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    <job>
      <externalid>1ec7cea7-6a7</externalid>
      <Title>Lead Gameplay Animator</Title>
      <Description><![CDATA[<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>
<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>
<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>
<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>
<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>
<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>
<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>
<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>
<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>
<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>
<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>
<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>
<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>
<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>
<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>
<li>Experience developing animation systems, ideally in new or evolving engines.</li>
<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>
<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>
<li>Push for animation excellence while always putting gameplay quality first.</li>
<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>
<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>
<li>Believe great games are built by great teams that put people first.</li>
<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>
<li>Have a growth mindset and care deeply about helping teammates develop.</li>
<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Experience working with motion capture data and keyframe techniques.</li>
<li>Familiarity with game engines such as Unreal Engine or Unity.</li>
<li>Strong understanding of animation principles and techniques.</li>
<li>Ability to work effectively in a remote or hybrid environment.</li>
</ul>
<p><strong>We&#39;re Excited About You Because:</strong></p>
<ul>
<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>
<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>
<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>
<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>
<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>
</ul>
<p><strong>This Might Not Be the Role for You If:</strong></p>
<ul>
<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>
<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>
<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>
<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>
<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>
<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>
</ul>
<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>
<ul>
<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>
<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>
<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>
<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>
</ul>
<p><strong>Salary Range:</strong> $196,500 - $247,133</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$196,500 - $247,133</Salaryrange>
      <Skills>animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Bonfire Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/bonfirestudios.com.png</Employerlogo>
      <Employerdescription>Bonfire Studios is a game development company creating its first original IP, Arkheron.</Employerdescription>
      <Employerwebsite>https://www.bonfirestudios.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009</Applyto>
      <Location>Hybrid, Irvine, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>8270dc7a-211</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Gameplay Animator to join the Apex Legends Animation team. You will help to establish and realize an immersive experience through remarkable animations and gameplay.</p>
<p>In this role, you will deliver powerful and believable animation performances in first and third person gameplay. You will develop and apply strong knowledge of craft and content, from conceptualization to realization. You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful and believable animation performances in first and third person gameplay</li>
<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>
<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>
<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>
<li>Familiarity animating cameras, together with an understanding of cinematography</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
<li>Strong animation talent and experience outside of games will be considered</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Benefits:</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD (British Columbia) or $101,700 - $151,900 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, motion capture editing, cinematography, game development experience, animation talent, experience outside of games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-Apex-Legends/212821</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>91898c4b-547</externalid>
      <Title>Senior Cinematic Artist, Animator</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Artist, Animator\n\n### General Information\n\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\n\n## Description &amp; Requirements\n\nThe Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.\n\nWe are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.\n\n## Your Responsibilities:\n\n- Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics\n\n- Translate creative direction into compelling shots with strong cinematic timing and camera language\n\n- Polish motion capture data to achieve believable weight, physicality, and emotional nuance\n\n- Block and design shots in-engine for previs and layout\n\n- Refine performances in Maya and Motionbuilder to final quality\n\n- Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity\n\n- Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback\n\n- Contribute to performance capture and virtual production workflows when applicable\n\n- Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment\n\n## Your Qualifications\n\n- 5+ years of experience in character or cinematic animation\n\n- Strong sense of cinematic timing, camera language, and storytelling through performance\n\n- Advanced proficiency in Maya\n\n- Experience polishing motion capture data\n\n- Experience working with real-time engines (Frostbite, Unreal, or similar)\n\n- Strong communication and collaboration skills across disciplines\n\n- Ability to work effectively in an iterative, deadline-driven production environment\n\n## Nice to Have\n\n- Experience creating or contributing to AAA marketing trailers or high-visibility media\n\n- Experience with facial animation and conveying emotion through subtle performance\n\n- Comfort working with Perforce or similar version control systems\n\n- Previs and layout experience in-engine\n\n- Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)\n\n- Experience with scripting (Python) or workflow automation\n\n## Pay Transparency - North America\n\n## COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n## PAY RANGES\n\n\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$91,100 - $126,900 CAD\n\nPay is just one part of the overall compensation at EA.\n\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n## _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>character animation, cinematic animation, Maya, motion capture data, real-time engines, communication and collaboration skills, facial animation, previs and layout experience, virtual production tools, scripting (Python) or workflow automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist-Animator/212356</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>64c6318b-48d</externalid>
      <Title>Senior Technical Animator (Assassin&apos;s Creed)</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Animator to join our team in Chengdu, China. As a Senior Technical Animator, you will be responsible for understanding character workflow and tools, and ensuring that the Animation and Art team are creating high-quality content with the tools and assets provided.</p>
<p>Responsibilities:</p>
<ul>
<li>Integration of character assets and cinematics into the game engine</li>
<li>Design, create and test character rigs</li>
<li>Research and share knowledge of existing engines and animation packages within the industry</li>
<li>Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan</li>
<li>Design, create and test character rigs</li>
<li>Maintain and test animation tools and pipelines</li>
<li>Apply and maintain consistency for exported characters, props, and animations throughout the entire project</li>
<li>Develop progressive techniques and process to solve character and animation challenges</li>
<li>Proactive in problem identification and creating solutions</li>
<li>Interact and collaborate with the different departments (Art, Programming, Production, etc.)</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid technical animation experience in multiple shipped titles</li>
<li>Expertise in rigging and skinning assets</li>
<li>Good understanding of animation principles and anatomy</li>
<li>Experience with Motion capture and data transfer</li>
<li>Ability to understand technical implementations and limitations</li>
<li>Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop</li>
<li>Excellent problem solving skills</li>
<li>Demonstrates the independency, efficiency and commitment to projects/tasks - A good team player with strong cross-group communication skills</li>
<li>Good learning ability, looking for improvements consistently</li>
<li>A gamer with the passion and confidence of creating top-quality games</li>
<li>Fluent in English, both verbal and written or having the willingness to learn and improve</li>
<li>Plus: Experience in MEL, Python, C# or C++ is a Plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>rigging, skinning, animation principles, motion capture, data transfer, technical implementations, industry tools, problem solving, team collaboration, communication, MEL, Python, C#, C++</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000111535185-senior-technical-animator-assassin-s-creed-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c475c23c-2a7</externalid>
      <Title>Technical Animation Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>
<p><strong>Collaboration &amp; Support</strong></p>
<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>
<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>
<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>
<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>
<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>
<li>Understanding of runtime animation systems, rig solvers, and physics components</li>
<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Character &amp; Creature Rigging</li>
<li>Cloth / Hair / Ragdoll / Physics Setup</li>
<li>Animation Pipeline Development</li>
<li>Procedural Animation &amp; Secondary Motion</li>
<li>Performance Profiling &amp; Optimisation</li>
<li>Motion Capture Integration</li>
</ul>
<p><strong>Software / Tools</strong></p>
<ul>
<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>
<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>
<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>
<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character &amp; Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation &amp; Secondary Motion, Performance Profiling &amp; Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Singapore</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B22F523F85</Applyto>
      <Location>Malaysia, Indonesia (Remote)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b097450e-e0f</externalid>
      <Title>Lead Animator</Title>
      <Description><![CDATA[<p>We are seeking a Lead Animator to join our team working on Fortnite, responsible for developing concepts of Emotes and animations for our wide variety of IP and original content partners. The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>
<p>As a Lead Animator, you will:</p>
<ul>
<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>
<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>
<li>Collaborate with various art areas within Epic, as well as external partner teams</li>
<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>
</ul>
<p>We are looking for someone with:</p>
<ul>
<li>A reel of animation demonstrating character and creature animations with keyframes</li>
<li>Solid experience with Maya and game systems, such as Unreal Engine</li>
<li>Good perception to achieve realistic and stylized movements</li>
<li>Strong communication and leadership skills</li>
<li>Related skills, such as modeling, skinning, and rigging</li>
<li>Experience with motion capture data</li>
<li>Experience in leadership, with participation in the launch of at least one title</li>
<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>
</ul>
<p>Benefits:</p>
<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>
<p>About Us:</p>
<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>
<p>If you liked what you heard, come join something Epic!</p>
<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>
<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>Not stated</Salaryrange>
      <Skills>Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and technology. The company has over 4,500 employees across 25 countries and 46 studios.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5790834004</Applyto>
      <Location>Porto Alegre, Brazil</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>39a47388-0d5</externalid>
      <Title>Senior Cinematic Animator - Contract</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Animator - Contract</strong></p>
<p>CinematicsHybrid Remote,</p>
<p>Leamington Spa, Warwickshire</p>
<ul>
<li><em> </em></li>
</ul>
<p>Apply</p>
<p><strong>Description</strong></p>
<p>Playground Games is looking for a Senior Cinematic Animator to join our talented Fable team here in Leamington Spa.</p>
<p><strong>ABOUT US:</strong></p>
<p>As a first-party Xbox Game Studio, we are making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.</p>
<p><strong>ABOUT THE ROLE:</strong></p>
<p>As a Senior Cinematics Animator, you&#39;ll work closely with our cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from previsualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine.</p>
<p>We’re looking for an expert animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. The ideal candidate has extensive experience with motion capture and hand-keyed animation, as well as familiarity with implementing cinematics in-engine.</p>
<p><strong>This is a contract position at our state-of-the-art facilities in Royal Leamington Spa, operating under a hybrid work model. Relocation assistance is available for qualified candidates.</strong></p>
<p><strong>WHAT YOU&#39;LL DO:</strong></p>
<ul>
<li>Capture, solve, retarget, and polish both facial and full-body mocap data for cutscenes, ensuring high-quality, believable performances.</li>
<li>Iterate rapidly on cinematic layout to enhance visual storytelling, refine pacing, and support narrative impact.</li>
<li>Work closely with the Lead, Director, and cinematic team to incorporate feedback and align animations with the overall creative vision.</li>
<li>Implement cinematics into our proprietary engine, ensuring seamless integration with gameplay and overall flow.</li>
</ul>
<p><strong>WHAT YOU&#39;LL BRING:</strong></p>
<ul>
<li>Impressive animation portfolio showcasing high-quality, realistic facial and body animations across multiple projects, ideally from AAA titles. A link to the portfolio website or an attachment with your CV is acceptable.</li>
<li>Five or more years in animation, with a proven track record on at least two published titles.</li>
<li>Proficient in body, facial and camera animation, motion capture clean-up and industry-standard animation software.</li>
<li>A genuine enthusiasm for video games, narrative, and the creative process.</li>
<li>Experience in cinematography, editing, or game engine implementation is highly desirable and will set you apart.</li>
</ul>
<p>This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry’s most exciting first-party game studios.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>contract</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion capture, hand-keyed animation, industry-standard animation software, cinematic storytelling, game engine implementation, cinematography, editing</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Playground Games</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.jobvite.com.png</Employerlogo>
      <Employerdescription>Playground Games is a first-party Xbox Game Studio, rebooting the Fable franchise and expanding its team to create a new classic in the action RPG genre.</Employerdescription>
      <Employerwebsite>https://jobs.jobvite.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.jobvite.com/playground-games/job/o48Zyfwt</Applyto>
      <Location>Leamington Spa</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>deb1f821-ace</externalid>
      <Title>Senior Animator - EA SPORTS FC</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Animator to join FC Gameplay in Bucharest, Romania. Our ideal candidate is, like us, passionate about gameplay, cinematic scenes, and advancing animation in a collaborative environment with a team of veteran developers.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work closely with the director to understand the vision for gameplay and for cinematic scenes.</li>
<li>Curate, edit, polish, and implement motion capture data into animation sets with a keen eye for quality</li>
<li>Collaborate with designers to ensure animation is aligned with design for animation features</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A strong understanding of animation principles and anatomy, especially in relation to athletic movement.</li>
<li>Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation principles, anatomy, Autodesk Maya/Motionbuilder, problem-solving skills, motion capture data</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Animator-EA-SPORTS-FC/212445</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-02-17</Postedate>
    </job>
    <job>
      <externalid>7e6bac2a-975</externalid>
      <Title>Mocap Operator</Title>
      <Description><![CDATA[<p>The Mocap Operator is a member of the Acquisition team - the crew that prepares and executes motion capture recording sessions. This is a 12-month contract, based full-time onsite at the Chatsworth studio.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in motion capture recording sessions including daily production prep and capture system set up.</li>
<li>Proficiently operate proprietary tools related to the acquisition systems.</li>
<li>Learn proprietary art pipelines, new technology, and processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Minimum 3 years of production experience in a related entertainment industry: Film, TV, Video Games, VFX, Theater.</li>
<li>Minimum 2 years of experience in an on-set motion capture related role.</li>
<li>Adept with motion capture systems and workflows (Vicon preferred).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$67,900 - $108,600 USD</Salaryrange>
      <Skills>motion capture systems, Vicon, production experience, 3D animation software, Audio/Video production, Animation, Kinesiology, Carpentry or set construction, Film/theater/concert stagecraft and rigging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Mocap-Operator/212490</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
    <job>
      <externalid>fedfaf27-109</externalid>
      <Title>Chef d’équipe, animation</Title>
      <Description><![CDATA[<p>We are seeking a talented Animation Team Lead to join our team working on Fortnite. As a key member of our animation team, you will be responsible for developing concepts for emotes and animations for a variety of intellectual property partners as well as original Epic content.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Supervise and direct the creation of character-specific animations, such as dances and emotes, in Maya and Unreal, using our ART toolset</li>
<li>Collaborate with various artistic disciplines at Epic as well as external partner teams</li>
<li>Lead and evolve our growing library of cosmetic animations and emotes offered to players, while contributing to defining and advancing the style and identity of Fortnite&#39;s animation</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A demo reel showcasing a solid expertise in character animation and creature animation in keyframe</li>
<li>Excellent experience with Maya and Unreal Engine&#39;s gameplay systems</li>
<li>A good instinct for realistic and stylized movements</li>
<li>Strong communication and leadership skills, with a proven track record in a leadership role</li>
<li>Relevant skills such as modeling, skinning, and rigging</li>
<li>Experience working with motion capture data</li>
<li>Experience in leadership that contributed to the delivery of at least one title</li>
<li>User-focused, passionate, solution-oriented, and innovative</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, leadership, communication, Maya, Unreal Engine, modeling, skinning, rigging, motion capture, user-focused</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading video game development company known for its innovative and engaging games. With a strong focus on creativity and community, Epic Games has become a household name in the gaming industry.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5787592004</Applyto>
      <Location>Montreal, Canada</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>f9545185-a74</externalid>
      <Title>Senior Technical Animator (Character Technology) - EA SPORTS Technology</Title>
      <Description><![CDATA[<p>We are searching for a talented and experienced Senior Technical Animator to join the A-Team. Our ideal candidate is, like us, passionate about advancing games in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.</li>
<li>Design and implement cutting edge animation tools/pipelines for animators and designers in the digital content creation space.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proven experience as a Technical Animation expert showcased with motion matching and procedural solutions in released products.</li>
<li>Proven experience in building animation tools and scripts in released products.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Technical Animation, Motion Matching, Procedural Solutions, Animation Tools, Scripting, Motion Capture, Rigging, Cinematics/Presentation, Web Technologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Technology-EA-SPORTS-Technology/211865</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-01-16</Postedate>
    </job>
    <job>
      <externalid>84915e17-e79</externalid>
      <Title>Senior Technical Artist - Capture</Title>
      <Description><![CDATA[<p>We are looking for a Senior Technical Artist to lead our Capture Technical Art team, supporting Motion Capture, 3D Scanning, and performance acquisition pipelines. You do not need deep prior Capture-specific experience but you bring pipeline fluency and an understanding of how data flows across tools, sites, and teams. You will guide a small group of Technical Artists, providing both direct leadership and hands-on technical contributions.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Manage the Capture Technical Art team</li>
<li>Develop and extend production tools and codebases</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expertise in Python development for production systems, APIs, and automation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD (British Columbia) or $138,400 - $211,700 USD (California)</Salaryrange>
      <Skills>Python development, GitLab CI/CD pipeline design, Distributed computing, Batch processing APIs, Compute farm orchestration, Motion capture or 3D scanning workflows, Perforce, PySide, Confluence, Jira, Coda</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-Capture/212200</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>