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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_88f22cf7-c50"},"title":"Senior Environment Artist","description":"<p><strong>Senior Environment Artist</strong></p>\n<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>\n<p><strong>What you&#39;ll do:</strong></p>\n<ul>\n<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>\n<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>\n<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>\n<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>\n<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>\n<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>\n<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>\n<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>\n<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>\n<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>\n</ul>\n<p><strong>Who you are:</strong></p>\n<ul>\n<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>\n<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>\n<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>\n<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>\n<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>\n</ul>\n<p><strong>About Electronic Arts</strong></p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_88f22cf7-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Level Design","World-building","Terrain Systems","Material Creation","Modular Kits","Set Dressing","Photogrammetry Pipelines"],"x-skills-preferred":["Technical Art","Lighting","VFX","Cinematics"],"datePosted":"2026-03-09T10:59:05.057Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Guildford"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9cea4dd1-515"},"title":"Chef d'équipe artistique, environnements","description":"<p><strong>Art &amp; Animation</strong></p>\n<p>We&#39;re looking for a seasoned Art Director, Environments to join our team at Epic Games. As an Art Director, you will be responsible for defining, maintaining, and elevating the visual quality of Rocket League&#39;s worlds, balancing realism, readability, and performance of all visual elements in the game.</p>\n<p>You will work closely with the Creative Director to set the tone and direction for the environments, and collaborate with a team of multidisciplinary artists and external partners to deliver high-quality environments at scale. This role requires a strong mix of artistic vision, technical depth, and leadership skills, with experience in delivering games with realistic 3D environments and robust outsourcing processes.</p>\n<p>As an Art Director, you will be responsible for:</p>\n<ul>\n<li>Defining and pushing the artistic vision for Rocket League&#39;s environments, while respecting established visual pillars</li>\n<li>Collaborating with discipline leads, production, and outsourcing teams to deliver high-quality content efficiently</li>\n<li>Translating high-level directions into clear and concise guidelines for internal teams and external partners</li>\n<li>Supporting the Creative Director in reviewing, providing feedback, and ensuring alignment across the team</li>\n<li>Representing the Creative Director in multidisciplinary meetings, reviews, and planning discussions</li>\n</ul>\n<p><strong>What We&#39;re Looking For</strong></p>\n<ul>\n<li>Strong understanding of environmental art for games, including realistic structures, natural landscapes, and integration of structural and organic forms</li>\n<li>Proven experience in supervising large-scale outsourcing processes, including writing RFPs, reviewing, commenting, and quality control across multiple vendors</li>\n<li>Experience in close collaboration with designers to support main gameplay loops</li>\n<li>Strong willingness and ability to progress, lead, and direct teams with clarity and empathy</li>\n<li>Experience leading to the delivery of at least one commercial game with realistic 3D environments across multiple platforms, including consoles and PC, ideally on titles with ongoing service (experience with Unreal Engine a plus)</li>\n<li>Deep understanding of performance, optimization, and memory compromises, with a practical approach to growth and reuse of assets</li>\n<li>Strong technical art knowledge, including workflows, tools, and content integration for PBR and photogrammetry pipelines</li>\n<li>Excellent mastery of artistic fundamentals: composition, lighting, color theory, scale, and visual appeal</li>\n<li>Experience as a team lead responsible for the complete development of environments, including management of internal teams and external partners</li>\n<li>Developed collaboration spirit, humble management approach, and a sure instinct for what makes environments fun</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% of all benefits premiums, both for employees and dependents, and offer additional coverage for medical, dental, and vision care, serious illness, telemedicine, life insurance, death or mutilation by accident insurance, and long-term disability insurance. We also offer a weekly indemnity (short-term disability) and a retirement savings plan with employer matching contributions. In addition to the employee assistance program, we offer a comprehensive mental well-being program through Modern Health, an organization that provides free therapy and coaching services to employees and dependents.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9cea4dd1-515","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5793668004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environmental art for games","Realistic structures","Natural landscapes","Integration of structural and organic forms","Outsourcing processes","RFPs","Reviewing","Commenting","Quality control","Unreal Engine","Performance","Optimization","Memory compromises","Growth and reuse of assets","PBR and photogrammetry pipelines","Composition","Lighting","Color theory","Scale","Visual appeal"],"x-skills-preferred":[],"datePosted":"2026-03-08T22:15:46.519Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Environmental art for games, Realistic structures, Natural landscapes, Integration of structural and organic forms, Outsourcing processes, RFPs, Reviewing, Commenting, Quality control, Unreal Engine, Performance, Optimization, Memory compromises, Growth and reuse of assets, PBR and photogrammetry pipelines, Composition, Lighting, Color theory, Scale, Visual appeal"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7608b8cd-ca9"},"title":"Senior Environment Artist - Vegetation","description":"<p>We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.</li>\n<li>Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.</li>\n<li>Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.</li>\n<li>Help evolve vegetation pipelines, workflows, and best practices.</li>\n<li>Work with Technical Art to balance beauty and performance across platforms.</li>\n<li>Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.</li>\n<li>Provide feedback, mentorship, and guidance to teammates and external partners.</li>\n<li>Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.</li>\n<li>7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.</li>\n<li>Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.</li>\n<li>A solid understanding of optimisation and large-scale world building.</li>\n<li>Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7608b8cd-ca9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-Vegetation/212944","x-work-arrangement":"Hybrid","x-experience-level":"senior","x-job-type":"Regular Employee","x-salary-range":null,"x-skills-required":["vegetation art","environment art","real-time environments"],"x-skills-preferred":["Maya","SpeedTree","Houdini","Substance","photogrammetry pipelines"],"datePosted":"2026-03-03T02:04:26.542Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Guildford"}},"occupationalCategory":"Engineering","industry":"Technology","skills":"vegetation art, environment art, real-time environments, Maya, SpeedTree, Houdini, Substance, photogrammetry pipelines"}]}