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You will collaborate closely with product, design, infrastructure, and customer teams to translate real-world production workflows into reliable, high-performance software platforms.</p>\n<p>This role combines deep engineering leadership with domain expertise in M&amp;E workflows, ensuring that the platform delivers exceptional performance, reliability, and usability for demanding creative workloads.</p>\n<p><strong>Leadership &amp; Strategy</strong></p>\n<p>-Build and scale high-performing engineering teams focused on cloud platforms for media production workloads including rendering, simulation, and content processing. -Recruit, mentor, and develop engineering managers and senior engineers while fostering a culture of innovation, accountability, and collaboration. -Define and execute the long-term engineering strategy for Media &amp; Entertainment products and services. -Partner with Product and Design leaders to translate industry workflows and customer needs into scalable platform capabilities. -Establish engineering best practices for reliability, security, observability, and operational excellence. -Drive roadmap alignment between engineering initiatives and strategic business objectives.</p>\n<p><strong>Technical Leadership</strong></p>\n<p>-Lead the design and development of scalable backend services, APIs, and developer interfaces that power M&amp;E cloud workflows. -Build platforms that support demanding workloads such as rendering, asset processing, and distributed compute pipelines. -Drive architecture decisions for cloud-native systems leveraging technologies such as Kubernetes, distributed services, and infrastructure-as-code. -Ensure the platform enables self-service provisioning, automation, and repeatable workflows for production pipelines. -Establish engineering standards around performance, scalability, and security for enterprise-grade SaaS/PaaS systems. -Oversee system reliability and operational readiness through clear SLOs, monitoring, and runbook-driven on-call practices.</p>\n<p><strong>Product &amp; 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Entertainment workflows such as VFX, animation, rendering, or post-production pipelines. -Familiarity with industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan. -Experience designing APIs, developer platforms, or automation frameworks used by technical users. -Knowledge of GPU-accelerated compute workloads and distributed rendering systems. -Experience working with Kubernetes, infrastructure-as-code, and large-scale cloud environments.</p>\n<p><strong>What Success Looks Like</strong></p>\n<p>-Engineering teams delivering reliable, scalable platforms used by media studios and creative teams globally. -Clear alignment between product vision, customer workflows, and engineering execution. -Platforms capable of supporting large-scale production workloads with high performance and reliability. -Strong engineering culture focused on innovation, collaboration, and operational excellence.</p>\n<p>Wondering if you’re a good fit? We believe in investing in our people, and value candidates who can bring their own diversified experiences to our teams – even if you aren&#39;t a 100% skill or experience match.</p>\n<p><strong>Why CoreWeave?</strong></p>\n<p>At CoreWeave, we work hard, have fun, and move fast! We’re in an exciting stage of hyper-growth that you will not want to miss out on. We’re not afraid of a little chaos, and we’re constantly learning. Our team cares deeply about how we build our product and how we work together, which is represented through our core values:</p>\n<p>-Be Curious at Your Core -Act Like an Owner -Empower Employees -Deliver Best-in-Class Client Experiences -Achieve More Together</p>\n<p>We support and encourage an entrepreneurial outlook and independent thinking. We foster an environment that encourages collaboration and provides the opportunity to develop innovative solutions to complex problems. As we get set for take off, the growth opportunities within the organization are constantly expanding. You will be surrounded by some of the best talent in the industry, who will want to learn from you, too. Come join us!</p>\n<p>The base salary range for this role is $206,000 to $303,000. The starting salary will be determined based on job-related knowledge, skills, experience, and market location. We strive for both market alignment and internal equity when determining compensation.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_95061695-858","directApply":true,"hiringOrganization":{"@type":"Organization","name":"CoreWeave","sameAs":"https://www.coreweave.com","logo":"https://logos.yubhub.co/coreweave.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/coreweave/jobs/4666156006","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$206,000 - $303,000","x-skills-required":["Cloud infrastructure","Microservices architecture","Automation technologies","Enterprise SaaS or PaaS products","Leadership","Communication","Cross-functional collaboration","Strategic decision-making"],"x-skills-preferred":["Media & Entertainment workflows","VFX, animation, rendering, or post-production pipelines","Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan","APIs, developer platforms, or automation frameworks","GPU-accelerated compute workloads and distributed rendering systems","Kubernetes, infrastructure-as-code, and large-scale cloud environments"],"datePosted":"2026-04-18T15:49:14.916Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Livingston, NJ / New York, NY / San Francisco, CA / Sunnyvale, CA / Bellevue, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Cloud infrastructure, Microservices architecture, Automation technologies, Enterprise SaaS or PaaS products, Leadership, Communication, Cross-functional collaboration, Strategic decision-making, Media & Entertainment workflows, VFX, animation, rendering, or post-production pipelines, Industry tools such as Maya, Houdini, Katana, Cinema 4D, V-Ray, Arnold, or RenderMan, APIs, developer platforms, or automation frameworks, GPU-accelerated compute workloads and distributed rendering systems, Kubernetes, infrastructure-as-code, and large-scale cloud environments","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":206000,"maxValue":303000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1bc86fe1-dad"},"title":"Senior Solutions Engineer, Shanghai","description":"<p>About Us</p>\n<p>At Cloudflare, we are on a mission to help build a better Internet. Today the company runs one of the world’s largest networks that powers millions of websites and other Internet properties for customers ranging from individual bloggers to SMBs to Fortune 500 companies.</p>\n<p>As a Senior Solutions Engineer, you will work closely with our Enterprise prospects and customers in Greater China region to educate, empower, and ensure their success on the Cloudflare platform. You will leverage your technical expertise in Cloudflare’s global distributed network and technology to find best-fit solutions for prospects, to train and onboard new customers via video-conference, in person, or through documentation, and to support the long-term success of the customer.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Technical keystone through the entire sales cycle - pre and post sales</li>\n<li>Work closely with Enterprise prospects and customers in Greater China region</li>\n<li>Educate, empower, and ensure their success on the Cloudflare platform</li>\n<li>Leverage technical expertise in Cloudflare’s global distributed network and technology</li>\n<li>Find best-fit solutions for prospects</li>\n<li>Train and onboard new customers via video-conference, in person, or through documentation</li>\n<li>Support the long-term success of the customer</li>\n</ul>\n<p>What We&#39;re Looking For</p>\n<ul>\n<li>Passionate about technology and have the ability to explain complex technical concepts in easy-to-understand terms</li>\n<li>Naturally curious, and an avid builder who is not afraid to get your hands dirty</li>\n<li>Appreciate the diversity of challenges in working with customers, and look forward to helping them realize the full promise of Cloudflare</li>\n</ul>\n<p>Additional Experience</p>\n<ul>\n<li>Ability to manage a project, work to deadlines, and prioritize between competing demands</li>\n<li>Hands on technically</li>\n<li>Understanding of “how the internet works”</li>\n<li>Know the differences between TCP &amp; UDP, and understand what kinds of applications may favor one over the other</li>\n<li>Can explain the difference between authoritative DNS &amp; recursive DNS</li>\n<li>You understand the role of a firewall, why TLS (SSL) plays an increasingly important role on today&#39;s Internet, a solid understanding of HTTP and a willingness to dive deeper into the quirks of clients &amp; servers alike</li>\n</ul>\n<p>Bonus Points</p>\n<ul>\n<li>Previous experience in a sales or consulting role covering East China region</li>\n<li>Fluency in Mandarin and English to support regional customers</li>\n<li>Demonstrated experience with a scripting language (e.g. Python, JavaScript, Bash) and a desire to expand those skills</li>\n<li>You&#39;ve built a web application before, or contributed to an existing application in a meaningful way</li>\n<li>You can describe the differences between CSRF, XSS and SQLi in detail, and Cloudflare’s role in defending against them</li>\n<li>Understanding of, or experience with, regulatory requirements such a PCI DSS, HIPAA, and SOC-2</li>\n</ul>\n<p>What Makes Cloudflare Special?</p>\n<ul>\n<li>We’re not just a highly ambitious, large-scale technology company. We’re a highly ambitious, large-scale technology company with a soul.</li>\n<li>Fundamental to our mission to help build a better Internet is protecting the free and open Internet.</li>\n<li>Project Galileo: Since 2014, we&#39;ve equipped more than 2,400 journalism and civil society organizations in 111 countries with powerful tools to defend themselves against attacks that would otherwise censor their work, technology already used by Cloudflare’s enterprise customers--at no cost.</li>\n<li>Athenian Project: In 2017, we created the Athenian Project to ensure that state and local governments have the highest level of protection and reliability for free, so that their constituents have access to election information and voter registration.</li>\n<li>1.1.1.1: We released 1.1.1.1 to help fix the foundation of the Internet by building a faster, more secure and privacy-centric public DNS resolver.</li>\n</ul>\n<p>This position may require access to information protected under U.S. export control laws, including the U.S. Export Administration Regulations. Please note that any offer of employment may be conditioned on your authorization to receive software or technology controlled under these U.S. export laws without sponsorship for an export license.</p>\n<p>Cloudflare is proud to be an equal opportunity employer. We are committed to providing equal employment opportunity for all people and place great value in both diversity and inclusiveness. All qualified applicants will be considered for employment without regard to their, or any other person&#39;s, perceived or actual race, color, religion, sex, gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship, age, physical or mental disability, medical condition, family care status, or any other basis protected by law.</p>\n<p>We are an AA/Veterans/Disabled Employer. Cloudflare provides reasonable accommodations to qualified individuals with disabilities. Please tell us if you require a reasonable accommodation to apply for a job.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1bc86fe1-dad","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Cloudflare","sameAs":"https://www.cloudflare.com/","logo":"https://logos.yubhub.co/cloudflare.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/cloudflare/jobs/7765245","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Ability to manage a project, work to deadlines, and prioritize between competing demands","Hands on technically","Understanding of “how the internet works”","Know the differences between TCP & UDP, and understand what kinds of applications may favor one over the other","Can explain the difference between authoritative DNS & recursive DNS","You understand the role of a firewall, why TLS (SSL) plays an increasingly important role on today's Internet, a solid understanding of HTTP and a willingness to dive deeper into the quirks of clients & servers alike"],"x-skills-preferred":["Previous experience in a sales or consulting role covering East China region","Fluency in Mandarin and English to support regional customers","Demonstrated experience with a scripting language (e.g. Python, JavaScript, Bash) and a desire to expand those skills","You've built a web application before, or contributed to an existing application in a meaningful way","You can describe the differences between CSRF, XSS and SQLi in detail, and Cloudflare’s role in defending against them","Understanding of, or experience with, regulatory requirements such a PCI DSS, HIPAA, and SOC-2"],"datePosted":"2026-04-18T15:44:06.508Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Ability to manage a project, work to deadlines, and prioritize between competing demands, Hands on technically, Understanding of “how the internet works”, Know the differences between TCP & UDP, and understand what kinds of applications may favor one over the other, Can explain the difference between authoritative DNS & recursive DNS, You understand the role of a firewall, why TLS (SSL) plays an increasingly important role on today's Internet, a solid understanding of HTTP and a willingness to dive deeper into the quirks of clients & servers alike, Previous experience in a sales or consulting role covering East China region, Fluency in Mandarin and English to support regional customers, Demonstrated experience with a scripting language (e.g. Python, JavaScript, Bash) and a desire to expand those skills, You've built a web application before, or contributed to an existing application in a meaningful way, You can describe the differences between CSRF, XSS and SQLi in detail, and Cloudflare’s role in defending against them, Understanding of, or experience with, regulatory requirements such a PCI DSS, HIPAA, and SOC-2"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3a7e27c3-92a"},"title":"Pipeline Engineer (Graphics/3D)","description":"<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>\n<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. 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We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>\n<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>\n<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>\n</ul>\n<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>\n<p>Join us, and let&#39;s make history together.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3a7e27c3-92a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"World Labs","sameAs":"https://www.worldlabs.ai/","logo":"https://logos.yubhub.co/worldlabs.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/worldlabs/jobs/4093035009","x-work-arrangement":"remote","x-experience-level":null,"x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Python","3D graphics","computer vision","FastAPI","HTTP APIs","async/concurrency basics","cloud deployment","service reliability"],"x-skills-preferred":["photogrammetry","3D reconstruction","Gaussian splat rendering","Blender","Maya","Houdini","Unreal","Unity","GPU stack","batch/queue systems","containerization","React-based parameter plumbing","UX for technical controls","production pipelines","VFX","animation","gaming studios"],"datePosted":"2026-04-17T13:09:23.876Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_08609fd5-157"},"title":"Environment Artist (Senior/Principal)","description":"<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. 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You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Deliver powerful and believable animation performances in first and third person gameplay</li>\n<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>\n<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>\n<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>\n<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of professional game development experience</li>\n<li>A strong understanding of video game animation development</li>\n<li>Proficiency in a 3D animation package such as Autodesk Maya</li>\n<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>\n<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>\n<li>Familiarity animating cameras, together with an understanding of cinematography</li>\n<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>\n<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>\n<li>Strong animation talent and experience outside of games will be considered</li>\n</ul>\n<p>Pay Transparency - North America</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\\n\\n## Description &amp; Requirements\\n\\nThe Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.\\n\\nWe are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.\\n\\n## Your Responsibilities:\\n\\n- Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics\\n\\n- Translate creative direction into compelling shots with strong cinematic timing and camera language\\n\\n- Polish motion capture data to achieve believable weight, physicality, and emotional nuance\\n\\n- Block and design shots in-engine for previs and layout\\n\\n- Refine performances in Maya and Motionbuilder to final quality\\n\\n- Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity\\n\\n- Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback\\n\\n- Contribute to performance capture and virtual production workflows when applicable\\n\\n- Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment\\n\\n## Your Qualifications\\n\\n- 5+ years of experience in character or cinematic animation\\n\\n- Strong sense of cinematic timing, camera language, and storytelling through performance\\n\\n- Advanced proficiency in Maya\\n\\n- Experience polishing motion capture data\\n\\n- Experience working with real-time engines (Frostbite, Unreal, or similar)\\n\\n- Strong communication and collaboration skills across disciplines\\n\\n- Ability to work effectively in an iterative, deadline-driven production environment\\n\\n## Nice to Have\\n\\n- Experience creating or contributing to AAA marketing trailers or high-visibility media\\n\\n- Experience with facial animation and conveying emotion through subtle performance\\n\\n- Comfort working with Perforce or similar version control systems\\n\\n- Previs and layout experience in-engine\\n\\n- Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)\\n\\n- Experience with scripting (Python) or workflow automation\\n\\n## Pay Transparency - North America\\n\\n## COMPENSATION AND BENEFITS\\n\\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\\n\\n## PAY RANGES\\n\\n\\\\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\\\</em>$91,100 - $126,900 CAD\\n\\nPay is just one part of the overall compensation at EA.\\n\\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\\n\\n## _About Electronic Arts_\\n\\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\\n\\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_91898c4b-547","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist-Animator/212356","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$91,100 - $126,900 CAD","x-skills-required":["character animation","cinematic animation","Maya","motion capture data","real-time engines","communication and collaboration skills"],"x-skills-preferred":["facial animation","previs and layout experience","virtual production tools","scripting (Python) or workflow automation"],"datePosted":"2026-03-09T11:09:14.880Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"character animation, cinematic animation, Maya, motion capture data, real-time engines, communication and collaboration skills, facial animation, previs and layout experience, virtual production tools, scripting (Python) or workflow automation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":91100,"maxValue":126900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_a87a3843-fa8"},"title":"Associate Environment Artist","description":"<p>Electronic Arts is looking for an Associate Environment Artist to join their team. 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If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. 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This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.</p>\n<p>You will collaborate closely with Art Directors, Tech Artists, and Animators to bring characters to life in modern game engines.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Create high-quality 3D characters (realistic or stylized) from concept to final in game asset</li>\n<li>Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy</li>\n<li>Creating cloths using Marvelous designer and strong understanding of cloth folds</li>\n<li>Produce game-ready topology, UVs, and optimized meshes</li>\n<li>Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props</li>\n<li>Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing</li>\n<li>Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.</li>\n<li>Ensure assets meet technical constraints (polycount, texture budgets, LODs)</li>\n<li>Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues</li>\n<li>Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Strong knowledge of human anatomy, proportions, and facial structure</li>\n<li>Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer</li>\n<li>Experience with realistic head likeness matching</li>\n<li>Solid understanding of PBR workflows</li>\n<li>Experience creating hair cards and understanding hair shading</li>\n<li>Knowledge of AAA game pipelines and real-time asset creation</li>\n<li>Ability to work independently and take ownership of character assets</li>\n<li>Strong eye for detail, form, and material definition</li>\n</ul>\n<p><strong>Good to Have</strong></p>\n<ul>\n<li>Experience on shipped AAA titles</li>\n<li>Familiarity with photogrammetry workflows</li>\n<li>Basic understanding of rigging and skinning requirements</li>\n<li>Experience with Unreal Engine character setup</li>\n<li>Creature or stylized character experience</li>\n</ul>\n<p><strong>What We’re Looking For</strong></p>\n<ul>\n<li>A senior-level, hands-on artist (not a lead or people manager)</li>\n<li>Someone who can own characters end-to-end and deliver consistently high quality</li>\n<li>Strong problem-solver with a collaborative mindset</li>\n<li>Passion for games and character storytelling</li>\n</ul>\n<p><strong>Portfolio Requirement</strong></p>\n<p>Applicants must submit a strong portfolio showcasing:</p>\n<ul>\n<li>Realistic or stylized game-ready characters</li>\n<li>Head likeness work</li>\n<li>High-quality texturing and hair work</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_16adeffb-c9e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/3D59E2D928","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["ZBrush","Maya/Blender","Substance Painter","Marvelous Designer","human anatomy","PBR workflows","AAA game pipelines","real-time asset creation"],"x-skills-preferred":["photogrammetry workflows","rigging and skinning requirements","Unreal Engine character setup","creature or stylized character experience"],"datePosted":"2026-03-09T10:57:30.072Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"ZBrush, Maya/Blender, Substance Painter, Marvelous Designer, human anatomy, PBR workflows, AAA game pipelines, real-time asset creation, photogrammetry workflows, rigging and skinning requirements, Unreal Engine character setup, creature or stylized character experience"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c52d39d9-8ba"},"title":"VFX Artist","description":"<p>We&#39;re currently looking for AAA, experienced VFX Artists to join our team in South East Asia. This is a permanent, full-time position. As a VFX Artist at Keywords Studios, you will make a significant and direct contribution to the creation of bespoke, original and industry-leading VFX for AAA console titles.</p>\n<p>Your work will be seen across many of the top-selling titles on console and PC. You will partner closely with the technical teams to deliver an efficient, stable, state-of-the-art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Creates set piece events, ambient and gameplay-related VFX that give each product unique character.</li>\n<li>Pre-visualises and prototypes cutting-edge VFX techniques.</li>\n<li>Documents and communicates clear technical guidelines for VFX creation and real-time implementation to the team.</li>\n<li>Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.</li>\n</ul>\n<p>Requirements</p>\n<ul>\n<li>At least 2+ years&#39; production experience as a VFX artist in the games industry working on cutting-edge AAA console titles.</li>\n<li>Advanced skills in games development software such as Maya &amp; games engines.</li>\n<li>Understanding of shaders and the rendering pipeline as it relates to VFX.</li>\n<li>Previous experience with or understanding of Houdini, a distinct advantage.</li>\n<li>In-depth knowledge of VFX principals and good sense of timing and staging.</li>\n<li>To be a creative thinker and problem solver with excellent communication skills.</li>\n<li>Have the ability and willingness to accept and follow directions, and to collaborate productively with others.</li>\n</ul>\n<p>Benefits</p>\n<ul>\n<li>Only those with relevant working rights for Malaysia, and Indonesia will be considered.</li>\n<li>Sponsorship and relocation is not being offered as part of this package.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c52d39d9-8ba","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/C16C4C6CF7","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["VFX","Maya","games engines","shaders","rendering pipeline","Houdini"],"x-skills-preferred":[],"datePosted":"2026-03-09T10:57:12.918Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"VFX, Maya, games engines, shaders, rendering pipeline, Houdini"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_ffbc1237-9c6"},"title":"Technical Artist","description":"<p>As a technical artist at Keywords Studios, you will develop tools and scripts to aid art asset creation and optimization. You will also help artists prepare art assets for game systems and engines to ensure that our client&#39;s technical requirements are met.</p>\n<p><strong>Duties and Responsibilities</strong></p>\n<ul>\n<li>Provide support and create tools and workflows for working with game engines and project pipelines.</li>\n<li>Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.</li>\n<li>Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality.</li>\n<li>Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.</li>\n<li>Maintaining, improving, and documenting new or existing tools.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.</li>\n<li>Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.</li>\n<li>A strong ability to think creatively and overcome technical challenges.</li>\n<li>Experiences using in the following softwares, tools are preferred:<ul>\n<li>Unreal/Unity</li>\n<li>Maya/Blender/3D Max</li>\n<li>Substance Designer</li>\n<li>General Automation</li>\n<li>Shaders (Setup or authoring)</li>\n<li>Perforce</li>\n<li>Python (or C, C++, C#, etc)</li>\n</ul>\n</li>\n<li>English communication skills are preferred but not required.</li>\n<li>An interest in video games.</li>\n</ul>\n<p><strong>Behavioural Skills</strong></p>\n<ul>\n<li>Excellent communication and interpersonal skills.</li>\n<li>Excellent attention to detail; a quick learner.</li>\n<li>Ability to multi-task with projects and resources.</li>\n<li>Ability to work independently.</li>\n<li>Problem solving attitude with experience in working in a dynamic environment.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Social Insurance and Housing Fund</li>\n<li>Annual Leave</li>\n<li>Thirteenth salary</li>\n<li>Medical Check-up</li>\n<li>Free shuttle</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ffbc1237-9c6","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/B00BA7E456","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Unreal/Unity","Maya/Blender/3D Max","Substance Designer","General Automation","Shaders (Setup or authoring)","Perforce","Python (or C, C++, C#, etc)"],"x-skills-preferred":["Unreal/Unity","Maya/Blender/3D Max","Substance Designer","General Automation","Shaders (Setup or authoring)","Perforce","Python (or C, C++, C#, etc)"],"datePosted":"2026-03-09T10:56:23.485Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Chaoyang, Beijing, China"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc), Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc)"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f69dfb0e-9b3"},"title":"Outsourced Art Account Manager - Japan","description":"<p>We are looking for an Account Manager to create long-term, trusting relationships with our Japanese Clients. The Account Manager’s role is to answer client queries and identify, qualify, and secure new business opportunities among existing clients, driving revenue growth for Keywords Art Studios. The candidate should have an excellent understanding of Japanese &amp; English but also a deep understanding of the Japanese games industry and Japanese business etiquette. In this role, you will be able to talk credibly about art services with the client and work with internal stakeholders to improve the entire client experience. You are expected to be a champion of the company as well as the client; selling the vision and goals and skills of both parties to each other, and striving to ensure both parties grow &amp; succeed together. You are also expected to nurture and expand the client business as well as identify and pro-actively manage potential risks with the relationship.</p>\n<p>■Roles and Responsibilities</p>\n<ul>\n<li>Effectively manages the relationship between existing Japanese clients and Keywords Art Studios. </li>\n<li>Serve as the link of communication between the clients and internal teams to effectively translate complex client creative feedback or artistic direction into clear, actionable briefs and instructions for the global Art Production teams. </li>\n<li>Acts as the “face” of Keywords Art Studios to Japanese Clients and is client’s primary representative and contact point for Keywords Art Studios </li>\n<li>As an account manager, you are expected to be a champion of the company as well as the client; selling the vision, goals and the skills of both parties to each other, and striving to ensure both parties succeed. </li>\n<li>Proactively seek opportunities to up-sell and cross-sell Keywords Art Studios&#39; full range of services (e.g., Concept Art, 3D Modeling, Animation, UI/UX) to current clients. </li>\n<li>Build and maintain strong, long-lasting customer relationships with both current and new clients, across various levels of the client organization. </li>\n<li>Actively listens to the Client in order to clearly understand their requirements, and uses skillful investigation and questioning in order to uncover the Client’s latent needs. </li>\n<li>Works with LKeywords Art Studios PMs in India, China, US and other locations to ensure that the Production Team has a full understanding of the client’s requirements, so that they are well positioned to deliver a positive, happy and satisfying experience to the Client in order to not only secure regular business from them, but also in order to grow the account and procure new or additional business. </li>\n<li>Help to bridge any cultural issues that may crop up between the Client and the Keywords Art Studio’s Production teams. </li>\n<li>Works with the Production Team, Key Stakeholders and Internal and External Experts in order to solve Client’s / project problems. </li>\n<li>Meets with Clients regularly – in person or virtually – in order to keep them updated about the project status, and any potential challenges that the Production Team might be facing. </li>\n<li>Captures Client’s plans, feedback and concerns and conveys them to the team. Uses such occasions to also gather client feedback and concerns. </li>\n<li>Secures feedback and testimonials from the Client at the conclusion of the project. </li>\n<li>Builds the Keywords brand by actively participating in marketing and brand building channels/exercises </li>\n<li>Work closely with Japanese leadership team and executives at Keyword’s Art Studios to create strategies to expand and increase work both from current clients and new clients; In short – actively support Keyword’s Japanese growth strategy for its Art Studios and overall growth targets. </li>\n<li>Maintain accurate records of client interactions, opportunities, sales activities, and forecasts using the company&#39;s CRM system (e.g., Salesforce).</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_f69dfb0e-9b3","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/135A66BBD4","x-work-arrangement":"remote","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Fluent Japanese and high degree of English language proficiency","Prior experience in the video gaming industry is a very strong advantage","Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan","Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules","Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization","Excellent listening, negotiation and presentation skills","Self-motivated and able to thrive in a results-driven environment","Natural relationship builder with integrity, reliability and maturity","A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)."],"x-skills-preferred":["Maya","Blender","Unity/Unreal"],"datePosted":"2026-03-09T10:56:11.596Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Suginami City, Tokyo, Japan"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Fluent Japanese and high degree of English language proficiency, Prior experience in the video gaming industry is a very strong advantage, Proven account management or other relevant experience, preferably minimum 3-5 years, in a business to business service environment in Japan, Deep understanding Japanese business culture and expectations Japanese clients regarding communication, quality, and delivery schedules, Demonstrated ability to communicate, present and influence credibly and effectively at all levels of an organization, Excellent listening, negotiation and presentation skills, Self-motivated and able to thrive in a results-driven environment, Natural relationship builder with integrity, reliability and maturity, A deep knowledge of art production and the tools and pipelines required to deliver projects (Maya, Blender, Unity/Unreal and asset creation workflows)., Maya, Blender, Unity/Unreal"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7a5a2671-1cb"},"title":"Senior Technical Artist","description":"<p>We are seeking a highly skilled and experienced Senior Technical Artist to join our team. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client&#39;s quality standards are met.</p>\n<p><strong>Duties and Responsibilities</strong></p>\n<ul>\n<li>Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals</li>\n<li>Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation</li>\n<li>Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline</li>\n<li>Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time</li>\n<li>Write documentation on technical art creation processes and guide artists on best practices</li>\n<li>Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality</li>\n<li>Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems</li>\n<li>Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues</li>\n<li>Mentor and train TAs, developing their skills and helping to build a strong technical team</li>\n<li>Participate in project planning and estimation processes</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years&#39; 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It is also preferred that you have experience with MotionBuilder, Houdini KineFX, and game engine (Unreal, Unity, etc).</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cc9a2042-aaf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/D6079F4897","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","Max","IK/FK blending","spline controls","expressions","animator-friendly control setups","facial rigging","animation clip & pose library creation/sharing"],"x-skills-preferred":["MotionBuilder","Houdini KineFX","game engine (Unreal, Unity, etc)"],"datePosted":"2026-03-09T10:55:32.733Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Beijing"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, Max, IK/FK blending, spline controls, expressions, animator-friendly control setups, facial rigging, animation clip & pose library creation/sharing, MotionBuilder, Houdini KineFX, game engine (Unreal, Unity, etc)"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_29b6d2bd-187"},"title":"Senior Environment Artist","description":"<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. You&#39;ll establish trust as a senior: provide clear feedback, create reusable examples/templates, and improve team consistency and throughput. You&#39;ll identify environment risks early (scope, workflow gaps, perf constraints) and propose practical solutions with Art Direction, Tech Art, and Production.</p>\n<p><strong>Day-to-day responsibilities</strong></p>\n<ul>\n<li>Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.</li>\n<li>Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.</li>\n<li>Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.</li>\n<li>Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.</li>\n<li>Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”</li>\n<li>Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.</li>\n<li>Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.</li>\n<li>Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>\n<li>Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc</li>\n<li>Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.</li>\n<li>Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.</li>\n<li>Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.</li>\n<li>Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).</li>\n<li>Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).</li>\n<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>\n<li>Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).</li>\n<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>\n<li>Work options are flexible: remote / hybrid / onsite.</li>\n</ul>\n<p><strong>Nice-to-have</strong></p>\n<ul>\n<li>Houdini experience (procedural kits, scattering, tools).</li>\n<li>Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).</li>\n<li>Lighting/post-process experience (can support look targets and debug scene issues).</li>\n<li>Experience owning a small slice of a level/biome from planning to delivery.</li>\n<li>Comfort working across stylized and realistic pipelines; strong reference analysis skills.</li>\n<li>Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).</li>\n</ul>\n<p><strong>Portfolio requirements</strong></p>\n<p>Your portfolio must include:</p>\n<ul>\n<li>Real-time environments showing strong composition, material definition, and scene cohesion.</li>\n<li>Evidence of production thinking: modularity, reuse, consistency, and optimization awareness.</li>\n<li>At least one in-engine example (video walkthrough or gameplay capture preferred).</li>\n<li>Bonus (strongly preferred): evidence of leadership impact—mentorship examples, consistent kits built across multiple assets, documentation/templates, or before/after improvements.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_29b6d2bd-187","directApply":true,"hiringOrganization":{"@type":"Organization","name":"GameSim","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/B7D991C89A","x-work-arrangement":"remote|hybrid|onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","3DS Max","Blender","Substance Painter","Substance Designer","ZBrush","Unreal Engine 4","Unreal Engine 5","environment art","modeling","texturing","optimization"],"x-skills-preferred":["Houdini","foliage/organic workflows","lighting/post-process experience","scripting/tooling familiarity"],"datePosted":"2026-03-09T10:55:27.600Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando, FL"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, Unreal Engine 4, Unreal Engine 5, environment art, modeling, texturing, optimization, Houdini, foliage/organic workflows, lighting/post-process experience, scripting/tooling familiarity"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_f3e8aad3-e26"},"title":"Art Director","description":"<p>We are looking for a passionate Art Director who is comfortable moving from style to style and identifying the key stylistic characteristics across a variety of projects. 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The ideal candidate will have excellent mastery of animation fundamentals and how they relate to action, rhythm, and animation for games. A strong knowledge of the Unreal Engine, including animation implementation, is highly desirable.</p>\n<p>As a Lead Animator, you will:</p>\n<ul>\n<li>Supervise, guide, and lead specific character animations, such as dances and emotes, in Maya and Unreal, using our ART toolkit</li>\n<li>Conduct Emotes from initial concept, through animation, to final implementation in Unreal Engine</li>\n<li>Collaborate with various art areas within Epic, as well as external partner teams</li>\n<li>Lead the growing library of cosmetic/emote animations offered to players, helping shape and direct the style and identity of Fortnite&#39;s animation</li>\n</ul>\n<p>We are looking for someone with:</p>\n<ul>\n<li>A reel of animation demonstrating character and creature animations with keyframes</li>\n<li>Solid experience with Maya and game systems, such as Unreal Engine</li>\n<li>Good perception to achieve realistic and stylized movements</li>\n<li>Strong communication and leadership skills</li>\n<li>Related skills, such as modeling, skinning, and rigging</li>\n<li>Experience with motion capture data</li>\n<li>Experience in leadership, with participation in the launch of at least one title</li>\n<li>User-focused profile, passion for what they do, focus on solutions, and an innovative attitude</li>\n</ul>\n<p>Benefits:</p>\n<p>We pay 100% of benefits for both employees and dependents. Our current benefits package includes medical, dental, and life insurance coverage. We also offer additional benefits, including daily meal vouchers and transportation benefits for local employees.</p>\n<p>About Us:</p>\n<p>Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. For over 25 years, we have created award-winning games and technology that enables others to create visually stunning games and 3D content that brings environments to life like never before. Our award-winning Unreal Engine technology not only provides game developers with the ability to create high-fidelity interactive experiences for PC, console, mobile, and VR, but is also a tool adopted by content creators in various sectors, such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop notable games, we strive to form teams of world-class talent.</p>\n<p>If you liked what you heard, come join something Epic!</p>\n<p>Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an equal opportunities employer. Learn more about our Equal Employment Opportunity Policy here.</p>\n<p>Note to recruitment agencies: Epic does not accept resumes or unsolicited approaches from unauthorized third parties (including recruitment or placement agencies) (i.e., a third party with whom we do not have a validly executed and negotiated contract). We will not pay any fees to unauthorized third parties. More details about these matters can be found here.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b097450e-e0f","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5790834004","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"Not stated","x-skills-required":["Maya","Unreal Engine","Animation fundamentals","Action","Rhythm","Animation for games","Motion capture data","Modeling","Skinning","Rigging"],"x-skills-preferred":["Leadership","Communication","User-focused profile","Passion for what they do","Focus on solutions","Innovative attitude"],"datePosted":"2026-03-08T22:18:56.614Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Porto Alegre, Brazil"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, Unreal Engine, Animation fundamentals, Action, Rhythm, Animation for games, Motion capture data, Modeling, Skinning, Rigging, Leadership, Communication, User-focused profile, Passion for what they do, Focus on solutions, Innovative attitude"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_a6232d00-126"},"title":"Senior Technical Designer in Animation","description":"<p><strong>Senior Technical Designer in Animation</strong></p>\n<p>We&#39;re looking for a Senior Technical Designer in Animation to join our team working across various animation systems. As a Senior Technical Designer in Animation, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>\n<p><strong>In this role, you will</strong></p>\n<ul>\n<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>\n<li>Design and implement animation state machines/behaviors and runtime solutions</li>\n<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>\n<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>\n<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>\n</ul>\n<p><strong>What we&#39;re looking for</strong></p>\n<ul>\n<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>\n<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>\n<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>\n<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>\n<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>\n<li>Self-motivation, a strong work ethic, and the ability to work independently</li>\n<li>Coding knowledge or experience with C++ is not required</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. 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As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion.</p>\n<p><strong>In this role, you will</strong></p>\n<ul>\n<li>Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems</li>\n<li>Design and implement animation state machines/behaviors and runtime solutions</li>\n<li>Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges</li>\n<li>Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game</li>\n<li>Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team</li>\n</ul>\n<p><strong>What we&#39;re looking for</strong></p>\n<ul>\n<li>A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods</li>\n<li>Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig toolset</li>\n<li>Exceptional problem-solving ability with strong written communication and teamwork skills</li>\n<li>Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints is a plus</li>\n<li>Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus</li>\n<li>Self-motivation, a strong work ethic, and the ability to work independently</li>\n<li>Coding knowledge or experience with C++ is not required</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&amp;D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. 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BENEFITS: Flexible schedule in support of families and domestic partnerships, exceptional health insurance coverage, unrivaled employer match for our 401(k) retirement plan, generous vacation and family leave, on-site amenities in support of health and efficiency, fertility and adoption assistance, and reimbursement for childcare during interviews.  What We Offer - An organisation where 100% of time is dedicated as groups see fit - The opportunity to collaborate with experts across a range of disciplines - A work environment and flexible schedule in support of families and domestic partnerships - A culture eager to become stronger through diversity of all forms - Exceptional health insurance coverage - Unrivaled employer match for our 401(k) retirement plan - Generous vacation and family leave - On-site amenities in support of health and efficiency - Fertility and adoption assistance - Reimbursement for child care during interviews  Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, colour, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.  You&#39;re applying! Name Email address How did you discover this opportunity at Valve? Please select oneLinkedInZipRecruiterGlassdoorOther Recruiting WebsiteEvent (GDC, GDoC, GHC/AnitaB., etc.)Steam: I&#39;m a User!Employee ReferralWeb SearchI went straight to Valvesoftware.comOther So interesting! Please share a bit more if you&#39;re willing... Thanks for letting us know! Which website was it? Great! Who referred you? Well met! Which event did you attend? Attach your documents. Please include a resume. (We like .pdf, .doc &amp; .docx files.) Choose files. No files chosen. reCAPTCHA Recaptcha requires verification. 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