-speak, verbosity, and low-status signalling.</li>
<li>Teach the model when brevity is elegance and when controlled extravagance is warranted.</li>
</ul>
<p><strong>Basic Qualifications</strong></p>
<ul>
<li>Professional academic editing or copywriting experience.</li>
<li>Exquisite aesthetic judgment and immediate recognition of “cheap” vs. “expensive” prose.</li>
<li>Extremely broad and deep reading in literature, philosophy, science writing, and classics.</li>
<li>Proficiency in reviewing and critiquing written materials, with strong skills in content organisation, narrative enhancement, and emulating various styles and voices.</li>
<li>Ruthless self-editing instincts and strong ability to utilise reference materials, style guides, and resources for accurate, standard-adherent annotations.</li>
</ul>
<p><strong>Preferred Skills and Experience</strong></p>
<ul>
<li>Published literary fiction, essays, or criticism.</li>
</ul>
<p><strong>Location and Other Expectations</strong></p>
<ul>
<li>Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role needs and candidate fit.</li>
<li>For contractor positions, hours will vary widely based on project scope and contractor availability, with no fixed commitments required. On average most projects may involve at least 10 hours per week to achieve deliverables effectively though this is not a fixed commitment and depends on the scope of work. Contractors have full flexibility to set their own hours and determine the exact amount of time needed to complete deliverables.</li>
<li>Tutor roles may be performed remotely from any location worldwide, subject to legal eligibility, time-zone compatibility, and role specific needs.</li>
<li>For US based candidates, please note we are unable to hire in the states of Wyoming and Illinois at this time.</li>
<li>We are unable to provide visa sponsorship.</li>
<li>For those who will be working from a personal device, your computer must be a Chromebook, Mac with MacOS 11.0 or later, or Windows 10 or later.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>US based candidates: $45/hour - $70/hour depending on factors including relevant experience, skills, education, geographic location, and qualifications. International candidates: Information will be provided to you during the recruitment process.</p>
<p>Benefits vary based on employment type, location and jurisdiction. Benefits for eligible U.S. based positions include health insurance, 401(k) plan, and paid sick leave. Specific details and role specific information will be provided to you during the interview process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time|part-time|contract</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$45/hour - $70/hour</Salaryrange>
      <Skills>academic editing, copywriting, aesthetic judgment, reading in literature, philosophy, science writing, classics, content organisation, narrative enhancement, emulating various styles and voices, reference materials, style guides, resources, published literary fiction, essays, criticism</Skills>
      <Category></Category>
      <Industry></Industry>
      <Employername>xAI</Employername>
      <Employerlogo>https://logos.yubhub.co/xai.com.png</Employerlogo>
      <Employerdescription>xAI is an artificial intelligence organisation focused on creating AI systems that can accurately understand the universe and aid humanity in its pursuit of knowledge.</Employerdescription>
      <Employerwebsite>https://www.xai.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/xai/jobs/5017523007</Applyto>
      <Location>Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
  </jobs>
</source>