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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b420de29-1ff"},"title":"RF Design Engineer","description":"<p>As an RF Engineer, you will be responsible for design, qualification, and procurement of active RF electronics in the RF front end of satellite payloads. You will work closely with other mechanical, payload systems, electrical, and software engineers to achieve overall system requirements in your designs.</p>\n<p>Your key responsibilities will include:</p>\n<ul>\n<li>Design, simulate, implement, and measure active and passive RF sub-systems at microwave frequencies, including SSPAs, LNAs, power amplifiers, up/down converters, oscillators, filters, etc.</li>\n<li>Be responsible for hardware designs from requirements definition through manufacturing, bring-up, and qualification testing</li>\n<li>Integrate these systems into the spacecraft by working closely with the rest of the team</li>\n<li>Specify, procure, and integrate third-party vendor hardware</li>\n<li>Assist in recruiting, interviewing, and hiring additional teammates to our rapidly growing team</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>BS in electrical engineering, physics, applied physics, or equivalent</li>\n<li>Passion for hardware development, including working in a fast-paced environment and hands-on design and development</li>\n<li>1-6 years of experience</li>\n<li>Deep knowledge of fundamental RF concepts, such as RF circuit analysis, noise, linearity, radio architectures, etc</li>\n<li>Hands-on experience in designing, building, and testing RF hardware for microwave frequencies</li>\n<li>Experience with RF simulation tools (ADS, Cadence, HFSS, etc)</li>\n</ul>\n<p>Bonus:</p>\n<ul>\n<li>MS or PhD in electrical engineering, physics, applied physics, or equivalent</li>\n<li>Experience with PCB design, layout, and simulation (Altium or similar)</li>\n<li>Experience with system-in-package (SiP), multi-chip modules (MCM), packaged RF hybrids, etc</li>\n<li>Experience developing communications satellite payloads</li>\n<li>Experience designing SSPAs or implementing SSPA-based phased arrays</li>\n<li>Experience with designing high-reliability electronics for harsh environments such as space or automotive</li>\n<li>Antennas and electromagnetics propagation knowledge and background</li>\n<li>Experience with software-defined radios and associated skillset (mixed signal, high-speed digital)</li>\n<li>Familiarity with Python or other scripting languages used for automating test instruments</li>\n</ul>\n<p>What we offer:</p>\n<p>All our positions offer a compensation package that includes equity and robust benefits. Base pay is just one component of Astranis&#39;s total rewards package. Your compensation also includes a significant equity package via incentive stock options, high-quality company-subsidized healthcare, disability and life insurance, 401(k) retirement planning, flexible PTO, and free on-site catered meals.</p>\n<p>Astranis pay ranges are informed and defined through professional-grade salary surveys and compensation data sources. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials &amp; certifications, educational attainment, skill level requirements, and the level and scope of the position.</p>\n<p>Base Salary: $120,000-$165,000 USD</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b420de29-1ff","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Astranis","sameAs":"https://astranis.com/","logo":"https://logos.yubhub.co/astranis.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/astranis/jobs/4017308006","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"Base Salary: $120,000-$165,000 USD","x-skills-required":["BS in electrical engineering, physics, applied physics, or equivalent","Passion for hardware development, including working in a fast-paced environment and hands-on design and development","1-6 years of experience","Deep knowledge of fundamental RF concepts, such as RF circuit analysis, noise, linearity, radio architectures, etc","Hands-on experience in designing, building, and testing RF hardware for microwave frequencies","Experience with RF simulation tools (ADS, Cadence, HFSS, etc)"],"x-skills-preferred":["MS or PhD in electrical engineering, physics, applied physics, or equivalent","Experience with PCB design, layout, and simulation (Altium or similar)","Experience with system-in-package (SiP), multi-chip modules (MCM), packaged RF hybrids, etc","Experience developing communications satellite payloads","Experience designing SSPAs or implementing SSPA-based phased arrays","Experience with designing high-reliability electronics for harsh environments such as space or automotive","Antennas and electromagnetics propagation knowledge and background","Experience with software-defined radios and associated skillset (mixed signal, high-speed digital)","Familiarity with Python or other scripting languages used for automating test instruments"],"datePosted":"2026-04-24T15:21:49.524Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"BS in electrical engineering, physics, applied physics, or equivalent, Passion for hardware development, including working in a fast-paced environment and hands-on design and development, 1-6 years of experience, Deep knowledge of fundamental RF concepts, such as RF circuit analysis, noise, linearity, radio architectures, etc, Hands-on experience in designing, building, and testing RF hardware for microwave frequencies, Experience with RF simulation tools (ADS, Cadence, HFSS, etc), MS or PhD in electrical engineering, physics, applied physics, or equivalent, Experience with PCB design, layout, and simulation (Altium or similar), Experience with system-in-package (SiP), multi-chip modules (MCM), packaged RF hybrids, etc, Experience developing communications satellite payloads, Experience designing SSPAs or implementing SSPA-based phased arrays, Experience with designing high-reliability electronics for harsh environments such as space or automotive, Antennas and electromagnetics propagation knowledge and background, Experience with software-defined radios and associated skillset (mixed signal, high-speed digital), Familiarity with Python or other scripting languages used for automating test instruments","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":120000,"maxValue":165000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e0823ae0-d9b"},"title":"Technical Artist d3t - 12 Month Contract","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle,from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.</p>\n<p>The Role - Technical Artist:</p>\n<ul>\n<li>Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.</li>\n<li>Support the art and animation team requirements and assist with resolving technical issues.</li>\n<li>Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.</li>\n<li>Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</li>\n<li>Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.</li>\n<li>Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.</li>\n<li>Keep up to date with industry advancements and technologies and share knowledge with the art team.</li>\n<li>Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.</li>\n<li>Advise the Senior Technical Artist of resourcing concerns and production risks.</li>\n<li>Encourage and mentor other members of the Technical Art Team.</li>\n</ul>\n<p>Requirements:</p>\n<p>Essential skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Strong communication and organisation skills and confidence working within a multidisciplinary art team.</li>\n<li>Good understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques</li>\n</ul>\n<p>Desirable skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Knowledge of Unreal Engine or Unity is advantageous.</li>\n<li>Knowledge of materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Experience of working within game development for at least 2 years.</li>\n<li>At least 1 published title.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e0823ae0-d9b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/51B44B05DC","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"contract","x-salary-range":null,"x-skills-required":["Maya","3DS Max","Python","real-time game art","modern rendering","shading","lighting techniques","performance profiling","visual fidelity","texture layering structures","naming conventions"],"x-skills-preferred":["other scripting languages","Maya API","C++","C#","Photoshop","Substance","Houdini","Unreal Engine","Unity","materials/shaders","PBR workflow","game development","published title"],"datePosted":"2026-04-24T13:08:38.106Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, 3DS Max, Python, real-time game art, modern rendering, shading, lighting techniques, performance profiling, visual fidelity, texture layering structures, naming conventions, other scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, Unreal Engine, Unity, materials/shaders, PBR workflow, game development, published title"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_0b4695b2-271"},"title":"Senior C++ Developer - Search Core","description":"<p>Perplexity is looking for a highly skilled Senior or Expert C++ Developer to join their Search Core team. This role is critical to building next-generation search products and technologies. You will help drive key decisions around the architecture, design, and implementation of foundational components in their technical stack.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<p>You will be responsible for developing new types of search index storage, including streaming and batch data processing systems in a high-load environment capable of handling billions of pages. You will also build new core search components, including algorithms for efficient retrieval and ranking, and push the limits of hardware performance.</p>\n<ul>\n<li>Develop new types of search index storage, including streaming and batch data processing systems in a high-load environment capable of handling billions of pages</li>\n<li>Build new core search components, including algorithms for efficient retrieval and ranking</li>\n<li>Push the limits of hardware performance</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>5+ years of hands-on experience in C++ development</li>\n<li>Knowledge of Python or other scripting languages</li>\n<li>Passion for writing clean, efficient, and scalable C++ code</li>\n<li>Strong knowledge of algorithms and data structures, and the ability to apply them effectively</li>\n<li>Deep understanding of multithreading, including various approaches, challenges, and trade-offs</li>\n</ul>\n<p><strong>Why this matters</strong></p>\n<p>This role is critical to building next-generation search products and technologies. You will help drive key decisions around the architecture, design, and implementation of foundational components in their technical stack.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_0b4695b2-271","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Perplexity","sameAs":"https://jobs.ashbyhq.com","logo":"https://logos.yubhub.co/perplexity.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/perplexity/27aa1a14-bc59-4613-a65a-38598695076f","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["C++ development","Python or other scripting languages","clean, efficient, and scalable C++ code","algorithms and data structures","multithreading"],"x-skills-preferred":["experience developing core components of search engines","familiarity with cloud services","Kubernetes (k8s)","AWS infrastructure"],"datePosted":"2026-03-04T12:27:22.529Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Belgrade, Berlin, London"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"C++ development, Python or other scripting languages, clean, efficient, and scalable C++ code, algorithms and data structures, multithreading, experience developing core components of search engines, familiarity with cloud services, Kubernetes (k8s), AWS infrastructure"}]}