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  <jobs>
    <job>
      <externalid>5a962229-4e4</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>We are searching for a talented and experienced Gameplay Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p>Responsibilities:</p>
<ul>
<li>Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.</li>
<li>Work side-by-side with engineers and animators to develop new animation solutions across Gameplay</li>
<li>Help design cutting-edge animation tools/pipelines for animators and designers in the animation space.</li>
<li>Provide feedback and collaborate on R&amp;D projects in other focus areas, including procedural runtime systems</li>
<li>Review the animation results generated by AI models, and provide feedback for areas of improvement.</li>
<li>Collaborate with partner teams to solve unique animation challenges.</li>
<li>End-to-end responsibility of capturing/directing motion capture to the final implementation in-game</li>
<li>Coordinate with QA and engineers to validate and maintain the high quality of our animation systems.</li>
<li>Work closely with the director to understand the vision of animation in Gameplay</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Proven experience as a Gameplay/Technical Animator showcased with state machines, motion matching and procedural solutions in AAA games.</li>
<li>A strong understanding of animation principles and anatomy.</li>
<li>Experience with managing animation pipelines and workflows.</li>
<li>Experience with motion capture and retargeting.</li>
<li>Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.</li>
<li>Proficient in Python.</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists.</li>
<li>Highly self-motivated and ability to work under tight deadlines.</li>
<li>Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.</li>
</ul>
<p>Portfolio:</p>
<ul>
<li>All submissions must include a portfolio showing personal and professional artwork.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$92,900 - $129,200 CAD</Salaryrange>
      <Skills>Motion Matching, Machine Learning, Autodesk Maya, Motionbuilder, Python, Animation Principles, Anatomy, Motion Capture, Retargeting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Tech-Gameplay-Animator-2/213146?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f9545185-a74</externalid>
      <Title>Senior Technical Animator (Character Technology) - EA SPORTS Technology</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.</li>
<li>Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience as a Technical Animation expert showcased with motion matching and procedural solutions in released products.</li>
<li>Proven experience in building animation tools and scripts in released products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Technical Animation, Motion Matching, Procedural Solutions, Animation Tools, Scripting, Motion Capture, Rigging, Cinematics/Presentation, Web Technologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Technology-EA-SPORTS-Technology/211865?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>bd3c8020-25a</externalid>
      <Title>Senior Gameplay Software Engineer</Title>
      <Description><![CDATA[<p>As a Senior Gameplay Engineer, you will play a critical role in shaping the future of the world’s premier fighting game experience. This is a rare opportunity to blend technical excellence, creative problem solving, and collaborative design to bring true-to-life MMA combat to players everywhere.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Partner closely with designers, animators, AI engineers, and product leaders to brainstorm, prototype, and refine new gameplay mechanics.</li>
<li>Help shape the feel and responsiveness of combat: striking, grappling, footwork, timing, reactions, and more.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Strong proficiency in C++ and real-time game engine programming.</li>
<li>Demonstrated experience designing or implementing gameplay systems such as combat mechanics, character control, AI decision making, animation driven gameplay, or physics based interactions.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, game engine programming, gameplay systems, machine learning techniques, animation pipelines, motion matching</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Software-Engineer/212184?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>