{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/proprietary-engines"},"x-facet":{"type":"skill","slug":"proprietary-engines","display":"Proprietary Engines","count":4},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. 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As a Character Artist, you will be responsible for creating high-quality, visually appealing 3D characters, vehicles, and environments for our AAA IP project.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Creation of 3D Character, Vehicle and Environment assets</li>\n<li>Work closely with the Lead Artist to ensure the visual target is met or exceeded</li>\n<li>Work within the engine to preview, iterate, optimize and polish assets to a quality bar and visual direction agreed with stakeholders, while respecting the technical requirements</li>\n<li>Actively participate in technical and aesthetic problem-solving discussions</li>\n<li>Review assets produced by outsource teams and provide technical and aesthetic feedback</li>\n<li>Provide guidance and assistance whenever required to outsourcing vendors</li>\n<li>Maintain a consistent quality of work while staying on schedule</li>\n<li>Help the production team with tasks breakdown, prioritization and assignment among the art team</li>\n<li>Maintain visibility of progress and where areas of production need assistance</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience as a Character Artist on a shipped AAA or high-quality game project</li>\n<li>Strong portfolio demonstrating Character art fundamentals</li>\n<li>Good anatomical and proportions knowledge</li>\n<li>Organic and hard surface modelling</li>\n<li>Able to work from concepts</li>\n<li>Proficiency with modern game engines (Unreal, Unity or proprietary engines)</li>\n<li>Ability to work collaboratively across disciplines and iterate quickly based on feedback</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered</li>\n<li>Sponsorship and relocation is not being offered as part of this package</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3ddc1aad-675","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios Asia","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/1A851A0286","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Character art fundamentals","Anatomical and proportions knowledge","Organic and hard surface modelling","Proficiency with modern game engines (Unreal, Unity or proprietary engines)","Ability to work collaboratively across disciplines"],"x-skills-preferred":["AAA game development experience","Experience with AAA or high-quality game projects"],"datePosted":"2026-03-09T11:01:59.758Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Character art fundamentals, Anatomical and proportions knowledge, Organic and hard surface modelling, Proficiency with modern game engines (Unreal, Unity or proprietary engines), Ability to work collaboratively across disciplines, AAA game development experience, Experience with AAA or high-quality game projects"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_040668eb-e1c"},"title":"Level Designer","description":"<p>We are looking for an accomplished, enthusiastic and self-motivated Level Designer to join our Singapore-based team working on an exciting, new and unannounced project. As a Level Designer, you will be responsible for finding the fun, injecting personality and adding narrative into our games through their levels. You will prototype innovative level and gameplay concepts via 3D modelling, scripting and other tricks of the trade. You will also work in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Find the fun, inject personality and add narrative into our games through their levels.</li>\n<li>Prototype innovative level and gameplay concepts via 3D modelling, scripting and other tricks of the trade.</li>\n<li>Employ various modelling techniques to block out environments with level progression and the overall game experience in mind.</li>\n<li>Work in close collaboration with the environment artists and game designers, while extending collaboration and bringing solutions to the team across all disciplines.</li>\n<li>Assist in the continued improvement of production pipelines and workflows within the studio.</li>\n<li>Conduct regular playtesting sessions to gather user feedback and subsequent action points.</li>\n<li>Iterate on the gameplay experience to fine-tune it for maximum quality and optimum performance to ultimately ship an incredible product.</li>\n<li>Maintain strong knowledge of trending level design techniques and the capabilities/limitations of these techniques as they relate to project objectives.</li>\n<li>Willingly and regularly share your expertise with peers and expect the same in return.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Unreal, Unity or Proprietary engines experience.</li>\n<li>At least 1 published AAA title in a proven level design capacity.</li>\n<li>Confident 3D level prototyping &amp; modelling skills across a range of packages i.e. Max. 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This role is based on-site at our Singapore Studio.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Design, implement, and iterate on combat systems, features, and content.</li>\n<li>Write and maintain documentation for combat systems, features, and content.</li>\n<li>Communicate with engineering, art, and other disciplines to produce implementation plans according to design specifications.</li>\n<li>Deconstruct broad specifications into actionable tasks for designers, engineers, technical artists, and artists.</li>\n<li>Drive and follow-up on the production of features, ensuring communication and collaboration across disciplines to meet deadlines.</li>\n<li>Playtests their designs with peers to gather feedback and inform subsequent design iterations and refinements.</li>\n<li>Polish the gameplay experience for quality and accessibility to ship amazing products.</li>\n<li>Maintain up-to-date knowledge of design principles and trends in the industry.</li>\n<li>Learn from and share knowledge with peers on a regular basis.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Unreal, Unity, or Proprietary engines experience.</li>\n<li>At least 1 published AAA title in a proven combat, systems, or core features design capacity.</li>\n<li>Proficient in gameplay and mission scripting tools and languages (e.g. C#, Lua, visual scripting).</li>\n<li>Effective aptitude in basic programming principles, C# knowledge is a plus.</li>\n<li>Confident in their technical ability to implement low-fidelity prototypes to prove out ideas.</li>\n<li>Effective communicators in both written and verbal mediums.</li>\n<li>Receptive to direction and feedback while performing well within a collaborative team environment.</li>\n<li>An enthusiastic gamer with an understanding of effective game design methodologies and the ability to clearly and passionately communicate this to others.</li>\n<li>Experience or an appetite for 3rd person action-adventure games is an advantage.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>Due to the immediate requirements for this role, we are not considering sponsorship and relocation. This opportunity is for Singapore-based residents only.</p>\n<p><strong>Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment</strong></p>\n<p>Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws.</p>\n<p>If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.</p>\n<p><strong>Personal Data Protection Policy</strong></p>\n<p>By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at <a href=\"https://www.keywordsstudios.com/en/applicant-privacy-notice\">https://www.keywordsstudios.com/en/applicant-privacy-notice</a>.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8dd73712-f8a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/7CF3337873","x-work-arrangement":"onsite","x-experience-level":"mid|senior","x-job-type":"contract","x-salary-range":null,"x-skills-required":["Unreal","Unity","Proprietary engines","C#","Lua","Visual scripting"],"x-skills-preferred":["3rd person action-adventure games"],"datePosted":"2026-03-09T10:51:44.109Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Singapore"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"Unreal, Unity, Proprietary engines, C#, Lua, Visual scripting, 3rd person action-adventure games"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_86345354-093"},"title":"Senior Gameplay Engineer","description":"<p><strong>Senior Gameplay Engineer</strong></p>\n<p>EngineeringHybrid Remote,</p>\n<p>Leamington Spa,</p>\n<p>United Kingdom</p>\n<ul>\n<li><em> </em></li>\n</ul>\n<p>Apply</p>\n<p><strong>Description</strong></p>\n<p>Playground Games is looking for a Senior Gameplay Engineer to join our Fable team on a permanent basis.</p>\n<p><strong>About us:</strong></p>\n<p>As a first-party Xbox Game Studio, we are making games that are accessible, beautiful, and fun. We are rebooting the Fable franchise and expanding our team to create a new classic in the action RPG genre.</p>\n<p><strong>About the role:</strong></p>\n<p>As a Senior Gameplay Engineer, you will play a crucial role within the gameplay engineering team, promoting good practices, mentoring other engineers, and guiding the delivery of high-quality systems that are performant and scalable.</p>\n<p>You will work with the design teams to understand and deliver game features, game systems, and mechanics. You will work with the lead engineer to establish high-level goals for the team, and directly with the dev team to plan and deliver gameplay features.</p>\n<p>Our ideal candidate is an expert Gameplay Engineer who is passionate about their craft, autonomous, skilled in C++, and has a proven track record in games development.</p>\n<p>This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required.</p>\n<p><strong>What you’ll do:</strong></p>\n<ul>\n<li>Provide guidance and mentoring to the gameplay engineering team.</li>\n</ul>\n<ul>\n<li>Own significant gameplay and engine features within our custom, proprietary engine.</li>\n</ul>\n<ul>\n<li>Work closely with other teams, providing reliable and effective workflows, empowering them through our technology.</li>\n</ul>\n<ul>\n<li>Become a key collaborator who can work effectively within a large multi-disciplined team.</li>\n</ul>\n<p><strong>What you’ll bring:</strong></p>\n<ul>\n<li>5 years of Gameplay Engineering experience, with demonstrable work on at least one published title.</li>\n</ul>\n<ul>\n<li>Strong C++ experience.</li>\n</ul>\n<ul>\n<li>Experience working with proprietary engines is a plus.</li>\n</ul>\n<ul>\n<li>Excellent task planning and delivery mindset.</li>\n</ul>\n<ul>\n<li>A genuine passion for video games.</li>\n</ul>\n<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_86345354-093","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Playground Games","sameAs":"https://jobs.jobvite.com","logo":"https://logos.yubhub.co/jobs.jobvite.com.png"},"x-apply-url":"https://jobs.jobvite.com/playground-games/job/oHkRufw6","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"permanent","x-salary-range":"This is a permanent role with a competitive salary and benefits package.","x-skills-required":["C++","Gameplay Engineering","Proprietary Engines","Task Planning","Delivery Mindset"],"x-skills-preferred":["Autonomous","Skilled in C++","Proven track record in games development"],"datePosted":"2026-03-06T14:21:18.635Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Leamington Spa"}},"occupationalCategory":"Engineering","industry":"Technology","skills":"C++, Gameplay Engineering, Proprietary Engines, Task Planning, Delivery Mindset, Autonomous, Skilled in C++, Proven track record in games development"}]}