{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/maya"},"x-facet":{"type":"skill","slug":"maya","display":"Maya","count":30},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e842f140-2d5"},"title":"Technical Artist - EA SPORTS Technology","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL and College Football, FC soccer, NHL hockey, and EA SPORTS UFC.</p>\n<p>EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.</p>\n<p>This is a 12-month contract to begin with, with the possibility of long-term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday &amp; Thursday) at EA Vancouver.</p>\n<p>The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators across all of EA SPORTS. As part of a central team of Technical Artists, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.</p>\n<p>You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS Tech - Technical Art team.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e842f140-2d5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-EA-SPORTS-Technology-12-month-contract/213861?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"contract","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["Python","C#","Maya","Photoshop","Houdini","Asset optimization","Content production tools","Pipelines","Workflows"],"x-skills-preferred":[],"datePosted":"2026-04-25T13:06:06.582Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, C#, Maya, Photoshop, Houdini, Asset optimization, Content production tools, Pipelines, Workflows","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4f805291-b48"},"title":"Data Wrangler","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA Create is a collective of content production teams partnering with EA Studios game teams to deliver outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.</p>\n<p>The EA Create Capture team partners with development teams to provide motion and performance capture, 3D body and facial scanning, data processing, and virtual cinematography tools. We are looking for a Data Wrangler to join our team of experts at our Burnaby or Montreal studio.</p>\n<p>This is a temporary contract position operating in a hybrid model, with at least three days per week in the office.</p>\n<p>At EA Create, Data Wranglers are central to the Create Capture team, managing captured data flow through production pipelines and supporting coordination and information exchange between partners. They track shoots from pre-production through delivery and into post-production to maintain continuity across each stage.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Report to the Data Wrangler Technician and collaborate with, and support, the Create Craft, Production, Acquisition, Animation, Blendshapes, and Tech Art teams.</li>\n</ul>\n<ul>\n<li>Validate and manage production data (ie. shot, talent and prop lists) to ensure accuracy and quality within databases.</li>\n</ul>\n<ul>\n<li>Prepare pre-shoot technical setups and support production activities across motion capture, scanning, and technical development.</li>\n</ul>\n<ul>\n<li>Oversee data workflows across the pipeline, including motion capture and scanning processes, and be an important resource for session setup and data transfer into post-production.</li>\n</ul>\n<ul>\n<li>Be the first contact for pipeline issues, troubleshooting failures and initiating mitigation plans or escalating where required.</li>\n</ul>\n<ul>\n<li>Support game development and animation teams in post-production, including coordination with partner teams.</li>\n</ul>\n<ul>\n<li>Manage data flow workflow and pipeline documentation, and help onboard new team members.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Demonstrated technical skills and a commitment to learning and improving pipeline processes and workflows.</li>\n</ul>\n<ul>\n<li>Knowledge of Monday.com to manage tasks and scheduling.</li>\n</ul>\n<ul>\n<li>At least one year using ShotGrid to manage assets and workflows.</li>\n</ul>\n<ul>\n<li>Comfortable using proprietary tools.</li>\n</ul>\n<ul>\n<li>Understanding of the purpose and effect of custom toolsets within the pipeline, and how they support end-to-end production workflows.</li>\n</ul>\n<ul>\n<li>Current knowledge of industry-standard file formats and best practices.</li>\n</ul>\n<ul>\n<li>Working knowledge of technical dependencies across 3D scanning, motion capture, performance capture, and virtual cinematography.</li>\n</ul>\n<ul>\n<li>Coordinated schedules and dependencies to support smooth data flow through each stage of the pipeline.</li>\n</ul>\n<ul>\n<li>Used judgement to identify potential risks, and support resolution within the pipeline.</li>\n</ul>\n<ul>\n<li>Worked in a production environment with tight turnaround timelines and high asset volume, collaborating across teams.</li>\n</ul>\n<ul>\n<li>Managed large volumes of data and ensured accuracy and consistency.</li>\n</ul>\n<p>Desirable experience:</p>\n<ul>\n<li>Understanding of scriptwriting in Python.</li>\n</ul>\n<ul>\n<li>Knowledge of Maya, Adobe Bridge CC or Reality Capture.</li>\n</ul>\n<ul>\n<li>Worked as a Data Wrangler or On-set Digital Imaging Technician within VFX, film &amp; TV Post-production coordination.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4f805291-b48","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Data-Wrangler/213823?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"temporary","x-salary-range":"$67,000 - $92,700 CAD","x-skills-required":["Monday.com","ShotGrid","Proprietary tools","Custom toolsets","Industry-standard file formats","Technical dependencies","Pipeline management"],"x-skills-preferred":["Python","Maya","Adobe Bridge CC","Reality Capture"],"datePosted":"2026-04-25T13:05:20.657Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"TEMPORARY","occupationalCategory":"Engineering","industry":"Technology","skills":"Monday.com, ShotGrid, Proprietary tools, Custom toolsets, Industry-standard file formats, Technical dependencies, Pipeline management, Python, Maya, Adobe Bridge CC, Reality Capture","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":67000,"maxValue":92700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_02bdb641-e06"},"title":"Cinematography Lead","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Cinematography Lead is responsible for working with the capture team and creative directors to build dynamic and authentic cameras for gameplay moments. These shots will be used in marketing and promotional content for advertising and social media. You will need 3+ years experience as a Camera Operator or Camera Animator, working in cinematography techniques, camera philosophy, and camera technology. You will collaborate with the visual content leads, editorial partners, gameplay leads, and camera crew across multiple franchises to create the desired aesthetic and mood for each project, ensuring consistency and coherence throughout each asset.</p>\n<p><strong>Must Have Requirements:</strong></p>\n<ul>\n<li>3+ Experience as a Camera Operator or Camera Animator or similar role in film, television or sports productions.</li>\n<li>Proficiency in cinematography techniques, camera operation and direction.</li>\n<li>Experience in 3D tools like Maya, Cinema 4D, Blender, 3ds Max, etc. a plus</li>\n<li>Proficiency with computers, ability to troubleshoot a plus</li>\n<li>Ability to learn new software</li>\n<li>Creative vision and ability to translate concepts into visually compelling imagery.</li>\n<li>In-depth knowledge of camera equipment, lenses, and accessories.</li>\n<li>Adept at working in changing production environments.</li>\n<li>Self starter with the ability to take ownership of assigned tasks and features.</li>\n<li>Strong written and verbal communication skills.</li>\n<li>Flexible and team-oriented. 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As a Concept Artist, you will be responsible for creating concept art for the American Football project, interpreting design briefs, researching relevant project material, and presenting concepts to the project team.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Collaborate with the Concept team and Art directors regarding the brief for the project</li>\n<li>Researching relevant project material including translation styles, characters, and similar projects</li>\n<li>Presenting concepts, research, and references to the project team</li>\n<li>Interpreting initial ideas and creating quick sketch drafts for review</li>\n<li>Conceptualizing and effectively visually communicating ideas to get buy-in from stakeholders</li>\n<li>Creating innovative, emotive art within strict technical limitations and tight deadlines</li>\n<li>Collaborating within a diverse team to create a variety of visual themes for programs that reflect our game</li>\n<li>Developing characters, environments, props, logos, and designs based on feedback</li>\n<li>Prioritizing task and managing time to meet our demanding content scheduling requirements</li>\n<li>Keeping up to date with the latest design trends and advancements in technology</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Strong drawing skills, with a specialization in concept design and Illustration</li>\n<li>Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc.</li>\n<li>A portfolio of work demonstrating strong artistic and storytelling ability</li>\n<li>Excellent sketching abilities for rough conceptualization</li>\n<li>Ability to draw in a variety of styles</li>\n<li>Proficient in a variety of digital 2D and 3D software programs such as Photoshop, Illustrator, Maya, and Blender</li>\n<li>Ability to deliver high-quality artwork against tight deadlines</li>\n<li>Good communication skills, ability to explain concepts and support artistic choices</li>\n<li>Ability to collaborate and work as part of a team</li>\n<li>Highly organized and able to manage multiple projects simultaneously</li>\n<li>Understands composition, grid, color theory, typography, iconography, logo and layout design</li>\n<li>Comfortable presenting cohesive design approaches and iterating based on feedback</li>\n<li>Has a knack for creative problem solving</li>\n<li>Takes initiative and ownership</li>\n<li>Knowledge of American Football &amp; sports games is beneficial</li>\n<li>2-3+ years of experience working on video game titles or relevant concept art / visual design experience</li>\n<li>Portfolio work is required for this role - show us what you got!</li>\n</ul>\n<p><strong>About Electronic Arts</strong></p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_72584493-b2b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Concept-Artist/212508?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["drawing","concept design","illustration","visual language","texture","color","dimension","scale","perspective","shade","composition","depth of field","proportion","spatial awareness","Photoshop","Illustrator","Maya","Blender"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:17:05.514Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"drawing, concept design, illustration, visual language, texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, Photoshop, Illustrator, Maya, Blender"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_2075b352-abf"},"title":"Associate UI Artist (TFT - 12-Months - UFC)","description":"<p>The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world&#39;s greatest fighting game. If you&#39;re passionate about building immersive digital entertainment, this is the role of a lifetime.</p>\n<p>The Role: Associate UI Artist</p>\n<p>The ideal candidate is passionate about contemporary graphic design and motion. The Associate UI Artist thrives in a collaborative team environment with a strong desire to learn and grow. This is a 12-month temporary full-time contract.</p>\n<p>Responsibilities: Implement the visual language of the UI through iconography, typography, visual hierarchy, and motion design under the guidance of the Lead UI Artist and Art Director. Help to craft a UI design system that provides an immersive and coherent gaming experience to our players during interface navigation. Create high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game files. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Experience Designer II at EA SPORTS FC</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.</p>\n<p>With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!</p>\n<p>The Role:</p>\n<p>We at EA Sports have reached the next level of cohesion and craft by evolving into a modern Experience Design practice that brings UX and UI together, understanding that neither exists in a vacuum. The team is passionate and committed to developing an immersive player experience within FC. You will use your creativity, passion and knowledge of experience design, branding, and modern UI/UX practices to develop leading-edge experiences for highly engaged Football Club fans. You will work closely with the Game Design Director and your partners from the Experience Design Team, Engineering, Game Design, Production, Researchers, Art Direction and Creative Direction to create experiences that surprise, delight and inspire millions of players around the world to play. In this role, you will focus on high-quality execution, working within an established direction and collaborating closely with senior team members to bring concepts to life. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.</p>\n<p>We’re looking for a Senior Environment Artist , Assets to help define and deliver a realistic, immersive world grounded in believable materials, construction, and detail. You will operate at a project-wide level,creating the most architecturally complex and hero-level assets on the Battlefield. You will help us refine standards, improve our asset pipelines, and ensure consistency across all 3D asset creation.</p>\n<p>You&#39;ll not only create assets, but elevate the people, pipelines, and processes around them. You&#39;ll collaborate with diverse teams, mentor other artists, and help define best practices that empower teams to grow as members of our team.</p>\n<p>You will report to the Art Line Director.</p>\n<p>What You&#39;ll Do:</p>\n<ul>\n<li>Create high-quality, photoreal 3D assets across props, architecture, and modular systems.</li>\n</ul>\n<ul>\n<li>Refine and uphold standards for modeling, surfacing, and asset consistency.</li>\n</ul>\n<ul>\n<li>Drive modular workflows and asset reuse to support scalable world-building.</li>\n</ul>\n<ul>\n<li>Provide feedback through art reviews and mentor other artists.</li>\n</ul>\n<ul>\n<li>Partner with Leads/Directors on scope, estimates, and production planning.</li>\n</ul>\n<ul>\n<li>Support external development team to ensure quality and consistency.</li>\n</ul>\n<p>What We&#39;re Looking For:</p>\n<ul>\n<li>7+ years of experience creating realistic 3D assets for AAA games, with mastery in at least two of the following: hard surface modeling, architectural construction, modular kit creation, or organic asset work.</li>\n</ul>\n<ul>\n<li>Portfolio demonstrating realistic 3D asset work for AAA games.</li>\n</ul>\n<ul>\n<li>Proficiency with Maya, ZBrush, Substance, and real-time engines.</li>\n</ul>\n<ul>\n<li>Proficiency with SideFX Houdini for procedural modeling, fracturing, or destruction workflows.</li>\n</ul>\n<ul>\n<li>Experience with PBR pipelines and real-world material recreation.</li>\n</ul>\n<ul>\n<li>Deep understanding of game production workflows, including estimating scope and timelines.</li>\n</ul>\n<ul>\n<li>Experience balancing hands-on creation with leadership, mentorship, and process improvement.</li>\n</ul>\n<ul>\n<li>Experience presenting ideas, surface risks, and influence decisions.</li>\n</ul>\n<ul>\n<li>A collaborative mindset and desire to share knowledge and grow others.</li>\n</ul>\n<p>Next Steps:</p>\n<ul>\n<li>Apply online with a resume and provide a portfolio demonstrating realistic 3D asset work.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c4652124-ef5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-II-Assets/213649?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$133,500 - $186,400 CAD","x-skills-required":["Maya","ZBrush","Substance","Real-time engines","SideFX Houdini","PBR pipelines","Real-world material recreation"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:15:37.745Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, ZBrush, Substance, Real-time engines, SideFX Houdini, PBR pipelines, Real-world material recreation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":133500,"maxValue":186400,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_a338dfa3-2b6"},"title":"Integration Artist","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are looking for an Integration Artist with an enthusiasm for game art. You will work with department art directors, leads, and artists within Respawn&#39;s External Development Department to develop and employ efficient working practices ensuring that all Apex art content meets the high-quality bar Respawn is known for. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.</p>\n<p>Responsibilities: Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements. 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Comfortable with handling a large volume of assets. Understand the Art Style of a game and be able to implement that style on existing assets. 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Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_40203594-98d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-EA-Sports-Formula-1/213831?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["shader creation","3ds Max","Maya","HLSL","GLSL","real-time rendering","PBR workflows","lighting models","post-processing","Python","MAXScript","Substance Painter","Substance Designer"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:14:25.684Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Birmingham"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"shader creation, 3ds Max, Maya, HLSL, GLSL, real-time rendering, PBR workflows, lighting models, post-processing, Python, MAXScript, Substance Painter, Substance Designer"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_73e4e8b4-b15"},"title":"Senior Character Technical Artist - EA SPORTS Technology","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.</p>\n<p>As a Senior Character Technical Artist (TA), you will be heavily involved in the Sports Technology Character Initiatives. The main areas of responsibilities include character deformation and simulation in Houdini, and working with and debugging farms, pipelines, and simulation set-ups. 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There will also be work involving run-time rigging implementation in a data-driven GameEngine.</p>\n<p>The team works onsite 3 days/week in our Burnaby studio.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_73e4e8b4-b15","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Character-Technical-Artist-EA-SPORTS-Technology/213732?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$122,300 - $170,700 CAD","x-skills-required":["Houdini","Maya","Python","C#","USD","Procedural Dependency Graphs (PDG)","Digital Asset (HDA)"],"x-skills-preferred":[],"datePosted":"2026-04-24T13:14:18.321Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Houdini, Maya, Python, C#, USD, Procedural Dependency Graphs (PDG), Digital Asset (HDA)","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":122300,"maxValue":170700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e6db08de-c50"},"title":"Senior Technical Artist","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. 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You will encourage and mentor other members of the Technical Art Team.</p>\n<p>You will be self-driven, autonomous and confident, demonstrating responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.</p>\n<p>Essential Skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Excellent communication and organisation skills and confident working within a multidisciplinary art team.</li>\n<li>Evidence of being an enthusiastic leader or role model in intermediate art role.</li>\n<li>Able to create materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Excellent understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Strong knowledge of modern game engines such as Unreal Engine Or Unity.</li>\n<li>Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.</li>\n</ul>\n<p>Desirable Skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous.</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Experience of working within game development for at least 4 years At least three published titles.</li>\n<li>At least two full project cycles in an Intermediate Art position.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e6db08de-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/9DD73BE3E4?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"contract","x-salary-range":"Competitive salary and benefits package","x-skills-required":["real-time game art","modern rendering","shading","lighting techniques","Maya","3DS Max","Python","communication","organisation","multidisciplinary art team","PBR workflow","console hardware","problem-solving","dependability","commitment","quality work","fixed time constraints","Unreal Engine","Unity","game development practices","terminology"],"x-skills-preferred":["scripting languages","Maya API","C++","C#","Photoshop","Substance","Houdini","game development","published titles","project cycles"],"datePosted":"2026-04-24T13:10:17.113Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"real-time game art, modern rendering, shading, lighting techniques, Maya, 3DS Max, Python, communication, organisation, multidisciplinary art team, PBR workflow, console hardware, problem-solving, dependability, commitment, quality work, fixed time constraints, Unreal Engine, Unity, game development practices, terminology, scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, game development, published titles, project cycles"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e0823ae0-d9b"},"title":"Technical Artist d3t - 12 Month Contract","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. 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As a Lead, you would contribute to the development of a skilled and ambitious Animation team working on Tom Clancy&#39;s The Division project. In this role, you will work closely with our other Leads and multidisciplinary developers across our AAA production.</p>\n<p>Your responsibilities will include: Providing constructive feedback, mentoring, and coaching animators Playing a key role in the creation of high-quality assets by being hands-on with animations Ensuring productive workflow and beneficial relationships with internal and external stakeholders Ensuring deliverables are completed on time, on specs, and up to quality standards Collaborating with other Leads, Directors, and cross-functional teams to advance project quality</p>\n<p>We&#39;re looking for someone with several years of professional animation experience, ideally in gameplay, and proficiency in 3D animation software like Maya and MotionBuilder. 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As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. 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As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.</p>\n<p><strong>What You&#39;ll Do</strong></p>\n<ul>\n<li>Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces</li>\n<li>Build cinematic, physically authentic environments that enhance gameplay and presentation</li>\n<li>Translate concept art and real-world reference into modular, production-ready assets</li>\n<li>Execute high-poly to low-poly workflows with strong optimization awareness</li>\n<li>Craft realistic PBR materials, including authoring your own materials when needed</li>\n<li>Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering</li>\n</ul>\n<p><strong>What You Bring</strong></p>\n<ul>\n<li>6+ years of experience in Film, entertainment or relevant industries</li>\n<li>Strong proficiency in Maya</li>\n<li>Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)</li>\n<li>Advanced skills in Substance Painter</li>\n<li>Experience with ZBrush and Photoshop</li>\n<li>Understanding of realistic PBR workflows</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</li>\n</ul>\n<p><strong>Artistic &amp; Creative Strength</strong></p>\n<ul>\n<li>High Quality high poly modelling and materials</li>\n<li>Ability to create believable physical wear, surface breakup, and environmental storytelling</li>\n<li>Exceptional eye for lighting, composition, scale, and material realism</li>\n<li>Strong sense of cinematic presentation and broadcast authenticity</li>\n</ul>\n<p><strong>Ownership &amp; Collaboration</strong></p>\n<ul>\n<li>Ability to own and drive features independently with environment and team support when needed</li>\n<li>Proactive communicator with leads and teammates</li>\n<li>Self-organized, capable of tracking tasks and delivering on schedule</li>\n</ul>\n<p><strong>Mindset</strong></p>\n<ul>\n<li>Positive, consistent, and adaptable</li>\n<li>Passionate about your craft and pushing visual quality</li>\n<li>Open to feedback and continuous improvement</li>\n<li>Curious, growth-oriented, and proactive in solving challenges</li>\n</ul>\n<p><strong>Portfolio</strong></p>\n<ul>\n<li>High-fidelity environment work with strong material execution</li>\n<li>Examples demonstrating ownership from concept to final</li>\n<li>Cinematic composition and believability</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_eddc388c-892","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-2/212819?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$91,100 - $126,900 CAD","x-skills-required":["Maya","Unreal","Frostbite","Unity","Substance Painter","ZBrush","Photoshop","PBR workflows"],"x-skills-preferred":["Substance Designer","Houdini","Terrain tools (World Machine)","After Effects","scripting knowledge","matte painting/image manipulation experience"],"datePosted":"2026-03-09T11:02:45.081Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, Unreal, Frostbite, Unity, Substance Painter, ZBrush, Photoshop, PBR workflows, Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":91100,"maxValue":126900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c52d39d9-8ba"},"title":"VFX Artist","description":"<p>We&#39;re currently looking for AAA, experienced VFX Artists to join our team in South East Asia. This is a permanent, full-time position. As a VFX Artist at Keywords Studios, you will make a significant and direct contribution to the creation of bespoke, original and industry-leading VFX for AAA console titles.</p>\n<p>Your work will be seen across many of the top-selling titles on console and PC. You will partner closely with the technical teams to deliver an efficient, stable, state-of-the-art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Creates set piece events, ambient and gameplay-related VFX that give each product unique character.</li>\n<li>Pre-visualises and prototypes cutting-edge VFX techniques.</li>\n<li>Documents and communicates clear technical guidelines for VFX creation and real-time implementation to the team.</li>\n<li>Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.</li>\n</ul>\n<p>Requirements</p>\n<ul>\n<li>At least 2+ years&#39; production experience as a VFX artist in the games industry working on cutting-edge AAA console titles.</li>\n<li>Advanced skills in games development software such as Maya &amp; games engines.</li>\n<li>Understanding of shaders and the rendering pipeline as it relates to VFX.</li>\n<li>Previous experience with or understanding of Houdini, a distinct advantage.</li>\n<li>In-depth knowledge of VFX principals and good sense of timing and staging.</li>\n<li>To be a creative thinker and problem solver with excellent communication skills.</li>\n<li>Have the ability and willingness to accept and follow directions, and to collaborate productively with others.</li>\n</ul>\n<p>Benefits</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c52d39d9-8ba","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/C16C4C6CF7?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["VFX","Maya","games engines","shaders","rendering pipeline","Houdini"],"x-skills-preferred":[],"datePosted":"2026-03-09T10:57:12.918Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"VFX, Maya, games engines, shaders, rendering pipeline, Houdini"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f69dfb0e-9b3"},"title":"Outsourced Art Account Manager - Japan","description":"<p>We are looking for an Account Manager to create long-term, trusting relationships with our Japanese Clients. The Account Manager’s role is to answer client queries and identify, qualify, and secure new business opportunities among existing clients, driving revenue growth for Keywords Art Studios. The candidate should have an excellent understanding of Japanese &amp; English but also a deep understanding of the Japanese games industry and Japanese business etiquette. In this role, you will be able to talk credibly about art services with the client and work with internal stakeholders to improve the entire client experience. You are expected to be a champion of the company as well as the client; selling the vision and goals and skills of both parties to each other, and striving to ensure both parties grow &amp; succeed together. You are also expected to nurture and expand the client business as well as identify and pro-actively manage potential risks with the relationship.</p>\n<p>■Roles and Responsibilities</p>\n<ul>\n<li>Effectively manages the relationship between existing Japanese clients and Keywords Art Studios. </li>\n<li>Serve as the link of communication between the clients and internal teams to effectively translate complex client creative feedback or artistic direction into clear, actionable briefs and instructions for the global Art Production teams. </li>\n<li>Acts as the “face” of Keywords Art Studios to Japanese Clients and is client’s primary representative and contact point for Keywords Art Studios </li>\n<li>As an account manager, you are expected to be a champion of the company as well as the client; selling the vision, goals and the skills of both parties to each other, and striving to ensure both parties succeed. </li>\n<li>Proactively seek opportunities to up-sell and cross-sell Keywords Art Studios&#39; full range of services (e.g., Concept Art, 3D Modeling, Animation, UI/UX) to current clients. </li>\n<li>Build and maintain strong, long-lasting customer relationships with both current and new clients, across various levels of the client organization. </li>\n<li>Actively listens to the Client in order to clearly understand their requirements, and uses skillful investigation and questioning in order to uncover the Client’s latent needs. </li>\n<li>Works with LKeywords Art Studios PMs in India, China, US and other locations to ensure that the Production Team has a full understanding of the client’s requirements, so that they are well positioned to deliver a positive, happy and satisfying experience to the Client in order to not only secure regular business from them, but also in order to grow the account and procure new or additional business. </li>\n<li>Help to bridge any cultural issues that may crop up between the Client and the Keywords Art Studio’s Production teams. </li>\n<li>Works with the Production Team, Key Stakeholders and Internal and External Experts in order to solve Client’s / project problems. </li>\n<li>Meets with Clients regularly – in person or virtually – in order to keep them updated about the project status, and any potential challenges that the Production Team might be facing. </li>\n<li>Captures Client’s plans, feedback and concerns and conveys them to the team. Uses such occasions to also gather client feedback and concerns. </li>\n<li>Secures feedback and testimonials from the Client at the conclusion of the project. </li>\n<li>Builds the Keywords brand by actively participating in marketing and brand building channels/exercises </li>\n<li>Work closely with Japanese leadership team and executives at Keyword’s Art Studios to create strategies to expand and increase work both from current clients and new clients; In short – actively support Keyword’s Japanese growth strategy for its Art Studios and overall growth targets. </li>\n<li>Maintain accurate records of client interactions, opportunities, sales activities, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f69dfb0e-9b3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/135A66BBD4?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Fluent Japanese and high degree of English language proficiency","Prior experience in the video gaming industry is a very strong advantage","Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan","Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules","Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization","Excellent listening, negotiation and presentation skills","Self-motivated and able to thrive in a results-driven environment","Natural relationship builder with integrity, reliability and maturity","A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)."],"x-skills-preferred":["Maya","Blender","Unity/Unreal"],"datePosted":"2026-03-09T10:56:11.596Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Suginami City, Tokyo, Japan"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Fluent Japanese and high degree of English language proficiency, Prior experience in the video gaming industry is a very strong advantage, Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan, Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules, Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization, Excellent listening, negotiation and presentation skills, Self-motivated and able to thrive in a results-driven environment, Natural relationship builder with integrity, reliability and maturity, A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)., Maya, Blender, Unity/Unreal"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7a5a2671-1cb"},"title":"Senior Technical Artist","description":"<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>\n<p><strong>Duties and Responsibilities</strong></p>\n<ul>\n<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>\n<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>\n<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>\n<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>\n<li>Write documentation on technical art creation processes and guide artists on best practices</li>\n<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>\n<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>\n<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>\n<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>\n<li>Participate in project planning and estimation processes</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; experience in games, fulfilling a technical role</li>\n<li>Proficiency in one or more programming languages, ideally Python</li>\n<li>Strong knowledge of Windows, such as the command line, batch scripting &amp; general troubleshooting</li>\n<li>Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine</li>\n<li>Experience with art production pipelines and workflows for game development</li>\n<li>Experience with version control systems, such as P4, Git, or SVN</li>\n<li>Experience with multiple game genres and platforms</li>\n<li>Excellent problem-solving skills and ability to find creative solutions to technical challenges</li>\n<li>Strong communication and collaboration skills, with the ability to work effectively in a team environment</li>\n<li>Fluent in English</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Social Insurance and Housing Fund</li>\n<li>Annual Leave</li>\n<li>Thirteenth salary</li>\n<li>Medical Check-up</li>\n<li>Free shuttle</li>\n<li>EAP Program</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7a5a2671-1cb","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/DAF8862DBF?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Python","Windows","Blender","Maya","Houdini","ZBrush","Photoshop","Substance Designer/Painter","Unity/Unreal Engine","P4","Git","SVN"],"x-skills-preferred":[],"datePosted":"2026-03-09T10:55:41.202Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Beijing"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, Windows, Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, Unity/Unreal Engine, P4, Git, SVN"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_cc9a2042-aaf"},"title":"Senior Technical Animator","description":"<p>As a Senior Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.</p>\n<p>Your main responsibilities will include creating and debugging character/prop rigs for various projects, character skinning or skinning direction, coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content, collaborating with technical team for scripting/plugin help when needed, character/animation project planning, staying up to date on latest rigging/animation methods/workflow, and animator efficiency, helping develop and maintain character facial rigs to support facial animation pipelines, and participating in and supervising integration of the animation assets into the game engine.</p>\n<p>To be successful in this role, you must be proficient in Maya &amp; Max, have experience with IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging (joint based &amp; blendshapes), animation clip &amp; pose library creation/sharing, and have a passion for animation, be organized, and have a team player spirit. It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cc9a2042-aaf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/D6079F4897?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","Max","IK/FK blending","spline controls","expressions","animator-friendly control setups","facial rigging","animation clip & pose library creation/sharing"],"x-skills-preferred":["MotionBuilder","Houdini KineFX","game engine (Unreal, Unity, etc)"],"datePosted":"2026-03-09T10:55:32.733Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Beijing"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip & pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_29b6d2bd-187"},"title":"Senior Environment Artist","description":"<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. 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solid UV and baking fundamentals.</li>\n<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>\n<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>\n<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>\n<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>\n<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>\n<li>Work options are flexible: remote / hybrid / onsite.</li>\n</ul>\n<p><strong>Nice-to-have</strong></p>\n<ul>\n<li>Houdini experience (procedural kits, scattering, tools).</li>\n<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>\n<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>\n<li>Experience owning a small slice of a level/biome from planning to delivery.</li>\n<li>Comfort working across stylized and realistic pipelines; 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