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  <jobs>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>e7b49cca-5d8</externalid>
      <Title>Accuracy Control Engineer</Title>
      <Description><![CDATA[<p>The Accuracy Control Engineer develops and maintains the dimensional control systems required to ensure large ship structures align properly throughout fabrication, assembly, and erection.</p>
<p>This role establishes the measurement standards, control points, and engineering processes that allow ship blocks and modules to fit together reliably during construction.</p>
<p>Shipbuilding relies on the precise alignment of extremely large structural assemblies. The Accuracy Control Engineer ensures that dimensional tolerances are controlled from plate cutting through final block erection, enabling repeatable modular production while minimizing rework and fit-up issues.</p>
<p>This role works closely with production engineering, welding engineering, quality assurance, and ship design teams to establish the shipyard&#39;s accuracy control program, including measurement systems, alignment procedures, and dimensional verification processes.</p>
<p><strong>Responsibilities:</strong></p>
<p><strong>Dimensional Control Program Development</strong></p>
<ul>
<li>Establish the shipyard&#39;s accuracy control program governing dimensional tolerances throughout fabrication and assembly.</li>
<li>Define measurement standards and control processes for panels, subassemblies, blocks, and erected structures.</li>
<li>Develop dimensional control procedures that support modular ship construction.</li>
</ul>
<p><strong>Measurement Systems &amp; Metrology</strong></p>
<ul>
<li>Implement measurement systems used to verify structural alignment and geometry.</li>
<li>Utilize advanced metrology technologies such as laser scanning, total stations, and digital measurement tools.</li>
<li>Develop methods for tracking dimensional variation throughout the production process.</li>
</ul>
<p><strong>Production Integration</strong></p>
<ul>
<li>Work closely with fabrication and assembly teams to ensure dimensional accuracy during panel line production, sub-assembly, block construction, and hull erection.</li>
<li>Establish alignment procedures for block fit-up and erection.</li>
<li>Support production teams in resolving dimensional conflicts during assembly.</li>
</ul>
<p><strong>Tolerance Development</strong></p>
<ul>
<li>Define allowable tolerances for structural components and assemblies.</li>
<li>Ensure tolerances support efficient welding, assembly, and fit-up processes.</li>
<li>Coordinate tolerance standards with naval architects and structural engineers.</li>
</ul>
<p><strong>Root Cause Analysis</strong></p>
<ul>
<li>Investigate dimensional discrepancies that lead to fit-up issues or rework.</li>
<li>Identify process improvements to reduce dimensional variation.</li>
<li>Implement corrective actions to prevent recurring alignment issues.</li>
</ul>
<p><strong>Digital Integration</strong></p>
<ul>
<li>Support integration of dimensional control into digital ship models and production systems.</li>
<li>Develop processes to compare as-built measurements with design models.</li>
<li>Support development of digital twins and production simulation models.</li>
</ul>
<p><strong>Cross-Functional Collaboration</strong></p>
<ul>
<li>Coordinate with welding engineering to understand distortion effects.</li>
<li>Work with quality assurance to establish dimensional inspection procedures.</li>
<li>Support production engineering in developing modular construction strategies.</li>
</ul>
<p><strong>What Success Looks Like</strong></p>
<ul>
<li>Ship blocks and modules consistently align during assembly and erection.</li>
<li>Dimensional rework is minimized across fabrication and block assembly.</li>
<li>Measurement systems provide reliable verification of structural geometry.</li>
<li>Modular construction processes operate predictably and efficiently.</li>
<li>Production teams trust and rely on the dimensional control system.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>Bachelor&#39;s degree in Mechanical Engineering, Civil Engineering, Structural Engineering, Industrial Engineering, or a related technical discipline.</li>
<li>Understanding of dimensional control, metrology, or structural alignment in large-scale manufacturing or construction environments.</li>
<li>Experience working with large fabricated structures, modular assemblies, or industrial production systems.</li>
<li>Ability to interpret engineering drawings and structural models.</li>
<li>Strong analytical and problem-solving skills related to structural tolerances and dimensional accuracy.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Experience in shipbuilding, offshore fabrication, heavy manufacturing, or large modular construction environments.</li>
<li>Experience using industrial metrology technologies such as laser scanning, total stations, photogrammetry, or digital measurement systems.</li>
<li>Familiarity with dimensional control programs used in shipyards or large fabrication environments.</li>
<li>Experience analyzing welding distortion and structural deformation during fabrication.</li>
<li>Experience integrating dimensional control with digital models, digital twins, or production simulation tools.</li>
</ul>
<p><strong>Additional Information</strong></p>
<p>Benefits: Medical Insurance: Comprehensive health insurance plans covering a range of services Saronic pays 100% of the premium for employees and 80% for dependents Dental and Vision Insurance: Coverage for routine dental check-ups, orthodontics, and vision care Saronic pays 100% of the premium under the basic plan for employees and 80% for dependents Time Off: Generous PTO and Holidays Parental Leave: Paid maternity and paternity leave to support new parents Competitive Salary: Industry-standard salaries with opportunities for performance-based bonuses Retirement Plan: 401(k) plan with company match Stock Options: Equity options to give employees a stake in the company&#39;s success Life and Disability Insurance: Basic life insurance and short- and long-term disability coverage Pet Insurance: Discounted pet insurance options including 24/7 Telehealth helpline Additional Perks: Free lunch benefit and unlimited free drinks and snacks in the office</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>dimensional control, metrology, structural alignment, large-scale manufacturing, construction environments, industrial production systems, engineering drawings, structural models, analytical skills, problem-solving skills, laser scanning, total stations, photogrammetry, digital measurement systems, dimensional control programs, welding distortion, structural deformation, digital models, digital twins, production simulation tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Saronic Technologies</Employername>
      <Employerlogo>https://logos.yubhub.co/saronictechnologies.com.png</Employerlogo>
      <Employerdescription>Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms.</Employerdescription>
      <Employerwebsite>https://www.saronictechnologies.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/saronic/765e8f29-72a5-4a56-a225-3ecdf8ad9361</Applyto>
      <Location>Seattle</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>88f22cf7-c50</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p><strong>Senior Environment Artist</strong></p>
<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>
<p><strong>What you&#39;ll do:</strong></p>
<ul>
<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>
<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>
<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>
<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>
<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>
<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>
<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>
<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>
<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>
<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>
</ul>
<p><strong>Who you are:</strong></p>
<ul>
<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>
<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>
<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>
<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>
<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16adeffb-c9e</externalid>
      <Title>Senior Character Artist</Title>
      <Description><![CDATA[<p>We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>
<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>
<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>
<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>
<li>Produce game-ready topology, UVs, and optimized meshes</li>
<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>
<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>
<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>
<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>
<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>
<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong knowledge of human anatomy, proportions, and facial structure</li>
<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>
<li>Experience with realistic head likeness matching</li>
<li>Solid understanding of PBR workflows</li>
<li>Experience creating hair cards and understanding hair shading</li>
<li>Knowledge of AAA game pipelines and real-time asset creation</li>
<li>Ability to work independently and take ownership of character assets</li>
<li>Strong eye for detail, form, and material definition</li>
</ul>
<p><strong>Good to Have</strong></p>
<ul>
<li>Experience on shipped AAA titles</li>
<li>Familiarity with photogrammetry workflows</li>
<li>Basic understanding of rigging and skinning requirements</li>
<li>Experience with Unreal Engine character setup</li>
<li>Creature or stylized character experience</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>A senior-level, hands-on artist (not a lead or people manager)</li>
<li>Someone who can own characters end-to-end and deliver consistently high quality</li>
<li>Strong problem-solver with a collaborative mindset</li>
<li>Passion for games and character storytelling</li>
</ul>
<p><strong>Portfolio Requirement</strong></p>
<p>Applicants must submit a strong portfolio showcasing:</p>
<ul>
<li>Realistic or stylized game-ready characters</li>
<li>Head likeness work</li>
<li>High-quality texturing and hair work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global software development company that provides services to the video game industry.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/3D59E2D928</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9cea4dd1-515</externalid>
      <Title>Chef d&apos;équipe artistique, environnements</Title>
      <Description><![CDATA[<p><strong>Art &amp; Animation</strong></p>
<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>
<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>
<p>As an Art Director, you will be responsible for:</p>
<ul>
<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>
<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>
<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>
<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>
<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>
</ul>
<p><strong>What We&#39;re Looking For</strong></p>
<ul>
<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>
<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>
<li>Experience in close collaboration with designers to support main gameplay loops</li>
<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>
<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>
<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>
<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>
<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>
<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>
<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company, best known for its Fortnite and Unreal Engine franchises.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793668004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b020db6-e7c</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development,  Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalers, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, communication, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793661004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>2b48a97b-3bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic buildings, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>environment art, game development, Unreal Engine, PBR, Photogrammetry, performance optimization, memory trade-offs, scalability, asset reuse, art fundamentals, composition, lighting, color theory, scale, visual appeal, leadership, team management, mentoring, collaboration, low-ego leadership style</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5793658004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>e7674cdd-fe9</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We are seeking a highly skilled Lead Environment Artist to join our team at Epic Games. As a Lead Environment Artist, you will be responsible for creating high-quality environments for our games, including Rocket League.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Collaborate with the Art Director to define, maintain, and elevate the visual quality of the worlds in Rocket League, balancing realism, legibility, and performance in all visual aspects of the game.</li>
<li>Lead and collaborate with artists from various areas and external partners to create high-quality environments on a large scale.</li>
<li>Develop a strong understanding of the game&#39;s direction and provide guidance on the execution of environment art.</li>
<li>Review and provide feedback on the work of other artists to ensure consistency and quality.</li>
<li>Represent the Art Director in meetings, discussions, and planning sessions as needed.</li>
</ul>
<p><strong>What We Are Looking For</strong></p>
<ul>
<li>A strong understanding of environment art for games, including realistic constructions, natural landscapes, and the integration of organic and artificial elements.</li>
<li>Demonstrated experience in supervising large outsourcing pipelines, including asset summaries, reviews, feedback, and quality control of multiple vendors.</li>
<li>Experience working with designers to support main game loops.</li>
<li>A strong desire and ability to grow, lead, and manage teams with clarity and empathy.</li>
<li>Experience in launching at least one commercial game with 3D realistic environments on multiple platforms, including console and PC, ideally in live or long-term titles (experience with the Unreal Engine is a plus).</li>
<li>A deep understanding of performance, optimization, and memory compensation, with a practical approach to scalability and asset reusability.</li>
<li>Strong technical knowledge of art, including workflows, tools, and content integration for PBR and photogrammetry pipelines.</li>
<li>Excellent understanding of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a leader responsible for the development of environment art from start to finish, including internal teams and external partners.</li>
<li>A highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We pay 100% of benefits for employees and dependents.</li>
<li>Our current benefits package includes medical, dental, and life insurance coverage.</li>
<li>We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</li>
</ul>
<p><strong>About Us</strong></p>
<p>Epic Games is a global company with 46 studios across 25 countries and over 4,500 employees worldwide. For over 25 years, we have created award-winning games and game engines that enable others to create visually stunning and interactive 3D content. Our Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but it is also adopted by creators in various industries, such as media and entertainment, automotive, and architecture. As we continue to build our game engine and develop notable games, we strive to form teams of world-class talent.</p>
<p><strong>Join Something Epic</strong></p>
<p>Epic Games values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Opportunities in Employment (EOE) policy here.</p>
<p><strong>Note to Recruitment Agencies</strong></p>
<p>Epic does not accept unsolicited resumes or approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with which we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Compensation, Scalability, Asset Reusability, Composition, Lighting, Color Theory, Scale, Visual Appeal, Game Development, Game Engines, 3D Content Creation, Game Art, Game Design, Game Programming, Game Testing, Game Localization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates games and game engines. It has 46 studios across 25 countries and over 4,500 employees worldwide.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5795340004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>8c398744-7bd</externalid>
      <Title>Lead Environment Artist</Title>
      <Description><![CDATA[<p><strong>Lead Environment Artist</strong></p>
<p>We&#39;re looking for an experienced Environment Art Lead to join the Rocket League team. In this role, you will partner closely with the Art Director to define, maintain, and elevate the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance across the game&#39;s visuals.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Be highly creative, helping define and drive the Environment Art vision for Rocket League while respecting established visual pillars.</li>
<li>Partner with Discipline Leads, Production, and Outsource teams to deliver content efficiently and at quality.</li>
<li>Translate high-level direction into clear, actionable guidance for internal teams and external partners.</li>
<li>Support the Art Director by conducting reviews, providing early feedback, and ensuring alignment throughout the team.</li>
<li>Represent the Art Director when needed in cross-discipline meetings, reviews, and planning discussions.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong understanding of environment art for games, including realistic architecture, natural landscapes, and the integration of manmade and organic elements.</li>
<li>Demonstrated experience overseeing large outsourcing pipelines, including asset briefs, reviews, feedback, and quality control across multiple vendors.</li>
<li>Experience collaborating closely with Designers to support core game loops.</li>
<li>Strong desire and ability to grow, mentor, and lead teams with clarity and empathy.</li>
<li>Experience shipping at least one commercial game with realistic 3D environments, across multiple platforms, including console and PC, ideally on live or long-running titles (Unreal Engine experience a plus).</li>
<li>Deep understanding of performance, optimization, and memory trade-offs, with a practical approach to scalability and asset reuse.</li>
<li>Strong technical art knowledge, including workflows, tooling, and content integration for PBR and Photogrammetry pipelines.</li>
<li>Excellent grasp of art fundamentals, composition, lighting, color theory, scale, and visual appeal.</li>
<li>Experience as a Lead responsible for end-to-end environment development, including internal teams and external partners.</li>
<li>Highly collaborative mindset, low-ego leadership style, and strong instincts for what makes environments fun.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance &amp; a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees &amp; dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Game Development, Unreal Engine, PBR, Photogrammetry, Performance Optimization, Memory Trade-offs, Scalability, Asset Reuse, Art Fundamentals, Composition, Lighting, Color Theory, Scale, Visual Appeal, Leadership, Mentorship, Collaboration, Low-ego Leadership Style, Strong Instincts for Environment Design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5784295004</Applyto>
      <Location>Cary</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>7608b8cd-ca9</externalid>
      <Title>Senior Environment Artist - Vegetation</Title>
      <Description><![CDATA[<p>We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.</li>
<li>Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.</li>
<li>Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.</li>
<li>Help evolve vegetation pipelines, workflows, and best practices.</li>
<li>Work with Technical Art to balance beauty and performance across platforms.</li>
<li>Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.</li>
<li>Provide feedback, mentorship, and guidance to teammates and external partners.</li>
<li>Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.</li>
<li>7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.</li>
<li>Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.</li>
<li>A solid understanding of optimisation and large-scale world building.</li>
<li>Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Regular Employee</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>Hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>vegetation art, environment art, real-time environments, Maya, SpeedTree, Houdini, Substance, photogrammetry pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Vegetation/212944</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-03</Postedate>
    </job>
  </jobs>
</source>