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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9814f792-3cb"},"title":"Character Artist - EA SPORTS FC","description":"<p>Join our team as a Character Artist and play a key role in creating the cast of characters that populate our games. As a dynamic and efficient modeler with sculpting and texturing skills, you will create outstanding content with an imagination that is constantly in motion. You will work with scan data, photo references, or traditional 3D means to create amazing character models. The EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair, and headgear. You will report to the project Development Manager or Development Director.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create character models based on scan data, photo references, or traditional 3D means</li>\n<li>Work with a team to create a cast of characters and character accessories</li>\n<li>Use high-fidelity 3D modeling and sculpting techniques to create detailed models</li>\n<li>Texturize and bake high-poly to low-poly surfaces</li>\n<li>Work with content-driven game engines such as Unreal, Frostbite, or Unity</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of industry character creation production experience</li>\n<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>\n<li>Proficiency in Maya, Z-Brush, and Photoshop</li>\n<li>Knowledge of PBR texture and material workflows</li>\n<li>Experience with photo-realistic texture authoring</li>\n<li>Familiarity with game resolution topology and deformation</li>\n</ul>\n<p>Portfolio Requirements:</p>\n<ul>\n<li>Photo-real character modeling and texturing</li>\n<li>Hair, clothing, anatomy, and likeness</li>\n<li>UV layout and all maps</li>\n</ul>\n<p>Pay Transparency - North America:</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. 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Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>\n<p>We create amazing character models based on scan data, photo references or traditional 3D means. 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From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_19f0656f-e16","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$75,900 - $105,600 CAD","x-skills-required":["3D modeling","sculpting","texturing","PBR texture and material workflows","content-driven game engines","UV layout"],"x-skills-preferred":["Marvelous Designer","Substance Painter","Designer"],"datePosted":"2026-03-09T11:06:48.487Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":75900,"maxValue":105600,"unitText":"YEAR"}}}]}