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    <job>
      <externalid>90112e68-9c4</externalid>
      <Title>Character Concept Artist (Senior/Principal)</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Senior/Principal Character Concept Artist to join our Art team. As a key member of the team, you&#39;ll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game.</p>
<p>You&#39;ll contribute by:</p>
<ul>
<li>Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.</li>
<li>Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.</li>
<li>Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.</li>
<li>Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.</li>
<li>Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.</li>
<li>Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.</li>
</ul>
<p>We&#39;re excited about you because you:</p>
<ul>
<li>Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.</li>
<li>Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.</li>
<li>Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.</li>
<li>Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.</li>
<li>Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.</li>
<li>Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.</li>
<li>Actively seek and apply feedback across disciplines, staying curious about other teams&#39; challenges and using those insights to strengthen how art supports gameplay.</li>
<li>Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.</li>
</ul>
<p>This might not be the role for you if:</p>
<ul>
<li>You&#39;re happiest on large teams with clear, specialized lanes. At Bonfire, we&#39;re a small, senior group where everyone wears a few different hats.</li>
<li>Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.</li>
<li>You&#39;d rather follow an established process than help shape and evolve one. Here, we&#39;re always iterating as the team and game grow.</li>
<li>Playfulness and creativity don&#39;t feel essential to you. For us, they&#39;re core ingredients in making something truly special.</li>
<li>You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.</li>
</ul>
<p>You&#39;ll love working at Bonfire because we:</p>
<ul>
<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p>The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you&#39;re closer to mid-level or principal), your offer may land above or below that range. We don&#39;t just look at years on a résumé , we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$174,800 - $221,817</Salaryrange>
      <Skills>Concept Art, Character Design, Creature Design, Prop Design, Illustration, Animation, Photoshop, Art Fundamentals, Costume Design, Fashion Design, Materials Science, Game Development, AAA Games, Film, Storyboarding, Mood Boards, Rapid Iterations, Team Collaboration, Communication Styles, Feedback Seeking, Accountability, Self-Starting, Self-Managing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire is a group of experienced and ambitious developers creating their first original IP, Arkheron, a fast-paced, competitive PVP game.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4022147009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
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