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  <jobs>
    <job>
      <externalid>f2196e99-854</externalid>
      <Title>Software Engineer - GenAI inference</Title>
      <Description><![CDATA[<p>As a software engineer for GenAI inference, you will help design, develop, and optimize the inference engine that powers Databricks&#39; Foundation Model API. You&#39;ll work at the intersection of research and production, ensuring our large language model (LLM) serving systems are fast, scalable, and efficient.</p>
<p>Your work will touch the full GenAI inference stack , from kernels and runtimes to orchestration and memory management. You will contribute to the design and implementation of the inference engine, and collaborate on model-serving stack optimized for large-scale LLMs inference.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with researchers to bring new model architectures or features (sparsity, activation compression, mixture-of-experts) into the engine</li>
<li>Optimizing for latency, throughput, memory efficiency, and hardware utilization across GPUs, and accelerators</li>
<li>Building and maintaining instrumentation, profiling, and tracing tooling to uncover bottlenecks and guide optimizations</li>
<li>Developing and enhancing scalable routing, batching, scheduling, memory management, and dynamic loading mechanisms for inference workloads</li>
<li>Supporting reliability, reproducibility, and fault tolerance in the inference pipelines, including A/B launches, rollback, and model versioning</li>
<li>Integrating with federated, distributed inference infrastructure – orchestrate across nodes, balance load, handle communication overhead</li>
<li>Collaborating cross-functionally: with platform engineers, cloud infrastructure, and security/compliance teams</li>
<li>Documenting and sharing learnings, contributing to internal best practices and open-source efforts when possible</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>BS/MS/PhD in Computer Science, or a related field</li>
<li>Strong software engineering background (3+ years or equivalent) in performance-critical systems</li>
<li>Solid understanding of ML inference internals: attention, MLPs, recurrent modules, quantization, sparse operations, etc.</li>
<li>Hands-on experience with CUDA, GPU programming, and key libraries (cuBLAS, cuDNN, NCCL, etc.)</li>
<li>Comfortable designing and operating distributed systems, including RPC frameworks, queuing, RPC batching, sharding, memory partitioning</li>
<li>Demonstrated ability to uncover and solve performance bottlenecks across layers (kernel, memory, networking, scheduler)</li>
<li>Experience building instrumentation, tracing, and profiling tools for ML models</li>
<li>Ability to work closely with ML researchers, translate novel model ideas into production systems</li>
<li>Ownership mindset and eagerness to dive deep into complex system challenges</li>
<li>Bonus: published research or open-source contributions in ML systems, inference optimization, or model serving</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$142,200-$204,600 USD</Salaryrange>
      <Skills>software engineering, performance-critical systems, ML inference internals, CUDA, GPU programming, distributed systems, RPC frameworks, queuing, RPC batching, sharding, memory partitioning, instrumentation, tracing, profiling tools, ML researchers, complex system challenges</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Databricks</Employername>
      <Employerlogo>https://logos.yubhub.co/databricks.com.png</Employerlogo>
      <Employerdescription>Databricks is a data and AI company that provides a unified platform for data, analytics, and AI. It was founded by the original creators of Lakehouse, Apache Spark, Delta Lake, and MLflow.</Employerdescription>
      <Employerwebsite>https://databricks.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/databricks/jobs/8202670002</Applyto>
      <Location>San Francisco, California</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>4b2edfb8-1c2</externalid>
      <Title>Senior Software Engineer, Client Platform</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Software Engineer to join our Builder Experience (BIX) team. As a key member of our platform team, you&#39;ll be responsible for designing and implementing the foundations that every product engineer builds on top of. This includes the design system, core UI frameworks, client performance, state management patterns, continuous integration, and the libraries and tooling that keep our codebase healthy and our engineers productive.</p>
<p>You&#39;ll be working closely with our Design team to evolve and scale our component library, ensuring it&#39;s accessible, composable, and well-documented. You&#39;ll also be responsible for profiling, diagnosing, and fixing client-side performance bottlenecks, establishing performance budgets, and building dashboards to keep the team honest.</p>
<p>As a force multiplier, you&#39;ll act as a coach and enablement specialist, helping product teams adopt improvements and level up their craft. You&#39;ll write playbooks and docs, deliver tech talks, pair with product engineers, and create local tooling to improve developer speed and quality.</p>
<p>In this role, you&#39;ll have the opportunity to work on a wide range of challenging projects, from performance optimization to design system evolution. You&#39;ll be part of a flat organizational structure, where everyone is valued and empowered to contribute. And, as a remote-friendly company, you&#39;ll have the flexibility to work from anywhere, with opportunities for in-person collaboration when needed.</p>
<p>If you&#39;re passionate about frontend platform work, enjoy making an entire engineering organization faster and more effective, and are excited about the prospect of joining a dynamic and growing company, we&#39;d love to hear from you!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange>$195,000–$250,000/year</Salaryrange>
      <Skills>React, Modern React ecosystem (hooks, concurrent features, Suspense), Client-side performance (profiling tools, rendering optimization, bundle analysis, runtime performance tuning), TypeScript, Modern frontend build tooling, State management approaches in large React applications, Mentoring and guiding other engineers, Experience working on tooling in a monorepo, Background in accessibility (WCAG, ARIA patterns) and inclusive component design, Familiarity with CI/CD optimization for frontend builds and test pipelines, Experience with Electron or desktop web-hybrid applications, Contributions to open-source design systems, React libraries, or developer tooling</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Descript</Employername>
      <Employerlogo>https://logos.yubhub.co/descript.com.png</Employerlogo>
      <Employerdescription>Descript is building a simple, intuitive, fully-powered editing tool for video and audio. It has a team of 150 and is backed by OpenAI, Andreessen Horowitz, Redpoint Ventures, and Spark Capital.</Employerdescription>
      <Employerwebsite>https://descript.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/descript/jobs/7668317003</Applyto>
      <Location>San Francisco, CA | Remote</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>85118c18-c44</externalid>
      <Title>Senior Engineer, XBAT Simulation Modeling</Title>
      <Description><![CDATA[<p>The Aircraft Simulation team turns frontier autonomy into mission-ready aircraft. We own the commit-to-flight pipeline,deterministic aircraft and mission simulation, HITL/SITL integration, CI/CD, and tooling for automated flight qualification testing. As a Senior Modeling &amp; Simulation Engineer, you will be dedicated to Shield AI&#39;s next-generation aircraft program, contributing to our modeling and simulation tooling pipeline. You&#39;ll design, build, and scale novel aircraft subsystem models, develop infrastructure that enables automated testing for our XBAT product line, and perform verification and validation of simulation pipelines. You will also conduct system performance analysis to evaluate expected and actual flight and mission performance using simulation tools and publish results for consumption by customers.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop models and infrastructure for the integrated simulation pipeline in C++.</li>
<li>Design deterministic, high-performance simulation tools capable of faster-than-real-time execution for development, testing, and release.</li>
<li>Implement test scenarios and write unit, system, and regression tests.</li>
<li>Collaborate across autonomy, embedded, GNC, and test engineering to ensure the simulation mirrors real aircraft behavior and mission scenarios.</li>
<li>Contribute to platform-agnostic simulation tooling to accelerate future development efforts</li>
<li>Perform verification and validation (V&amp;V) analysis activities on model tools.</li>
<li>Conduct system performance analysis and generate reports and visualizations.</li>
<li>Utilize best practices in C++, simulation architecture, and performance engineering.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$105,000 - $155,000 a year</Salaryrange>
      <Skills>C++, modern C++ (C++17 or later), performance optimization, rigid-body dynamics, kinematics, basic flight and sensor mechanics, software development, simulation systems, robotics, aerospace, autonomous systems, debugging, build and runtime environments, CMake, CPM, package management, logging, profiling tools, software testing tools, GTest, real-time and deterministic software design, multi-threading, synchronization, memory management, DevOps-integrated simulation workflows, CI/CD, automated hardware testing environments, Python, data analysis, test automation, simulation orchestration, aircraft and flight physics modeling</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/bit.ly.png</Employerlogo>
      <Employerdescription>Shield AI develops autonomous aircraft systems, focusing on mission-ready aircraft.</Employerdescription>
      <Employerwebsite>http://bit.ly/shieldai_lever_homepage</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/f38c09b5-ce0f-4b87-ae4f-319cc9e26d5d</Applyto>
      <Location>Dallas, Texas / San Diego, California / Boston, MA</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>b11e687b-75e</externalid>
      <Title>Robotics Integration Engineer</Title>
      <Description><![CDATA[<p>About Cyngn</p>
<p>Cyngn is a publicly-traded autonomous technology company that deploys self-driving industrial vehicles to factories, warehouses, and other facilities throughout North America.</p>
<p>We are looking for innovative, motivated, and experienced leaders to join us and move this field forward.</p>
<p>Key reasons to join Cyngn:</p>
<ul>
<li>We operate with the energy of a startup, but with the liquidity of a publicly-traded company.</li>
<li>Our autonomous vehicles are deployed to real clients right now, so your work will have a tangible, visible impact.</li>
<li>We&#39;re a welcoming, diverse team of sharp thinkers and kind humans.</li>
</ul>
<p>About this role:</p>
<p>As a Robotics Integration Engineer, you&#39;ll help bring autonomy to life by integrating hardware + sensors + vehicle software into a reliable, production-ready stack.</p>
<p>Responsibilities</p>
<ul>
<li>Integrate and validate sensors such as LiDAR, cameras, IMU/GNSS, and other vehicle hardware.</li>
<li>Own mission-critical system pieces: state management, health monitoring, diagnostics, logging, and fleet-ready tooling.</li>
<li>Work on vehicle communications including CAN bus (interfaces, message handling, reliability, basic ECU/firmware touchpoints).</li>
<li>Build and maintain the glue that makes the stack work: drivers, bring-up scripts, config management, calibration workflows, and time synchronization basics.</li>
<li>Troubleshoot complex issues across hardware + software + networking (timing drift, dropped frames, driver issues, flaky connections, bandwidth constraints).</li>
<li>Profile and optimize performance for real-time-ish workloads (high-bandwidth sensor streams, CPU/memory bottlenecks, startup stability).</li>
<li>Help create and maintain integration tests and validation workflows (reproducible tests, automated checks, regression catches, log replay).</li>
<li>Collaborate across perception, localization, controls, and product teams to integrate systems cleanly and ship improvements quickly.</li>
<li>Write clear documentation for integration procedures, system configuration, and “how to debug this when it breaks.”</li>
</ul>
<p>Qualifications</p>
<ul>
<li>2–4+ years in robotics integration, autonomy, embedded/systems engineering, or adjacent experience working close to hardware.</li>
<li>Strong programming ability in: C++, Python, Shell scripting, and Linux.</li>
<li>Solid experience with Linux (Ubuntu), including building, packaging, and running systems in the field.</li>
<li>Comfort with sensor + hardware bring-up (drivers, calibration workflows, time sync concepts, logs, reproducible setup).</li>
<li>Understanding of networking fundamentals (TCP/UDP, bandwidth/latency tradeoffs, basic multicast, and debugging with common tools).</li>
<li>Strong debugging instincts: you can form a hypothesis, gather evidence, and drive to root cause across layers.</li>
<li>Clear communicator with good documentation habits and a low-ego, team-first approach.</li>
</ul>
<p>Bonus Qualifications</p>
<ul>
<li>Experience with ROS 2 (nodes, launch, TF2, bags, QoS) or other robotics middleware frameworks.</li>
<li>Experience with CAN tooling (SocketCAN, DBC workflows) and/or ECU/firmware update flows.</li>
<li>Experience with containerized deployments (e.g., Docker) or production deployment patterns on vehicles.</li>
<li>Familiarity with profiling tools (perf, top/htop, valgrind, gdb) and performance tuning.</li>
<li>Exposure to OTA / device management systems (e.g., AWS Greengrass) or fleet rollout practices.</li>
<li>Understanding of safety-oriented development practices (fault handling, watchdogs, redundancy concepts).</li>
<li>Experience with simulation environments (e.g., NVIDIA Isaac Sim, Gazebo, or similar) for integration and regression testing.</li>
<li>CI/CD experience for robotics stacks (automated builds/tests, hardware-in-the-loop or log replay workflows).</li>
</ul>
<p>Benefits &amp; Perks</p>
<ul>
<li>Health benefits (Medical, Dental, Vision, HSA and FSA (Health &amp; Dependent Daycare), Employee Assistance Program, 1:1 Health Concierge)</li>
<li>Life, Short-term and long-term disability insurance (Cyngn funds 100% of premiums)</li>
<li>Company 401(k)</li>
<li>Commuter Benefits</li>
<li>Flexible vacation policy</li>
<li>Remote or hybrid work opportunities</li>
<li>Sabbatical leave opportunity after 5 years with the company</li>
<li>Paid Parental Leave</li>
<li>Daily lunches for in-office employees</li>
<li>Monthly meal and tech allowances for remote employees</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$153,000-171,000 per year</Salaryrange>
      <Skills>C++, Python, Shell scripting, Linux, ROS 2, CAN tooling, Containerized deployments, Profiling tools, Safety-oriented development practices, Simulation environments, CI/CD experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Cyngn</Employername>
      <Employerlogo>https://logos.yubhub.co/cyngn.com.png</Employerlogo>
      <Employerdescription>Cyngn is a publicly-traded autonomous technology company that deploys self-driving industrial vehicles to factories, warehouses, and other facilities throughout North America.</Employerdescription>
      <Employerwebsite>https://www.cyngn.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/cyngn/2ae1976a-8bd5-4f88-aeb1-6a41f1f8660a</Applyto>
      <Location>Mountain View</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>d499c732-ee6</externalid>
      <Title>Senior Staff Software Engineer</Title>
      <Description><![CDATA[<p>Synopsys software engineers are key enablers in the world of Electronic Design Automation (EDA), developing and maintaining software used in chip design, verification and manufacturing. They work on assignments like designing, developing, and troubleshooting software, leveraging the state-of-the-art technologies like AI/ML, GenAI and Cloud. Their critical contributions enable world-wide EDA designers to extend the frontiers of semiconductors and chip development.</p>
<p>The Common Engineering Components (CEC) team, part of Synopsys Central Engineering, develops and maintains productivity-enhancing platforms, tools, and services enabling Synopsys R&amp;D engineers, Field Application Engineers (FAEs), and customers to efficiently identify, diagnose, and resolve issues in Synopsys&#39; Electronic Design Automation (EDA) tools. Our work is critical to the performance and scalability of EDA solutions used in silicon chip design.</p>
<p>We are looking for a Senior Staff Software Engineer to join our team. As a Senior Staff Software Engineer, you will be responsible for delivering enterprise-scale software solutions to internal and external stakeholders, ensuring reliability and performance at every stage. You will collaborate with multiple global engineering teams to achieve common goals and successful project delivery. You will define technical requirements and drive implementation of next-generation productivity platforms. You will mentor engineers, fostering a culture of technical excellence, collaboration, and innovation within the team.</p>
<p>You will utilize C/C++, Python, Unix/Linux system-level knowledge, and advanced debugging and performance profiling tools to deliver robust, scalable solutions and resolve critical issues efficiently. You will accelerate Synopsys&#39; capability to deliver cutting-edge solutions for customers and partners worldwide. You will enable seamless integration of advanced computing platforms into chip design and verification workflows. You will drive operational efficiency and scalability for mission-critical applications and services. You will influence technology strategy and architecture decisions, shaping the future of Synopsys&#39; product offerings. You will empower engineering teams through mentorship, fostering innovation and technical growth. You will enhance customer satisfaction by delivering reliable, high-performance software solutions tailored to evolving industry needs.</p>
<p>You will have 8–14 years of professional software development experience, ideally in High Performance Computing (HPC) or large-scale systems. You will have strong Unix/Linux systems programming background, including multithreading, synchronization, sockets, and inter-process communication (IPC). You will have proven experience designing and working with distributed systems, including networking, databases, and containerized environments. You will have proficiency in C/C++ and Python, with hands-on experience using debugging and performance profiling tools. You will have excellent written and verbal communication skills, with the ability to explain complex technical concepts to diverse audiences.</p>
<p>You will be an inclusive leader and collaborator, committed to fostering diverse perspectives and teamwork. You will be analytical and detail-oriented, with a passion for solving challenging technical problems. You will be adaptable and proactive, able to thrive in dynamic, rapidly evolving environments. You will be curious and innovative, always seeking new ways to leverage technology for impactful results. You will be a mentor and coach, dedicated to supporting the growth and development of others.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$204000-$306000</Salaryrange>
      <Skills>C/C++, Python, Unix/Linux, High Performance Computing (HPC), Distributed Systems, Networking, Databases, Containerized Environments, Debugging and Performance Profiling Tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Synopsys</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.synopsys.com.png</Employerlogo>
      <Employerdescription>Synopsys is a leading provider of electronic design automation (EDA) software and services. The company&apos;s products are used by semiconductor companies and other electronics manufacturers to design, verify, and manufacture complex electronic systems.</Employerdescription>
      <Employerwebsite>https://careers.synopsys.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.synopsys.com/job/sunnyvale/senior-staff-software-engineer/44408/93286401648</Applyto>
      <Location>Sunnyvale</Location>
      <Country></Country>
      <Postedate>2026-04-05</Postedate>
    </job>
    <job>
      <externalid>dd7d3631-560</externalid>
      <Title>Mid/Senior Graphics Programmer H/F (Flight Sim)</Title>
      <Description><![CDATA[<p>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years. We are currently working on Microsoft Flight Simulator, a franchise with a Metacritic score of over 90, and a team of over 300 members. We are looking for a Mid/Senior Graphics Programmer to join our team and contribute to the development of our games.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop and implement systems and tools for the engine, rendering, and technological needs such as streaming, world editing, shaders, lighting, particles, and effects.</li>
<li>Optimize memory and performance to meet the requirements of the target platforms.</li>
<li>Provide support to technical artists and other team members as needed to use the technology correctly and efficiently.</li>
<li>Analyze and propose improvements to the current 3D technologies in our engine.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5 years of experience in a game development studio.</li>
<li>Advanced knowledge of C++ and multi-threading techniques.</li>
<li>Good understanding of modern GPU rendering pipelines and ability to use them efficiently.</li>
<li>Familiarity with console APIs.</li>
<li>Mastery of linear algebra 3D.</li>
<li>Experience with modern rendering techniques such as TAA, deferred rendering, reflections, and global illumination.</li>
<li>Fluent in French and English (spoken, written, and read).</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience with profiling tools.</li>
<li>Experience with ray tracing software.</li>
</ul>
<p><strong>How to Apply</strong></p>
<p>If this opportunity seems like a new and exciting step in your career, we would be delighted to meet you. We know that some people hesitate to apply when they are not sure they meet all the requirements for a job. If you are unsure, take the leap! Share with us what you can bring to the project; we are eager to discover your unique talents, whether it&#39;s for this job or a future opportunity. Send your CV, cover letter, and achievements (professional and personal projects) via the form below.</p>
<p>The next steps will be:</p>
<ul>
<li>Review of your application</li>
<li>Technical test (if applicable)</li>
<li>Interview with a member of the HR team (remote)</li>
<li>Technical interview with the project leads (in person, when possible, and we will reimburse your travel expenses to Bordeaux)</li>
</ul>
<p>If you want to learn more about us, take a look at our LinkedIn page; there&#39;s a lot to discover about life at Asobo!</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Multi-threading, GPU rendering pipelines, Console APIs, Linear algebra 3D, TAA, Deferred rendering, Reflections, Global illumination, Profiling tools, Ray tracing software</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Asobo Studio</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>Asobo Studio is a game development studio that has been creating games for PC and consoles for over 20 years, with a team of over 300 members working on various projects, including Microsoft Flight Simulator and A Plague Tale.</Employerdescription>
      <Employerwebsite>https://jobs.eu.lever.co</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.eu.lever.co/asobostudio/892bc61d-32f3-4284-9449-ef9d4be8d8e7</Applyto>
      <Location>Bordeaux</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>87a61f31-13f</externalid>
      <Title>R&amp;D Engineering, Sr Engineer_RC extraction</Title>
      <Description><![CDATA[<p>In this R&amp;D role, you will design and develop core technologies that power advanced-node parasitic RC extraction, process effects, and high-performance numerical solvers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Develop and enhance algorithms for resistance, capacitance, and coupling extraction.</li>
<li>Model and integrate process-dependent effects (e.g., etch bias, line end extension, thickness variation) into extraction frameworks to ensure signoff-grade accuracy.</li>
<li>Build and optimize numerical solvers—iterative methods, preconditioners, and low-rank approximations—with high performance and numerical stability.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>MS/PhD in EE, CE, CS, Applied Math, Physics, or related field.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>modern C++, algorithms, data structures, large-scale software development, parallel programming, performance profiling tools, Linux development workflows</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Synopsys</Employername>
      <Employerlogo>https://logos.yubhub.co/careers.synopsys.com.png</Employerlogo>
      <Employerdescription>Synopsys software engineers are key enablers in the world of Electronic Design Automation (EDA), developing and maintaining software used in chip design, verification and manufacturing.</Employerdescription>
      <Employerwebsite>https://careers.synopsys.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://careers.synopsys.com/job/taipei/r-and-d-engineering-sr-engineer-rc-extraction/44408/92407720976</Applyto>
      <Location>Taipei</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>961a53f3-82e</externalid>
      <Title>Senior Software Engineer</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>Microsoft are looking for a talented Senior Software Engineer at their Suzhou office. This role sits at the heart of strategic decision-making, turning market data into actionable insights for a company that&#39;s revolutionising the search engine and online advertising ecosystem. You&#39;ll work directly with leadership to shape the company&#39;s direction in the search and advertising markets.</p>
<p><strong>About the Role</strong></p>
<p>The R&amp;D of Search Ads aims to build an online advertising ecosystem of users, advertisers, and the search engine. Bing Search Ads Understanding team is chartered to deliver world class algorithm using web scale data. Our mission is to drive user satisfaction, advertiser ROI and Bing revenue. A core challenge is to match advertisers’ “Ad display” and users’ “query” by build an intelligent system to really understand the users need. This is a very hard problem that demands the most advanced AI models and sophisticated engineering systems. Join us to work on projects highly strategic to Bing search in a fun and fast-paced environment!</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>Design, develop, and maintain high-performance software in C/C++ and Python, including GPU programming with CUDA, ROCm, or Triton.</li>
<li>Optimize model inference and training pipelines for speed, throughput, memory efficiency, and cost across GPU platforms.</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, Python, CUDA, or ROCm OR equivalent experience.</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>Practical experience writing new GPU kernels, going beyond experience of GPU workloads with existing library kernels.</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>Cross-team collaboration skills and the desire to collaborate in a team of researchers and developers.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Work on projects highly strategic to Bing search in a fun and fast-paced environment.</li>
<li>Collaborate with platform teams to integrate and tune solutions on emerging accelerator stacks and rapidly evolving toolchains.</li>
<li>Partner with internal and external stakeholders to translate requirements into scalable performance features and optimizations for state-of-the-art models.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C/C++, Python, CUDA, ROCm, Triton, GPU programming, High-performance software development, Deep learning frameworks, Inference optimization, GPU profiling tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Microsoft</Employername>
      <Employerlogo>https://logos.yubhub.co/microsoft.ai.png</Employerlogo>
      <Employerdescription>Microsoft is a multinational technology company that develops, manufactures, licenses, and supports a wide range of software products, services, and devices. The company is known for its Windows operating system, Office software suite, and Xbox gaming console. Microsoft is headquartered in Redmond, Washington, and is one of the largest and most successful technology companies in the world.</Employerdescription>
      <Employerwebsite>https://microsoft.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://microsoft.ai/job/senior-software-engineer-76/</Applyto>
      <Location>Suzhou</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>a15b11dd-765</externalid>
      <Title>Principal Software Engineer</Title>
      <Description><![CDATA[<p><strong>Summary</strong></p>
<p>Microsoft AI are looking for a talented Principal Software Engineer at their Redmond office. This role sits at the heart of strategic decision-making, turning market data into actionable insights for a company that&#39;s revolutionising AI technology. You&#39;ll work directly with leadership to shape the company&#39;s direction in the AI market.</p>
<p><strong>About the Role</strong></p>
<p>As a Principal Software Engineer, you will be responsible for designing and implementing complex software systems that drive innovation in AI infrastructure. You will work with cutting-edge hardware and software stacks to deliver best-in-class inference performance while optimizing for cost, leveraging open-source projects to advance deep learning applications. You will collaborate with external and internal teams to identify new areas for improvement and contribute to innovations that enhance model performance and deployment.</p>
<p><strong>Accountabilities</strong></p>
<ul>
<li>Engage directly with key partners to understand, design, and implement complex inferencing capabilities for state-of-the-art deep learning models, driving innovations in AI infrastructure.</li>
<li>Work with cutting-edge hardware and software stacks to deliver best-in-class inference performance while optimizing for cost, leveraging open-source projects to advance deep learning applications.</li>
</ul>
<p><strong>The Candidate we&#39;re looking for</strong></p>
<p><strong>Experience:</strong></p>
<ul>
<li>Bachelor’s Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.</li>
</ul>
<p><strong>Technical skills:</strong></p>
<ul>
<li>Experience with model compression (quantization, distillation, SVD, low-rank methods).</li>
<li>Experience in building high-throughput inference serving stacks (continuous batching, KV-cache optimizations, routing).</li>
</ul>
<p><strong>Personal attributes:</strong></p>
<ul>
<li>Solid experience in GPU inference optimization (CUDA, TensorRT, Triton, or custom GPU kernels).</li>
<li>Proficiency in profiling tools (Nsight, TensorBoard, PyTorch profiler) and ability to identify CPU/GPU bottlenecks.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package</li>
<li>Opportunities for professional growth and development</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>USD $139,900 – $274,800 per year</Salaryrange>
      <Skills>C, C++, C#, Java, JavaScript, Python, model compression, GPU inference optimization, profiling tools, TensorRT, Triton, CUDA, TensorBoard, PyTorch profiler</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Microsoft AI</Employername>
      <Employerlogo>https://logos.yubhub.co/microsoft.ai.png</Employerlogo>
      <Employerdescription>Microsoft AI is a leading technology company that specializes in artificial intelligence and machine learning. They are known for their innovative products and services that aim to make a positive impact on society. With a strong focus on research and development, Microsoft AI is constantly pushing the boundaries of what is possible with AI.</Employerdescription>
      <Employerwebsite>https://microsoft.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://microsoft.ai/job/principal-software-engineer-23/</Applyto>
      <Location>Redmond</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>81bbd9fe-0bd</externalid>
      <Title>Firmware Manager - Audio</Title>
      <Description><![CDATA[<p>We are seeking a highly skilled Firmware Manager - Audio to lead and mentor an audio firmware team, including task planning, technical guidance, and performance management. The successful candidate will own audio firmware architecture and technical direction for gaming peripheral products, overseeing development of audio protocol (USB, Bluetooth, 2.4 GHz wireless), DSP control, codecs, and latency optimization.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>embedded firmware development, audio firmware for consumer or gaming devices, MCUs/SoCs, RTOS, DSPs, and low-level driver development, CI/CD for embedded systems, power profiling tools and energy-aware design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>CORSAIR</Employername>
      <Employerlogo></Employerlogo>
      <Employerdescription>CORSAIR is a leading global provider of high-performance gaming peripherals and enthusiast components. With a focus on innovation and quality, CORSAIR products are designed to meet the needs of gamers and PC enthusiasts around the world.</Employerdescription>
      <Employerwebsite>https://edix.fa.us2.oraclecloud.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://edix.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/8687</Applyto>
      <Location>New Taipei City</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>14051c78-702</externalid>
      <Title>Lead Engine Programmer</Title>
      <Description><![CDATA[<p>As a Lead Engine Programmer at Epic Games, you will be responsible for leading a team that maintains, optimises and enhances the cloud engine technology behind Unreal Engine for Fortnite. You will be a vision holder for our medium and long term UEFN pipeline development strategy and be responsible for live operational management of the UEFN cloud engine pipeline.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Lead a team that maintains, optimises and enhances the cloud engine technology behind UEFN</li>
<li>Be a vision holder for our medium and long term UEFN pipeline development strategy</li>
<li>Be responsible for live operational management of the UEFN cloud engine pipeline</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience leading an engineering team</li>
<li>Experienced C++ engineering skills</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>proven experience leading an engineering team, experienced C++ engineering skills, working experience and familiarity of modern profiling tools, demonstrates a passion for improving developer workflows and user experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. They pride themselves on creating a collaborative and welcoming environment for their employees.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5434954004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>4e6570b5-d42</externalid>
      <Title>Directeur, art technique</Title>
      <Description><![CDATA[<p>Epic Games is seeking a Director, Art Technical to define the visual and technical direction of the next generation of mobile experiences. In this role, you will be the link between art and programming to offer exceptional, performant, and fluid visuals on a wide range of devices.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Direct and lead a team of technical artists focused on creating optimized and high-quality visuals for mobile and multi-platform experiences; collaborate with art, design, and programming teams to find the right balance between visual fidelity, performance, and production efficiency</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Director, Art Technical, you will play a critical role in shaping the visual direction of Epic Games&#39; mobile experiences, ensuring that they are engaging, immersive, and of the highest quality.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience in directing or supervising technical art for real-time projects on mobile or multi-platforms, Excellent understanding of the rendering process, materials, and Unreal Engine profiling tools, Solid technical expertise in nuance, lighting, performance optimization, and resource validation, Experience with advanced rendering techniques (dynamic lighting, post-processing, material superposition, and virtual geometry), Ability to develop tools and production processes tailored to various visual styles from stylized to realistic, Good knowledge of mobile GPU frameworks, memory constraints, and multi-platform performance considerations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games, including Fortnite. The company is committed to creating immersive experiences for players worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5710678004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
    <job>
      <externalid>56880266-bc3</externalid>
      <Title>Lead UI Software Engineer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Lead UI Software Engineer to join our team in Vancouver, British Columbia. As a Lead UI Software Engineer, you will be responsible for guiding a team of internal and external UI engineers, establishing and enforcing best practices for UI development, and driving the design and implementation of new technologies, features, and workflows.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Design new features or additions to existing features.</li>
<li>Work with designers to gather requirements and propose solutions.</li>
<li>Implement a feature&#39;s logic, game flows, and screens.</li>
<li>Collaborate with a large team of other engineers.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>5+ years of C++ software development.</li>
<li>1+ years of technical leadership experience.</li>
<li>Knowledge of data-driven and object-oriented design.</li>
<li>Knowledge of design patterns, such as MVVM.</li>
<li>Proficiency with debugging and profiling tools.</li>
<li>Experience with version control systems.</li>
<li>Experience architecting and implementing complex systems within a large codebase.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++ software development, technical leadership experience, data-driven and object-oriented design, design patterns, debugging and profiling tools, version control systems, complex systems, scripting languages, large-scale game engines, cross platform and console development, shipping UI code for a AAA title</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-UI-Software-Engineer/211676</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
    <job>
      <externalid>2370b50f-2e3</externalid>
      <Title>Systems Software Engineer</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Systems Software Engineer to join our team. As a Systems Software Engineer, you will work with other engineers across the game team to integrate, develop and debug core technologies and features in a large codebase, merging modern and legacy designs across multiple hardware architectures.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work with other engineers across the game team to integrate, develop and debug core technologies and features in a large codebase, merging modern and legacy designs across multiple hardware architectures.</li>
<li>Manage and optimize memory, load times, and performance.</li>
<li>Debug a range of defects in development environments.</li>
<li>Look for ways to increase team efficiency through automation, tooling, or workflow enhancements.</li>
<li>Contribute to core EA technologies to promote collaborative development efforts.</li>
<li>Work with technical and non-technical co-workers to create practical technical designs that meet players&#39; expectations.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>3+ years of C++ development experience.</li>
<li>Ability to learn, test, debug, and extend other software engineer&#39;s code.</li>
<li>Knowledge of software engineering and architectural design.</li>
<li>Understanding of memory management, file systems, multi-core processing, and performance.</li>
<li>Experience with profiling tools to monitor and diagnose issues.</li>
<li>Experience with build systems, pipelines, and source control.</li>
<li>Experience with codebases supporting multiple compilers and architectures.</li>
<li>Experience communicating and collaborating with external team members or teams.</li>
<li>Experience integrating and maintaining large-scale systems and legacy codebases, covering multiple disciplines.</li>
<li>Experience with multiple programming languages (Python, Lua, C#).</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>As a Systems Software Engineer, you will play a critical role in shaping the future of interactive entertainment and creating the next great EA SPORTS game.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>C++ development experience, software engineering and architectural design, memory management, file systems, multi-core processing, performance, profiling tools, build systems, pipelines, source control, codebases supporting multiple compilers and architectures, multiple programming languages, experience with automation, tooling, workflow enhancements, core EA technologies, collaborative development efforts, technical and non-technical co-workers, practical technical designs, players&apos; expectations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Systems-Software-Engineer/210097</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>