{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/motion-capture-familiarity"},"x-facet":{"type":"skill","slug":"motion-capture-familiarity","display":"Motion Capture Familiarity","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_57dbeb1d-7c9"},"title":"Technical Artist 2 - Animation","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We&#39;re a diverse team that is unified through collaboration, culture and craft.</p>\n<p>Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they&#39;re connected to.</p>\n<p>As an Animation Technical Artist you will work on specific projects under the direction of an Animation Director and Development Director to ensure that the Animation team is supported for all their needs. You will be the technical bridge between a game team and the Animation team. Your tasks may include artist technical support, project setup, tool development, DCC workflow improvements, and game engine integration.</p>\n<p>Responsibilities: Collaborate with Animators, Technical Artists, and Leadership Tool maintenance and improvement Maintain Animation DCC pipelines Troubleshoot workflow issues Work with proprietary animation run-time integration tools Asset maintenance Script development Workflow design and implementation</p>\n<p>Qualifications: 5+ years experience Expertise in Maya and/or Motion Builder Proficient in Python Scripting Knowledge of animation within a motion capture pipeline Shipped Game Titles or VFX / Feature Animation</p>\n<p>Bonus: Fluent working within scene assembly and camera layout disciplines Game Engine Experience (Commercial or Proprietary) Motion Capture Familiarity Knowledge of C++ or C#</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_57dbeb1d-7c9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-II/213663","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"temporary","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["Maya","Motion Builder","Python Scripting","animation within a motion capture pipeline","shipped game titles or VFX/feature animation"],"x-skills-preferred":["scene assembly and camera layout disciplines","game engine experience","motion capture familiarity","C++ or C#"],"datePosted":"2026-04-24T13:15:02.826Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, Motion Builder, Python Scripting, animation within a motion capture pipeline, shipped game titles or VFX/feature animation, scene assembly and camera layout disciplines, game engine experience, motion capture familiarity, C++ or C#","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}}]}