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    <job>
      <externalid>c475c23c-2a7</externalid>
      <Title>Technical Animation Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Technical Animation Artist to join our team. As a Technical Animation Artist, you&#39;ll play a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&amp;D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio&#39;s projects.</p>
<p><strong>Collaboration &amp; Support</strong></p>
<p>You&#39;ll work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. You&#39;ll translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams. You&#39;ll diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.</p>
<p><strong>Rigging, Simulation &amp; Animation Systems</strong></p>
<p>You&#39;ll design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. You&#39;ll implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. You&#39;ll develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. You&#39;ll integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.</p>
<p><strong>Tools, Pipelines &amp; Optimisation</strong></p>
<p>You&#39;ll create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. You&#39;ll build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. You&#39;ll profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. You&#39;ll participate in cross-discipline R&amp;D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</li>
<li>Understanding of runtime animation systems, rig solvers, and physics components</li>
<li>Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&amp;D</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Character &amp; Creature Rigging</li>
<li>Cloth / Hair / Ragdoll / Physics Setup</li>
<li>Animation Pipeline Development</li>
<li>Procedural Animation &amp; Secondary Motion</li>
<li>Performance Profiling &amp; Optimisation</li>
<li>Motion Capture Integration</li>
</ul>
<p><strong>Software / Tools</strong></p>
<ul>
<li>Unreal Engine (Control Rig, Physics, Animation Blueprints)</li>
<li>Unity (Mecanim, Animation Rigging Package, DOTS animation optional)</li>
<li>Maya, 3DS Max (rigging, scripting, tool creation)</li>
<li>Houdini (procedural rigs, physics, motion tools a bonus)</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Character &amp; Creature Rigging, Cloth / Hair / Ragdoll / Physics Setup, Animation Pipeline Development, Procedural Animation &amp; Secondary Motion, Performance Profiling &amp; Optimisation, Motion Capture Integration, Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios Singapore</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global leader providing art services to AAA Publishers, with work featured in top-selling titles on console and PC.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B22F523F85</Applyto>
      <Location>Malaysia, Indonesia (Remote)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
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