Technical Animation Artist · Keywords Studios Singapore

Mon, 09 Mar 2026 10:56:05 GMT
Engineering

Keywords Studios Singapore · Malaysia, Indonesia (Remote) · remote

We're looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you'll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio's projects.

Collaboration & Support

You'll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You'll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You'll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.

Rigging, Simulation & Animation Systems

You'll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You'll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You'll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You'll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.

Tools, Pipelines & Optimisation

You'll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You'll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You'll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You'll participate in cross-discipline R&D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.

Requirements

Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)

Understanding of runtime animation systems, rig solvers, and physics components

Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&D

Skills

Character & Creature Rigging

Cloth / Hair / Ragdoll / Physics Setup

Animation Pipeline Development

Procedural Animation & Secondary Motion

Performance Profiling & Optimisation

Motion Capture Integration

Software / Tools

Unreal Engine (Control Rig, Physics, Animation Blueprints)

Unity (Mecanim, Animation Rigging Package, DOTS animation optional)

Maya, 3DS Max (rigging, scripting, tool creation)

Houdini (procedural rigs, physics, motion tools a bonus)

Benefits

Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.