{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/skill/material-creation"},"x-facet":{"type":"skill","slug":"material-creation","display":"Material Creation","count":5},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_23552e52-7cf"},"title":"Hospitality Manager","description":"<p><strong>About the Role</strong></p>\n<p>The Hospitality Manager will oversee the direction and management of xAI&#39;s food and customer service activities. This includes developing and implementing effective customer service strategies and training programs across a 24/7 multi-outlet operation.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Oversee menu accuracy in multiple service formats</li>\n<li>Site expert on point of sale system from implementation to daily upkeep and functionality</li>\n<li>Set and enforce standards for hospitality operations</li>\n<li>Monitor quality and consistency of food products in all service locations</li>\n<li>Maintain clean and safe work stations throughout operation</li>\n<li>Train staff on customer service, allergen and nutritional awareness</li>\n<li>Enforce proper food safety practices with staff and leads</li>\n<li>Coordinate and enhance time management for team</li>\n<li>Develop and execute financial plan Hospitality operation</li>\n<li>Create and maintain in-person and online training materials</li>\n<li>Performance management for hospitality staff</li>\n<li>Develop and execute food service plans for site needs including new builds and launch operations</li>\n<li>Site communication strategies and execution</li>\n<li>Lead catering execution</li>\n</ul>\n<p><strong>Basic Qualifications</strong></p>\n<ul>\n<li>Associate degree in hospitality management</li>\n<li>7+ years of leadership experience within the food service industry in a high-volume multi-concept operation</li>\n</ul>\n<p><strong>Preferred Skills and Experience</strong></p>\n<ul>\n<li>Manager-level food safety certification</li>\n<li>Experience opening new operations and/or creating operational procedures from the ground up for high-volume, multi-unit establishments</li>\n<li>Beverage and wine knowledge including bar management and fundamentals</li>\n<li>Advanced understanding of modern marketing fundamentals and tools</li>\n<li>Advanced knowledge of customer service and safe kitchen operations</li>\n<li>Experienced with Microsoft Office and Outlook</li>\n<li>Excellent communication skills both written and verbal</li>\n<li>Advanced knowledge of food profession principles and practices</li>\n<li>Excellent knowledge of Food Service systems, ordering and inventory</li>\n<li>Experience in corporate environment</li>\n<li>Proficient knowledge of human resources management</li>\n<li>Ability to organize work for large groups in various service formats</li>\n<li>Strong time management skills</li>\n<li>Experience with batch cooking or high-volume operations</li>\n<li>Experience leading groups in large team settings of 10 or more staff members</li>\n<li>Experience working in SpaceX food service operation for 1+ years</li>\n</ul>\n<p><strong>Additional Requirements</strong></p>\n<ul>\n<li>Ability to lift up to 25 lbs. unassisted</li>\n<li>Ability to stand for long periods of time</li>\n<li>Ability to work all shifts and available for overtime and weekends</li>\n</ul>\n<p><strong>ITAR Requirements</strong></p>\n<ul>\n<li>To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_23552e52-7cf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"xAI","sameAs":"https://www.x.ai/","logo":"https://logos.yubhub.co/x.ai.png"},"x-apply-url":"https://job-boards.greenhouse.io/xai/jobs/5080506007","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Leadership experience","Food service industry experience","Menu accuracy","Point of sale system expertise","Hospitality operations management","Customer service training","Food safety practices","Time 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creation, Performance management, Food service planning, Communication strategies, Catering execution, Manager-level food safety certification, Experience opening new operations, Beverage and wine knowledge, Modern marketing fundamentals, Customer service and safe kitchen operations, Microsoft Office and Outlook, Human resources management, Batch cooking or high-volume operations, Leading groups in large team settings"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_88f22cf7-c50"},"title":"Senior Environment Artist","description":"<p><strong>Senior Environment Artist</strong></p>\n<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>\n<p><strong>What you&#39;ll do:</strong></p>\n<ul>\n<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>\n<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>\n<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>\n<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>\n<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>\n<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>\n<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>\n<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>\n<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>\n<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>\n</ul>\n<p><strong>Who you are:</strong></p>\n<ul>\n<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>\n<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>\n<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>\n<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>\n<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>\n</ul>\n<p><strong>About Electronic Arts</strong></p>\n<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_88f22cf7-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Environment Art","Level Design","World-building","Terrain Systems","Material Creation","Modular Kits","Set Dressing","Photogrammetry Pipelines"],"x-skills-preferred":["Technical Art","Lighting","VFX","Cinematics"],"datePosted":"2026-03-09T10:59:05.057Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Guildford"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3ef7f1ed-43f"},"title":"3D Generalist","description":"<p>We&#39;re seeking a mid-level 3D Generalist to join our team. As a 3D Generalist, you&#39;ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you&#39;ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll learn a proprietary engine quickly and work effectively inside its constraints. You&#39;ll deliver a complete environment area (assets + assembly + materials) that matches concept and art direction. You&#39;ll do it with minimal supervision, asking smart questions early, and communicating progress clearly.</p>\n<p><strong>Day-to-day responsibilities</strong></p>\n<ul>\n<li>Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).</li>\n<li>Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.</li>\n<li>Author high-quality materials in Substance 3D and apply them effectively in-engine.</li>\n<li>Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.</li>\n<li>Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.</li>\n<li>Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.</li>\n<li>Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Minimum 2-years of professional game industry experience working in a stylized realism art style.</li>\n<li>Strong environment modeling skills in Maya and/or Blender experience.</li>\n<li>Strong material creation skills in Substance 3D and Zbrush.</li>\n<li>Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).</li>\n<li>Demonstrated optimization knowledge (LODs, budgets, constraints).</li>\n<li>Clear written and verbal communication; strong collaboration habits.</li>\n<li>Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT)</li>\n<li>Work options are flexible: remote / hybrid / onsite.</li>\n</ul>\n<p><strong>Nice-to-have</strong></p>\n<ul>\n<li>Houdini experience.</li>\n<li>Technical art skills (tools, shader work, pipeline problem solving).</li>\n<li>Lighting skills (mood, readability, exposure discipline).</li>\n<li>Versatility across stylized and realistic work; foliage experience.</li>\n</ul>\n<p><strong>Portfolio requirements</strong></p>\n<p>Your portfolio must include:</p>\n<ul>\n<li>Organic environment assets (rocks/cliffs/roots/terrain-like forms) with strong forms and believable detail.</li>\n<li>Hard-surface environment assets (props/structures) with clean execution.</li>\n<li>Strong material definition and texture work (surface breakup, roughness/metalness control where applicable).</li>\n<li>Evidence of fundamentals: composition, mood, readability, lighting/color choices.</li>\n<li>At least one example shown in a real-time context (engine screenshots/video acceptable).</li>\n</ul>\n<p>If your portfolio is mostly props, mostly modular kits, or mostly offline renders, this is probably not the right fit.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3ef7f1ed-43f","directApply":true,"hiringOrganization":{"@type":"Organization","name":"GameSim","sameAs":"https://apply.workable.com","logo":"https://logos.yubhub.co/j.com.png"},"x-apply-url":"https://apply.workable.com/j/F004B2209D","x-work-arrangement":"remote|hybrid|onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["environment modeling","texturing","material creation","shader concepts","optimization fundamentals"],"x-skills-preferred":["Houdini","technical art skills","lighting skills","foliage experience"],"datePosted":"2026-03-09T10:50:12.250Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Orlando"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"environment modeling, texturing, material creation, shader concepts, optimization fundamentals, Houdini, technical art skills, lighting skills, foliage experience"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8ddd967f-661"},"title":"Technical Artist","description":"<p>Epic Games is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you&#39;ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects.</p>\n<p><strong>What you&#39;ll do</strong></p>\n<ul>\n<li>Create high-quality, game-ready materials for characters and other cosmetics.</li>\n<li>Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects.</li>\n</ul>\n<p><strong>What you need</strong></p>\n<ul>\n<li>A strong reel or portfolio demonstrating game materials, ideally with character or cosmetic-focused examples.</li>\n<li>Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8ddd967f-661","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Epic Games","sameAs":"https://www.epicgames.com","logo":"https://logos.yubhub.co/epicgames.com.png"},"x-apply-url":"https://www.epicgames.com/en-US/careers/jobs/5784462004","x-work-arrangement":"onsite","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["material creation","Unreal Engine","industry-standard texturing tools"],"x-skills-preferred":["procedural textures","custom material logic","PBR workflows"],"datePosted":"2026-02-03T18:05:39.024Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Cary"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"material creation, Unreal Engine, industry-standard texturing tools, procedural textures, custom material logic, PBR workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_acfcd576-f1c"},"title":"Artiste technique","description":"<p>Epic Games is seeking an Artiste technique to join its team in Montreal. As an Artiste technique, you will be responsible for creating high-quality materials for characters and other cosmetic elements in Fortnite. 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